10000 Copies of Windows 10 (2017 Edition) Mechanics * City & Money Upon arriving in a new city, the player has to choose among these options: - just hawking on the streets - gains a base cpd of 1 - risks being caught by urban mgmt police (1-urbanmgmtlaziness everyday) - local reputation starts at -1 - working for a computer store - requires max(reputation)>5 - salary per day=CPI*60 - extra ¥10 for each copy of Windows 10 selled - local reputation starts at 0 - halves success rate of persuading older Windows user (unless S/N giveaway to computer dealers is done) - doubles success rate of presuading mac user - can be fired if cpd<32 (0.48-cpd/200*3 everyday) - falls back to hawking if fired - gets ¥600 when fired - starts with 75% of your max stamina everyday. - start a microsoft store - costs ¥50000+CPI*10000 - gains ¥500+CPI*400 per day - gains a base cpd of 10, increasing itself by 1 everyday - local reputation starts at 5 - persuading activities are disabled - starts with 50% of max stamina everyday unless local reputation > 15 The player can change jobs every 10 days (on day 10, 20, 30 etc.) Unless the player has a microsoft store in that city, the player can choose the job again on arrival if the city has been visited. Returning to a city with a microsoft store gains you 1% more cpd per 1 celebrity. Minimum living: -CPI*12 per day. Actual spending varies with in *(12,24). Salary from Microsoft arrives every 30 days (on day 30 and day 60). Salary from Microsoft=3000+(copies of Windows 10 selled in that time span*40) If the player failed to keep the sales data, "copies of Windows 10 selled in that time span" would equals to -50. If caught by urban mgmt, you'll be put into detention (which differs from being jailed for bribing): - no activity can be performed - max stamina does not grow The duration is rand(1,3). City attributes are listed below: CPI (1~10) population (10k~1m) customers per day number of fanboys urban mgmt laziness (0.5~0.9) Starting city has fixed attributes: CPI=8, population=200k, urbanmgmtlaziness 0.6 Initial stats: ¥5000 Reputation {0} Celebrity 0 * Customers per day (cpd) cpd is added to sells at the end of each day. cpd can be negative. sells earned by cpd in a city cannot exceed 10% of its population * Reputation Reputation modifies the difficulty of the game. Reputation is per-city based. There's a global reputation though, which equals to the average reputation among all cities. Reputation modifies the game in the following way: global rep<-31: ends the game immediately global rep<-16: unable to travel among cities anymore <-9: fanboys effect will cease (losing all fanboys) <-5: cannot hold promotions anymore <-2: fanboys effect reduced to 50% <-1: persuading older windows users to migrate becomes tricky (halves success rate) < 0: persuading mac users to migrate becomes tricky (halves success rate) > 2: persuading older windows users becomes easier (80% success rate) > 4: persuading mac users becomes easier (60% success rate) < 4: persuading free operating system users is tricky (halves success rate) > 8: fanboys effect increased to 150%, persuading older windows users becomes automatic > 10: persuading free operating system users becomes easier (50% success rate) > 12: fanboys effect increased to 200%, persuading mac users becomes automatic * Persuading Persuaing is somehow RNG-based. The player interacts with the persuaded person and modifies the RNG range of the final test. If the final generated number is greater than the success threshold, the persuade succeeds. The interaction script is randomly selected from a preset. See the persuading section in script.text for details. * Chatting -w/ workmate Charlie This workmate is set to working in the same position as the protagonist. However he knows a lot: the sales data of the protagonist (and whether the player is keeping it correctly), where the protagonist is traveling to and the stats of that city. He sometimes gives hints to the player. -w/ workmate Donald This workmate is also working in the same position as the protagonist. He's got a lot of money but he seems to be playing the fool all the time, asking the player for some secret combination so that he will give the protagonist ¥10000 (or ¥100000 if the player already reached ¥10000). The player can give any combination, but if it is incorrect, Donald will take double the money away from you without asking (which may result in negative money savings)! The correct combination is obtained by ██████████████ and █████████████████████. -w/ boss The boss knows nothing about your real sales data -- until you reached day 90. If you got ransomed by his WannaBigCry worm, you'd better send lots of bigcrys instead of ¥6666 worth of Windows 10 product keys to him. By the way if you are aware of his old friend, Ulysses' current status, he might be delighted to hear about it. -w/ potential users only when local reputation >5 or global reputation >7. Basically same as persuading but the success rate is always 80%. Chatting script is found in script.text. * Moving The protagonist can move to another city. Moves cost money, and always span a whole day. If the player has no microsoft store in the original city, all cpd in that city will be lost. Otherwise, 60% of the cpd will be kept. Fanboys will be capped at fanboys*(celebrity/50). The city map is generated at the start of a new game, completely randomly. * Fanboys The player can raise Windows 10 fanboys. A user successfully persuaded manually to migrate to Windows 10 has an additional 20% chance to become a fanboy. For each fanboy the player has, it: - increases the persuading success rate by 1% (capped at 20%, which will not be doubled or halved) - adds 5% more cpd (capped at 100%) - increases success rate of many activities. See activities.text for details. - having more than 50 fanboys in a city will earn you 10 celebrity immediately. - for every 10 fanboys, you get an additional ¥50 per day. * Celebrity Celebrity can help the protagonist even more. - starting reputation for a new city increased by floor(celebrity/10) - for every 100 copies of Windows 10 sold, getting 1 fanboy in every visited city per 20 celebrity - reduces fanboys loss when moving away from a city (see the moving section) - having > 50 celebrity eliminates the risk of being caught by urban mgmt police. - having > 40 celebrity halves stamina cost of persuading activities and promotion activities. * Stamina The player's stamina resets everyday to its maximum value, which is initially 100. The player cannot do anything costing more than its current stamina. Hitting gym increases the maximum stamina. See the activities section for stamina costs. * Activities See activities.text for defails.