From 70fd2d85c1bd6fb8732e680e8fda9d36c317c732 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Wed, 6 Apr 2016 16:54:29 +0800 Subject: Too young too simple. --- qmidiplayer-desktop/qmpchanneleditor.cpp | 193 +++++++++++++++++++++++++++++++ 1 file changed, 193 insertions(+) create mode 100644 qmidiplayer-desktop/qmpchanneleditor.cpp (limited to 'qmidiplayer-desktop/qmpchanneleditor.cpp') diff --git a/qmidiplayer-desktop/qmpchanneleditor.cpp b/qmidiplayer-desktop/qmpchanneleditor.cpp new file mode 100644 index 0000000..f1d4e5e --- /dev/null +++ b/qmidiplayer-desktop/qmpchanneleditor.cpp @@ -0,0 +1,193 @@ +#include +#include "qmpchanneleditor.hpp" +#include "ui_qmpchanneleditor.h" +#include "qmpmainwindow.hpp" + +qmpChannelEditor::qmpChannelEditor(QWidget *parent) : + QDialog(parent), + ui(new Ui::qmpChannelEditor) +{ + ui->setupUi(this); + styl=new QDialSkulptureStyle(); + QList dials=findChildren(); + for(int i=0;isetStyle(styl); +} + +qmpChannelEditor::~qmpChannelEditor() +{ + delete styl; + delete ui; +} + +void qmpChannelEditor::setupWindow(int chid) +{ + char str[256];if(~chid)ch=chid; + sprintf(str,"Channel Parameter Editor - Channel #%d",ch+1); + setWindowTitle(str); + CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer(); + int b,p; + player->getChannelPreset(ch,&b,&p,str); + ui->lbPresetName->setText(str); + sprintf(str,"BK: %d",b);ui->lbBank->setText(str); + sprintf(str,"PC: %d",p);ui->lbPreset->setText(str); + ui->lbChannelNumber->setText(QString::number(ch+1)); +#define setupControl(ccid,lb,d,ccname)\ + b=player->getCC(ch,ccid);\ + sprintf(str,"%s %d",ccname,b);\ + ui->lb->setText(str);\ + ui->d->setValue(b); + setupControl(7,lbVol,dVol,"Vol."); + setupControl(91,lbReverb,dReverb,"Rev."); + setupControl(93,lbChorus,dChorus,"Chr."); + setupControl(71,lbReso,dReso,"Res."); + setupControl(74,lbCut,dCut,"Cut."); + setupControl(73,lbAttack,dAttack,"Atk."); + setupControl(75,lbDecay,dDecay,"Dec."); + setupControl(72,lbRelease,dRelease,"Rel."); + setupControl(76,lbRate,dRate,"Rate"); + setupControl(77,lbDepth,dDepth,"Dep."); + setupControl(78,lbDelay,dDelay,"Del."); + b=player->getCC(ch,10); + if(b==64)strcpy(str,"Pan. C"); + else if(b<64)sprintf(str,"Pan. L%d",64-b);else sprintf(str,"Pan. R%d",b-64); + ui->lbPan->setText(str); + ui->dPan->setValue(b); +} + +void qmpChannelEditor::sendCC() +{ + CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer(); + player->setCC(ch,7,ui->dVol->value()); + player->setCC(ch,10,ui->dPan->value()); + player->setCC(ch,91,ui->dReverb->value()); + player->setCC(ch,93,ui->dChorus->value()); + player->setCC(ch,71,ui->dReso->value()); + player->setCC(ch,74,ui->dCut->value()); + player->setCC(ch,73,ui->dAttack->value()); + player->setCC(ch,75,ui->dDecay->value()); + player->setCC(ch,72,ui->dRelease->value()); + player->setCC(ch,76,ui->dRate->value()); + player->setCC(ch,77,ui->dDepth->value()); + player->setCC(ch,78,ui->dDelay->value()); +} + +void qmpChannelEditor::showEvent(QShowEvent *e) +{ + knobpressed=0; + setupWindow(); + connectSlots(); + connect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow())); + e->accept(); +} +void qmpChannelEditor::closeEvent(QCloseEvent *e) +{ + disconnectSlots(); + disconnect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow())); + e->accept(); +} + +void qmpChannelEditor::on_pbChLeft_clicked() +{ + disconnectSlots(); + if(ch>0)--ch;else ch=15;setupWindow(); + connectSlots(); +} + +void qmpChannelEditor::on_pbChRight_clicked() +{ + disconnectSlots(); + if(ch<15)++ch;else ch=0;setupWindow(); + connectSlots(); +} + +void qmpChannelEditor::commonPressed() +{disconnect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow()));knobpressed=1;} +void qmpChannelEditor::commonReleased() +{connect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow()));sendCC();knobpressed=0;} +void qmpChannelEditor::commonChanged() +{if(knobpressed){sendCC();setupWindow();}} + +void qmpChannelEditor::connectSlots() +{ + connect(ui->dCut,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dReso,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dReverb,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dChorus,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dVol,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dPan,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dAttack,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dDecay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dRelease,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dRate,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dDepth,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + connect(ui->dDelay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + + connect(ui->dCut,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dReso,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dReverb,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dChorus,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dVol,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dPan,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dAttack,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dDecay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dRelease,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dRate,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dDepth,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + connect(ui->dDelay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + + connect(ui->dCut,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dReso,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dReverb,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dChorus,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dVol,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dPan,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dAttack,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dDecay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dRelease,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dRate,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dDepth,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + connect(ui->dDelay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); +} + +void qmpChannelEditor::disconnectSlots() +{ + disconnect(ui->dCut,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dReso,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dReverb,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dChorus,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dVol,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dPan,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dAttack,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dDecay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dRelease,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dRate,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dDepth,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + disconnect(ui->dDelay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); + + disconnect(ui->dCut,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dReso,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dReverb,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dChorus,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dVol,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dPan,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dAttack,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dDecay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dRelease,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dRate,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dDepth,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + disconnect(ui->dDelay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); + + disconnect(ui->dCut,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dReso,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dReverb,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dChorus,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dVol,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dPan,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dAttack,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dDecay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dRelease,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dRate,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dDepth,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); + disconnect(ui->dDelay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); +} -- cgit v1.2.3