#include #include "qmpchanneleditor.hpp" #include "ui_qmpchanneleditor.h" #include "qmpmainwindow.hpp" qmpChannelEditor::qmpChannelEditor(QWidget *parent) : QDialog(parent), ui(new Ui::qmpChannelEditor) { ui->setupUi(this);ch=0; styl=new QDialSkulptureStyle(); QList dials=findChildren(); for(int i=0;isetStyle(styl); } qmpChannelEditor::~qmpChannelEditor() { delete styl; delete ui; } void qmpChannelEditor::setupWindow(int chid) { char str[256];if(~chid)ch=chid; setWindowTitle(tr("Channel Parameter Editor - Channel #%1").arg(ch+1)); CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer(); uint16_t b;uint8_t p;std::string pstn; if(!player->getChannelOutputDevice(ch)->getChannelPreset(ch,&b,&p,pstn)) { b=player->getCC(ch,0)<<7|player->getCC(ch,32); p=player->getCC(ch,128); pstn=player->getChannelOutputDevice(ch)->getPresetName(b,p); } ui->lbPresetName->setText(pstn.c_str()); sprintf(str,"BK: %03d",b);ui->lbBank->setText(str); sprintf(str,"PC: %03d",p);ui->lbPreset->setText(str); ui->lbChannelNumber->setText(QString::number(ch+1)); #define setupControl(ccid,lb,d,ccname)\ b=player->getCC(ch,ccid);\ sprintf(str,"%s %d",ccname,b);\ ui->lb->setText(str);\ ui->d->setValue(b); setupControl(7,lbVol,dVol,"Vol."); setupControl(91,lbReverb,dReverb,"Rev."); setupControl(93,lbChorus,dChorus,"Chr."); setupControl(71,lbReso,dReso,"Res."); setupControl(74,lbCut,dCut,"Cut."); setupControl(73,lbAttack,dAttack,"Atk."); setupControl(75,lbDecay,dDecay,"Dec."); setupControl(72,lbRelease,dRelease,"Rel."); setupControl(76,lbRate,dRate,"Rate"); setupControl(77,lbDepth,dDepth,"Dep."); setupControl(78,lbDelay,dDelay,"Del."); b=player->getCC(ch,10); if(b==64)strcpy(str,"Pan. C"); else if(b<64)sprintf(str,"Pan. L%d",64-b);else sprintf(str,"Pan. R%d",b-64); ui->lbPan->setText(str); ui->dPan->setValue(b); } void qmpChannelEditor::sendCC() { CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer(); player->setCC(ch,7,ui->dVol->value()); player->setCC(ch,10,ui->dPan->value()); player->setCC(ch,91,ui->dReverb->value()); player->setCC(ch,93,ui->dChorus->value()); player->setCC(ch,71,ui->dReso->value()); player->setCC(ch,74,ui->dCut->value()); player->setCC(ch,73,ui->dAttack->value()); player->setCC(ch,75,ui->dDecay->value()); player->setCC(ch,72,ui->dRelease->value()); player->setCC(ch,76,ui->dRate->value()); player->setCC(ch,77,ui->dDepth->value()); player->setCC(ch,78,ui->dDelay->value()); } void qmpChannelEditor::showEvent(QShowEvent *e) { knobpressed=0; setupWindow(); connectSlots(); connect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow())); e->accept(); } void qmpChannelEditor::closeEvent(QCloseEvent *e) { disconnectSlots(); disconnect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow())); e->accept(); } void qmpChannelEditor::on_pbChLeft_clicked() { disconnectSlots(); if(ch>0)--ch;else ch=15;setupWindow(); connectSlots(); } void qmpChannelEditor::on_pbChRight_clicked() { disconnectSlots(); if(ch<15)++ch;else ch=0;setupWindow(); connectSlots(); } void qmpChannelEditor::commonPressed() {disconnect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow()));knobpressed=1;} void qmpChannelEditor::commonReleased() {connect(qmpMainWindow::getInstance()->getTimer(),SIGNAL(timeout()),this,SLOT(setupWindow()));sendCC();knobpressed=0;} void qmpChannelEditor::commonChanged() {if(knobpressed){sendCC();setupWindow();}} void qmpChannelEditor::connectSlots() { connect(ui->dCut,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dReso,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dReverb,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dChorus,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dVol,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dPan,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dAttack,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dDecay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dRelease,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dRate,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dDepth,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dDelay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); connect(ui->dCut,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dReso,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dReverb,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dChorus,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dVol,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dPan,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dAttack,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dDecay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dRelease,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dRate,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dDepth,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dDelay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); connect(ui->dCut,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dReso,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dReverb,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dChorus,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dVol,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dPan,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dAttack,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dDecay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dRelease,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dRate,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dDepth,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); connect(ui->dDelay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); } void qmpChannelEditor::disconnectSlots() { disconnect(ui->dCut,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dReso,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dReverb,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dChorus,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dVol,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dPan,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dAttack,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dDecay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dRelease,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dRate,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dDepth,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dDelay,SIGNAL(sliderPressed()),this,SLOT(commonPressed())); disconnect(ui->dCut,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dReso,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dReverb,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dChorus,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dVol,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dPan,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dAttack,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dDecay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dRelease,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dRate,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dDepth,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dDelay,SIGNAL(sliderReleased()),this,SLOT(commonReleased())); disconnect(ui->dCut,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dReso,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dReverb,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dChorus,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dVol,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dPan,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dAttack,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dDecay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dRelease,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dRate,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dDepth,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); disconnect(ui->dDelay,SIGNAL(valueChanged(int)),this,SLOT(commonChanged())); }