#include #include "qmpefxwindow.hpp" #include "ui_qmpefxwindow.h" #include "qmpmainwindow.hpp" qmpEfxWindow::qmpEfxWindow(QWidget *parent) : QDialog(parent), ui(new Ui::qmpEfxWindow) { ui->setupUi(this);initialized=false; connect(this,SIGNAL(dialogClosing()),parent,SLOT(dialogClosed())); //stub. read these from settings after the setting module is implemented ui->cbEnabledC->setChecked(true); ui->cbEnabledR->setChecked(true); } qmpEfxWindow::~qmpEfxWindow() { delete ui; } void qmpEfxWindow::closeEvent(QCloseEvent *event) { setVisible(false); emit dialogClosing(); event->accept(); } void qmpEfxWindow::showEvent(QShowEvent *event) { CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer(); player->getReverbPara(&rr,&rd,&rw,&rl); player->getChorusPara(&cfb,&cl,&cr,&cd,&ct); ui->sbRoom->setValue((int)round(rr*100));ui->dRoom->setValue((int)round(rr*100)); ui->sbDamp->setValue((int)round(rd*100));ui->dRoom->setValue((int)round(rd*100)); ui->sbWidth->setValue((int)round(rw*100));ui->dWidth->setValue((int)round(rw*100)); ui->sbLevelR->setValue((int)round(rl*100));ui->dLevelR->setValue((int)round(rl*100)); ui->sbFeedBack->setValue(cfb);ui->dFeedBack->setValue(cfb); ui->sbRate->setValue(cr);ui->dRate->setValue((int)round(cr*100)); ui->sbDepth->setValue(cd);ui->dDepth->setValue((int)round(cd*10)); ui->sbLevelC->setValue((int)round(cl*100));ui->dLevelC->setValue((int)round(cl*100)); if(ct==FLUID_CHORUS_MOD_SINE)ui->rbSine->setChecked(true),ui->rbTriangle->setChecked(false); if(ct==FLUID_CHORUS_MOD_TRIANGLE)ui->rbSine->setChecked(false),ui->rbTriangle->setChecked(true); initialized=true;event->accept(); } void qmpEfxWindow::sendEfxChange() { if(!qmpMainWindow::getInstance()||!initialized)return; rr=ui->sbRoom->value()/100.;rd=ui->sbDamp->value()/100.; rw=ui->sbWidth->value()/100.;rl=ui->sbLevelR->value()/100.; ct=ui->rbSine->isChecked()?FLUID_CHORUS_MOD_SINE:FLUID_CHORUS_MOD_TRIANGLE; cfb=ui->sbFeedBack->value();cl=ui->sbLevelC->value()/100.; cr=ui->sbRate->value();cd=ui->sbDepth->value(); CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer(); player->setReverbPara(ui->cbEnabledR->isChecked()?1:0,rr,rd,rw,rl); player->setChorusPara(ui->cbEnabledC->isChecked()?1:0,cfb,cl,cr,cd,ct); } void qmpEfxWindow::dailValueChange() { ui->sbRoom->setValue(ui->dRoom->value()); ui->sbDamp->setValue(ui->dDamp->value()); ui->sbWidth->setValue(ui->dWidth->value()); ui->sbLevelR->setValue(ui->dLevelR->value()); ui->sbFeedBack->setValue(ui->dFeedBack->value()); ui->sbRate->setValue(ui->dRate->value()/100.); ui->sbDepth->setValue(ui->dDepth->value()/10.); ui->sbLevelC->setValue(ui->dLevelC->value()); sendEfxChange(); } void qmpEfxWindow::spinValueChange() { ui->dRoom->setValue(ui->sbRoom->value()); ui->dDamp->setValue(ui->sbDamp->value()); ui->dWidth->setValue(ui->sbWidth->value()); ui->dLevelR->setValue(ui->sbLevelR->value()); ui->dFeedBack->setValue(ui->sbFeedBack->value()); ui->dRate->setValue((int)(ui->sbRate->value()*100)); ui->dDepth->setValue((int)(ui->sbDepth->value()*10)); ui->dLevelC->setValue(ui->sbLevelC->value()); sendEfxChange(); } void qmpEfxWindow::on_dRoom_valueChanged() {dailValueChange();} void qmpEfxWindow::on_dDamp_valueChanged() {dailValueChange();} void qmpEfxWindow::on_dWidth_valueChanged() {dailValueChange();} void qmpEfxWindow::on_dLevelR_valueChanged() {dailValueChange();} void qmpEfxWindow::on_dFeedBack_valueChanged() {dailValueChange();} void qmpEfxWindow::on_dRate_valueChanged() {dailValueChange();} void qmpEfxWindow::on_dDepth_valueChanged() {dailValueChange();} void qmpEfxWindow::on_dLevelC_valueChanged() {dailValueChange();} void qmpEfxWindow::on_sbRoom_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_sbDamp_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_sbWidth_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_sbLevelR_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_sbFeedBack_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_sbRate_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_sbDepth_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_sbLevelC_valueChanged(QString s) {s=QString();spinValueChange();} void qmpEfxWindow::on_cbEnabledC_stateChanged() {sendEfxChange();} void qmpEfxWindow::on_cbEnabledR_stateChanged() {sendEfxChange();} void qmpEfxWindow::on_rbSine_toggled() {sendEfxChange();} void qmpEfxWindow::on_rbTriangle_toggled() {sendEfxChange();}