#include #include "extrasmeltutils.hpp" SMELT* smEntity3DBuffer::sm=NULL; smVertex makeVertex(float x,float y,float z,DWORD color,float tx,float ty) {smVertex v;v.x=x;v.y=y;v.z=z;v.col=color;v.tx=tx;v.ty=ty;return v;} void smEntity3D::addVerices(int n,...) { va_list vl;va_start(vl,n); for(int i=0;ivertices.size()+vertices.size()>4000)drawBatch(); for(unsigned i=0;iindices.size();++i) indices.push_back(entity->indices[i]+vertices.size()); for(unsigned i=0;ivertices.size();++i) { smvec3d tp=smvec3d(entity->vertices[i].x,entity->vertices[i].y,entity->vertices[i].z); tp=t*tp;tp=tp+p;vertices.push_back(makeVertex(tp.x,tp.y,tp.z,entity->vertices[i].col,entity->vertices[i].tx,entity->vertices[i].ty)); } } void smEntity3DBuffer::drawBatch() { sm->smDrawCustomIndexedVertices(&vertices[0],&indices[0],vertices.size(),indices.size(),BLEND_ALPHABLEND,0); vertices.clear();indices.clear(); }