From e8a4c69dd159cf248c2335775a69a1214f0c9bc7 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Thu, 12 Nov 2015 23:49:45 +0800 Subject: Add comments in headers. Add a separate configuration file. --- include/smelt.hpp | 104 +++++++++++++++++++++++++++++++++++++++++-- smelt/sdl/smelt_config.hpp | 20 +++++++++ smelt/sdl/smelt_internal.hpp | 5 +-- 3 files changed, 121 insertions(+), 8 deletions(-) create mode 100644 smelt/sdl/smelt_config.hpp diff --git a/include/smelt.hpp b/include/smelt.hpp index 0b97e33..111c4b8 100644 --- a/include/smelt.hpp +++ b/include/smelt.hpp @@ -3,7 +3,7 @@ * Simple MultimEdia LiTerator(SMELT) * by Chris Xiong 2015 * api level 3 - * Public header + * Core header * * WARNING: This library is in development and interfaces would be very * unstable. @@ -34,19 +34,21 @@ #define SMELT_APILEVEL 3 +//Primitive data types typedef uint32_t DWORD; typedef uint16_t WORD; typedef uint8_t BYTE; +//PI #define PI 3.14159265358979323846f -//Handles +//Handle types typedef size_t SMTEX;//Texture Handle typedef size_t SMTRG;//Target Handle typedef size_t SMSFX;//SoundFX Handle -typedef size_t SMCHN;//Channel Handle +typedef size_t SMCHN;//Audio channel Handle -//Color Marcos +//Color Macros #define RGBA(r,g,b,a) ((DWORD(a)<<24)+(DWORD(r)<<16)+(DWORD(g)<<8)+DWORD(b)) #define ARGB(a,r,g,b) ((DWORD(a)<<24)+(DWORD(r)<<16)+(DWORD(g)<<8)+DWORD(b)) #define GETA(col) ((col)>>24) @@ -67,15 +69,19 @@ typedef size_t SMCHN;//Channel Handle #define BLEND_ZWRITE 0x4 #define BLEND_NOZWRITE 0x0 +//callback function pointer typedef bool (*smHook)(); +//Special FPS modes #define FPS_FREE 0 #define FPS_VSYNC -1 +//Primitives #define PRIM_LINES 2 #define PRIM_TRIANGLES 3 #define PRIM_QUADS 4 +//Texture Region structure struct smTexRect { smTexRect(){x=y=w=h=.0;} @@ -83,6 +89,7 @@ struct smTexRect float x,y,w,h; }; +//Vertex structure struct smVertex { float x,y,z;//Position. Z can be used for depth testing in 2D Mode. @@ -90,6 +97,7 @@ struct smVertex float tx,ty;//Texture coords. }; +//Triangle primitive structure struct smTriangle { smVertex v[3]; @@ -97,6 +105,7 @@ struct smTriangle int blend; }; +//Quadrilateral primitive structure struct smQuad { smVertex v[4]; @@ -104,6 +113,7 @@ struct smQuad int blend; }; +//Input event structure struct smInpEvent { int type,flag; @@ -117,20 +127,106 @@ class SMELT public: SMELT(){} virtual ~SMELT(){} + /* + * Releases the acquired SMELT interface. + * Decreases the internal reference counter by one. If the counter + * reaches 0, SMELT core will release all resources managed by it + * (if smFinale() is not yet called) and destroy the interface. + */ virtual void smRelease()=0; + /* + * Initializes SMELT core. + * Creates application window, initializes video, audio and input + * handling. No functions in these categories can be called before + * the core is initialized. + * Returns true on succees, false on failure. Error details will be + * written to the log file. + */ virtual bool smInit()=0; + /* + * Deinitializes SMELT core. + * Closes application window and frees resources managed by the core. + * The core will return to the status before calling smInit(). + */ virtual void smFinale()=0; + /* + * Enters the main loop. + * The main loop calls update function, focus gain function, focus + * lost function and quit function periodally, handles input events + * and flushes the buffers. + * Requires the UpdateFunc set and the initialization of the SMELT + * interface. + * The main loop breaks when the update function returns true. + */ virtual void smMainLoop()=0; + /* + * Sets the update function. + * Update function is called every frame. + * It returns true when you want to terminate the main loop. + */ virtual void smUpdateFunc(smHook func)=0; + /* + * Sets the focus lost function. + * Focus lost function is called when the application window loses + * focus. + * The return value of the focus lost function has no effect. + */ virtual void smUnFocFunc(smHook func)=0; + /* + * Sets the focus gain function. + * Focus gain function is called when the application window gains + * focus. Also called when the application window is created. + * The return value of the focus gain function has no effect. + */ virtual void smFocFunc(smHook func)=0; + /* + * Sets the quit function. + * Quit function is called when the user attempts to close the + * application window. + * If quit function returns true, the main loop will continue. + * Otherwise the main loop will break. + */ virtual void smQuitFunc(smHook func)=0; + /* + * Sets the window title of the application window. + * The default window title is "untitled". + */ virtual void smWinTitle(const char* title)=0; + /* + * Tests if the application window has focus. + */ virtual bool smIsActive()=0; + /* + * Changes the behavior when the application window loses focus. + * By default, the main loop pauses when the application loses focus + * (para=false). + * If para is set to true, the main loop won't suspend when the + * application loses focus. + */ virtual void smNoSuspend(bool para)=0; + /* + * Sets the video mode. + * This function can only be called before calling smInit(). + * The default video mode is 800x600 fullscreen. + * Take care with fullscreen video modes. Inappropriate fullscreen + * resolutions will cause the failure of smInit(). + */ virtual void smVidMode(int resX,int resY,bool _windowed)=0; + /* + * Sets the log file path. + * The default value is empty. + * In addition, the log will always be written to stderr. + */ virtual void smLogFile(const char* path)=0; + /* + * Write something to the log file. + * C-style formatting can be used. + */ virtual void smLog(const char* format,...)=0; + /* + * Saves the content of the application window to the given path. + * The picture is saved in BMP format. + */ virtual void smScreenShot(const char* path)=0; virtual void smSetFPS(int fps)=0; diff --git a/smelt/sdl/smelt_config.hpp b/smelt/sdl/smelt_config.hpp new file mode 100644 index 0000000..0e56e8a --- /dev/null +++ b/smelt/sdl/smelt_config.hpp @@ -0,0 +1,20 @@ +// -*- C++ -*- +/* + * Simple MultimEdia LiTerator(SMELT) + * by Chris Xiong 2015 + * Configuration header for SDL version + * + * Modify this header according to your own requirements. + * + */ + +/* + * Maximum audio channels. + * (How many audio can be played simultaneously?) + */ +#define SRC_MAX 128 + +/* + * Client-side vertex buffer size. + */ +#define VERTEX_BUFFER_SIZE 4000 diff --git a/smelt/sdl/smelt_internal.hpp b/smelt/sdl/smelt_internal.hpp index 2d75e9a..2688fdd 100644 --- a/smelt/sdl/smelt_internal.hpp +++ b/smelt/sdl/smelt_internal.hpp @@ -25,6 +25,7 @@ #include #include #include +#include #ifdef WIN32 #include #include @@ -42,8 +43,6 @@ #include "glimports.hpp" #undef GL_PROC -#define SRC_MAX 128 - class TOpenGLDevice { public: @@ -59,8 +58,6 @@ public: bool have_GL_ARB_vertex_buffer_object; }; -#define VERTEX_BUFFER_SIZE 4000 - struct glTexture; class TRenderTargetList { -- cgit v1.2.3