From dc2ec44f4c1ee977c0a911d6c343e15a9729e4e7 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Tue, 6 Feb 2018 00:00:23 +0800 Subject: Remove nonsense. Documentation work in progress. --- README.md | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 4a71877..4ed66b2 100644 --- a/README.md +++ b/README.md @@ -3,25 +3,20 @@ _SMELT -- The engine behind BLR3+._ _Now has its own repo._ -A ~~totally useless~~ reference is now in the doc folder. - -A D3D version will be put into construction _soon_. ## Building Building the SDL/GLFW version of SMELT is now officially tested on debian sid, debian jessie, Arch Linux and Gentoo Linux. Theoretically both versions should work on Windows -with little modification :) +with little modification :) (actually I have already produced +a Windows build successfully). Building dependencies on debian-based systems: >libfreetype6-dev libopenal-dev libsdl2-dev libpng-dev >libjpeg62-turbo-dev libvorbis-dev libogg-dev -Now there's also an port that uses GLFW instead of SDL2. -Minor behavior differences exist between the two versions. - Additional building dependencies for the GLFW version on a debian-based system: >libglfw3-dev libglew-dev @@ -29,6 +24,8 @@ Additional building dependencies for the GLFW version on a debian-based system: Now there's a OpenGL 3.2+ port for the GLFW version which can be found in the `glfw_m` folder. It is experimental and buggy. Use with caution. +Please also note that minor differences exist across different versions. + To build a module, just run make in the corresponding folder. Please note that CxImage is also a module. -- cgit v1.2.3