# SMELT _SMELT -- The engine behind BLR3+._ _Now has its own repo._ ## Building Building the SDL/GLFW version of SMELT is now officially tested on debian sid, debian jessie, Arch Linux and Gentoo Linux. Theoretically both versions should work on Windows with little modification :) (actually I have already produced a Windows build successfully). Building dependencies on debian-based systems: >libfreetype6-dev libopenal-dev libsdl2-dev libpng-dev >libjpeg62-turbo-dev libvorbis-dev libogg-dev Additional building dependencies for the GLFW version on a debian-based system: >libglfw3-dev libglew-dev With the GLFW version, you are now allowed to choose the OpenGL version to use (at compile time). Refer to `smelt_config.hpp` in the implementation folder for details. The OpenGL 3.2 port is still experimental and buggy. Use with caution. Please also note that minor differences exist across different versions. To build a module, just run make in the corresponding folder. Please note that CxImage is also a module. The example must be built last. SMELT and applications that uses SMELT *REQUIRES* C++11 to build. ## Using SMELT: Till now SMELT can only be built as a static library, which may make using SMELT a bit clumsy... 0. Build SMELT. Running "make" should do the trick for you. Sorry, MSVC users! 1. Add the include folder in the source tree to the C++ header search folder of you project. 2. Add the libraries dependencies. Library dependencies are listed as following: for the SDL2 version: > -lsmeltext -lsmelt[-dumb] -lCxImage [-lvorbis -lvorbisfile -lopenal] -ljpeg -lpng -lSDL2 for the GLFW version: > -lsmeltext -lsmelt[-dumb] -lCxImage [-lvorbis -lvorbisfile -lopenal] -ljpeg -lpng -lglfw -lGLEW -lGL ...and start coding! ## Customizing SMELT Each implementation of SMELT has a file called smelt_config.hpp in its folder. Modifying this file allows you to customize the functionality of SMELT. See the comments in the file for details. ## TODOs: * Example code. * Better documentation. * Sane way to build. * Unify OpenGL versions. * ~~D3D version.~~ * Better tools?