/* * The smelt testing/example program. * Resources required: * SpriteSheet.png lcdfont.anm * tap.ogg * 稲田姫樣に叱られるから.ogg(not included, just the original track in TH10) * A truetype font is also required. * * Expected result: * "bitmap font test" on the top in a 5*8 LCD font. * A fixed display of SpriteSheet.png. * A 3D-rotating SpriteSheet.png. * A rotating part of SpriteSheet.png with the * vertices color changed. * A circular indicator with its value changing. * Two lines of text in a truetype font. */ #include "smelt.hpp" #include "smentity.hpp" #include "smindicator.hpp" #include "smbmfont.hpp" #include "smttfont.hpp" #include #include #include #include #if defined(__GNUC__) && !defined(MINGW_BUILD) #include #endif SMELT *sm; smEntity2D *e2d; smEntity3D *e3d; smQuad quad; float theta,d; indicatorCircular ictest; SMTEX tex; SMTRG testtrg; smBMFont fonttest; smTTFont ttftest; SMSFX sfx,bgm; void sigHandler(int pm) //This function handles the SIGSEGV signal, just ignore it. { sm->smLog("Oops, the application ate a piece of DEAD BEEF!\n"); #if defined(__GNUC__) && !defined(MINGW_BUILD) void *strs[64];unsigned cnt; char **str;cnt=backtrace(strs,64); str=backtrace_symbols(strs,cnt); for(unsigned i=0;ismLog("%s\n",str[i]); #endif sm->smFinale(); exit(1); } bool doingNothing() //This function is called every frame. { //we play the tapping sound every 0.37 seconds. //do not ask why 0.37 seconds. d+=sm->smGetDelta(); if(d>0.37){sm->smSFXPlay(sfx);d=0;} //We render the 3D scene to a render target. sm->smRenderBegin3D(60,true,testtrg); //camera position and rotation. static float pos[3]={0,0,600}; static float rot[3]={0,0,-30}; //set the camera transformation. sm->sm3DCamera6f2v(pos,rot); //clear the rendering target sm->smClrscr(0xFF000000); //render the 3d entity. e3d->render9f(0,0,0,theta,0,1,0,1); #define pp printf("(%.0f,%.0f,%.0f) (%.0f,%.0f,%.0f)\n",pos[0],pos[1],pos[2],rot[0],rot[1],rot[2]) //camera manipulation key bindings. if(sm->smGetKeyState(SMK_W)==SMKST_HIT)pos[1]+=10,pp; if(sm->smGetKeyState(SMK_S)==SMKST_HIT)pos[1]-=10,pp; if(sm->smGetKeyState(SMK_D)==SMKST_HIT)pos[0]+=10,pp; if(sm->smGetKeyState(SMK_A)==SMKST_HIT)pos[0]-=10,pp; if(sm->smGetKeyState(SMK_Q)==SMKST_HIT)pos[2]+=10,pp; if(sm->smGetKeyState(SMK_E)==SMKST_HIT)pos[2]-=10,pp; if(sm->smGetKeyState(SMK_I)==SMKST_HIT)rot[1]+=5,pp; if(sm->smGetKeyState(SMK_K)==SMKST_HIT)rot[1]-=5,pp; if(sm->smGetKeyState(SMK_L)==SMKST_HIT)rot[0]+=5,pp; if(sm->smGetKeyState(SMK_J)==SMKST_HIT)rot[0]-=5,pp; if(sm->smGetKeyState(SMK_U)==SMKST_HIT)rot[2]+=5,pp; if(sm->smGetKeyState(SMK_O)==SMKST_HIT)rot[2]-=5,pp; //set the rendering target to the screen. sm->smRenderEnd(); sm->smRenderBegin2D(); //clear the screen. sm->smClrscr(0xFF000000); //render a test string with the bitmap font. fonttest.render(0,0,0,ALIGN_LEFT,NULL,"bitmap font test"); //render a test string with the truetype font. ttftest.render(0,500,0.5,0xFFFFFFFF,ALIGN_LEFT); //render the content of the previously used rendering //target to the screen. quad.tex=sm->smTargetTexture(testtrg); sm->smRenderQuad(&quad); //render the testing 2d entity. e2d->render(400,300,theta); double t; //set the value of the circular indicator and render it. ictest.setValue(modf(theta,&t)); ictest.render(400,300); theta+=0.02; //render a testing quad. quad.tex=tex; sm->smRenderQuad(&quad); sm->smRenderEnd(); //screenshot test. if(sm->smGetKeyState(SMK_Y)==SMKST_HIT)sm->smScreenShot("wtf.bmp"); return false; } int main() { //set the signal handler. signal(SIGSEGV,sigHandler); //get the pointer to the smelt core. sm=smGetInterface(SMELT_APILEVEL); //set the video mode. sm->smVidMode(800,600,true); //set the update function. sm->smUpdateFunc(doingNothing); //set the window title. sm->smWinTitle("SMELT Example App"); //set the FPS policy. sm->smSetFPS(FPS_VSYNC); //now we can initialize the smelt engine. sm->smInit(); //As anm files are always packed in dtp files, only the //load-from-memory version is implemented. //We load the bitmap font here. FILE *pFile;DWORD size,rsize;char *buff; pFile=fopen("lcdfont.anm","rb"); if(!pFile)return 0; fseek(pFile,0,SEEK_END);size=ftell(pFile);rewind(pFile); buff=(char*)malloc(sizeof(char)*size); if(!buff)return 0; rsize=fread(buff,1,size,pFile); if(rsize!=size)return 0; fonttest.loadAnmFromMemory(buff,size); fonttest.setColor(0xFFFFFFFF); fonttest.setBlend(BLEND_ALPHABLEND); fonttest.setScale(1.); //load the truetype font. if(!ttftest.loadTTF("/usr/share/fonts/truetype/wqy/wqy-microhei.ttc",18)) if(!ttftest.loadTTF("/usr/share/fonts/wenquanyi/wqy-microhei/wqy-microhei.ttc",18)) if(!ttftest.loadTTF("/usr/share/fonts/wqy-microhei/wqy-microhei.ttc",18)) sm->smLog("ttf load error!"); //load the texture. tex=sm->smTextureLoad("SpriteSheet.png"); //load the sound files. sfx=sm->smSFXLoad("tap.ogg"); bgm=sm->smSFXLoad("稲田姫様に叱られるから.ogg"); //set loop points of the bgm. sm->smSFXSetLoopPoint(bgm,0xED80,0x1E0400); //create the rendering target for the 3d scene. testtrg=sm->smTargetCreate(256,320); //create the entities. e2d=new smEntity2D(tex,0,0,101,101); e2d->setCentre(50,50); e2d->setColor(0xFFFFFFFF,0); e2d->setColor(0xFFFF0000,1); e2d->setColor(0xFF00FF00,2); e2d->setColor(0xFF0000FF,3); e3d=new smEntity3D(tex,0,0,256,320); e3d->setCentre(128,160); //set up the quad. quad.v[0].x=128;quad.v[0].y=128; quad.v[1].x=384;quad.v[1].y=128; quad.v[2].x=384;quad.v[2].y=448; quad.v[3].x=128;quad.v[3].y=448; quad.v[0].tx=.0;quad.v[0].ty=.0; quad.v[1].tx=1.;quad.v[1].ty=.0; quad.v[2].tx=1.;quad.v[2].ty=1.; quad.v[3].tx=.0;quad.v[3].ty=1.; for(int i=0;i<4;++i)quad.v[i].col=0xFFFFFFFF; quad.blend=BLEND_ALPHABLEND; quad.tex=tex; //initialize the indicator. ictest.init(100,5,0x80,tex,smTexRect(151,264,2,8)); //set the string of the truetype font renderer. ttftest.updateString(L"truetype font test\nNow Playing: 稲田姫様に叱られるから by ZUN"); //play the bgm. sm->smSFXPlay(bgm,100,0,1.,true); //enter the main loop. sm->smMainLoop(); //deinitialize the smelt engine sm->smFinale(); //free the resources we used. delete e2d; ictest.deinit(); fonttest.close(); free(buff); fclose(pFile); ttftest.releaseTTF(); sm->smTextureFree(tex); sm->smTargetFree(testtrg); sm->smSFXFree(sfx); sm->smSFXFree(bgm); //destroy the smelt interface. sm->smRelease(); return 0; }