// -*- C++ -*- /* * Simple MultimEdia LiTerator(SMELT) * by Chris Xiong 2015 * Internal header for SDL version * * WARNING: This library is in development and interfaces would be very * unstable. * */ #ifndef SMELT_INTERNAL_H #define SMELT_INTERNAL_H #include "../../include/smelt.hpp" #include "smelt_config.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef WIN32 #include #include #endif #define GL_GLEXT_LEGACY 1 #include #include #define xstr(s) str(s) #define str(s) #s #define SLINE xstr(__LINE__) #define GL_PROC(ext,fn,call,ret,params) typedef call ret (* _PFN_##fn) params; #include "glimports.hpp" #undef GL_PROC class TOpenGLDevice { public: #define GL_PROC(ext,fn,call,ret,params) _PFN_##fn fn; #include "glimports.hpp" #undef GL_PROC GLenum TextureTarget; bool have_base_opengl; bool have_GL_ARB_texture_rectangle; bool have_GL_ARB_texture_non_power_of_two; bool have_GL_EXT_framebuffer_object; bool have_GL_EXT_texture_compression_s3tc; bool have_GL_ARB_vertex_buffer_object; bool have_GL_EXT_framebuffer_multisample; bool have_GL_EXT_framebuffer_blit; }; struct glTexture; class TRenderTargetList { public: int w,h,ms; SMTEX tex; GLuint depth,frame,colorms,sframe,sdepth,scolor; TRenderTargetList *next; }; class TTextureList { public: SMTEX tex; int w,h; TTextureList *next; }; class TInputEventList { public: smInpEvent e; TInputEventList *next; }; class SMELT_IMPL:public SMELT { public: virtual void smRelease(); virtual bool smInit(); virtual void smFinale(); virtual void smMainLoop(); virtual void smUpdateFunc(smHook func); virtual void smUpdateFunc(smHandler* h); virtual void smUnFocFunc(smHook func); virtual void smUnFocFunc(smHandler* h); virtual void smFocFunc(smHook func); virtual void smFocFunc(smHandler* h); virtual void smQuitFunc(smHook func); virtual void smQuitFunc(smHandler* h); virtual void smWinTitle(const char* title); virtual bool smIsActive(); virtual void smNoSuspend(bool para); virtual void smVidMode(int resX,int resY,bool _windowed); virtual void smLogFile(const char* path); virtual void smLog(const char* format,...); virtual void smScreenShot(const char* path); virtual void smSetFPS(int fps); virtual float smGetFPS(); virtual float smGetDelta(); virtual float smGetTime(); virtual SMSFX smSFXLoad(const char *path); virtual SMSFX smSFXLoadFromMemory(const char *ptr,DWORD size); virtual SMCHN smSFXPlay(SMSFX fx,int vol=100,int pan=0,float pitch=1.,bool loop=0); virtual float smSFXGetLengthf(SMSFX fx); virtual DWORD smSFXGetLengthd(SMSFX fx); virtual void smSFXSetLoopPoint(SMSFX fx,DWORD l,DWORD r); virtual void smSFXFree(SMSFX fx); virtual void smChannelVol(SMCHN chn,int vol); virtual void smChannelPan(SMCHN chn,int pan); virtual void smChannelPitch(SMCHN chn,float pitch); virtual void smChannelPause(SMCHN chn); virtual void smChannelResume(SMCHN chn); virtual void smChannelStop(SMCHN chn); virtual void smChannelPauseAll(); virtual void smChannelResumeAll(); virtual void smChannelStopAll(); virtual bool smChannelIsPlaying(SMCHN chn); virtual float smChannelGetPosf(SMCHN chn); virtual void smChannelSetPosf(SMCHN chn,float pos); virtual int smChannelGetPosd(SMCHN chn); virtual void smChannelSetPosd(SMCHN chn,int pos); virtual void smGetMouse2f(float *x,float *y); virtual void smSetMouse2f(float x,float y); virtual void smSetMouseGrab(bool enabled); virtual int smGetWheel(); virtual bool smIsMouseOver(); virtual int smGetKeyState(int key); virtual int smGetKey(); virtual bool smGetInpEvent(smInpEvent *e); virtual bool smRenderBegin2D(bool ztest=0,SMTRG trg=0); virtual bool smRenderBegin3D(float fov,SMTRG trg=0); virtual bool smRenderEnd(); virtual void sm3DCamera6f2v(float *pos,float *rot); virtual void sm2DCamera5f3v(float *pos,float *dpos,float *rot); virtual void smMultViewMatrix(float *mat); virtual void smClrscr(DWORD color,bool clearcol=true,bool cleardep=true); virtual void smRenderLinefd(float x1,float y1,float z1,float x2,float y2,float z2,DWORD color); virtual void smRenderLinefvd(float *p1,float *p2,DWORD color); virtual void smRenderTriangle(smTriangle *t); virtual void smRenderQuad(smQuad *q); virtual smVertex* smGetVertArray(); virtual void smDrawVertArray(int prim,SMTEX texture,int blend,int _primcnt); virtual void smDrawCustomIndexedVertices(smVertex* vb,WORD* ib,int vbc,int ibc,int blend,SMTEX texture); virtual SMTRG smTargetCreate(int w,int h,int ms=0); virtual SMTEX smTargetTexture(SMTRG targ); virtual void smTargetFree(SMTRG targ); virtual SMTEX smTextureCreate(int w,int h); virtual SMTEX smTextureLoad(const char *path); virtual SMTEX smTextureLoadFromMemory(const char *ptr,DWORD size); virtual void smTextureFree(SMTEX tex); virtual void smTextureOpt(int potopt=TPOT_NONPOT,int filter=TFLT_LINEAR); virtual int smTextureGetWidth(SMTEX tex,bool original=false); virtual int smTextureGetHeight(SMTEX tex,bool original=false); virtual DWORD* smTextureLock(SMTEX tex,int l,int t,int w,int h,bool ro=true); virtual void smTexutreUnlock(SMTEX tex); //internal routines&variables... static SMELT_IMPL* getInterface(); void focusChange(bool actif); void *hwnd; bool Active; char curError[256]; bool (*pUpdateFunc)(); bool (*pUnFocFunc)(); bool (*pFocFunc)(); bool (*pQuitFunc)(); smHandler *updateHandler,*unFocHandler,*focHandler,*quitHandler; const char *Icon; char winTitle[256]; int scrw,scrh; int dispw,disph; bool windowed,vsync; char logFile[256]; int limfps; bool hideMouse,noSuspend; GLuint IndexBufferObject; TOpenGLDevice *pOpenGLDevice; smVertex *vertexArray; smVertex *vertexBuf; GLushort *indexBuf; SDL_GLContext glContext; TRenderTargetList *targets; TRenderTargetList *curTarget; TTextureList *textures; bool tdmode; int primcnt,primType,primBlend,filtermode; SMTEX primTex; bool zbufenabled; bool checkGLExtension(const char *extlist,const char *ext); void unloadGLEntryPoints(); bool loadGLEntryPoints(); bool initOGL(); void finiOGL(); bool restOGL(); bool confOGL(); void batchOGL(bool endScene=false); void configTexture(glTexture *t,int w,int h,DWORD *px,bool compress=true); void bindTexture(glTexture *t); bool buildTarget(TRenderTargetList *pTarget,GLuint texid,int w,int h,int ms); SMTEX buildTexture(int w,int h,DWORD *px); void setBlend(int blend); void configProjectionMatrix2D(int w,int h); void configProjectionMatrix3D(int w,int h,float fov); void flipSDLSurface(int p,int h,void* px); DWORD* decodeImage(BYTE *data,const char *fn,DWORD size,int &w,int &h); void *pOpenALDevice; bool initOAL(); void finiOAL(); bool mute,lpp; int scnt; ALuint src[SRC_MAX]; ALuint getSource(); int posz,lkey; float posx,posy; SDL_Keymod keymods; bool mouseOver,captured; char keyz[256]; bool keylst[256]; TInputEventList *inpQueue; void initInput(); void clearQueue(); void buildEvent(int type,int k,int scan,int flags,int x,int y); bool procSDLEvent(const SDL_Event &e); int SDLKeyToSMKey(int sdlkey); float timeDelta,updateFPSDelay,fps,timeS; DWORD fixDelta,t0; int fcnt; DWORD dt; private: SMELT_IMPL(); }; extern SMELT_IMPL *pSM; #endif