// Editor.cpp : Defines the initialization routines for the DLL. // #include "stdafx.h" #include "Editor.h" #include "Callback.h" #ifdef _MFCDEBUGNEW #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #endif TestEditorDlg* g_Editor = NULL; TestToolbarDlg* g_Toolbar = NULL; //---------------------------------------- //The Plugin Info structure that must be filled for Virtools Dev to load effectively the plugin PluginInfo g_PluginInfo0; //Returns the number of plugin contained in this dll //this function must be exported (have a .def file with its name or use __declspec( dllexport ) int GetVirtoolsPluginInfoCount() { return 1; } //returns the ptr of the (index)th plugininfo structure of this dll //this function must be exported (have a .def file with its name or use __declspec( dllexport ) PluginInfo* GetVirtoolsPluginInfo(int index) { switch(index) { case 0: return &g_PluginInfo0; } return NULL; } // // Note! // // If this DLL is dynamically linked against the MFC // DLLs, any functions exported from this DLL which // call into MFC must have the AFX_MANAGE_STATE macro // added at the very beginning of the function. // // For example: // // extern "C" BOOL PASCAL EXPORT ExportedFunction() // { // AFX_MANAGE_STATE(AfxGetStaticModuleState()); // // normal function body here // } // // It is very important that this macro appear in each // function, prior to any calls into MFC. This means that // it must appear as the first statement within the // function, even before any object variable declarations // as their constructors may generate calls into the MFC // DLL. // // Please see MFC Technical Notes 33 and 58 for additional // details. // ///////////////////////////////////////////////////////////////////////////// // CTestEditorApp BEGIN_MESSAGE_MAP(CTestEditorApp, CWinApp) //{{AFX_MSG_MAP(CTestEditorApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestEditorApp construction CTestEditorApp::CTestEditorApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CTestEditorApp object CTestEditorApp theApp; BOOL CTestEditorApp::InitInstance() { // TODO: Add your specialized code here and/or call the base class strcpy(g_PluginInfo0.m_Name,"Script Materializer"); g_PluginInfo0.m_PluginType = PluginInfo::PT_EDITOR; g_PluginInfo0.m_PluginType = (PluginInfo::PLUGIN_TYPE)(g_PluginInfo0.m_PluginType | PluginInfo::PTF_RECEIVENOTIFICATION); g_PluginInfo0.m_PluginCallback = PluginCallback; return CWinApp::InitInstance(); } int CTestEditorApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class return CWinApp::ExitInstance(); }