From c80fe050d6d175c5971a7b77e04a66a5ee161394 Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Fri, 14 Feb 2014 15:02:51 +0000 Subject: M trunk/CHANGELOG.TXT M trunk/VERSION.TXT M trunk/effects.h M trunk/global.h M trunk/main.cpp M trunk/towernbullet.h --- CHANGELOG.TXT | 9 ++++++--- VERSION.TXT | 2 +- effects.h | 49 ++++++++++++++++++++++++++++++++++++++++++------- global.h | 3 ++- main.cpp | 4 +++- towernbullet.h | 4 ++-- 6 files changed, 56 insertions(+), 15 deletions(-) diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT index 13fc4f9..ab75159 100755 --- a/CHANGELOG.TXT +++ b/CHANGELOG.TXT @@ -1,12 +1,15 @@ =================================================================== Next version: -0.7.1-2_PR +0.7.1-3_PR TODOs: -Bullet die effect (Resource is ready now), apply it to Wave of -Photon. Try fake multi-thread effect loading. +New levels. Pre-Released versions: +0.7.1-2_PR (b65) +Bullet death effect, applied to Wave of Photon. It seems buggy. +Fixed something left for debuging in the last commit. + 0.7.1-1_PR (b64) New level: Wave of Photon. A lazy level again. Despite of a new class, it's a copy of "photon school". diff --git a/VERSION.TXT b/VERSION.TXT index 671ef84..da34005 100755 --- a/VERSION.TXT +++ b/VERSION.TXT @@ -1 +1 @@ -0.7.1-1_PR (b64) \ No newline at end of file +0.7.1-2_PR (b65) \ No newline at end of file diff --git a/effects.h b/effects.h index 0443754..d37eb90 100644 --- a/effects.h +++ b/effects.h @@ -32,11 +32,11 @@ void SCEffect_Attatch() bullet[i].sccolor=0x80FFFFFF; } } -void SCEffect_Process() +void SCEffect_Process(int i) { - for (int i=1;i<=bulcnt;++i) - { - if (!bullet[i].exist||bullet[i].bullettype!=254)continue;//If this bullet doesn't exist or is not of this type, do not render it. + //for (int i=1;i<=bulcnt;++i) + //{ + if (!bullet[i].exist||bullet[i].bullettype!=254)return;//If this bullet doesn't exist or is not of this type, do not render it. if (!DisablePlayer) { if (LOWFPS) @@ -60,7 +60,6 @@ void SCEffect_Process() } double dis=GetDist(bullet[i].bulletpos,playerpos);//Get distance between player and bullet if (GETA(bullet[i].sccolor)<=0x0A||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) - //If collision is detected or the bullet flys out of screen, delete it. { bullet[i].exist=false; bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; @@ -77,8 +76,7 @@ void SCEffect_Process() bulletspr[grey]->SetColor(bullet[i].sccolor); bulletspr[grey]->RenderEx(bullet[i].bulletpos.x+2.4,bullet[i].bulletpos.y+2.4,0,0.2,0); } - } - + //} } void BulletEffect_Attatch(int n) { @@ -95,3 +93,40 @@ void BulletEffect_Process(int n) if (bullet[n].effbrk<=0) bullet[n].scale-=0.04,bullet[n].effbrk=17; } +int BulletEffect_Death(Bullet a,DWORD color) +{ + int i; + if (bulcnt==0) + bulcnt=i=1; + else + { + for (i=1;i<=bulcnt;++i) + if (!bullet[i].exist)break; + if (i>bulcnt)bulcnt=i; + } + bullet[i].exist=true; + bullet[i].bullettype=253; + bullet[i].bulletpos.x=a.bulletpos.x; + bullet[i].bulletpos.y=a.bulletpos.y; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=bullet[i].dist=0; + bullet[i].bulletspeed=0; + bullet[i].alterColor=circle; + bullet[i].scollable=false; + bullet[i].scale=1; + bullet[i].sccolor=SETA(color,0x80); + bullet[i].effbrk=7; + return i; +} +void BulletDeath_Process(int i) +{ + if (!bullet[i].exist)return; + if (LOWFPS) + bullet[i].effbrk-=17; + else + --bullet[i].effbrk; + if (GETA(bullet[i].sccolor)<=10)return (void)(bullet[i].exist=false); + if (bullet[i].effbrk<=0) + bullet[i].effbrk=7,bullet[i].scale+=0.05,bullet[i].sccolor=SETA(bullet[i].sccolor,GETA(bullet[i].sccolor)-3); + bulletspr[circle]->SetColor(bullet[i].sccolor); + bulletspr[circle]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale); +} diff --git a/global.h b/global.h index 860569e..12686d3 100644 --- a/global.h +++ b/global.h @@ -64,7 +64,7 @@ Text:blnsns.png "Multiplier bonus!" 0,235,163,21 */ enum TColors -{green=0,blue,yellow,purple,red,white,dblue,orange,grey,COLOR_COUNT}; +{green=0,blue,yellow,purple,red,white,dblue,orange,grey,circle,COLOR_COUNT}; hgeSprite *bulletspr[COLOR_COUNT],*towerspr[COLOR_COUNT]; const double zero=1e-5; vector2d playerpos; @@ -487,6 +487,7 @@ TextureRect GetTextureRect(int type,TColors color) case dblue:return TextureRect(24,0,24,24); case orange:return TextureRect(72,0,24,24); case grey:return TextureRect(96,0,24,24); + case circle:return TextureRect(24,24,24,24); } } if (type==1) diff --git a/main.cpp b/main.cpp index 7670dca..76688a0 100644 --- a/main.cpp +++ b/main.cpp @@ -579,12 +579,14 @@ bool FrameFunc() case 7:ProcessBullet7(i);break; case 8:ProcessBullet8(i);break; case 9:ProcessBullet9(i);break; + case 253:BulletDeath_Process(i);break; + case 254:SCEffect_Process(i);break; case 255:ProcessBullet255(i);break; } } for (int i=1;i<=nonamecnt;++i)if (noname[i].Exist())noname[i].Process(); ProcessPlayer(); - SCEffect_Process(); + //SCEffect_Process(); RefreshScore(); { if (ATarg.visible)ATarg.TargFollowPlayer(),ATarg.TargRender(); diff --git a/towernbullet.h b/towernbullet.h index 3f48557..09d60e0 100644 --- a/towernbullet.h +++ b/towernbullet.h @@ -1938,7 +1938,7 @@ public: } void Update() { - ProcessBullet2(hbul); + ProcessBullet2(hbul,false); brk+=hge->Timer_GetDelta(); if (brk>blim) { @@ -1946,7 +1946,7 @@ public: for (int i=0;i<200;++i) { if (trail[i]) - if (bullet[trail[i]].lifetime>ml)bullet[trail[i]].exist=false,trail[i]=0; + if (bullet[trail[i]].lifetime>ml)BulletEffect_Death(bullet[trail[i]],0x8000CCFF),bullet[trail[i]].exist=false,trail[i]=0; } rad+=pi/16.0f; vector2d uv=ToUnitCircle(vector2d(1,-k));uv.Swap(); -- cgit v1.2.3