From f40bf7bd2bc974b5fc39b07be628127f7dd07474 Mon Sep 17 00:00:00 2001 From: Google Code Exporter Date: Sat, 21 Mar 2015 11:30:56 -0400 Subject: Migrating wiki contents from Google Code --- IntroductionToBLR.md | 173 +++++++++++++++++++++++++++++++++++++++++++++++++++ ProjectHome.md | 20 ++++++ 2 files changed, 193 insertions(+) create mode 100644 IntroductionToBLR.md create mode 100644 ProjectHome.md diff --git a/IntroductionToBLR.md b/IntroductionToBLR.md new file mode 100644 index 0000000..77acbb8 --- /dev/null +++ b/IntroductionToBLR.md @@ -0,0 +1,173 @@ +# Introduction # + +This is a _very simple_ game, just move around and avoid collisions. + +# Requirements # + * CPU: 1GHz. + * RAM: 256MiB. + * GPU&VRAM: With DirectX 9+/OpenGL 1.2+ support. + * OS: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+ + * Recommended environment: + * CPU: Lots of cores. + * GPU&VRAM: Very fast graphic rendering. + * Sound: Ability to run OpenAL software version. + +## More Recommends... ## + * SERIOUSLY, NO Trypophobia! + * Cheat Engine(skip levels, obtain more Clear Range's, and more...) + * Some editors or compilers(If you find this impossible and want to make it easier) + * (Additionally for the last one)Ability to read non human-readable code. + * ~~Achromatopsia~~ + +# Build and Run # + +**If you're using Windows, it's recommended to download the pre-compiled** +**binary(which is built with mingw-w64) shown at the project home.** + +However, that build might not be the latest revision. So some part of this text may be unavailable in the version above. + +Additionally, all optimizations have been disabled for the mingw-w64 build due to bugs in mingw-w64 (or BLR). + +## If you want to build from source ## + 1. checkout from svn. + 1. Get required sdks. + 1. Use Visual Studio(Windows) or Code::Blocks(Linux), create a project, or write a Makefile yourself. This project doesn't come with a Makefile yet. + 1. Hit build! + 1. If it failed, check step 2, then repeat step 4... + +**Important!!:** If you managed to build a Windows version, you still have to use +the two `*`.dtp files in the official released version. They are too big to be uploaded +to this repo. + +## Running BLR ## + +Minimum required directory struct: + * The executable + * BLRData.dtp & BLRMusic.dtp(Windows)... + * ...or the whole "Resource" folder from the source distribution(Linux). + +If everything is okay, just run the executable to start BLR. + +For command line options, see [IntroductionToBLR#Command\_Line\_Options](IntroductionToBLR#Command_Line_Options.md). + +# Controls # + +Use arrow keys to navigate in the menus. Z for selecting/changing values. + +In the options menu and the player preference menu, you can also use left key and right key for changing values. + +However the square can only be controlled with keyboard, +joystick and mouse are not supported yet. (And may not be supported in the future) + +Arrow keys: Move. + +Shift: Slow the square down. + +Z or X (Modify it in Options): Hit to call Clear Range directly, hold +to charge for CLR. + +Changing other key bindings is not supported yet. + +# Menus # +## Main Menu ## +|Start | Select a mode and start the game. | +|:---------------------|:---------------------------------------------| +|Highscores | View highscores(Currently out of maintenance)| +|Options | Settings and Options | +|About | A dull credits list. | +|Exit | Parents are coming!! | + +## Game Modes ## + * Classic +> Classic Mode. The game ends instantly if you get a collision. + +> However you can choose to continue... + + * Assessment Mode +> You are the frog being boiled (instead of being frozen). + +> Every levels get harder as time goes. + +> You'll be brought to the next part if you had a collision. + + * Free Play Mode +> Free play. You'll never die! + +> Believe it or not, this mode will waste less time... +## Options ## + * Fullscreen +> Change if the game should be run in fullscreen mode. +> The change will take effect after restarting the game. + +> P.S.: You can modify this without restarting the game by pressing +> alt+enter. However this won't be written to config. + + * VSync +> Use VSync or not. + +> This game should run at ~60FPS. If your screen refresh rate is not 60, +> set this to off. + + * Clear Range Key +> Change the key for Clear Range. + + * Resolution +> Choose a resolution that BLR uses. + +> The changes will take effect after restarting BLR. + +> The game was designed to run under 800x600, which is its native resolution, +> however it also look well under other provided resolutions. + +> If fullscreen is on, this option should use with causion. Some graphic cards/monitors +> don't support 960x720 in fullscreen mode... + + * Player Profile +> Modify the player's attribute. Available options are: + * Moving Speed: player's moving speed + * Precise Moving Speed: player's moving speed while shift is pressed + * Clear Range Bonus: Get more Clear Range's. + * Clear Range Mode: Change Clear Range's mode. +> Use left/right arrow keys to edit the value. + +> Your settings will be limited by something called "Ability Point", which +> is shown below. Changing Clear Range Mode doesn't affect Ability Point. + +# Gameplay # +> As mentioned above, you just move around and avoid collisions. + +> However it might be harder than it looks... + +> If you've never played BLR, go through the built-in help first(assessible +> in the main menu). + +> If you're not sure, try the Free Play Mode first. + +# Score System # +> The score system is also very "simple". + * You'll get a few points if you survived a frame. + * When a new bullet is generated, you'll get some points. + * If you get a collision, you'll lose _lots of_ points. In contrast, if you get a semi-collision, you'll get a few points. + * The "score bullets" give you extra points. They are usually generated when a Clear Range is used or a bullet is removed. + * There's a multiplier system in this game. All your newly-gained score will be multiplied by the multiplier before adding into the score. + * The multiplier may increase itself if there are no collisions in 30 seconds. The increment will also increase if there are combos. + * The multiplier will be divided by 2 if there's a collision. + * A semi-collision or a green score bullet will increase the multiplier. + * If there're no semi-collisions in a second and the multiplier is greater than 1, the multiplier will start decreasing. + * The minimum multiplier is 0.1. +# Command Line Options # +You can get the full help text by running BLR with "--help". + +Here is a list of available command line options. + +|--help |Print command line usage and exit. | +|:----------------|:--------------------------------------------------------------------------| +|--version |Print version and exit. | +|--start=x,y |Start free play mode directly from level x part y. The part must be valid. | +|--nosound |Forcibly use no sound. | +|--fullscreen=1/0 |Forcibly use fullscreen/windowed. This will override your configuration. | +|--vidmode=0~4 |Forcibly use specific video mode instead the one in the configuration. | +|--firststartup |Forcibly run first start up. The score file will be preserved if exist. | +|--fast |Fast mode. All levels are two times shorter. | +|--logfile=... |Use an alternate log file name instead of the default "BLRLOG.txt". | +|--nohideconsole |Do not hide console (Windows version only). | \ No newline at end of file diff --git a/ProjectHome.md b/ProjectHome.md new file mode 100644 index 0000000..d40e2d9 --- /dev/null +++ b/ProjectHome.md @@ -0,0 +1,20 @@ +# svn checkout command: # +`svn checkout http://bullet-lab-remix.googlecode.com/svn/ bullet-lab-remix-read-only` + +# Binary of Release Candidate([r99](https://code.google.com/p/bullet-lab-remix/source/detail?r=99)) for Windows(mingw-w64 build) # +http://pan.baidu.com/s/1nt8y8wp + +Note: the executable was upx'ed and might be recognized as a virus! + +# Binary/Executable of [r39](https://code.google.com/p/bullet-lab-remix/source/detail?r=39) for Windows(Last official build built by MSVC) # +http://pan.baidu.com/s/1pJjn72z + +# Introduction # +A ~~simple~~ game whose goal is _just_ avoiding collision with bullets... + +Both Linux and Windows are supported. + + +The source code contains source distribution of hge and hge-unix. They are all modified versions,
+whose api may have been altered. They are still under the same license of hge -- zlib license.
+
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