From 6cb0520416cb69d0461d62651eb1fbf48991d9cb Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Wed, 5 Mar 2014 13:40:30 +0000 Subject: One new level and fixes to several problems. The code for Windows will be merged soon. --- CHANGELOG.TXT | 22 +++++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) (limited to 'CHANGELOG.TXT') diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT index 9730ac6..c46e5b2 100755 --- a/CHANGELOG.TXT +++ b/CHANGELOG.TXT @@ -1,19 +1,34 @@ =================================================================== Next version: -0.7.2-2_PR/0.7.3-0_PR +0.7.3-0_PR TODOs: -Test classic mode, difficulty adjustments. +Make multiplier function. +Test classic mode, difficulty adjustments. Merge code for Windows. P.S.: Level 1 may be too hard now. -There's only one level left before the next pre-release version!! 0.7.x-x_PR will be another public pre-release version. Pre-Released versions: +0.7.2-2_PR (b72) +New level "return to void". That's a 3 in 1 class. I used +particularly many "return(void)(...);" in this level (which I +always love to use). +This indicates all "normal" levels are completed. +Fixed: Trypophobia stops if too many CLR's are used. +Fixed the problem in All2pnt(). +A Small bug in the Windows build is fixed. +File list in the Windows build is updated. + 0.7.2-1_PR (b71) (Level7 will be almost twice longer than Level6!) I'm extremely tired these days, I can't even keep my eyes open while typing... Some of my classmates helped testing several levels and found some bugs, thanks a lot! + +After a short test, I found that the Windows build is almost +broken... Crashes and misbehaves are everywhere! + +Maybe Windows is noble and won't run this garbage:( ===Real changelog starts from here=== New level "Trypophobia", however it seems that this level won't cause trypophobia at all! @@ -51,6 +66,7 @@ under Low FPS Mode. Minor code cleanups. Removed more useless comments, my code is still hard to comprehend, though. +Fix the misbehave of modulo with minus numbers... Small interface and behaviour changes: -If a bullet is effect-attatched and the effect is running, it won't die. -- cgit v1.2.3