From 83370caa45373d6ae35f5363db42450aefc2386f Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Thu, 6 Mar 2014 12:57:06 +0000 Subject: Replacing all gameplay associated rand()'s. Fix a small bug. --- CHANGELOG.TXT | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'CHANGELOG.TXT') diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT index 31dd871..b0a3d45 100755 --- a/CHANGELOG.TXT +++ b/CHANGELOG.TXT @@ -3,7 +3,6 @@ Next version: 0.7.3-0_PR TODOs: Problems with TDSky and PicBack in Windows. -Use RandomEngine for random number generation. Add MultPo's. Test classic mode, difficulty adjustments. Merge code for Windows. P.S.: Level 1 may be too hard now. @@ -16,9 +15,10 @@ particularly many "return(void)(...);" in this level (which I always love to use). This indicates all "normal" levels are completed. Multiplier system was fully adopted into BLR. -Implement a RandomEngine, replacing all rand()(Still in process). +Implement a RandomEngine, replacing all rand(). Fixed: Trypophobia stops if too many CLR's are used. Fixed the problem in All2pnt(). +Fixed blinking target. Make Laser::GetDist() private to avoid misusage. Remove unused statements: DWORD ColTrans(DWORD,DWORD,DWORD): replaced by -- cgit v1.2.3