From a53ffa43a1b9bb8eff54d94f9668e3ce0d9fb583 Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Fri, 25 Apr 2014 08:41:29 +0000 Subject: %lld seems to work with mingw-w64(also VS2005+)... So let's remove all %I64d. Change point bullet behaviour. Fix a minor multiplier problem. Mark the source code as C++. Re-document levels(not done). Update wiki. --- Levels.txt | 211 ------------------------------------------------------------- 1 file changed, 211 deletions(-) delete mode 100644 Levels.txt (limited to 'Levels.txt') diff --git a/Levels.txt b/Levels.txt deleted file mode 100644 index affaa0a..0000000 --- a/Levels.txt +++ /dev/null @@ -1,211 +0,0 @@ -BulletLabRemixII Level index - -Level 1 2/180 -River levels 120 --It's confusing... so much bullets for Level1? - However it's fairly easy. Do not seek for death. -Double-directed labyrinth 60 --Still very easy. - -Level 2 4/215 -Polygon-red 60 --This is not hard... - Fake bullets aren't always annoying. -Polygon-white 60 --Make good use of precise mode! -Polygon-white locked 65 --Find a good position, e.g. near by a line. -Polygon-both 30 --This part doesn't make sense. - -Level 3 4/150 -Reflective 30 --Just meet them, do not make big movements. - They are pretty friendly aren't they? -*4 30 --It's a little difficult... Keep away from the edges! -Rotate ???? 60 --Stay away from the rotating bullets and you'll pass this level. -Wall of blues? 30 --Rather easy. Do not try to earn too may semi-collisions unless - you are really skilled. - Looks awesome? - -Level 4 5/243 -Orange 30 --Don't make big movements and stay away from the edges. (why?) - Those fast bullets are really annoying. - Answer to the question asked in the tip: TH06 Cirno? - In fact many level started as a copy of some spellcards in - TH... -Orange trap 5+5+4+4+3+3+2+2+5 --Do NOT press shift! -Double spinner 60 --An easy part for level 4. -Squash-2 60 --Enjoy it yourself. -Circle-drawing 60 --Just draw the circle. - If you have any problem, try BLR 1. - -Level 5 8/338 -CChase 30+30 --Don't set player move speed to 1! -Vortex of leaves 60 --This is another annoying level, looks awesome and hard. - Keep away from those 'laser''s! -Upstream flow 60 --Rather easy. - Looks like something in level 3. -High speed threaten 30 --It's JUST threaten! - Precision is important. - Practice makes perfect. -Crossing threaten 30 --Appears very hard. - Choose the correct time to cross those bullets. -Orange trap2 2+2+2+2 --Just another level from level 4. -Fish in the barrel 60 --Where have I seen this... -the Unbreakable jail 30 --This is fairly hard. Use CLR if you need it. - -Level 6 7/390 -Snow WHITE 30 --Incredible fast. Do not treat your CLR as a - £100,000,000 cheque. -Photokeratitis 10+10+10+10+10 --This is sickly hard... - Treat fast bullets and slow bullets separately. -Squash-4(?) 60 --Do not be trapped! You only need ONE CLR!... -Avalanche 60 --Do not stay at the screen bottom, it's very dangerous... -Dangerous target 60 --Keep moving! - It's a nightmare if you've choose a slow player... -Hexagon loops 10+20+7+7+7+19 --Step well back and watch the show. -Hyperfluid 60 --Also known as Superfluid. - Designed to be a spellcard(?) of someone who has the ability - to manipulate ice... - In fact, liquid helium is not cold enough. It's still several - Kelvin's degrees. I can make it even colder. - -Level 7 12/930+ Mapped levels -Spring thunder storm - panic? 60 Thunder storm... --Although it's based on something from level 6, they are completely - different! - And this one is really easy. - -Rainbow tower - color theory 90 rainbow tower --Basic level. Is it from BLR 1? -Rainbow bullets - nauty photon 60 Lazy level;) --Similar to one part in level1, but a lot harder. - Luck is really required. -Rainbow effect - appearance 60 draw a rainbow (of bullet) --Random bullets. You will remember this part at once when you see the part. - If you feel it hard, go to assessment mode. -Rainbow effect - interference 120 as the name tells --This part is REALLY easy... but why? -Rainbow effect - diffraction 120 as the name tells --Pretty hard. Those piles of shit may crash straight into you. - The code is pretty ugly too. -Rainbow effect - photon school 60 "particalization"! --Pretty hard. Use CLR if necessary. - It may be easier if you stay near the edges. - -Over the Rainbow - timeless challenge - great circles --Your goal is to reach the red block... - And, this one is also pretty hard... - If you're not well-skilled and you are working on FPM, try --suicide--! -Trypophobia 120 another two classes: Tail & Pile --Very hard. You'll never know where they will go next. - However, they won't step on the same place twice. - Will this cause trypophobia? -Photon fusion 90 Use a slightly modified tower8... --Directed bullets+random bullets. - Find a formula for it. -Wave of Photon 60 class WOP+Lazy of particalization --Not very hard at the beginning... -Return to void 90 return (void)(...); --VERY HARD!!! - I don't know where this came from. - CLR is useless but it will give you a short period during which you are invincible. -Level -1(Extreme) 7/1020 -unknown circles*2 60*2 --Pretty easy as they are only the beginning of nightmare... -Spiky 120 --Hard. Their behavior is not predictable. -Achromatopsia 120(90+30) --Or we should call this "deuteranopia vs protanopia"? -Quad thread 120 --Do you humans really support it? -Supernova(additive blending) 120 --Awesome supernova! - I enjoy coding(easy parts)... -yellow explosive 90 --Yellow explosive are poisonous? IDK. -Sink over the horizon 90 --Strange. You might be trapped without noticing it. -Gravity vortex 120 --It has nothing to do with gravity at all. -Incomplete Reflective 120 --Start in peace, end in mess. - -Level -2(Assess) 10/? --No CLR --Collision and step to next level -Directed bullet --A copy of a spellcard from someone... - Towers don't collide you, however they should do so. -Random bullet --Pure random. - Are they getting faster? -Constant patterns --Pretty awesome. - Doesn't look like anything. -Crossing 1(L+R) --They started spinning!!! -Crossing 2(C) --Used by Moriya Suwako... - Round bullets made me dizzy. -Fake sink --Aren't those things from the centre annoying... -Sine wave --Oscilloscope? - Find a good place to vibrate with the graph... -Density test --Really high density. - And they may block you way! - Pleaz.. don't be hopeless... -"Pinballs" --Why these pinballs don't collide each other? -Road Blocks --You'll understand this one day. -Extreme High speed --Copy of one part in level 5. -Laser crosses --Only a show off of the Laser class. -Bonus test: Lunatic Lunar! --May be the legacy of a vintage game... - - - -Level Enter Limits: -Classic: -Level 3: 1 restart(all) -Level 4: 2 restarts -Level 5: 3 restarts -Level 6: 5 restarts -Level 7: 8 restarts -Level -1: 2 restarts -FPM: -Level 3: 10 collisions -Level 4: 40 collisions -Level 5: 75 collisions -Level 6: 125 collisions -Level 7: 200 collisions -Level 8: 50 collisions \ No newline at end of file -- cgit v1.2.3