From 3a51283329635021b839c8abbea4fac6bd7fe688 Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Wed, 30 Apr 2014 08:20:45 +0000 Subject: Fix a critical bug in Score_Initailize. Modify level pinball. Drop "_PR" in version string. Partly rewrite the credit scene, displaying accurate version details. Remove some warnings from hgewin. A set of basic tests are done on a Intel+Nvidia desktop computer. Add a simple build script(instead of makefile). Reduce the Windows version executable size...(local work, recompile freetype using reduced features enabled.) Current tested (by me) and worked plantforms: Debian sid x86_64 @Intel core i7-2670QM, 8GiB RAM, Intel HD3000 & @Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320. Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox Addons installed. Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000. --- Readme.zh | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Readme.zh') diff --git a/Readme.zh b/Readme.zh index 8556f8b..ea7f3ac 100644 --- a/Readme.zh +++ b/Readme.zh @@ -122,10 +122,11 @@ Classic 经典模式 这种模式会默默地浪费时间… Assessment Mode 评分/检测模式 -温水煮青蛙实验。 -所有的关卡都会随着时间流逝而变难。 +温水煮青蛙实验:所有的关卡都会随着时间流逝而变难。 如果你撞到了有判定的东西,就会进入下一关… +大多数的关卡最后都会变成无法通过的…(当时间超过某个设定好的值之后) + 试着撑过最长的时间吧! Free Play Mode 自由模式 -- cgit v1.2.3