From 7495d8ca26cdb25056667ae8a8d860005ee2a68f Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Thu, 19 Jun 2014 11:51:22 +0000 Subject: Add player position display into debug display. Rewrite pinball, adding collision between the balls... The collision code is based on Kollision (a game included in KDE SC). --- Readme.zh | 60 ++++++++++++++++++++++++------------------------------------ 1 file changed, 24 insertions(+), 36 deletions(-) (limited to 'Readme.zh') diff --git a/Readme.zh b/Readme.zh index ea7f3ac..ebac9f4 100644 --- a/Readme.zh +++ b/Readme.zh @@ -8,6 +8,13 @@ This text is encoded in UTF-8. BulletLabRemix II Readme - 一个类似机翻的中文版 +这是什么? +------------------------------------------------------------------------------------ +“正如名字告诉你的”,它是GameBoltz的一个小flash游戏——Bullet LAB的延续,或者“等价”的“自由”替代品。 +它不依赖任何专有的软件。它的目标是让原游戏变得“自由”并且更具挑战性。 +这是BulletLabRemix的第二个版本。与第一个版本比起来,它成熟得多。但是,它离一个完整的“框架”还差得远。 +并且它还有可能到处是bug… + 背景 ------------------------------------------------------------------------------------ //听说已经是高中英语完型填空了,就偷懒不翻译了… @@ -78,11 +85,12 @@ After a catastrophic disaster, they found some of them were missing... 运行环境要求&推荐项目 必需环境: -CPU: Atom 1.6GHz也能运行。 +CPU: Atom 1.6GHz都行 RAM: 1GiB GPU&VRAM: 不能比Intel HD Graphics更差的吧? -操作系统: Windows XP+ & DirectX9+ / Linux kernel 2.6+ & OpenGL 1.2+ +操作系统: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+ 推荐环境: +CPU: 大量的处理器核心。 GPU&VRAM: 非常快的渲染速度。 声音: 能够运行OpenAL软件版。 @@ -174,7 +182,7 @@ Free Play Mode 自由模式 历史 ------------------------------------------------------------------------------------ 这个工程本来只是作为一个BulletLab的hge&C++重写开始的。 -由于不明的原因,它越来越大,甚至都改变了hge的核心。 +由于未知的原因,它越来越大,甚至都改变了hge的核心。 工程开始几个月后,BLRI(The Creature of Colour)发布了。 当BLRI快要完成的时候,BLRII从BLRI中fork了出来。 @@ -187,44 +195,24 @@ Free Play Mode 自由模式 ChangeLog包含了该工程的全部历史。 这里是一个「里程碑」的列表。 -0.9.1-0_PR (r85) -Menu rewrite(still in progress). - -0.9.0-1_PR (b79/r79) -Finish assessment mode. -Extend laser class. -Several modify and fix to HGE. - -0.8.1-1_PR (b77) -Completing all levels for Classic Mode and Free Play Mode. -Switch to mingw-w64 for building Windows version. -Prepare for assessment mode. +0.9.1-1_PR (r86) +Current public release. Comes with all levels that will appear in the final release. +Done menu rewrite. +Make multiplier system functional. 0.7.3-0_PR (b73) -Completing level 7. -Lots and lots of fixes. -Laser revesion is now r5 and work perfectly. - -0.6.2-2_PR (b52) -Level 6 is complete. -Supporting new music interfaces and added in-game music. - -0.5.3-2_PR (b43) -Finishing level 5. -New clear range trigger method and fixes to clear range. +Comes with all seven "normal" levels. +Many bug fixes, making the Windows port (almost) stable. +Huge code changes happened here. 0.4.4-0_PRG (b37a) -Regression version from 0.5.2-0_PR (b37). -Released to public. Including the complete level 4, and some levels of Level 5. -Fixed two minor problems. - -0.3.2-0_PR (b27) -Completing level 3. -Avoid hidden bullets. +Comes with four levels and some parts of the fifth level. +Contains several bug fixes. -0.2.9-2_PR (b22) -Completing level 2. -0.2.9-1_PR (b21) is released to public. +0.2.9-1_PR (b21) +First public prerelease version. +Comes with two levels. +Introduced multiplier system, not functional yet. 0.1.7-2_PR (b16) Level 1 is finished. -- cgit v1.2.3