From 3eee64398bdfde684199873793febadbd6fa4a19 Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Fri, 9 May 2014 12:15:44 +0000 Subject: Fix a bug in the credit scene. Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...). --- Readme | 69 ++++++++++++++++++------------------------------------------------ 1 file changed, 19 insertions(+), 50 deletions(-) (limited to 'Readme') diff --git a/Readme b/Readme index 93c0fb4..2e4c8cc 100644 --- a/Readme +++ b/Readme @@ -70,7 +70,7 @@ Generic Information My own comment on this game... A "game" filled with the smell of mysterious science and imagination(3:2 approximately). (I worked on it for almost 9 months, after all.) -Others comments... +Others' comments... -PIECE OF SHIT!!! -The author must be suffering from serious mental problems.(I agree...) -(literally translated from Chinese) Revenge on society... @@ -92,6 +92,10 @@ MORE Recommends... -(Additionally for the last one)Ability to read non human-readable code. -Achromatopsia(<-strikethrough) +How to install&run it... +Just extract all files in the archive somewhere, then start the only executable +file in it. + If, suddenly, you can't run it one day... Remove blr.cfg (remember to backup your score.cfg first!) then restart the game. It will ask you for initial settings. @@ -191,58 +195,23 @@ Now it has reached a position that I've never expected... Brief History ------------------------------------------------------------------------------------ The file ChangeLog contains the full history of this project. -Here's a list of milestones. - -0.9.1-0_PR (r85) -Menu rewrite(still in progress). - -0.9.0-1_PR (b79/r79) -Finish assessment mode. -Extend laser class. -Several modify and fix to HGE. +Here's a list of released-to-public versions. -0.8.1-1_PR (b77) -Completing all levels for Classic Mode and Free Play Mode. -Switch to mingw-w64 for building Windows version. -Prepare for assessment mode. +0.9.1-1_PR (r86) +Current public release. Comes with all levels that will appear in the final release. +Done menu rewrite. +Make multiplier system functional. 0.7.3-0_PR (b73) -Completing level 7. -Lots and lots of fixes. -Laser revesion is now r5 and work perfectly. - -0.6.2-2_PR (b52) -Level 6 is complete. -Supporting new music interfaces and added in-game music. - -0.5.3-2_PR (b43) -Finishing level 5. -New clear range trigger method and fixes to clear range. +Comes with all seven "normal" levels. +Many bug fixes, making the Windows port (almost) stable. +Huge code changes happened here. 0.4.4-0_PRG (b37a) -Regression version from 0.5.2-0_PR (b37). -Released to public. Including the complete level 4, and some levels of Level 5. -Fixed two minor problems. - -0.3.2-0_PR (b27) -Completing level 3. -Avoid hidden bullets. - -0.2.9-2_PR (b22) -Completing level 2. -0.2.9-1_PR (b21) is released to public. - -0.1.7-2_PR (b16) -Level 1 is finished. - -TB130907 (b10) -Laser implementation rev 2. - -TB130827 (b8) -Initial laser implementation. - -TB130620~TB130818 (b1~b7) -New towers and new levels. +Comes with four levels and some parts of the fifth level. +Contains several bug fixes. -TB130610 (b0) -Creation of the Testbed version. +0.2.9-1_PR (b21) +First public prerelease version. +Comes with two levels. +Introduced multiplier system, not functional yet. \ No newline at end of file -- cgit v1.2.3