From 609780609172b7a7580a49f385087aa10bc1454d Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Sun, 6 Jul 2014 13:59:07 +0000 Subject: Fix bug that cause you unable to charge if you try to use clr directly after your clr's used up. Add Multpo's for Level 3/4/5/6, and level 7 partically. Fix stupid bug in Level4Part2 and other similiar parts. Fix several bugs in level 5/6. Reduce given-away score in level "Sine Wave". It wassssSssss too long! Fix typo... Blinking HangUpText *should* be fixed now... --- Readme | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'Readme') diff --git a/Readme b/Readme index 0066d82..8bc493f 100644 --- a/Readme +++ b/Readme @@ -99,15 +99,19 @@ Others' comments... Requirements & Recommends Basic environment: -CPU: Atom 1.6GHz will even work. -RAM: 1GiB -GPU&VRAM: Not worse than Intel HD Graphics. -OS: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+ +CPU: 1GHz. +RAM: 256MiB +GPU&VRAM: With DirectX 9+/OpenGL 1.2+ support. +OS*: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+ Recommended environment: CPU: Lots of cores. GPU&VRAM: Very fast graphic rendering. Sound: Ability to run OpenAL software version. +*: According to Micro$oft and MinGW, this game should also run in Windows +98(SE)/ME**, but who's still using that? +**: The source code is just there. You can even port it to MS-DOS... + MORE Recommends... -SERIOUSLY, NO Trypophobia! -CheatEngine(skip levels, obtain more Clear Range's, and more...) -- cgit v1.2.3