From f68cc9034a576b6f91cf0db0344ece971944c973 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Sun, 1 Nov 2015 23:32:22 +0800 Subject: Move hge to an archive. Finish the main part of smPath. This is a C++ project, add C++ tags to all source code that could be identified as C source files. --- archive/blr1/src/global.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'archive/blr1/src/global.h') diff --git a/archive/blr1/src/global.h b/archive/blr1/src/global.h index 85804e8..c1c3d4d 100644 --- a/archive/blr1/src/global.h +++ b/archive/blr1/src/global.h @@ -1,3 +1,4 @@ +// -*- C++ -*- //Chrisoft Bullet Lab Remix HGE //Global varibles and implementations //"Copyleft" Chrisoft 2013 @@ -13,7 +14,7 @@ hgeFont *fnt; hgeSprite *spr,*titlespr; //Here are some Varibles in Bullet Lab int Current_Position;//Where are we now. -/*Scenes: +/*Scenes: 0: main menu 1: game scene 2: tip scene @@ -186,7 +187,7 @@ void ShowTip(char tip[]) if (LOWFPS) { if (TipFont->GetColor()>>24>=0x08) - TipFont->SetColor(TipFont->GetColor()-0x8000000); + TipFont->SetColor(TipFont->GetColor()-0x8000000); else { DisableAllTower=false; -- cgit v1.2.3