From 3bd383baf6a17e734329e1fc677c7e86283db772 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Mon, 26 Oct 2015 22:52:36 +0800 Subject: Added support for relative line numbers. Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files. --- archive/blr2/src/effects.h | 104 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 archive/blr2/src/effects.h (limited to 'archive/blr2/src/effects.h') diff --git a/archive/blr2/src/effects.h b/archive/blr2/src/effects.h new file mode 100644 index 0000000..d71a445 --- /dev/null +++ b/archive/blr2/src/effects.h @@ -0,0 +1,104 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Effects Implementations +// Copyright Chrisoft 2014 +//static const char* EFFECTS_H_FN="effects.h"; + +void SCEffect_Attatch(vector2d Target=vector2d(-100,-100)) +{ + int cnt=rand()%8+3; + if(Target.x<-50&&Target.y<-50)Target=playerpos; + for (int ii=1;ii<=cnt;++ii) + { + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].bullettype=254; + bullet[i].bulletpos.x=Target.x+3; + bullet[i].bulletpos.y=Target.y+3; + bullet[i].bulletdir.x=rand()%100-50; + bullet[i].bulletdir.y=rand()%100-50; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=rand()%4+2; + bullet[i].sccolor=0x80FFFFFF; + } +} +void SCEffect_Process(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=254)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + ++effskp; + if (effskp==7) + bullet[i].sccolor=bullet[i].sccolor-0x1F000000,effskp=0; + } + else + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + ++effskp; + if (effskp==7) + bullet[i].sccolor=bullet[i].sccolor-0x1000000,effskp=0; + } + } + if (GETA(bullet[i].sccolor)<=0x0A||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[grey]->SetColor(bullet[i].sccolor); + bulletspr[grey]->RenderEx(bullet[i].bulletpos.x+2.4,bullet[i].bulletpos.y+2.4,0,0.2,0); + } +} +void BulletEffect_Attatch(int n) +{ + bullet[n].scale=2; + bullet[n].effbrk=17; +} +void BulletEffect_Process(int n) +{ + if (bullet[n].scale<=1){bullet[n].scale=1;return;} + if (LOWFPS) + bullet[n].effbrk-=17; + else + --bullet[n].effbrk; + if (bullet[n].effbrk<=0) + bullet[n].scale-=0.04,bullet[n].effbrk=17; +} +int BulletEffect_Death(Bullet a,DWORD color) +{ + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].bullettype=253; + bullet[i].bulletpos.x=a.bulletpos.x; + bullet[i].bulletpos.y=a.bulletpos.y; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=bullet[i].dist=0; + bullet[i].bulletspeed=0; + bullet[i].alterColor=circle; + bullet[i].scollable=false; + bullet[i].scale=1; + bullet[i].sccolor=SETA(color,0x80); + bullet[i].effbrk=7; + return i; +} +void BulletDeath_Process(int i) +{ + if (!bullet[i].exist)return; + if (LOWFPS) + bullet[i].effbrk-=17; + else + --bullet[i].effbrk; + if (GETA(bullet[i].sccolor)<=10)return (void)(bullet[i].exist=false); + if (bullet[i].effbrk<=0&&Current_Position==1) + bullet[i].effbrk=7,bullet[i].scale+=0.1,bullet[i].sccolor=SETA(bullet[i].sccolor,GETA(bullet[i].sccolor)-6); + bulletspr[circle]->SetColor(bullet[i].sccolor); + bulletspr[circle]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale); +} -- cgit v1.2.3