From 3bd383baf6a17e734329e1fc677c7e86283db772 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Mon, 26 Oct 2015 22:52:36 +0800 Subject: Added support for relative line numbers. Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files. --- archive/blr2/src/towernbullet.h | 2892 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 2892 insertions(+) create mode 100644 archive/blr2/src/towernbullet.h (limited to 'archive/blr2/src/towernbullet.h') diff --git a/archive/blr2/src/towernbullet.h b/archive/blr2/src/towernbullet.h new file mode 100644 index 0000000..8acf516 --- /dev/null +++ b/archive/blr2/src/towernbullet.h @@ -0,0 +1,2892 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Towers and Bullets Implementations +// Copyright Chrisoft 2014 +#include "effects.h" +//static const char* TOWERNBULLET_H_FN="towernbullet.h"; + +void RenderAlter(vector2d p,TColors ca,TColors cb,double rot=0,double scl=1) +{ + float x,y,w,h; + bulletspr[ca]->GetTextureRect(&x,&y,&w,&h); + bulletspr[ca]->SetTextureRect(x,y,12,h); + bulletspr[ca]->SetHotSpot(12,12); + bulletspr[ca]->RenderEx(p.x,p.y,rot,scl); + bulletspr[ca]->SetTextureRect(x,y,w,h); + bulletspr[ca]->SetHotSpot(12,12); + + bulletspr[cb]->GetTextureRect(&x,&y,&w,&h); + bulletspr[cb]->SetTextureRect(x,y,12,h); + bulletspr[cb]->SetHotSpot(12,12); + bulletspr[cb]->RenderEx(p.x,p.y,rot+pi,scl); + bulletspr[cb]->SetTextureRect(x,y,w,h); + bulletspr[cb]->SetHotSpot(12,12); +} +int CreateBullet1(double x,double y,double bs,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=1; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=green;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet2(double x,double y,double bs,double rad,bool eff=false,bool invi=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].addblend=false; + bullet[i].extborder=false; + bullet[i].inv=invi; + bullet[i].bullettype=2; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir=vector2d(cos(rad),sin(rad)); + bullet[i].limpos=vector2d(-999,-999); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=blue; + bullet[i].alterColor2=COLOR_COUNT; + bullet[i].lifetime=0; + bullet[i].whirem=0; + bullet[i].scollable=true; + bullet[i].collable=true; + bullet[i].bulletaccel=bullet[i].limv=0; + bullet[i].scale=1;bullet[i].rot=0; + if (eff)BulletEffect_Attatch(i); + return i; +} +void CreateBullet3(double x,double y,double bs,int dir,bool eff=false) +{ + CreateBullet2(x,y,bs,dir*0.5235987756,eff,false); +} +void CreateBullet4(double x,double y,double bs,int yelbrk=0,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=4; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].yelbrk=yelbrk; + bullet[i].scollable=true; + bullet[i].scale=1;bullet[i].lifetime=0; + bullet[i].alterColor=yellow;bullet[i].alterColor2=COLOR_COUNT; + if (eff)BulletEffect_Attatch(i); +} +void CreateBullet5(double x,double y,double bs,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=5; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=purple;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); +} +int CreateBullet6(double x,double y,double bs,int explo,int exp1=8,int exp2=12,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=6; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=red;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].redattrib=0; + bullet[i].exp1=exp1; + bullet[i].exp2=exp2; + bullet[i].oriexplo=bullet[i].redexplo=explo; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet7(double x,double y,double bs,int explo,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=7; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=white;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].oriexplo=bullet[i].redexplo=explo; + bullet[i].redattrib=0; + bullet[i].whirem=whicnt; + bullet[i].whiskp=0; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet8(double x,double y,double bs,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=8; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=dblue;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet9(double x,double y,double bs,int explo,int cnt,int brk,bool eff=false) +{ + //This creates bullet9 in random direction and as attrib 0 + //change them if necessary. + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=9; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].oriexplo=bullet[i].redexplo=explo; + bullet[i].redattrib=0; + bullet[i].whicnt=cnt; + bullet[i].yelbrk=brk; + bullet[i].alterColor=orange;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +void CreateBullet255(double x,double y,double bs,int spno=0) +{ + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].bullettype=255; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].redattrib=spno; + vector2d spos=playerpos+splitData[spno]; + bullet[i].bulletdir.x=x-spos.x; + bullet[i].bulletdir.y=y-spos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].exp1=re.NextInt(0,9)?0:1; +} +void All2pnt() +{ + for (int i=1;i<=bulcnt;++i) + { + if(bullet[i].bullettype<200&&bullet[i].exist) + { + CreateBullet255(bullet[i].bulletpos.x,bullet[i].bulletpos.y,10); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + } +} +void ProcessBullet1(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=1)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet2(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=2)return; + if (Current_Position==1)bullet[i].lifetime+=hge->Timer_GetDelta(); + if (!DisablePlayer) + { + //experimental new coor processing code, FPS independent + if (bullet[i].whirem<=0) + { + if (bullet[i].bulletaccel>0&&bullet[i].bulletspeedTimer_GetFPS()); + if (bullet[i].bulletaccel<0&&bullet[i].bulletspeed>bullet[i].limv)bullet[i].bulletspeed+=bullet[i].bulletaccel*(1000.0f/hge->Timer_GetFPS()); + } + else + bullet[i].whirem-=1000.0f/hge->Timer_GetFPS(); + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x)/20*(1000.0f/hge->Timer_GetFPS()); + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y)/20*(1000.0f/hge->Timer_GetFPS()); + if(GetDist(bullet[i].bulletpos,bullet[i].limpos)<1) + { + BulletEffect_Death(bullet[i],ColorToDWORD(bullet[i].alterColor)); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0;return; + } + } + BulletEffect_Process(i); + if(PlayerSplit) + { + bool rndr=true; + for(int j=0;j<4;++j) + { + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[j]); + if (bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625) + { + bullet[i].exist=false;rndr=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false;rndr=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(playerpos+splitData[j]); + } + } + if(rndr) + { + if(bullet[i].alterColor2==COLOR_COUNT) + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + } + } + else + { + double dis=GetDist(bullet[i].bulletpos,playerpos); + if ((!bullet[i].extborder&&(bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625))|| + (bullet[i].extborder&&(bullet[i].bulletpos.x<=-225||bullet[i].bulletpos.x>=1025||bullet[i].bulletpos.y<=-225||bullet[i].bulletpos.y>=825))) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if(bullet[i].alterColor2==COLOR_COUNT) + { + if(bullet[i].addblend)bulletspr[bullet[i].alterColor]->SetBlendMode(0); + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if(bullet[i].addblend)bulletspr[bullet[i].alterColor]->SetBlendMode(2); + } + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } + } +} +//There is no need for ProcessBullet3() because they are in fact bullet2 +void ProcessBullet4(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=4)return; + if (Current_Position==1)bullet[i].lifetime+=hge->Timer_GetDelta(); + if (!DisablePlayer) + { + if (LOWFPS) + bullet[i].whirem+=17; + else + ++bullet[i].whirem; + if ((yelattrib&&bullet[i].whirem>=bullet[i].yelbrk)||!yelattrib) + { + bullet[i].whirem=0; + bullet[i].bulletdir.x=bullet[i].bulletpos.x-playerpos.x; + bullet[i].bulletdir.y=bullet[i].bulletpos.y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + } + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet5(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=5)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)playerspeed*=0.9,playerslospeed*=0.9; + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + } +} +void ProcessBullet6(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=6)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + if (!LOWFPS) + { + if (bullet[i].redattrib==0) + --bullet[i].redexplo; + else + bullet[i].redexplo-=2; + } + else + { + if (bullet[i].redattrib==0) + bullet[i].redexplo-=17; + else + bullet[i].redexplo-=34; + } + if (bullet[i].redexplo<=0&&!DisableAllTower) + { + if (bullet[i].redattrib==0) + { + for (int j=1;j<=bullet[i].exp1;++j) + { + int pnt=CreateBullet6(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,bullet[i].oriexplo,bullet[i].exp1,bullet[i].exp2,bullet[i].scale>1.5?true:false); + bullet[pnt].setdir(2*pi/(double)bullet[i].exp1*j); + bullet[pnt].redattrib=1; + } + } + else + { + for (int j=1;j<=bullet[i].exp2;++j) + CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,2*pi/(double)bullet[i].exp2*j+clockrot,bullet[i].scale>1.5?true:false); + clockrot+=deltarot; + deltarot+=0.004363322313; + } + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + BulletEffect_Process(i); + if(PlayerSplit) + { + bool rndr=true; + for(int j=0;j<4;++j) + { + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[j]); + if (bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625) + { + bullet[i].exist=false;rndr=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false;rndr=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(playerpos+splitData[j]); + } + } + if(rndr) + { + if(bullet[i].alterColor2==COLOR_COUNT) + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + } + } + else + { + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if(bullet[i].alterColor2==COLOR_COUNT) + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } + } +} +void ProcessBullet7(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=7)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + if (!LOWFPS) + { + if (bullet[i].redattrib==0) + --bullet[i].redexplo; + else + bullet[i].redexplo-=2; + } + else + { + if (bullet[i].redattrib==0) + bullet[i].redexplo-=17; + else + bullet[i].redexplo-=34; + } + if (bullet[i].redexplo<=0&&!DisableAllTower) + { + if (bullet[i].redattrib==0) + { + int pnt=CreateBullet7(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,bullet[i].oriexplo,bullet[i].scale>1.5?true:false); + + bullet[pnt].bulletdir.x=0; + bullet[pnt].bulletdir.y=0; + bullet[pnt].dist=1; + bullet[pnt].redattrib=1; + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + if (!LOWFPS) + ++bullet[i].whiskp; + else + bullet[i].whiskp+=17; + if (bullet[i].whiskp>50) + { + for (int j=1;j<=whrcnt;++j) + { + int pnt=CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,j*2.0f*pi/(double)whrcnt+whirot,bullet[i].scale>1.5?true:false); + if(level==6&&part==1) + { + bullet[pnt].limv=8; + bullet[pnt].bulletaccel=0.005; + bullet[pnt].bulletspeed=0; + } + if (level==6&&part>=2&&part<=11&&(j&1)) + { + bullet[pnt].limv=5; + bullet[pnt].bulletaccel=0.005; + bullet[pnt].bulletspeed=0; + bullet[pnt].redir(playerpos); + bullet[pnt].bulletdir.Rotate((j>>1&1?1:-1)*pi/72); + } + } + whirot+=dwhirot; + dwhirot+=0.004363322313; + bullet[i].whiskp=0; + --bullet[i].whirem; + } + if (bullet[i].whirem<=0) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet8(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=8)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + if(bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + int cnt=re.NextInt(2,5);if (Dis8ref)cnt=0; + if(PlayerSplit)cnt=re.NextInt(0,2); + if(bullet[i].redattrib) + { + if(re.NextInt(0,3))//more possibility to reflect + { + if(bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800)bullet[i].bulletdir.x=-bullet[i].bulletdir.x; + if(bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600)bullet[i].bulletdir.y=-bullet[i].bulletdir.y; + } + else//vanish or reflect?... + { + cnt=4-4*(frameleft/(double)(AMinute*1.5)); + for (int ii=1;ii<=cnt;++ii) + CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,2,re.NextDouble(-pi,pi)); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + } + else + { + for (int ii=1;ii<=cnt;++ii) + { + int pnt=CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,re.NextDouble(-pi,pi)); + if (t8special) + { + bullet[pnt].alterColor=(TColors)(re.NextInt(0,7)); + bullet[pnt].alterColor2=(TColors)(re.NextInt(0,7)); + if(re.NextInt(0,3)==3)bullet[pnt].redir(vector2d(400,300)); + if(re.NextInt(0,1))++ii; + } + } + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + } + if(PlayerSplit) + { + for(int j=0;j<4;++j) + { + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[j]); + if (dis<=6) + { + if (dis<=6){if(clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear();} + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(playerpos+splitData[j]); + } + } + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + } + else + { + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6) + { + if (dis<=6){if(clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear();} + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0;return; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } + } +} +void ProcessBullet9(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=9)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + if (bullet[i].redattrib==0) + { + bullet[i].redexplo-=17; + if (bullet[i].redexplo<=0) + { + for (int ii=0;ii=900||bullet[i].bulletpos.y<=-100||bullet[i].bulletpos.y>=700) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet255(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=255)return; + if (!DisablePlayer) + { + bullet[i].bulletspeed=10; + vector2d spos=playerpos+splitData[bullet[i].redattrib]; + bullet[i].bulletdir.x=bullet[i].bulletpos.x-spos.x; + bullet[i].bulletdir.y=bullet[i].bulletpos.y-spos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[bullet[i].redattrib]); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if(bullet[i].exp1)score+=mult*100;else mult+=0.01; + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + if(bullet[i].exp1) + { + bulletspr[green]->SetColor(0x40FFFFFF); + bulletspr[green]->SetBlendMode(BLEND_ALPHAADD); + bulletspr[green]->RenderEx(bullet[i].bulletpos.x+6,bullet[i].bulletpos.y+6,0,0.5,0); + bulletspr[green]->SetBlendMode(BLEND_ALPHABLEND); + bulletspr[green]->SetColor(0x80FFFFFF); + } + else + { + bulletspr[grey]->SetColor(0x20FFFFFF); + bulletspr[grey]->SetBlendMode(BLEND_ALPHAADD); + bulletspr[grey]->RenderEx(bullet[i].bulletpos.x+6,bullet[i].bulletpos.y+6,0,0.5,0); + bulletspr[grey]->SetBlendMode(BLEND_ALPHABLEND); + } + } +} +int CreateTower1(double x,double y,int timer,double bs,double offset=0,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=1; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + tower[i].offset=offset; + return i; +} +int CreateTower2(double x,double y,int timer,double bs,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero)return i; + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=2; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower3(double x,double y,int timer,double bs,int t3t,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero)return i; + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=3; + tower[i].bulletspeed=bs; + tower[i].t3t=t3t; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower3_fixeddir(double x,double y,int timer,double bs,double rad,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero)return i; + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=3; + tower[i].bulletspeed=bs; + tower[i].offset=rad;tower[i].t3t=999; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower4(double x,double y,int timer,double bs,int yelbrk=0,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=4; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].yelbrk=yelbrk; + tower[i].effect=eff; + return i; +} +int CreateTower5(double x,double y,int timer,double bs,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=5; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower6(double x,double y,int timer,double bs,int redexplo,int exp1=8,int exp2=12,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=6; + tower[i].bulletspeed=bs; + tower[i].redexplo=redexplo; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].exp1=exp1;tower[i].exp2=exp2; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower7(double x,double y,int timer,double bs,int redexplo,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=7; + tower[i].bulletspeed=bs; + tower[i].redexplo=redexplo; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].whicnt=whicnt; + tower[i].effect=eff; + return i; +} +int CreateTower8(double x,double y,int timer,double bs,int timer2,int scnt,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=8; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towertimer2=tower[i].curtimer2=timer2; + tower[i].shotcount=tower[i].curshotcount=scnt; + tower[i].dblstate=false; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower9(double x,double y,int timer,double bs,int explo,int cnt,int brk,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=9; + tower[i].bulletspeed=bs; + tower[i].redexplo=explo; + tower[i].whicnt=cnt; + tower[i].yelbrk=brk; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +void ProcessTower1() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=1)continue; + towerspr[green]->SetColor(tower[i].RendColor); + towerspr[green]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + if (fabs(tower[i].offset)>1e-7) + { + double trad=atan2l(tower[i].towerpos.y-playerpos.y,tower[i].towerpos.x-playerpos.x)+tower[i].offset; + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,trad,tower[i].effect); + } + else + CreateBullet1(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + } + } +} +void ProcessTower2() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=2)continue; + towerspr[blue]->SetColor(tower[i].RendColor); + towerspr[blue]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + for (int j=1;j<=12;++j) + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,j*0.5236+clockrot,tower[i].effect); + clockrot+=deltarot; + deltarot+=deltadelta; + } + } +} +void ProcessTower3() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=3)continue; + towerspr[blue]->SetColor(tower[i].RendColor); + towerspr[blue]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + if (tower[i].t3t==999) + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].offset,tower[i].effect); + if (tower[i].t3t==0) + for (int j=1;j<=12;++j) + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,j,tower[i].effect); + if (tower[i].t3t==1) + { + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,12,tower[i].effect); + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,3,tower[i].effect); + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,6,tower[i].effect); + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,9,tower[i].effect); + } + if (tower[i].t3t==4) + { + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*3/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*5/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*7/4.0f,tower[i].effect); + } + if (tower[i].t3t==5) + { + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*3/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*5/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*7/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,0,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi/2.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*3/2.0f,tower[i].effect); + } + if (tower[i].t3t==2) + { + if (re.NextInt(0,1)) + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,12,tower[i].effect); + else + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,6,tower[i].effect); + } + if (tower[i].t3t==3) + { + if (re.NextInt(0,1)) + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,3,tower[i].effect); + else + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,9,tower[i].effect); + } + } + } +} +void ProcessTower4() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=4)continue; + towerspr[yellow]->SetColor(tower[i].RendColor); + towerspr[yellow]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet4(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].yelbrk,tower[i].effect); + } + } +} +void ProcessTower5() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=5)continue; + towerspr[purple]->SetColor(tower[i].RendColor); + towerspr[purple]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet5(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + } + } +} +void ProcessTower6() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=6)continue; + towerspr[red]->SetColor(tower[i].RendColor); + towerspr[red]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet6(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].redexplo,tower[i].exp1,tower[i].exp2,tower[i].effect); + } + } +} +void ProcessTower7() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=7)continue; + towerspr[white]->SetColor(tower[i].RendColor); + towerspr[white]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet7(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].redexplo,tower[i].effect); + } + } +} +void ProcessTower8() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=8)continue; + towerspr[dblue]->SetColor(tower[i].RendColor); + towerspr[dblue]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (!tower[i].dblstate) + { + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + tower[i].dblstate=true; + tower[i].curtimer2=tower[i].towertimer2; + tower[i].curshotcount=tower[i].shotcount; + if (!Dis8ref&&!t8special)BTarg.TargShow(); + if (!Dis8ref)BTarg.targpos=playerpos; + if (PlayerSplit) + { + int r=0; + for(int i=1;i<4;++i) + if(GetDist(playerpos+splitData[r],vector2d(400,300))> + GetDist(playerpos+splitData[i],vector2d(400,300)))r=i; + BTarg.targpos=playerpos+splitData[r]; + } + } + } + else + { + if (LOWFPS) + tower[i].curtimer2-=17; + else + --tower[i].curtimer2; + if (tower[i].curtimer2<=0) + { + if (tower[i].curshotcount<=0) + { + tower[i].curtimer=tower[i].towertimer; + tower[i].dblstate=false; + tower[i].curtimer2=tower[i].towertimer2; + tower[i].curshotcount=tower[i].shotcount; + if (!Dis8ref)BTarg.TargHide(); + continue; + } + if (!t8special) + { + int pnt=CreateBullet8(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + if(level==-1&&part==21)bullet[pnt].redattrib=1;else bullet[pnt].redattrib=0; + if (Dis8ref) + { + if (tower[i].towerpos.y<300) + bullet[pnt].setdir(-pi/2);else bullet[pnt].setdir(pi/2); + } + else bullet[pnt].redir(BTarg.targpos); + } + else + { + for(int j=0;j<5;++j) + { + int pnt=CreateBullet8(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + bullet[pnt].alterColor=white; + bullet[pnt].redir(BTarg.targpos); + bullet[pnt].bulletdir.Rotate(j*2*pi/5); + } + } + tower[i].curtimer2=tower[i].towertimer2; + --tower[i].curshotcount; + } + } + } +} +void ProcessTower9() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=9)continue; + towerspr[orange]->SetColor(tower[i].RendColor); + towerspr[orange]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet9(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].redexplo,tower[i].whicnt,tower[i].yelbrk,tower[i].effect); + } + } +} +//Laser Implementation +int Lasercnt; +class Laser +{ +private: + hgeDistortionMesh *graphic; + int Res; + vector2d data1[MaxRes],data2[MaxRes]; + double GetDist() + { + double res=99999.9999f,tres; + static vector2d correction=vector2d(8.4,8.4); + for (int i=0;iRender(RenCtr.x,RenCtr.y); + } + void Init(int _Res=0) + { + graphic=new hgeDistortionMesh(MaxRes,2); + graphic->Clear(0x00000000); + collbrk=scollbrk=0; + Res=_Res; + EnableColl=false; + } + void SetTexture(HTEXTURE Texture,double x=0.0f,double y=0.0f,double w=0.0f,double h=0.0f) + { + graphic->SetTexture(Texture); + if (x||y||w||h)graphic->SetTextureRect(x,y,w,h); + } + void Setdata(int x,vector2d pa,vector2d pb,DWORD color) + { + data1[x]=pa;data2[x]=pb; + graphic->SetDisplacement(x,0,data1[x].x,data1[x].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(x,1,data2[x].x,data2[x].y,HGEDISP_TOPLEFT); + graphic->SetColor(x,0,color);graphic->SetColor(x,1,color); + } + bool InsPoint(vector2d pa,vector2d pb,DWORD color) + { + if (Res==MaxRes)return false; + data1[++Res-1]=pa;data2[Res-1]=pb; + graphic->SetDisplacement(Res-1,0,data1[Res].x,data1[Res].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(Res-1,1,data2[Res].x,data2[Res].y,HGEDISP_TOPLEFT); + graphic->SetColor(Res-1,0,color);graphic->SetColor(Res-1,1,color); + return true; + } + void RemoveLastPoint(DWORD color) + { + for (int i=2;i<=Res;++i) + { + data1[i-1]=data1[i]; + data2[i-1]=data2[i]; + graphic->SetDisplacement(i-1,0,data1[i-1].x,data1[i-1].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(i-1,1,data2[i-1].x,data2[i-1].y,HGEDISP_TOPLEFT); + graphic->SetColor(i-1,0,color);graphic->SetColor(i-1,1,color); + } + graphic->SetDisplacement(Res-1,0,data1[Res].x,data1[Res].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(Res-1,1,data2[Res].x,data2[Res].y,HGEDISP_TOPLEFT); + graphic->SetColor(Res-1,0,color);graphic->SetColor(Res-1,1,color); + --Res; + } + void Process() + { + Render(); + if (EnableColl) + { + if (GetDist()<3.0f&&clrrange<1e-5&&clrrad-pi/2<1e-7) + { + if (!LOWFPS)++collbrk;else collbrk+=17; + if (collbrk>200) + ++coll,scminus+=10000,collbrk=0,Mult_BatClear(); + } + } + if (GetDist()<9.0f) + { + if (!LOWFPS)++scollbrk;else scollbrk+=17; + if (scollbrk>200) + ++semicoll,scollbrk=0,++dsmc,SCEffect_Attatch(); + } + + } +}laser[200]; +void ProcessLaser() +{ + //Well, I only cares rendering and collision checking.. + //Change laser data in the level code. + for (int i=1;i<=Lasercnt;++i)laser[i].Process(); +} +//Special bullet creation and processing code for some level... +void CreateBullet2(Bullet &Tar,double x,double y,double bs,double rad,bool eff=false) +{ + Tar.exist=true; + Tar.bullettype=2; + Tar.bulletpos.x=x; + Tar.bulletpos.y=y; + Tar.bulletdir.x=cos(rad); + Tar.bulletdir.y=sin(rad); + Tar.bulletspeed=bs; + Tar.alterColor=blue; + Tar.scale=1; + Tar.scollable=true; + Tar.bulletaccel=0; +} +void ProcessBullet2(Bullet &xbul,bool colchk=true) +{ + if (!xbul.exist||xbul.bullettype!=2)return; + if (!xbul.dist)xbul.dist=1; + if (xbul.bulletaccel>0&&xbul.bulletspeedTimer_GetFPS()); + if (xbul.bulletaccel<0&&xbul.bulletspeed>xbul.limv)xbul.bulletspeed+=xbul.bulletaccel*(1000.0f/hge->Timer_GetFPS()); + xbul.bulletpos.x-=xbul.bulletspeed*(xbul.bulletdir.x/xbul.dist)/20*(1000.0f/hge->Timer_GetFPS()); + xbul.bulletpos.y-=xbul.bulletspeed*(xbul.bulletdir.y/xbul.dist)/20*(1000.0f/hge->Timer_GetFPS()); + double dis=GetDist(xbul.bulletpos,playerpos); + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&colchk&&xbul.collable) + { + ++coll,scminus+=10000,Mult_BatClear();xbul.collable=false; + return; + } + if (dis<=16&&xbul.scollable)++semicoll,++dsmc,xbul.scollable=false,SCEffect_Attatch(); + if (colchk)bulletspr[xbul.alterColor]->RenderEx(xbul.bulletpos.x+7.2,xbul.bulletpos.y+7.2,0,0.6*xbul.scale); +} +//"Noname" +class Noname01dotpas +{ +private: + Laser untitledlas; + Bullet untitledbul; + double x,y,range1,range2; + double r1lim,r2lim; + bool las,reverse,done; + int PMod,pos,boomlim; + DWORD color; +public: + bool Exist() + { + return (fabs(y)>1e-6); + } + void Init(int x,int pmd,double _r1lim,double _r2lim,int _boomlim,DWORD _color) + { + untitledlas.Init(); + this->x=x,this->y=2;color=_color; + CreateBullet2(untitledbul,x,2,0,3*pi/2); + untitledbul.bulletaccel=0.0005; + untitledbul.limv=2;untitledbul.collable=true; + las=false; + reverse=false; + done=false; + PMod=pmd; + r1lim=_r1lim;r2lim=_r2lim;boomlim=_boomlim; + if (re.NextInt(0,100)>boomlim) + pos=re.NextInt(0,600); + else + pos=999; + untitledlas.SetTexture(SprSheet,0,264,248,8); + } + void noname2pnt() + { + if(!las) + CreateBullet255(untitledbul.bulletpos.x,untitledbul.bulletpos.y,10); + else + { + for (int i=0;i<60;++i) + { + double trad=(i/60.0f)*pi*2; + vector2d a; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + } + a=a+untitledbul.bulletpos; + CreateBullet255(a.x,a.y,10); + } + } + } + void Process() + { + if (!las) + ProcessBullet2(untitledbul),x=untitledbul.bulletpos.x,y=untitledbul.bulletpos.y; + else + untitledlas.EnableColl=true, + untitledlas.Process(); + if (!untitledbul.exist)y=-1; + if (y>pos&&!done&&!las) + { + las=true; + range1=range2=2; + for (int i=0;i<60;++i) + { + double trad=(i/60.0f)*pi*2; + vector2d a,b; + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + untitledlas.InsPoint(a,b,color); + } + int i=60; + double trad=1.0f/60*pi*2; + vector2d a,b; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + b.x=cos(trad)*(range2-10);b.y=sin(trad)*(range2-10); + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + } + for (int i=60;iTimer_GetFPS()),range2=range1; + if (range1>=r1lim&&range2Timer_GetFPS()); + if (range2>=r2lim)reverse=true; + } + else + { + if (range2>=r1lim)range2-=0.1*(1000.0/hge->Timer_GetFPS());else range1-=0.2*(1000.0/hge->Timer_GetFPS()),range2=range1; + if (range1<=2)las=false,done=true; + } + for (int i=0;i<60;++i) + { + double trad=(i/60.0f)*pi*2; + vector2d a,b; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + b.x=cos(trad)*(range2-10);b.y=sin(trad)*(range2-10); + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + } + untitledlas.Setdata(i,a,b,color); + } + int i=60; + double trad=pi*2; + vector2d a,b; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + b.x=cos(trad)*(range2-10);b.y=sin(trad)*(range2-10); + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + } + for (int i=60;i=200)lastcoll=0; + if (scollable>=200)scollable=0; + if (aC2==COLOR_COUNT)bulletspr[aC]->RenderEx(bulletpos.x+7.2,bulletpos.y+7.2,0,0.6,0);//blink hack + else RenderAlter(vector2d(bulletpos.x+7.2,bulletpos.y+7.2),aC,aC2,rot,0.6); + double dis=GetDist(bulletpos,playerpos); + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&!lastcoll) + { + ++coll,scminus+=10000;lastcoll=1;Mult_BatClear(); + return true;//Collision + } + else + { + if (dis<=16&&!scollable)++semicoll,++dsmc,scollable=1,SCEffect_Attatch(); + return false; + } + } +}; +class TCTarg +{ +private: + Target Targ; + SimpleBullet CircBul[37]; + int BulLim,bul; + double radian,range; + double Ubrk,Ulim; +public: + void Init(int _BulLim,double _InitRange,double _Ulim) + { + Targ.Init(-0.01,playerpos); + Targ.TargShow(); + BulLim=_BulLim; + Ulim=_Ulim; + bul=BulLim; + radian=0; + range=_InitRange; + for (int i=1;i<=BulLim;++i) + { + CircBul[i].bulletpos=vector2d(3+Targ.targpos.x+range*sin(radian-i*(2*pi/BulLim)), + 3+Targ.targpos.y-range*cos(radian-i*(2*pi/BulLim))); + CircBul[i].aC=blue;CircBul[i].aC2=COLOR_COUNT;CircBul[i].rot=0; + CircBul[i].scollable=0; + } + } + double GetRange() + { + return range; + } + void SetRange(double _range) + { + range=_range; + } + void Update() + { + Targ.TargRender(); + if (LOWFPS)radian+=17*60*pi/50000.0f;else radian+=60*pi/50000.0f; + Ubrk+=hge->Timer_GetDelta(); + hgeColorRGB tcol; + tcol.a=tcol.r=1; + tcol.b=tcol.g=Ubrk>Ulim?0.0f:(Ulim-Ubrk)/Ulim; + Targ.targspr->SetColor(tcol.GetHWColor()); + if (Ubrk>Ulim) + { + Targ.TargFollowPlayer(); + if (GetDist(Targ.targpos,playerpos)<4.0f)Ubrk=0.0f; + } + for (int i=1;i<=bul;++i) + { + CircBul[i].bulletpos=vector2d(3+Targ.targpos.x+range*sin(radian-i*(2*pi/BulLim))-6, + 3+Targ.targpos.y-range*cos(radian-i*(2*pi/BulLim))-6); + CircBul[i].Update_SimpBul(); + } + } +}; +TCTarg CTarg; +#undef rad1 +#undef rad2 +class TROF +{ +public: + int Bul[64]; + double rad1,rad2,drad,srad,dtrad,dtrad2; + double range,drange,dtrange,cdtrange; + int stage,cnt,ccnt,delay,cf; + double elasp; + void init() + { + stage=0;rad1=rad2=srad;elasp=0.0f;ccnt=0; + for (int i=0;iTimer_GetDelta(); + if ((int)(elasp/0.15f)>ccnt&&ccnt2) + { + stage=1;NewMultpo(vector2d(400,300)); + drange=GetDist(bullet[Bul[ccnt-1]].bulletpos,vector2d(400,300)); + dtrad=(drad-srad);while (dtrad>pi/6.0f)dtrad-=pi/6.0f;dtrad/=delay; + dtrad2=(2*pi-drad+srad);while (dtrad2>pi/6.0f)dtrad2-=pi/6.0f;dtrad2/=delay; + for (int i=0;idelay) + { + cf=delay; + rad1=srad+dtrad*cf;rad2=srad-dtrad2*cf; + for (int i=0;iTimer_GetDelta(); + if (LOWFPS)radian+=17*drad;else radian+=drad; + for (int i=1;i<=BCnt;++i) + { + Bullets[i].bulletpos=vector2d(3+Centre.x+range*sin(radian-i*(2*pi/BCnt))-6, + 3+Centre.y-range*cos(radian-i*(2*pi/BCnt))-6); + Bullets[i].rot+=(LOWFPS?17:1)*pi/1000; + Bullets[i].Update_SimpBul(); + } + } +}; +class BulletSine +{ +private: + Bullet headb; + vector2d a,b,lastgenerated; + int generated[400]; + int gencnt; + bool OutOfBound() + { + if (headb.bulletpos.x<=-25||headb.bulletpos.x>=825||headb.bulletpos.y<=-25||headb.bulletpos.y>=625) + return true;return false; + } +public: + bool active; + void Init(vector2d _a,vector2d _b) + { + a=_a;b=_b;lastgenerated=_a; + CreateBullet2(headb,a.x,a.y,6,0); + headb.redir(b); + active=true;memset(generated,0,sizeof(generated)); + gencnt=0; + } + void Update() + { + if (GetDist(lastgenerated,headb.bulletpos)>4.0f) + { + ++gencnt; + double rad=(gencnt&1)?(gencnt+1)/2*pi/18.0f:-gencnt/2*pi/18.0f; + generated[gencnt]=CreateBullet2(headb.bulletpos.x,headb.bulletpos.y,0,rad,true); + bullet[generated[gencnt]].inv=true; + lastgenerated=headb.bulletpos; + } + if (OutOfBound()) + { + active=false; + for (int i=1;i<=gencnt;++i) + if (generated[i]) + bullet[generated[i]].bulletaccel=0.005,bullet[generated[i]].limv=2, + bullet[generated[i]].inv=false,bullet[generated[i]].collable=true; + memset(generated,0,sizeof(generated)); + } + ProcessBullet2(headb); + } +}; +class WOP +{ +private: + int trail[200]; + double brk,blim,rad,k,ml; + vector2d a,b; + Bullet hbul; + bool OutOfBound() + { + if (hbul.bulletpos.x<=-25||hbul.bulletpos.x>=825||hbul.bulletpos.y<=-25||hbul.bulletpos.y>=625) + { + for (int i=0;i<200;++i)if (trail[i])return false; + return true; + }return false; + } +public: + bool active; + void Init(vector2d _a,vector2d _b,double _ml,double _bl) + { + a=_a,b=_b,ml=_ml,blim=_bl;rad=0; + if (fabs(b.x-a.x)<1e-6)return;k=(b.y-a.y)/(b.x-a.x); + CreateBullet2(hbul,a.x,a.y,7,0);hbul.redir(b); + active=true;memset(trail,0,sizeof(trail)); + } + void Update() + { + if (Current_Position!=1)return; + ProcessBullet2(hbul,false); + brk+=hge->Timer_GetDelta(); + if (brk>blim) + { + brk=0; + for (int i=0;i<200;++i) + { + if (trail[i]) + if (bullet[trail[i]].lifetime>ml)BulletEffect_Death(bullet[trail[i]],0x8000CCFF),bullet[trail[i]].exist=false,trail[i]=0; + } + rad+=pi/16.0f; + vector2d uv=ToUnitCircle(vector2d(1,-k));uv.Swap(); + int pnt=0;while (trail[pnt])++pnt; + trail[pnt]=CreateBullet2(hbul.bulletpos.x+uv.x*50*sin(rad),hbul.bulletpos.y+uv.y*50*sin(rad),0,0,true); + pnt=0;while (trail[pnt])++pnt; + trail[pnt]=CreateBullet2(hbul.bulletpos.x-uv.x*50*sin(rad),hbul.bulletpos.y-uv.y*50*sin(rad),0,0,true); + } + if (OutOfBound())active=false; + } +}; +class BTail +{ +//devide the screen into a 16*12 matrix, put random colored bullets, arranged +//in the shape of the snake, on to it. +//^Maybe this description is too bad to understand. See the code. +//Partly based on class WOP +private: + class Pile + { + private: + int pb[200]; + int matrixx,matrixy,progress,cnt; + double brk;TColors color; + public: + int getProgress(){return progress;} + void create(int _x,int _y,TColors _col) + { + matrixx=_x;matrixy=_y;color=_col; + progress=1;cnt=0; + } + void kill() + { + for(int i=0;iTimer_GetDelta(); + if(brk>0.03) + { + brk=0;if(progress++>5)return (void)(progress=10); + for(int i=0;i<10;++i) + { + vector2d ran=vector2d(re.NextDouble(0,50)+matrixx*50,re.NextDouble(0,50)+matrixy*50); + pb[cnt++]=CreateBullet2(ran.x,ran.y,0,0,true); + bullet[pb[cnt-1]].alterColor=color; + } + } + } + else + { + brk+=hge->Timer_GetDelta(); + if(brk>0.03) + { + bool alldone=true; + for(int i=0;i1) + { + BulletEffect_Death(bullet[pb[i]],ColorToDWORD(color)); + bullet[pb[i]].exist=false;pb[i]=0; + } + else alldone=false; + } + } + if(alldone)progress=0; + } + } + } + }; + Pile piles[30]; + bool tactive; + int listx[30],listy[30],cnt; + TColors pcolor;double tlifetime; + bool check(int x,int y) + { + if(x<0||x>15)return false; + if(y<0||y>12)return false; + for(int i=0;iTimer_GetDelta(); + if(tlifetime>15) + { + tactive=false; + for(int i=0;i<30;++i) + if(piles[i].getProgress())piles[i].kill(); + } + if(piles[cnt-1].getProgress()==10) + { + int dlx[4],dly[4],dcnt=0; + if(check(listx[cnt-1]+1,listy[cnt-1])) + dlx[dcnt]=listx[cnt-1]+1,dly[dcnt++]=listy[cnt-1]; + if(check(listx[cnt-1]-1,listy[cnt-1])) + dlx[dcnt]=listx[cnt-1]-1,dly[dcnt++]=listy[cnt-1]; + if(check(listx[cnt-1],listy[cnt-1]+1)) + dlx[dcnt]=listx[cnt-1],dly[dcnt++]=listy[cnt-1]+1; + if(check(listx[cnt-1],listy[cnt-1]-1)) + dlx[dcnt]=listx[cnt-1],dly[dcnt++]=listy[cnt-1]-1; + if(dcnt&&cnt<30) + { + int rd=re.NextInt(0,dcnt-1); + listx[cnt++]=dlx[rd];listy[cnt-1]=dly[rd]; + piles[cnt-1].create(listx[cnt-1],listy[cnt-1],pcolor); + } + } + bool none=true; + for(int i=0;i<30;++i) + if(piles[i].getProgress())none=false,piles[i].update(); + if(none)tactive=false; + } +}; +class SimpleThing +{ +private: + vector2d center; + int step,cnt; + double rad,dly,lr,ra; + SimpleBullet b[500]; + double r[500],mr[500]; + bool create,rot; +public: + void Init(vector2d _ctr) + { + center=_ctr;step=cnt=dly=lr=ra=0; + create=true;rot=false; + } + void Update(bool rv) + { + dly+=hge->Timer_GetDelta(); + if(dly>0.2&&create) + { + dly=0; + for(int i=0;i<10;++i) + { + b[cnt].bulletpos=center; + b[cnt].aC=blue;b[cnt].aC2=COLOR_COUNT; + r[cnt/10]=0;mr[cnt/10]=(lr+=2); + if (lr>620)create=false; + ++cnt; + } + } + bool all=!create; + if(!rot) + for(int i=0;iTimer_GetDelta()*400; + vector2d a;bool all=true; + for(a=vector2d(center.x-15,center.y);a.x>-25;a.x-=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,0,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + for(a=vector2d(center.x+15,center.y);a.x<825;a.x+=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,pi,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + for(a=vector2d(center.x,center.y-15);a.y>-25;a.y-=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,pi/2,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + for(a=vector2d(center.x,center.y+15);a.y<625;a.y+=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,-pi/2,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + a=center; +#define _bat \ + bullet[target[cnt-1]].redir(center),\ + created[cnt-1]=bullet[target[cnt-1]].bulletpos,\ + bullet[target[cnt-1]].bulletdir.x=-bullet[target[cnt-1]].bulletdir.x,\ + bullet[target[cnt-1]].bulletdir.y=-bullet[target[cnt-1]].bulletdir.y,\ + bullet[target[cnt-1]].inv=true,\ + bullet[target[cnt-1]].alterColor=rbGetColor(i+j); + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x+i*15,a.y+j*15),center)<=range){ + if(test(vector2d(a.x+i*15,a.y+j*15))) + target[cnt++]=CreateBullet2(a.x+i*15,a.y+j*15,0,0,true),_bat;} + else all=false; + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x-i*15,a.y+j*15),center)<=range){ + if(test(vector2d(a.x-i*15,a.y+j*15))) + target[cnt++]=CreateBullet2(a.x-i*15,a.y+j*15,0,0,true),_bat;} + else all=false; + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x+i*15,a.y-j*15),center)<=range){ + if(test(vector2d(a.x+i*15,a.y-j*15))) + target[cnt++]=CreateBullet2(a.x+i*15,a.y-j*15,0,0,true),_bat;} + else all=false; + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x-i*15,a.y-j*15),center)<=range){ + if(test(vector2d(a.x-i*15,a.y-j*15))) + target[cnt++]=CreateBullet2(a.x-i*15,a.y-j*15,0,0,true),_bat;} + else all=false; +#undef _bat + if(all) + { + BulletEffect_Death(bullet[C],0x80FF3333); + bullet[C].exist=false; + for(int i=0;iTimer_GetDelta(); + bool dchk=(stage==1); + for(int i=0;i1&&GetDist(vector2d(400,300),bullet[targ[i]].bulletpos)>=200) + bullet[targ[i]].bulletspeed=0; + if(bullet[targ[i]].bulletspeed>1)dchk=false; + } + if(dchk) + { + for(int i=0;i0.05) + { + brk=0;rad+=drad; + if(fabs(rad)>2*pi/spnr+pi/180)return(void)(stage=1); + for(int i=0;iTimer_GetDelta(); + bool dchk=(stage==1); + for(int i=0;i1&&GetDist(vector2d(400,300),bullet[targ[i]].bulletpos)>=200) + bullet[targ[i]].bulletspeed=0; + if(bullet[targ[i]].bulletspeed>1)dchk=false; + } + if(dchk) + { + if(re.NextInt(0,1)) + for(int i=0;i0.05) + { + brk=0;rad+=drad; + if(fabs(rad)>2*pi/spnr+pi/180)return(void)(stage=1); + for(int i=0;iTimer_GetDelta(); + if(brk>0.05) + { + brk=0;rad+=drad; + if(fabs(rad)>2*pi/spnr+pi/180)return(void)(active=false); + for(int i=0;iTimer_GetFPS()); + if(spd+acc*(1000.0f/hge->Timer_GetFPS())Timer_GetFPS()); + if(bulletpos.y>610)active=false; + Update_SimpBul(); + } + }bullets[1000]; +public: + double crbrk,llim;TColors col; + void Init(TColors initcol,double _llim) + { + col=initcol;llim=_llim; + crbrk=re.NextDouble(0,frameleft/(double)(AMinute+ThirtySeconds))*(part==36?0.07:0.02)+0.03; + } + void Reverse() + { + if(col==red)col=green; + else if(col==green)col=red; + for(int i=0;i<1000;++i)if(bullets[i].isActive())bullets[i].Reverse(); + } + void achroma2pnt() + { + for(int i=0;i<1000;++i)if(bullets[i].isActive())CreateBullet255(bullets[i].bulletpos.x,bullets[i].bulletpos.y,10); + } + void Update(int msk=0) + { + crbrk-=hge->Timer_GetDelta(); + if(achromab) + { + if(crbrk<=0) + { + crbrk=re.NextDouble(0,frameleft/(double)AMinute)*(part==36?0.07:0.02)+0.03; + for(int i=0;i<1000;++i) + if(!bullets[i].isActive()) + { + bullets[i].achromaInit(vector2d(re.NextDouble(10,790),-5),col,llim); + break; + } + } + for(int i=0;i<1000;++i)if(bullets[i].isActive())bullets[i].achromaUpdate(); + } + else + { + if(crbrk<=0) + { + crbrk=1; + if(msk) + { + memset(achromaB,0,sizeof(achromaB)); + for(int i=0;i<80;++i)achromaB[i]=re.NextInt(0,1); + } + for(int i=0;i<80;++i) + { + if(achromaB[i]&&col==green) + { + for(int j=0;j<1000;++j) + if(!bullets[j].isActive()) + { + bullets[j].achromaInit(vector2d(i*10,-5),col,llim); + break; + } + } + if(!achromaB[i]&&col==red) + { + for(int j=0;j<500;++j) + if(!bullets[j].isActive()) + { + bullets[j].achromaInit(vector2d(i*10,-5),col,llim); + break; + } + } + } + } + for(int i=0;i<500;++i)if(bullets[i].isActive())bullets[i].achromaUpdate(); + } + } +}; +class yellowGroup +{ +private: + int ylw[100]; + bool dirdone[100]; + bool active; +public: + bool isActive(){return active;} + void Init(int _cnt,double _yv) + { + memset(ylw,0,sizeof(ylw));active=true; + memset(dirdone,0,sizeof(dirdone)); + for (int i=0;i<_cnt;++i) + { + int pnt=CreateBullet2(400,300,_yv,frameleft*pi/AMinute+i*(2*pi/_cnt)); + bullet[pnt].alterColor=yellow; + ylw[i]=pnt; + } + } + void Update() + { + bool done=true; + for (int i=0;i<100;++i) + { + if(ylw[i]&&bullet[ylw[i]].lifetime>2&&!dirdone[i]&&bullet[ylw[i]].alterColor==yellow) + bullet[ylw[i]].redir(playerpos),dirdone[i]=true; + if(ylw[i]&&bullet[ylw[i]].lifetime>5&&bullet[ylw[i]].alterColor==yellow) + { + int cc=re.NextInt(0,5); + for(int j=0;jTimer_GetDelta()*1000*delta; + } +}; +class expSpinner +{ +private: + int bullets[1000]; + int arms,cnt,lc; + double brk,len,dr,da; + bool active; + bool InBound(vector2d pos) + { + if (pos.x<=-25||pos.x>=825||pos.y<=-25||pos.y>=625) + return false;return true; + } +public: + void Init(int _arms,double _drange,double _drad) + { + arms=_arms;lc=cnt=len=0;dr=_drange;da=_drad;active=true; + } + bool isActive(){return active;} + void Update() + { + brk+=hge->Timer_GetDelta(); + if(brk<0.03)return;brk=0; + bool none=true; + for(int i=0;iTimer_GetDelta()*drt; + for(int i=0;i=825||x.y<=-25||x.y>=625)) + { + CreateBullet255(x.x,x.y,10); + x=x+dir; + } + } + //use Laser::Process... +}; +class SimpLL:public LineLaser +{ +public: + bool active; + int stp; + double brk; +}; +class SELineLaser +{ +private: + LineLaser lsr; + bool active,h; + double brk,x; +public: + bool isActive(){return active;} + void Init(int _x,bool _h) + { + x=_x;h=_h; + if(h) + lsr.InitLine(vector2d(0,x),vector2d(800,x),0,SETA(ColorToDWORD(blue),0x80)); + else + lsr.InitLine(vector2d(x,0),vector2d(x,600),0,SETA(ColorToDWORD(blue),0x80)); + active=true;brk=0.05; + } + void Update() + { + lsr.Process(); + brk-=hge->Timer_GetDelta(); + if(brk<0) + { + brk=0.05; + lsr.SetWidth(lsr.GetWidth()+0.2); + if(lsr.GetWidth()>1)lsr.SetColl(true); + if(lsr.GetWidth()>6) + { + int t=0; + if(!re.NextInt(0,2)) + { + if(h?playerpos.y>x:playerpos.x>x)t=1; + vector2d px; + vector2d dir=h?vector2d(-1,0):vector2d(0,-1);dir=18*dir; + for(int c=0,tt=t;c<2;++c,dir=-1*dir,tt=t^1) + { + px=h?vector2d(playerpos.x,x):vector2d(x,playerpos.y); + if(c)px=px+dir; + while(!(px.x<=-25||px.x>=825||px.y<=-25||px.y>=625)) + { + tt^=1; + int pnt=CreateBullet2(px.x,px.y,0,0); + bullet[pnt].bulletdir=(tt?1:-1)*(h?vector2d(0,1):vector2d(1,0)); + bullet[pnt].limv=3;bullet[pnt].bulletaccel=0.001; + px=px+dir; + } + } + } + else + { + vector2d dir=h?vector2d(-1,0):vector2d(0,-1);dir=18*dir; + vector2d px=h?vector2d(800+re.NextInt(-18,0),x):vector2d(x,600+re.NextInt(-18,0)); + while(!(px.x<=-25||px.x>=825||px.y<=-25||px.y>=625)) + { + t^=1; + int pnt=CreateBullet2(px.x,px.y,0,0); + bullet[pnt].bulletdir=(t?1:-1)*(h?vector2d(0,1):vector2d(1,0)); + bullet[pnt].limv=3;bullet[pnt].bulletaccel=0.001; + px=px+dir; + } + } + active=false; + } + } + } +}; -- cgit v1.2.3