From 3bd383baf6a17e734329e1fc677c7e86283db772 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Mon, 26 Oct 2015 22:52:36 +0800 Subject: Added support for relative line numbers. Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files. --- archive/blr2/COPYING | 51 + archive/blr2/ChangeLog | 728 ++++++ archive/blr2/Extras | 133 ++ archive/blr2/FAQ | 168 ++ archive/blr2/FAQ.zh | 141 ++ archive/blr2/INSTALL | 29 + archive/blr2/Levels | 335 +++ archive/blr2/Levels.zh | 330 +++ archive/blr2/Readme | 288 +++ archive/blr2/Readme.zh | 274 +++ archive/blr2/VERSION | 1 + archive/blr2/resources/b_diff.png | Bin 0 -> 849040 bytes archive/blr2/resources/b_inter.png | Bin 0 -> 673510 bytes archive/blr2/resources/b_leaves.png | Bin 0 -> 92942 bytes archive/blr2/resources/b_null.png | Bin 0 -> 256 bytes archive/blr2/resources/bdig.fnt | 15 + archive/blr2/resources/blnsns.png | Bin 0 -> 22038 bytes archive/blr2/resources/charmap.fnt | 99 + archive/blr2/resources/credits.png | Bin 0 -> 444814 bytes archive/blr2/resources/e_leaf.png | Bin 0 -> 96212 bytes archive/blr2/resources/e_sflake.png | Bin 0 -> 491254 bytes archive/blr2/resources/e_skyitem.png | Bin 0 -> 1313643 bytes archive/blr2/resources/help.png | Bin 0 -> 486996 bytes archive/blr2/resources/menus.png | Bin 0 -> 68585 bytes archive/blr2/resources/ss.png | Bin 0 -> 17442 bytes archive/blr2/resources/tap.ogg | Bin 0 -> 3626 bytes archive/blr2/resources/title.png | Bin 0 -> 824146 bytes archive/blr2/resources/vdig.fnt | 20 + archive/blr2/src/background.h | 574 +++++ archive/blr2/src/effects.h | 104 + archive/blr2/src/global.h | 549 +++++ archive/blr2/src/hgeft.cpp | 98 + archive/blr2/src/hgeft.h | 75 + archive/blr2/src/levels.h | 4305 ++++++++++++++++++++++++++++++++++ archive/blr2/src/libcgh.h | 140 ++ archive/blr2/src/libcghEx.cpp | 113 + archive/blr2/src/loading.h | 384 +++ archive/blr2/src/main.cpp | 1349 +++++++++++ archive/blr2/src/menus.h | 1536 ++++++++++++ archive/blr2/src/music.h | 34 + archive/blr2/src/scorec.h | 258 ++ archive/blr2/src/scoresystem.h | 158 ++ archive/blr2/src/towernbullet.h | 2892 +++++++++++++++++++++++ 43 files changed, 15181 insertions(+) create mode 100644 archive/blr2/COPYING create mode 100755 archive/blr2/ChangeLog create mode 100644 archive/blr2/Extras create mode 100644 archive/blr2/FAQ create mode 100644 archive/blr2/FAQ.zh create mode 100644 archive/blr2/INSTALL create mode 100644 archive/blr2/Levels create mode 100644 archive/blr2/Levels.zh create mode 100644 archive/blr2/Readme create mode 100644 archive/blr2/Readme.zh create mode 100755 archive/blr2/VERSION create mode 100755 archive/blr2/resources/b_diff.png create mode 100644 archive/blr2/resources/b_inter.png create mode 100755 archive/blr2/resources/b_leaves.png create mode 100755 archive/blr2/resources/b_null.png create mode 100644 archive/blr2/resources/bdig.fnt create mode 100755 archive/blr2/resources/blnsns.png create mode 100755 archive/blr2/resources/charmap.fnt create mode 100755 archive/blr2/resources/credits.png create mode 100755 archive/blr2/resources/e_leaf.png create mode 100644 archive/blr2/resources/e_sflake.png create mode 100644 archive/blr2/resources/e_skyitem.png create mode 100644 archive/blr2/resources/help.png create mode 100644 archive/blr2/resources/menus.png create mode 100755 archive/blr2/resources/ss.png create mode 100755 archive/blr2/resources/tap.ogg create mode 100644 archive/blr2/resources/title.png create mode 100644 archive/blr2/resources/vdig.fnt create mode 100644 archive/blr2/src/background.h create mode 100644 archive/blr2/src/effects.h create mode 100644 archive/blr2/src/global.h create mode 100644 archive/blr2/src/hgeft.cpp create mode 100644 archive/blr2/src/hgeft.h create mode 100644 archive/blr2/src/levels.h create mode 100644 archive/blr2/src/libcgh.h create mode 100644 archive/blr2/src/libcghEx.cpp create mode 100644 archive/blr2/src/loading.h create mode 100644 archive/blr2/src/main.cpp create mode 100644 archive/blr2/src/menus.h create mode 100644 archive/blr2/src/music.h create mode 100644 archive/blr2/src/scorec.h create mode 100644 archive/blr2/src/scoresystem.h create mode 100644 archive/blr2/src/towernbullet.h (limited to 'archive/blr2') diff --git a/archive/blr2/COPYING b/archive/blr2/COPYING new file mode 100644 index 0000000..bf98efc --- /dev/null +++ b/archive/blr2/COPYING @@ -0,0 +1,51 @@ +BLRII itself distributes under the terms of the BSD license. +Varieties of hge-unix and hge included in the source code distribution are still zlib-licensed. +Here's the text of the BSD license and the zlib license. +============================================================================================== +Copyright (c) 2014, Chris Xiong +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of "Chrisoft" nor the names of its contributors may + be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL CHRIS XIONG BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +============================================================================================== +Copyright (c) 2003-2008 Relish Games + 2011 Ryan C. Gordon + 2013-2014 Chris Xiong + + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from +the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source distribution. diff --git a/archive/blr2/ChangeLog b/archive/blr2/ChangeLog new file mode 100755 index 0000000..cbd158e --- /dev/null +++ b/archive/blr2/ChangeLog @@ -0,0 +1,728 @@ +=================================================================== +Next version: +The final release is just there!! +Todo's: +Bug fixes. +Tests. + +Known bugs: +Blue bullets appearing in Vortex of leaves.//don't know why... + +Wishlist: <-strikethrough +~~Now Playing(Music Room)~~ +~~BLR script virtual machine~~(Now working for BLR3) + +Releases: + +1.0.0-0 (r101) +Fix a bug in the hgeft library, and try git... + +1.0.0-0 (r100) +Rev. 100!!! +This is the final release. +No more major changes will be made. +Further changes of BLR2 will only be bug fixes (BGM addition +excluded). + +Changes: +Fix screenshot excluding the info panel. +Make Lv-2P4 harder (reporter: BLumia). +If it is the first time you start BLR in Windows, resolution in +the options menu will be "?". Fixed now. +Fixed a critical bug in scorec.h. + +Pre-Released versions: + +0.9.9-0 (r99) +Rev. 99! WTF? +THIS IS THE FINAL RELEASE CANDIDATE!!! +Everything is frozen, that means no more new features will be +added and no big changes will be made after this revision. Only +bug fixes will be provided. +//Again, "frozen" is a term borrowed from the Debian project and +//is completely unrelated to Cirno! + +Tweak bullet9, shrink its removal border. +Change Multpo texture, add spawning effect. +Fix stubbed rankings. +Update sprite sheet. +Store assessment total elapsed time in the score file. Score +files from older revisions shouldn't cause any errors but you may +get "Time elapsed 0.00" in highscore details. If you've got any +sort of OCD (Obsessive-compulsive disorder), just remove it. +Document!!! + +0.9.8-0 (r98) +Dear Pre-Release Candidate version(RC-0). + +CLR will collect multiplier +1's in range now. +Multiplier +1's caught by player won't disappear now. +Add/Move background transitions. +Add volume control to options. This make the configuration file +not compatible with older versions. Just delete it! +Modify hge's API so that it can handle real volume and pan values. +Volume value varys from 0 to 1, pan value varys from -1 to 1. +Document... + +0.9.7-0 (r97) +Fix: small semi-coll bullets are collected by clr... +Add Multpo's for Level 7/-1. +Do slight changes to level -1... +Distribute CLRs for level 1~-1. + +0.9.6-0 (r96) +Fix bug that cause you unable to charge if you try to use clr directly +after your clr's used up. +Add Multpo's for Level 3/4/5/6, and level 7 partically. +Fix stupid bug in Level4Part2 and other similiar parts. +Fix several bugs in level 5/6. +Reduce given-away score in level "Sine Wave". It wassssSssss too long! +Fix typo... +Blinking HangUpText *should* be fixed now... + +0.9.5-0 (r95) +Change configuration and score file names. Files with their names +begin with "." may be annoying in Windows though... +If we find a score file during first start up, assume it's valid and +don't overwrite it. +Fix the problem that in-game music won't be resumed when back from pause. +Fix the problem that Multpo's won't be removed if a new game is created. +Fix the problem that the first tip is not shown correctly if the game +is restarted. +(Probably) fixed the problem that the sound is played out of game. +Prevent Multpo's from "escaping". This happens when fps is extremely low... +Adding Multpo for Level2. +Update CanonTechno. + +0.9.2-0 (r94) +Mod, mod, mod...! +Assessment mode is mostly frozen now. +I'll make a pre-release at r99 and that revision will be set to +0.9.9-0. +Write the document... That's really tiring. + +~~0.9.1-4 (r94)~~ +Ooooooooops... I've forgotten to commit this one! +So this is merged to the revision above, actually. +================================================================================= +Modify a couple of levels. (Making them easier...) +Fix about scene text rendering out of the window. +(Probably) fixed Level3Part3 by making them temporarily invulnerable... +Are we bug-free now? + +0.9.1-4 (r93) +Picking it up after almost one month... I'm now lost in my code... +--------------------------------------------------------------------------------- +Add player position display into debug display. +Rewrite pinball, adding collision between the balls... +The collision code is based on Kollision (a game included in KDE SC). + +0.9.1-3 (r92) +I installed Archlinux alongside Debian recently. Now we officially support +Archlinux and Debian. +Archlinux doesn't eat my CPU or try to destroy it... So further development will +be made mainly under archlinux... +--------------------------------------------------------------------------------- +Content freeze -- nothing will be added or removed any more (music etc excluded). +Fix build failure in Archlinux. +Fix font issue in Archlinux. +realloc may change the base address... That's the cause of the crashes... +--now removing all Bullet* based implementations. +Affected parts: +Assessment: Constant patterns, pinball +All parts in level 2. +L4P2, and more +L5P5~6 +L-1P17 +L-1P19 +L3P3 +L7P12 +L7P14 +L7P25 +Avoid memory leaks... I don't know if they have been really fixed... + +0.9.1-2 (r91) +Add built-in help. +Now the pause menu should be fixed... +Compress resources again. + +0.9.1-1 (r90) +Fix a bug in the credit scene. +Now the pause menu shouldn't be broken now...(It's so hard to reproduce +that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) +Close the "infinity CLR" "bug". +(Huge) Code cleanup, mainly removing duplicate code. +Allocate bullets dynamically. The array is freed every time a new game +is started. +Add a signal handler, print back trace on error(currently only available +for linux...). + +0.9.1-1 (r89) +Fix a critical bug in Score_Initailize. +Modify level pinball. +Drop "_PR" in version string. +Partly rewrite the credit scene, displaying accurate version +details. +Remove some warnings from hgewin. +A set of basic tests are done on a Intel+Nvidia desktop computer. +Add a simple build script(instead of makefile). +Reduce the Windows version executable size...(local work, recompile +freetype using reduced features enabled.) +Current tested (by me) and worked plantforms: +Debian sid x86_64/Windows 8.1 @Intel core i7-2670QM, 8GiB RAM, +Intel HD3000. +Debian sid x86_64 @Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320. +Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox +Addons installed. +Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000. + +0.9.1-1_PR (r88) +%lld seems to work with mingw-w64(also VS2005+)... +So let's remove all %I64d. +Change point bullet behaviour. +Fix a minor multiplier problem. +Mark the source code as C++. +Re-document levels(not done). +Update wiki. + +0.9.1-1_PR (r87) +Disable screenshot when you're entering your honourable name. It's +not tested so we could only hope that will work... +Add crappy sounds to (part of) the menus. + +Replace a level in assessment mode. The original one was meanless.. +The menu sounds are too crappy... remove them temporarily. However, +let's complete the code base so that we won't waste time writing +it... + +0.9.1-1_PR (r86) +Port highscore view and details menu. Menu rewrite is almost done! +Disable select key while transferring. +Fix "typo" caused bugs. +Hopefully fix small bugs in the new menu system. +Rename several files. Add some additional files. +Remove legacy menu components. + +0.9.1-0_PR (r85) +Port death menu, complete menu and new highscore menu to the new +menu code base. +Clean up old menu code. +Update wiki. + +0.9.1-0_PR (r84) +Port player preference menu, pause menu and return to title menu +to the new menu code base. +Add shake effect to player preference menu. +Make effects faster... +Press esc in a menu will select back/exit now. +Add several background transfers. +Fix possible memory leaks in HangUpText. +Remove some commented statements. + +0.9.1-0_PR (r83) +Now you can change the game resolution. +Some resources are not re-made so they may look blurred... +Make font bigger for higher resolution. +Add command line option for changing the resolution. +Complete the option menu rewrite. + +0.9.1-0_PR (r82) +Add missing file menus.png... +Finish the start menu rewrite. +Modify "Lunatic Lunar", however it's not done... +Modify resource unpacking of Windows version. + +0.9.1-0_PR (r81) +Start menu rewrite... +Add information about the built time. + +0.9.1-0_PR (r80) +Remove "high FPS mode", it won't reach 500 FPS on my computer any +more. Replace it with Vsync mode. +Add float HGE::Timer_GetFPSf(). The return value will be updated +every 1000ms. + +0.9.0-1_PR (b79/r79) +Bump version! +BLR will use revision number instead of build number one day... +==changelog here== +New assessment level "density test"... +New assessment level "pinball"... +New assessment level "Road blocks"... +New assessment level "Extreme speeds"... +New assessment level "Messed up"... +New assessment level "Bonus - Lunatic Lunar!", finishing assessment +mode! +Laser extentions, add LineLaser for two-point laser inheriting all +Laser interfaces. +Modify laser collision parameters. +Level corrections. +Improve density test. +Add screen shot. Press S for a screen shot. +Fix the upside down screen shot output. +Fix stubbed HGE::System_Launch. + +0.9.0-0_PR (b78) +First two assessment levels. +Two more assessment levels... +Tow _more_ assessment levels...... +Another assessment level... +Yet another level for assessment mode... why don't I bump the +version? +Modify player attribute. +Allow bullet to kill itself at a certain point. +Add extborder attribute. +Finish assessment system framework. +Add circ2pnt. + +0.8.1-1_PR (b77) +All parts from level -1 to 7 are completed! +Fixed the crash in the mingw-w64 build. +Switch to mingw-w64 for building Windows version now. +Complete GUI bring back. +Fix a bug appeared after the cross-plantform port(when forked +from BLRI). +Prepare for assessment mode. + +0.8.1-0_PR (b76) +New level "Sink over the horizon". +New level "Gravity vortex". +New level "Double reflective". +Make point bullet additive blending. +Allow bullets to pause before being accelerated. +Modify "Gravity vortex". +Modify "Achromatopsia". (Thanks to my classmate's advice...) +Report build and version in the log file. +Add command line argument support. Use "--help" for usage. +Add freetype support to hge. It's still pretty buggy. (and make +the executable extremely big!) +Add experimental support for cross compiling with mingw-w64. +(Mingw-w64 build *will* be the official build in the future.) +Fix blinking HangUpText. +Fix crashes in mingw-64 build. +Change numeric characters to monospace. +Modify player speed settings. +Beewx still messes up memory... fixed now. +Exit 1 if not terminated correctly. + +0.8.0-1_PR (b75) +New level Supernova. +New level (still unnamed). +Support additive blending bullets(for Supernova). +Add some additional tips. +Move levels to level -1. +Fix blinking of HGE::Gfx_SetTransform in OpenGL. +Fix includes like " #include "../../include/..." " that would +cause errors. +Extend libcgh again. Adding operator ^ and method l(). +Modify clearrange behaviour in level hyper-threading. +Modify the corresponding score bullet. + +0.8.0-0_PR (b74) +New level Achromatopsia. +New level hyper-threading. +Tower8 partly rewritten, dropping tdir. +Fix a small problem in level 2. +Move levels to level -1. <-typo fixed +Modify the semi-coll threshold of laser. +SCEffect_Attatch now take a optional parameter. +Global varibles cleanup. +Fix a bug in bullet8 caused by RandomEngine port. +Rename "Minesweeper"->"Spiky", add noname2pnt. +Add achroma2pnt. + +0.7.3-0_PR (b73) +This is a pre-release version of 0.7.2-2_PR. +This version is released to public for level previewing. +This release contains level 1~7 (while level -1/-2 are still +"imaginary") +Changes: +Compress several png files. +Merge code for Windows. +Fixed compile problems of Windows version. +Small fixes of level2. +This build will be short-lived. + +0.7.2-2_PR (b72) +New level "return to void". That's a 3 in 1 class. I used +particularly many "return(void)(...);" in this level (which I +always love to use). +This indicates all "normal" levels are completed. +Multiplier system was fully adopted into BLR. +Implement a RandomEngine, replacing all rand(). +Rewrite Leaf_Anim using std::list, won't cause crashes now. +Fixed: Trypophobia stops if too many CLR's are used. +Fixed the problem in All2pnt(). +Fixed blinking target. +Fixed Hexagon loops memory leak (the pointer array is too small...) +Tests under Windows were done, all gameplay features ran perfectly. +Make Laser::GetDist() private to avoid misusage. +Fixed several background problems. +Remove unused statements: +DWORD ColTrans(DWORD,DWORD,DWORD): replaced by +DWORD ColorTransfer(DWORD,DWORD). +void SaySomethingAndBye(char*): useless. +void DirectBullet(Bullet&,double): this has been coexisted with +the same method in the Bullet class for a long time. Now it's +replaced by Bullet::setdir(double). +A Small bug in the Windows build is fixed. +File list in the Windows build is updated. + +0.7.2-1_PR (b71) +(Level7 will be almost twice longer than Level6!) +I'm extremely tired these days, I can't even keep my eyes open +while typing... +Some of my classmates helped testing several levels and found +some bugs, thanks a lot! + +After a short test, I found that the Windows build is almost +broken... Crashes and misbehaves are everywhere! + +Maybe Windows is noble and won't run this garbage:( +===Real changelog starts from here=== +New level "Trypophobia", however it seems that this level won't +cause trypophobia at all! +New level "Photon fusion", using a slightly modified Tower8. +Rewrote laser distance detection using vector2d calculations, +extending libcgh and bump its version at the same time.(*2) +Put the new level to the correct place. +Bring back "Minesweeper" level, adjust it to the new interfaces. +Convert Bullet from struct to class. +Bring back Classic Mode. There are no "easy", "normal" or "hard" +now, there's only "classic"! Fix problems with the classic mode in +the new code base. +Fixed a bug appeared after the levels were put together. +Other minor changes to the level WOP. +Minor cleanups and code style adjustments. Add missing free's and +delete's. +Remake the credits page, it grows from 350KiB to 6MiB. (And so I'll +enable PNG compression later.) + +0.7.2-0_PR (b70) +I wasn't willing to bump the build number because I want the svn +revision to chase the build number. +However it wouldn't be appropriate to put three new levels into one +build... +The real changelog is here: +New level "interference" (it's another small class "SimpleThing"). +New level "diffraction" (yet another dull class), hopefully fixed a +memory leak in this level (by using more memory!) +Rearrange levels to the order they will appear in the final version. +New background interface, use background pictures easily. +Make "Tiled" background mode work. +Add SetScale to background class. Make you dizzy easily... +Fix a small glitch in Level3Part3-4. This level won't run correctly +under Low FPS Mode. +Minor code cleanups. +Removed more useless comments, my code is still hard to comprehend, +though. +Fix the misbehave of modulo with minus numbers... +Small interface and behaviour changes: +-If a bullet is effect-attatched and the effect is running, it won't +die. +-Bullet::redir now always make dist=1, for some bullet processing +doesn't use dist now. +Don't copyleft, it's radical. + +0.7.1-6_PR (b69) +Finish some new levels ("Great Circle" bring back & "rainbow +appearance"). +Fusion bullet first work draft. +Fix some of the warnings from the compiler. +Adjust level difficulty. It was indeed too easy... +Remake some resources with GIMP. +Merge great circles and finish it. +Small code cleanups. + +0.7.1-5_PR (b68) +Draft new level. (Another level threatening you using circles!) +Update some old interfaces from BLR1. + +0.7.1-4_PR (b67) +New level (name and placement undetermined). +Fix level transition mismatches. +Improved accelerated bullets. + +0.7.1-3_PR (b66) +Fix a few glitches. Removing some useless interfaces for BLR I. +Change "Dangerous Target" for proper difficulty. + +0.7.1-2_PR (b65) +Bullet death effect, applied to Wave of Photon. It seems buggy. +Fixed something left for debuging in the last commit. + +0.7.1-1_PR (b64) +New level: Wave of Photon. A lazy level again. Despite of a new +class, it's a copy of "photon school". +Level improved: Cross threaten. Make it impossible to pass this +part without crossing those blue bullets. +libcgh improvement. Added new interfaces to vector2d struct. So the +libcgh version was bumped. Was it worth doing that? + +0.7.1-0_PR (b63) +New level: Rainbow bullets - nauty photon (in fact it's a lazy +level! I must have seen the same thing some where else...) +The last "photon school" level was put to where it should be. +Rewrite some silly parts of the Changelog. +I ran out of my AppEngine quota today... So I can't commit that to +svn as planned... + +0.7.0-9_PR (b62) +Performed a couple of tests, under both full FPS mode and low FPS +mode. +New background is used by now. + +0.7.0-8_PR (b61) +Improved the rendering code. More tests are required... +That made the rendering more efficient. It also eats less RAM then. +--Okay it's now tested. Another bug in FPS independent bullets +fixed. No (big) bugs were found in the new rendering code. + +0.7.0-7_PR (b60) +Spring Festival commit... +One level is rewritten. +Ready to sync this to svn... + +0.7.0-6_PR (b59) +Fixed 3D clouds background. New background components added. +Experimental FPS independent bullets. + +0.7.0-5_PR (b58) +Fixed another critical bug in laser collision detection +implementation... Laser is almost perfect now...//Still, it's +inefficient. + +0.7.0-4_PR (b57) +Fixed a critical bug in laser implementation and another awful +memory leak bug... + +0.7.0-3_PR (b56) +A new level is going to be complete... + +0.7.0-2_PR (b55) +Auto pause and do not make game suspend if focus is lost. + +0.7.0-1_PR (b54) +First two parts for level7. + +0.7.0-0_PR (b53) +New background for level7. Preparing interfaces for level7. + +0.6.2-2_PR (b52) +Level6 is frozen now. It's the longest level ever... (in blr!) + +0.6.2-1_PR (b51) +Completing level6! +Spring is coming? (Well, not really...) + +0.6.2-0_PR (b50) +Completing && improving hexagon. +Bumped the minor version for the sixth level is almost complete. + +0.6.1-4_PR (b49) +New level hexagon. + +0.6.1-3_PR (b48) +New level...(Avalanche) +Spotlight: Supporting BGM loop points(using my new hge +interfaces...)! +I have no idea on new levels (except "hyper fluid", that's a well- +planned part...). Maybe I've spent too much time staring at the +desktop? I feel like void these days. +The build count is bumped four times a day, you enough! + +0.6.1-2_PR (b47) +New level "Wriggle Nightbug-like"?... + +0.6.1-1_PR (b46) +Implemented several unimplemented audio interfaces of hge (OpenAL). +A Windows build to check compatibility is planned. + +0.6.1-0_PR (b45) +Now we have 11 parts in level6... +A BGM called Canon Techno is completed around here... + +0.6.0-0_PR (b44) +Starting level 6! +//We are in 2014 now. I'm regretful for I didn't have the dates +recorded. + +0.5.3-2_PR (b43) +Optimizing memory usage... (first step...)[*] +Borrowed "the unbreakable jail" from old code... +//[*]Note @ 0.6.1-3 && @ 0.7.0-9: +//1. I found this useless. +//2. This may cause SIGSEGV! +//3. It's completely removed after b61. Because they are not used +// any longer + +0.5.3-1_PR (b42) +Final(the second last..) level for level 5, fish in a barrel? + +0.5.3-0_PR (b41) +Small fixes and levels as usual... + +0.5.2-3_PR (b40) +New minor parts for level5, fixed a bug in Player_Clear_Rotate. + +0.5.2-2_PR (b39) +Several patches on new clear range. +Changing interfaces for new levels. + +0.5.2-1_PR (b38) +New trigger method for clear range... + +0.4.4-0_PRG (b37a) +Regression version for releasing... +------------------------------------------------------------- +This will be released as a official Preview Release version.<-obsolete +------------------------------------------------------------- + +0.5.2-0_PR (b37) +New part for level5. Now I'm working on the regression 0.4.x. + +0.5.1-1_PR (b36) +Several fixes including: +-Fading info panel when approaching. +-Sending mult. inc. indicator layer up. + +0.5.1-0_PR (b35) +First two levels of level5. + +0.5.0-0_PR (b34) +Starting level5... Crazy Autumn... + +A regression is planned to release a 0.4.x-x_PR version as +official pre-released version. However it's still nowhere in sight +that if I could use Windows these days. + +0.4.3-0_PR (b33) +Level4 is almost complete. Now I'm using LOW FPS Mode for +development because I just want to cool my laptop down without +using my own power. //However I stopped that at the next version... + +0.4.2-0_PR (b32) +A new level... without using *ANY* old code (from level.h). + +0.4.1-2_PR (b31) +Level4 is now 18 parts... + +0.4.1-1_PR (b30) +Transfered sevel old levels here. + +0.4.1-0_PR (b29) +Optimizing old code for level4. + +0.4.0-0_PR (b28) +Now let's move to level4... + +0.3.2-0_PR (b27) +New levels for level3. In fact, it's almost completed now... + +0.3.1-2_PR (b26) +Improved bullet clearing method, avoiding hidden bullets +completely!(Just by converting them all to score points...) + +0.3.1-1_PR (b25) +A new "big" level for level3. +Added several new interfaces to tower&bullet section. + +0.3.1-0_PR (b24) +Complete the first two parts of level3. + +0.3.0-0_PR (b23) +Starting the development of level3... + +0.2.9-2_PR (b22) +Completing level2... + +0.2.9-1_PR (b21) +New parts for level2. level2 is almost completed now. +PlayerLockX/Y implemented. +------------------------------------------------------------- +This will be released as a official Preview Release version.<-obsolete +------------------------------------------------------------- +BLR will be licensed under WTFPL from now. +(WTF?) +............................................................. +No it's now licensed under the BSD license... + +0.2.9_PR (b20) +Level 2 is frozen "by heart". (How? By heart?) + +0.2.5_PR (b19) +Optimizing the second level to a "realistic" state... Added two +extra musics(although still remain not used). + +0.2.2_PR (b18) +The main development has been transferred to Linux. Optimizing +code for Linux. +//Revision count is not important. + +0.2.0_PR (b17) +Level 2?... + +0.1.7-2_PR (b16) +The first level is almost completed now... + +0.1.7-1_PR (b15) +Fixed several serious bug in Low FPS Mode. Fixed FPS Level option +code. + +0.1.7_PR (b14) +Updated the only level to synchronize with the In-Game Music. +Added "Multiplier +1" into the game system. Added an unimportant +loading screen.//In fact, it's loading nothing. May be unpacking +resource pack in Windows version... + +0.1.4_PR (b13) +libcghEx has been made independent and can apply to any other +projects. This is also the first BLR version that includes +In-Game Music. libcghEx has been extended with LinearProgresser +and HangUpText. + +0.1.1_PR (b12) +Added auto-multiplier system. libcghEx (Chrisoft Game Helper +Extras Library) is included in this version with CircleIndicator. + +0.1.0_PR (b11) +Creation of the Pre-Released Version. Removed all old level code. +Bourne-again!//Can you imagine what I was thinking when deleting +the result of 3 months' work?... +================================================================= +TestBed versions: + +TB130907 (b10) +A "Noname" level. Laser implementation partly rewritten. + +TB130903 (b9) +Additional backgrounds + +TB130827 (b8) +Laser implementation, Cheers! + +TB130818 (b7) +New Levels such as rainbow towers and squashing levels. + +TB130802 (b6) +Discarding old code, rewrite of part of the code. + +TB130718 (b5) +Bullet creation effects, sync code back to BLR1. + +TB130714 (b4) +Target indicator completed. + +TB130705 (b3) +New level and bullet creation code for orange bullets. + +TB130703 (b2) +Completing Orange Towers. + +TB130620 (b1) +Completing Deep Blue Towers.//Well, "Dark Blue" right? Or more formally, "Navy". +//However, they are all not the real color. I used #0000FF, which is just "Blue", +//it just seems dark. + +TB130610 (b0) +Creation of Testbed version. diff --git a/archive/blr2/Extras b/archive/blr2/Extras new file mode 100644 index 0000000..0368e7e --- /dev/null +++ b/archive/blr2/Extras @@ -0,0 +1,133 @@ +BulletLabRemix II, Extras +2014-06-06 + +Content +------------------------------------------------------------------------------------ +About the source code +About resources used in the game +The development + +About the source code +------------------------------------------------------------------------------------ +I'm not a rigorous coder. All sources are written casually. +You can even find two code chunks in one file with different styles... +But generally, I: + Use tabs (width=4) and indent in Allman style; + Don't like extra spaces; + Prefer commas if possible; + Don't like very long names. + +And, the source code is bloated. global.h defined ~200 lines of global variables. +Imagine that. + +Well, the reason is that BLRI start as a huge monolithic source file - main.cpp. +It's once a ~100KiB file, and have more than 10k lines of code. One day I found it +impossible to maintain such code and split it into several .h file. BLRII took the +code base of BLRI. That's why. BLRIII will be a complete rewrite and I hope this +would fix the problem. + +Well, let's observe each source file. + +background.h Defines and implies background animation. +effects.h implement several simple in-game effects. +global.h Defines global variables and routines. +hgeft.h Free type interface for HGE. It's considered buggy and + incomplete now... +levels.h implement the levels. +libcgh.h Chris' Game Helper interfaces. +loading.h Resources for the loading screen. +menus.h implement the menus. +music.h Music playback and looping. +scorec.h Record highscores. +scoresystem.h The BLR Multiplier scoring system. +towernbullet.h implement towers and bullets. +hgeft.cpp Free type interface for HGE. This is the implementation. +libcghEx.cpp Extra routines for the CGH. +main.cpp Contains main(int,char**), and player controls. + +About resources used in the game +------------------------------------------------------------------------------------ +Most resources are self-made... + +b_diff.png A café wall illusion background +b_inter.png A swirl illusion background +b_leaves.png Taken from a Windows 3.1 desktop background, unused +b_null.png Simple white background +blnsns.png Font file. Font name "Berlin sans" +credits.png Resources used in the credits screen. +e_leaf.png Texture for leaves background effect. Taken from a Windows 3.1 + dekstop background. +e_sflake.png A snow texture for background effect. Taken from public domain. +e_skyitem.png Sky background resources. Taken from HGE tutorial. Cloud is + from public domain. +help.png Built-in help. +menus.png Menu textures. +ss.png Sprite Sheet. Taken from BLRI. Made with inkscape. +title.png Title sprite. Pre-processed with inkscape. +All resources are processed or made with GIMP. + +menuin.ogg Menu effect. Made with OpenMPT. +menuout.ogg Ditto. +tap.ogg Widely used. Taken frome HGE. + +BLR2_TR01.ogg Background music for level1. Original by Noby. +BLR2_TR07.ogg Background music for level7. Original by Chris Jarvis. +BLR2_TR09.ogg Background music for credits scene. Taken frome BLR2_TR07. +CanonTechno.ogg Bonus? Made by Chris Xiong. +Softwares used: OpenMPT, Rosegarden, Cakewalk Sonar 6. +Syntheis: QSynth+Fluid R3 sf, Roland Groove Synth, Cakewalk TTS-1, Roland +Super Quartet. +Proprietary softwares are all cracked. I can't afford them now. + +The development +------------------------------------------------------------------------------------ +As a student, developing such a game will never be supported... +So, the development is "well hidden". +The post-0.2.2 development are mostly done under Windows(8/8.1). After that, I +migrated the main platform to Debian GNU/Linux. I'm using the unstable distribution. +I'm not a true developer but I'm really one of those who like to like on the edge. +Recently I installed Archlinux, which has taken me to the "bleeding edge". "Edges" +are different from "borders", they are more sharp! + +Well, I first played BulletLAB when I was 13. It's easy enough and I passed the easy +levels without any trouble. Then I tried normal and hard, all done without much +difficulty. Then comes the "Extreme" mode, in which you have to pass the whole game +without misses. That took me a long time... + +In March 2013, I was pretty bored (in fact, preparing a contest). And I found the +small flash game again. I decompiled it, and started modifing it. Soon I found this +interesting, and made the game VERY difficult. I even "released" that. + +However, flash is really inefficient. As the bullet number grows, FPS falls +violently. So a rewrite is planned. + +First things first, how to draw so many objects on a screen? An STG game that has a +file "hge.dll" in its directory came to my mind. I could still see the fancy effects +it has. I googled for hge and found that it's a hardware accelerated game engine. + +Well, that's it! I wrote several simple scenes as practices, then BLRI started. I +found HGE really powerful and can draw 2000 objects in 1000FPS. F***in' awesome! + +BLRI's source code growed rapidly. Soon it's almost 100KiB. It's almost impossible +for me to maintain so big a file. That's why the source code is presented in many +headers. + +When BLRI reached 0.8.6, BLRII was forked from it. BLRII started as a level testbed +for BLRI. However, BLRI was frozen (this term is borrowed from the debian project, and +is not at all releated to Cirno) before these levels can be added to it. If they +*were* added, the source code of BLRI would no longer be human-readable. + +As BLRI was released (as 1.0.3SR), I can relax myself a bit. During that I found +hge-unix, which can port almost any hge-based game to UNIX. I tried it and it works! + +Then I started modifing hge: migrating the Windows version to DirectX 9, implement +stubbed functions in hge-unix, deprecating libbass and migrating to OpenAL... + +Soon I completed them all. Then I picked up BLRII (around Oct. 2013), which already +has free-shaped lasers implemented. + +To declare my ambition to change BLR, the whole level.h was removed (with a backup +of course). + +However this didn't change too much. Almost all levels were ported back to the +current version later. \ No newline at end of file diff --git a/archive/blr2/FAQ b/archive/blr2/FAQ new file mode 100644 index 0000000..9935458 --- /dev/null +++ b/archive/blr2/FAQ @@ -0,0 +1,168 @@ +===Under Construction=== +In fact, these Q&A's are not asked frequently at all. +They all came from the messed up mind of the author! + +Q: It complains about a missing dll? +A: The Windows version was built against d3dx9_43.dll, which can + only be found in the latest DirectX runtime. Make sure you have the + latest DirectX runtime installed. + Other dlls required by the default Windows version are all bundled + with your Windows installation plus the DirectX runtime. You + shouldn't blame me if your system is incomplete. + +Q: I JUST CAN'T start it! (I can't see even a window!) +A: Something must went wrong. There are two general causes. + 1. Failed to load a shared library. + 2. Initialization Failure. + If the first one happened, BLRLOG.TXT will not even be created. + To solve it, install the required runtime libs. + If the second one happened, you can find out what really happened in + BLRLOG.txt. Read the rest part of this document for more information. + + However, the first one is not likely to happen. The official Windows + build doesn't have too much external dependencies. + +Q: (In Windows) + "Can't create D3D interface" + "Can't determine desktop video mode" + "Can't find appropriate full screen video mode" + "Can't create D3D device" + and it ends after this... +A: DirectX initialization failed. + If you get this message after changing an option, the cause might + be your option is not supported by your computer. You can purge + the config file (back up your score and remove .blrrc) and + restart the game. + If you get this message on the first startup, you are just unlucky. + HGE, which is the render engine used in BLR is really low-ended + and will even work on a 1998's computer. Again, you are just unlucky! + +Q: (In linux or custom Windows builds) + "OpenGL implementation must be at least version 1.2" +A: If you build a custom Windows build with OpenGL, this may occur, for + Windows' OpenGL implementation is 1.1. For a work around, see the + SDL website or build the DirectX version. + If this happens in a Linux build, you are just unlucky. OpenGL 1.2 + is released in 1998... + Similiar problems may also happens if your X display is not a GL visual + or you haven't installed drivers properly. + It's also possible that you are using OpenGL Soft, which is not + supported. + +Q: "******** failed, using no sound", and it's silent... +A: OpenAL initialization failed. + Your system may not support OpenAL software version (it's so hard to + find such a computer). To dismiss this message, start the game with + "--nosound". + +Q: The screen suddenly messed up... + Something terrible happened... + Is the player square screwed? + I can't move it! +A: This might be a internal problem. Please make a bug report if this + happened. + +Q: It crashed! +A: This program may crash at any time. + If it crashed, you can post your problem with BLRLOG.txt attatched + to google code issue tracker. I'll try to fix the problem if I can + reproduce it. + +Q: "Cannot decompress resources!" (Windows only) +A: I've compressed the resources of the game for Windows. As the game + starts, it will create two folders and decompress the resources + into them. If that failed, this problem will be reported. + Restarting the game may solve the problem. If it still fails, check + if expand.exe exists in your system(It's an essential system file!). + +Q: Your code cannot compile! +A: I'm pretty sure that it CAN compile(on my machine). + Check if you have all required sdks installed and if you have + configured the project correctly. + Additionally, if you checked out an older revision from svn, I + cannot guarantee that it can compile! + +Q: What are BLRData.dtp and BLRMusic.dtp? +A: As the name tells, these are archives containing the game data. + You can decompress them with expand.exe (which may be found in + the mystery folder "system32"). + +Q: It's blurred? +A: The game was designed for 800x600, and if you are using a resolution + other than 800x600 or running in fullscreen, this problem may occur. + +Q: I can't see the bullets when paused? +A: That depends on the implementation of the level where you are. + Some levels are implemented using the silly "SimpleBullet" class + which I once think it brilliant. These bullets won't be displayed + during the pause. + Pause menu was not introduced in BLR I until version 0.8.9 alpha. + The reason was I thought a menu for the pause scene was really + useless... + BTW, if you've ever played the official version of the Touhou series, + you might have found the pause scene there more annoying. The author + has stated that he made it deliberately (see TH06 FAQ 25). + +Q: I don't think the graphics are being rendered correctly. +A: I don't know much about DirectX, for I left hge DirectX untouched. + However it shouldn't differ too much from the OpenGL version. + All quads are rendered as triangles, and uses vertex buffer. + Maybe there are "graphics driver dependent" contents, I'll correct them + later. + +Q: It's sssSssso hard! +A: It's supposed to be hard! The only solution is to practice more. + However you can get more CLRs in player preference settings (with + a sacrifice of moving speed). + +Q: I can't get those "+1"'s... +A: It's designed to be so! Some of the "+1"'s are only for adventurers! + +Q: Tell me the history. +A: Changelog tracked a full history of this project (Although it's not + detailed). + By the way, this project started as a fork of BLR I, which is already + closed by me now. + +Q: Are there command line options? +A: Yes. It's documented in README.txt. + BTW, --start and --fast came up for debug purpose only. + However they are a hidden bonus for cheaters. + So, I won't remove that in the final version. I promise. + (P.S.: misusage of --start may cause severe problems!) + +Q: Rankings of this game? +A: If you can reach level 1~3... + --You are not suitable playing this sort of game. + If you can reach level 4~6... + --You are a normal human-being. + If you can pass level 6 or reach level 7... + --You are unusual. + If you can pass level 7... + --Are you "nobody"? + If you can pass level -1... + --Tell me the reason why you come to Earth... + +Q: Why can't I play all levels, it tells me "It Ends Here"! Do I have to pay + you for it? +A: Of course not! 'Cause You just restarted too many times or had too many + collisions. The detailed requirements is listed below. + Level Restarts allowed Collisions allowed + level 2 N/A N/A + level 3 1 10 + level 4 2 40 + level 5 3 75 + level 6 5 125 + level 7 8 200 + level -1 2 50 + + For example, to enter level 6 you can restart 5 times at most (classical + mode), or have 125 collisions at most (FreePlay Mode). + + Level -2 can only be accessed in assessment mode or "--start" option. + +Q: Are there other awards? +A: Sorry, no... + You won't get anything but the ranking even you've passed level -1 without + collisions. + So... enjoy it yourself. diff --git a/archive/blr2/FAQ.zh b/archive/blr2/FAQ.zh new file mode 100644 index 0000000..f6561f5 --- /dev/null +++ b/archive/blr2/FAQ.zh @@ -0,0 +1,141 @@ +===建设中=== +In fact, these Q&A's are not asked frequently at all. +They all came from the messed up mind of the author! + +Q: 它说缺少什么dll? +A: Windows版本是依赖d3dx9_43.dll的。你只能在最新的DirectX库中找到它。 + 所以确认你是否已经安装了最新版的DirectX运行库。 + 其他所有需要的dll都是Windows/DirectX运行库自带的。如果你的系统不完整, + 就不要来找我了… + +Q: 我就是不能启动它!(我连个窗口都看不见!) +A: 一定有什么东西出错了。大约是以下两个原因中的一个: + 1. 无法加载某个共享库。 + 2. 初始化失败。 + 如果发生的情况是第一种,那么BLRLOG.txt甚至都不会被创建。 + 解决方法是安装所需的运行库。 + 如果第二种发生了,你可以从BLRLOG.txt中看到到底是什么出了问题。 + + 不过,第一种情况发生的可能性非常小。发布的Windows版没有那么多外部依赖。 + +Q: (Windows中) + "Can't create D3D interface" + "Can't determine desktop video mode" + "Can't find appropriate full screen video mode" + "Can't create D3D device" + 然后就什么都没有了... +A: DirectX没能正常初始化。 + 如果你在修改了一个设置之后出现了这样的问题,原因可能是你的电脑不支持这种设置。 + 你可以清除配置文件(备份你的分数文件,然后删除BLR.cfg)然后重新启动游戏。 + 如果第一次启动就出现了这种情况,那就是你太不幸了。BLR的渲染引擎(hge)在1998 + 年的电脑都可以正常工作。重复一遍,你还是太不幸了… + +Q: (linux或者非官方的Windows版本中) + "OpenGL implementation must be at least version 1.2" +A: 如果你自己编译了一个使用OpenGL的Windows版,就有可能发生这种情况。因为Windows的 + OpenGL版本是1.1的。为了获取一个解决办法,你可以看看SDL的官网或者编译一个使用 + DirectX的版本。 + 如果这发生在Linux版上,你还是太不幸了。OpenGL 1.2是1998年发布的标准… + 不过如果你的X display没打开OpenGL支持,或者没有正确地安装驱动,该问题可能也会发生。 + 另有一种可能,就是你正在使用OpenGL Soft,而本游戏不支持它。 + +Q: "******** failed, using no sound",然后什么声音都没有… +A: OpenAL初始化失败了。 + 你的系统可能不支持OpenAL软件版(找到这么一台电脑是何其的不容易啊)。 + 如果你以后不想再看到这条消息,可以带"--nosound"参数启动游戏。 + +Q: 屏幕突然花了! + 发生了可怕的事情… + 那个方块被吃掉了吗? + 我没法移动它! +A: 这应该是个内部问题。如果你遇到了请汇报这个bug. + +Q: 它崩溃了! +A: 这个程序*随时*都可能崩溃。 + 如果它崩溃了,你可以将你的问题附上BLRLOG.txt一起发到google code的问题 + 跟踪(大致就是一个类似bugzilla的东西?)上。如果我能重新制造出这个问题,我将会在以后 + 试着去修正它。 + +Q: "Cannot decompress resources!" (仅限Windows) +A: 我将Windows版的游戏资源压缩了。当游戏启动时,它会建立两个文件夹并将数据 + 解压在其中。如果这失败了,将会弹出这个错误框。 + 重启游戏大概就能解决了。如果还不行,请检查你的系统中是否包含expand.exe(这是个重要的 + 系统文件!)。 + +Q: 你的代码没法编译! +A: 我非常肯定它(在我的机器上)*能*编译。 + 检查你是不是已经获取了所有需要的SDK,并且工程设置的是否正确。 + 另外,如果你使用的是一个从svn获取的较老的版本,我就不能保证它能编译了… + +Q: BLRData.dtp和BLRMusic.dtp是什么? +A: 正如名字说的,他们包含了游戏的数据。 + 你可以用expand.exe解压这两个文件,expand.exe可以从神秘的system32文件夹 + 下找到。 + +Q: 看起来很模糊? +A: 这个游戏是为800x600分辨率设计的。如果你在用其他的分辨率或者以全屏运行它, + 可能会出现这个问题。 + +Q: 暂停的时候看不到子弹? +A: 这得看你暂停的时候所在的关的实现方式。有些关是用“SimpleBullet”类来写的。 + 这些子弹在暂停时无法显示。 + 暂停功能直到BLR I的0.8.9 alpha才出现。原因是我之前认为暂停菜单没有用… + 顺便,如果你玩过东方系列的游戏的话,你会发现那里的暂停界面更加烦人。不过它的作者 + 已经说明这是故意的了(见TH06的FAQ 25)。 + +Q: 怎么这么难啊。 +A: 这是故意的!唯一的解决方法是多练… + 但是你在游戏设置中可以搞到更多的CLR(需要以降低移动速度为代价)。 + +Q: 我根本拿不到那些“+1”! +A: 这也是故意的!一部分“+1”是专门为愿意为它们冒险的人设计的。 + +Q: 我认为图形绘制的有问题。 +A: 对于DirectX,我了解的不太多,因为我没有修改hge的DirectX版。 + 但是它不应该和OpenGL版有太大的不同。 + 四边形都是使用顶点缓冲用三角形绘制的。(好像现在所有显卡都支持顶点缓冲?) + 或许还有些跟显卡驱动有关的问题,我将会在以后修正它们。 + +Q: 请告诉我历史。。。 +A: Changelog里面记录了这个项目的整个历史(虽然不是很完整)。 + 顺带一说,这个工程起初只是BLR I的一个fork(),而BLR I现在已经完工了。 + +Q: 有命令行选项吗? +A: 有,在README.txt中有其说明。 + 顺便,--start和--fast选项一开始是为调试而设置的。 + 但是它们也是作弊者的一个隐藏福利… + 所以,我在最终版中不会移除它。我保证不会(?)。 + (错误地使用--start可能会导致严重问题!) + +Q: 等级? +A: 如果你能到Level 1~3... + --你不适合玩这种游戏。 + 如果你能到Level 4~6... + --一般的水平。 + 如果你能通过Level 6或者玩到Level 7... + --你不太一般啊… + 如果你能通过Level 7... + --你是“没有人”吗? + 如果你能通过Level -1... + --告诉我你来地球的目的… + +Q: 为什么我玩不了所有的关卡…它告诉我“It Ends Here!”(到此结束了!)。 + 我难道还需要付钱吗? +A: 当然不!还是因为技术太渣了。关于进入下一关的要求,见下表。 + 关卡 最多重开数 最多撞弹数 + level 2 N/A N/A + level 3 1 10 + level 4 2 40 + level 5 3 75 + level 6 5 125 + level 7 8 200 + level -1 2 50 + 举个例子,为了能够进入第6关你最多重开5次(“经典”模式中),或者最多撞弹 + 125次(自由模式中)。 + + Level -2只能通过评估模式或者"--start"选项玩到。 + +Q: 有其他奖励吗? +A: 对不起,没有… + 即使你一个没有吃到一个子弹地通了Level -1你也不会得到任何东西。 + 所以…自娱自乐吧。 diff --git a/archive/blr2/INSTALL b/archive/blr2/INSTALL new file mode 100644 index 0000000..c48e870 --- /dev/null +++ b/archive/blr2/INSTALL @@ -0,0 +1,29 @@ +Installing a game is really useless, isn't it? +So just compile it! + +A brief guide for compiling BLR +Required SDKs: +OpenAL +ogg +vorbis +DirectX(Windows only) +OpenGL(Linux only) +SDL(Linux only) + +Steps to do: +1. Get the source code. + You can choose from svn or the official packaged release. + The code from svn will always be newer than the official + packaged release. +2. Get required SDKs mentioned above. + Piece of cake. +3. Use Visual Studio(Windows) or Code::Blocks(Linux), create + project. Configure it correctly. + If you'd like to do it, you can also write a Makefile + yourself. +4. Hit build (or type make)! +5. If it failed, check step 2 and 3, then repeat step 4... + +Warning: +Some revisions in the svn repo has noticeable problems. +Always build the latest svn revision or official release! diff --git a/archive/blr2/Levels b/archive/blr2/Levels new file mode 100644 index 0000000..e22e9f4 --- /dev/null +++ b/archive/blr2/Levels @@ -0,0 +1,335 @@ +BulletLabRemixII +Level index/specifications/hints + +I'm still working on this document. +Please don't trouble me if it misled you. + +*Trying the levels before reading this is strongly recommended.* + +This document is probably NOT suitable for: +Anybody who isn't insterested in this topic +Liberal arts students(?...) + +This document is suitable for: +Nobody(?) +Coders who want to modify this game, or import levels to your game... +Casual persons who won't care anything +Someone who is stuck at a part + + + + + + +======================WARNING, LOTS OF WORDS BELOW!====================== +Level 1 2/180 +River levels 120 +-It's confusing... so much bullets for Level1? + However it's fairly easy. Do not seek for death(where those "+1" are + leading you to) + +Double-directed labyrinth 60 +-Still very easy. + +Level 2 4/215 +Polygon-red 60 +-This is not hard... + Fake bullets aren't always annoying. + +Polygon-white 60 +-Make good use of precise mode. + +Polygon-white locked 6 +-You can't move vertically! + Find a good position, e.g. near by a line. + +Polygon-both 30 +-This part doesn't make sense. + +Level 3 4/150 +Reflective 30 +-Just meet them, do not make big movements. + They are pretty friendly aren't they? + +*4 30 +-It's a little difficult... Keep away from the edges! + +Rotate ???? 60 +-Stay away from the rotating bullets. + +Wall of blues? 30 +-Rather easy. Do not try to earn too may semi-collisions unless + you are really skilled. + Looks awesome? + +Level 4 5/243 +Orange 30 +-Don't make big movements and stay away from the edges. (why?) + Those fast bullets are really annoying. + +Orange trap 5+5+4+4+3+3+2+2+5 +-Do NOT press shift! + +Double spinner 60 +-An easy part for level 4. + +Squash-2 60 +-Enjoy it yourself. + I think it may make the situation worse. + +Circle-drawing 60 +-Just draw the circle. + If you have any problem, try BLR 1. + +Level 5 8/338 +CChase 30+30 +-Don't set player move speed to 1! + Remark: They are not really faster than you... + +Vortex of leaves 60 +-This is another annoying level, looks awesome and hard. + Keep away from those 'laser''s! + Remark: The lasers may have strange collision detection... + Be careful! + +Upstream flow 60 +-Rather easy. + Looks like something in level 3. + +High speed threaten 30 +-It's JUST threaten! + Precision is important. + Practice makes perfect. + If you *can't* move horizonally may be it's easier... + +Crossing threaten 30 +-Appears very hard. + Choose the correct time to cross those bullets. + +Orange trap2 2+2+2+5 +-Just another level from level 4. + +Fish in the barrel 60 +-Seems to be faster and faster? NO... + Remark: Those bullets are comming directly towards you. + +the Unbreakable jail 30 +-This is fairly hard. Use CLR if you need it. + Remark: When the 'target' got red, it's about to update its + position. If you keep moving when it's updating its position, + it will stuck in update mode, or it will stop. + +Level 6 7/390 +Snow WHITE 30 +-Incredible fast. Do not treat your CLR as a + £100,000,000 cheque. + Remark: They are accelerated! + +Photokeratitis 10+10+10+10+10 +-This used to be sickly hard... + Treat fast bullets and slow bullets separately. + Remark: It looks like Wriggle Nightbug's spellcard... + As of r94, it's not so hard as it was before. Fast bullets + won't hit you *if you don't move*. + +Squash-4(?) 60 +-Do not be trapped! You only need ONE CLR!... + +Avalanche 60 +-Do not stay at the screen bottom, it's very dangerous... + +Dangerous target 60 +-Keep moving! + It's a nightmare if you've choose a slow player... + Remark: The target follows you as a yellow bullet does, + but not in the same manner. + +Hexagon loops 10+20+7+7+7+19 +-Step well back and watch the show. + Remark: This level will misbehave if FPS dropped... + +Hyperfluid 60 +-Also known as Superfluid. + In fact, liquid helium is not cold enough. It's still several + Kelvin's degrees. I can make it even colder. + Remark: The white bullets are not accelerated, which are different + from the blue ones. The blue bullets share the same direction: 45 deg. + Also will become easier if horizonal movement is restricted... + +Level 7 12/930+ Mapped levels +Spring thunder storm - panic? 60 Thunder storm... +-Although it's based on something from level 6, they are completely + different! + And this one is really easy. + Remark: Try to get to the top of the screen... + Try restricting vertical movement this time... + +Rainbow tower - color theory 90 rainbow tower +-Basic level. + Remark: It's taken from the old testbed version of BLRII. + +Rainbow bullets - nauty photon 60 Lazy level;) +-Similar to one part in level1, but *much* harder. + Luck is really required. + Remark: The generation of bullets is really strange... If the last position + on the y axis is taken up... sorry that I started to talk about coding again. + +Rainbow effect - appearance 60 draw a rainbow (of bullet) +-Random bullets. You will remember this part at once when you see the part. + If you feel it hard, go to assessment mode. + Remark: The bullets forming the rainbow are invincible. + +Rainbow effect - interference 120 as the name tells +-This part is REALLY easy... but why? + +Rainbow effect - diffraction 120 as the name tells +-Pretty hard. Those piles of shit may crash straight into you. + The code is pretty ugly too. + +Rainbow effect - photon school 60 "particalization"! +-Pretty hard. Use CLR if necessary. + It may be easier if you stay near the edges. (I don't really know.) + +Over the Rainbow - infinity challenge - great circles +-Your goal is to reach the red block... + And, this one is also pretty hard... + If you're not well-skilled and you are working on FPM, try --suicide--, + it worthwhile to do so! + Remark: This level will never end if you don't reach the red block... + +Trypophobia 120 another two classes: Tail & Pile +-Very hard. You'll never know where they will go next(neither will they). + However, they won't step on the same place twice. + Will this cause trypophobia? + Remark: This level almost burn my computer... + I seem to forget an important thing: Bullets with effects won't collide + for a short time after they are created... + +Photon fission 90 Use a slightly modified tower8... +-Directed bullets+random bullets. + Find a formula for it. + +Wave of Photon 60 class WOP+Lazy of particalization +-Not very hard at the beginning... + +Return to void 90 return (void)(...); +-VERY HARD!!! + I don't know where this came from. + CLR is useless but it will give you a short period during which you are invincible. + Remark: There are "no solution" cases... + +Level -1(Extreme) 7/1020 +unknown circles1 60 +-They slow down as they approach the border. VERY ANNOYING!!! + +unknown circles2 60 +-They STUCK at the border!! And they get THICKER and THICKER!!...... + +Spiky 120 +-Hard. Their behavior is not predictable. + Remark: Again, never try to approach lasers! They are harmful to your eyes... + +Achromatopsia 120(90+30) +-There's no way?! + Well, mind the name please... + Or we should call this "deuteranopia vs protanopia"? + Remark: Color change may suddenly happen!! + +Quad thread 120 +-Do you humans really support it? + Remark: I don't... + +Gravity vortex 120 +-It has nothing to do with gravity at all, but it's pretty + hard! + Seems to be very graceful. + +Supernova(additive blending) 120 +-After gathering enough power, they explode -- + Awesome supernova! + I enjoy coding(such easy parts)... + Remark: Newly created bullets are... I can't give more clue. + +yellow explosive 90 +-There's nothing to code, so I came up with this... + --Not deadly at all.-- + +Sink over the horizon 90 +-Strange. You will be easily trapped. + +Incomplete Reflective 120 +-Start in peace, end in mess. + Remark: one in four bullets will explode when it hits the wall. + +Level -2(Assess) 10/? + +You will certainly die. So let me predict your cause of death... + +Directed bullet +-This is actually a copy of... + Towers don't collide you, however they should do so. + You may end up in... whatever you want. + +Random bullet +-Pure random. + Are they getting faster? + You may end up in a huge mess. + +Constant patterns +-Pretty awesome. + Doesn't look like anything. + You may end up in a horror. + +Crossing 1(L+R) +-They started spinning!!! + You may end up like a juicy orange in a squeezer. + +Crossing 2(C) +-Used by Moriya Suwako... + Round bullets made me dizzy. + You may end up like... + That scene is really terrible! + +Trappy +-The name is strange... + Remark: The lasers created just over you are not created there on purpose... + However, one third of the bullets could be directed. + You may end up without your awareness. + +Sine wave +-Oscilloscope? + Find a good place to vibrate with the graph... + Remark: Some positions will cause death instantly! + You may end up... + Oops! I can't find you on that broken oscilloscope! + +Density test +-Really high density. + WTF? There's no way?! + You MUST end up in a horrible traffic accident, squeezing every drop of blood + out on the left board. That's really a bad image. + +"Pinballs" +-Well... They have collisions since r93! + These balls spawn with random velocity! + You may end up... + just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you. + +Road Blocks +-You'll understand this one day. + --Flappy square?... + You death cause could be the same as the one in "Density test". + Don't ask why. I feel sick now... + +Extreme High speed +-Copy of one part in level 5. + You may end up in just *two* seconds. + +Laser crosses +-Only a show off of the Laser class. + You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these + days) + +Bonus test: Lunatic Lunar! +-May be the legacy of a vintage game... + You may end up... sorry, this in not predictable.. \ No newline at end of file diff --git a/archive/blr2/Levels.zh b/archive/blr2/Levels.zh new file mode 100644 index 0000000..123b1e6 --- /dev/null +++ b/archive/blr2/Levels.zh @@ -0,0 +1,330 @@ +BulletLabRemixII +关卡列表、说明和提示 + +此文档仍未完成。 +如果它误导了你,也不要来找我啊。。。 + +强烈推荐在阅读本文档前先自己玩一下。 + +不适宜人群: +? + + + +适宜人群: +? + + + + + + + + + +======================警告:下面有好多好多字!====================== +Level 1 2/180 +River levels 120 +-为什么第一关就这么多子弹… + 其实非常简单,别作死就行。(而那些“+1”就是要你这么做。) + +Double-directed labyrinth 60 +-还是非常简单。 + +Level 2 4/215 +Polygon-red 60 +-这个也不难… + 外面那一圈没有看上去的那么麻烦。 + +Polygon-white 60 +-利用好shift键(我的shift键已经卡在键盘里弹不出来了)。 + +Polygon-white locked 6 +-你不能在竖直方向上移动了! + 找一个好的位置呆着。 + +Polygon-both 30 +-这关毫无意义。 + +Level 3 4/150 +Reflective 30 +-初次见面,它们看起来还挺友好的是吧? + +*4 30 +-稍微有点难…离边框远点! + +Rotate ???? 60 +-不要靠近那些旋转的子弹。 + +Wall of blues? 30 +-相当简单。别刷擦蛋,除非你是大触。 + 看起来很厉害? + +Level 4 5/243 +Orange 30 +-高速子弹非常烦人。 + +Orange trap 5+5+4+4+3+3+2+2+5 +-别按shift! + +Double spinner 60 +-对于第4关来说算是简单的部分。 + +Squash-2 60 +-好好享受… + 我想这可能会让情况变得更坏。 + +Circle-drawing 60 +-画圈就行了。 + 如果你有任何问题,去试试BLR 1. + +Level 5 8/338 +CChase 30+30 +-不要把移动速度设置为1! + 说明:它们不是真的比你快… + +Vortex of leaves 60 +-另一个烦人的关卡,看着挺好看,但是也很难。 + 离那些“激光”远点! + 说明:激光的判定可能有点奇怪。 + +Upstream flow 60 +-相当简单了。 + 看起来有点像第3关。 + +High speed threaten 30 +-这只是吓唬人的! + 你需要精准的移动。 + 或许如果你不能水平移动的话这关会简单一点… + +Crossing threaten 30 +-看起来非常难。 + 选择正确的时机穿过它们。 + +Orange trap2 2+2+2+5 +-第4关? + +Fish in the barrel 60 +-好像越来越快了?不… + 说明:那些子弹是“自机狙”。 + +the Unbreakable jail 30 +-相当难…如果感觉到了请使用CLR。 + 说明:当那个“轮子”变红的时候,它就要更新它的位置了。如果你在它更新位置 + 的时候一直移动,它将卡在更新模式,否则它会停下来。 + +Level 6 7/390 +Snow WHITE 30 +-太快了…多用CLR… + 说明:它们还被加速了! + +Photokeratitis 10+10+10+10+10 +-这关曾经难的丧心病狂… + 区别对待快速弹和慢速弹。 + 说明:看着有点像谁的符卡… + 到r94以后,这关没有之前那么难了。如果你不动的话,快速弹根本打不到你。 + +Squash-4(?) 60 +-别被困在里面!你只需要一个CLR! + +Avalanche 60 +-不要呆在屏幕底端,那里非常危险… + +Dangerous target 60 +-别停下来! + 如果你的移动速度设置的很慢,那这将是一场噩梦… + 说明:“轮子”就像黄色子弹一样跟着你,但是姿势不同。 + +Hexagon loops 10+20+7+7+7+19 +-找个角落停下来然后观看表演。 + 说明:如果FPS低于55,那么这关可能会变形… + +Hyperfluid 60 +-超流体。 + 其实液氦还不够冷,本来这部分还可以更冷一些的… + 说明:蓝色子弹是加速的,而白色的没有。所有蓝色子弹的方向都是相同的。 + 如果限制水平移动的话会简单一些。 + +Level 7 12/930+ Mapped levels +Spring thunder storm - panic? 60 Thunder storm... +-虽然代码是基于上一关写的(看着也很像),但是它们完全不同! + 这个真的很简单… + 说明:试着在屏幕顶端躲避… + 这次试着限制一下竖直方向的移动… + +Rainbow tower - color theory 90 rainbow tower +-基础的关卡。 + 说明:这关是从很老的试验版本的BLR2中拿出来的。 + +Rainbow bullets - nauty photon 60 Lazy level;) +-看着很像第一关的什么东西,但是难多了! + 很拼RP… + 说明:生成子弹的过程比较奇怪…… + +Rainbow effect - appearance 60 draw a rainbow (of bullet) +-随机弹。你一看到这一关就会记住它的。 + 如果你感觉太难,试试评估模式吧。 + 说明:组成彩虹的子弹是不会被消掉的。 + +Rainbow effect - interference 120 as the name tells +-*真的*太简单了…但是为什么呢? + +Rainbow effect - diffraction 120 as the name tells +-相当难。那一大坨有可能糊你一脸。 + 代码也很难看。 + +Rainbow effect - photon school 60 "particalization"! +-仍然相当难(某人:这都第几关了你也不看看……) + 如果你靠近边缘的话可能会简单一点(其实我不知道)。 + +Over the Rainbow - infinity challenge - great circles +-你的目标是冲到红格子上… + 并且这个也很难…… + 如果你技术不过关,并且在玩自由模式,试试“自杀”(<-删除线),这比“好好玩”要经济得多! + 说明:如果你不去碰那个红格子,这关永远不会结束…… + +Trypophobia 120 another two classes: Tail & Pile +-非常难。你永远不知道它们接下来会进入哪个格子(它们自己也不知道)。 + 但是它们不会踏上同一个格子两次。 + 这会引起密集恐惧症吗? + 说明:这关几乎要烧掉我的电脑了…… + 我好像忘了一件重要的事情:刚生成的带生成效果的子弹是没有碰撞判定的… + +Photon fission 90 Use a slightly modified tower8... +-自机狙+随机弹。 + 这是有公式的… + +Wave of Photon 60 class WOP+Lazy of particalization +-一开始一点也不难… + +Return to void 90 return (void)(...); +-非常难!!!(汉字不能大写真是太遗憾了。) + 我不知道这是从哪儿来的。 + CLR没什么用处,但是它会给你短暂的无敌时间… + 说明:有无解的情况… + +Level -1(Extreme) 7/1020 +unknown circles1 60 +-它们靠近边缘的时候会慢下来。*实在是太烦人了!!!* + +unknown circles2 60 +-它们直接堆积在边缘附近了!而且变得越来越厚!!…… + +Spiky 120 +-一个字:难!它们的行为是无法预测的。 + 说明:重复一遍,不要碰激光!会伤害眼睛的… + +Achromatopsia 120(90+30) +-没有路了? + 好好看看这关的名字(色盲)…… + 或者我们可以把这关叫做"绿色盲 vs 红色盲"? + 说明:颜色变换是突然发生的! + +Quad thread 120 +-人类大脑真的支持这个么? + 说明:我的不行… + +Gravity vortex 120 +-跟引力什么的一点关系都没有,但是很难! + 看着挺好看。 + +Supernova(additive blending) 120 +-积攒了足够的能量之后,它们爆炸了——超新星! + 我非常愿意写这种简单的关卡… + 说明:刚生成的子弹…我不能提示更多了。 + +yellow explosive 90 +-没什么可写的关了,于是我就想到了这个。 + --一点也不致命。-- + +Sink over the horizon 90 +-非常奇怪。经常莫名其妙的被封。 + +Incomplete Reflective 120 +-在平静中开始,一团糟中结束。 + 说明:有四分之一的子弹会在碰到墙时爆炸。 + Remark: one in four bullets will explode when it hits the wall. + +Level -2(Assess) 10/? +“评估”关卡 + +由于你到最后肯定会死,所以我来试着预测一下你的死因吧… + +Directed bullet +定向子弹 +-这其实又是复制的什么…… + “塔”并不会影响你,但这其实不是我想要的… + 你的结局可能是…这关玩成什么样都有可能啊。 + +Random bullet +随机子弹 +-彻彻底底的随机。 + 它们在变快? + 你会在一片混乱中结束旅程。(我猜的) + +Constant patterns +固定的图案 +-挺好看的(…) + 但是什么都不像。 + 结局:在恐惧中被干掉? + +Crossing 1(L+R) +交叉1(左右) +-它们转起来了! + 结局:想象一下榨汁机中多汁的橙子。 + +Crossing 2(C) +交叉2 +-直接来自泄矢 诹访子的符卡。 + 圆形的子弹有点令人晕头转向。 + 结局:你猜? + +Trappy +陷阱(形容词…) +-名字很奇怪… + 说明:激光没有故意被生成在你的位置。 + 但是,有三分之一的可能性,它们生成的子弹会朝你飞过来。 + 结局:你在撞上去之前还什么都不知道? + +Sine wave +正弦波 +-示波器? + 找一个合适的位置,跟图像一起振动… + 说明:有些地方是秒撞的! + 结局:喂,我在那个坏掉的示波器上找不到你啊… + +Density test +密度测试 +-这个密度真的很高… + ××?!没路了? + 结局: + 玩家××× + 死于一场可怕的车祸,每滴血都被*挤*到了左边的墙上。 + 这景象真是有点可怕。 + +"Pinballs" +“弹球” +-从r93开始,它们之间也会碰撞了! + 这些球生成时速度是随机的。 + 结局:想象一个大号的保龄球冲你飞了过来。 + +Road Blocks +路障 +-最终你还是能理解这个的… + --Flappy square?... + 结局:可能跟“密度测试”那关很像。 + 别问为什么,现在我有点想吐…… + +Extreme High speed +超高速 +-和第5关某部分类似。 + 你可能不到两秒就撞了! + +Laser crosses +-炫耀激光class? + 结局:煤粉?(对不起,我最近一直在玩工业2…) + +Bonus test: Lunatic Lunar! +奖励:Lunatic Lunar! +-某个古老游戏的什么遗产? + 结局:不能预测。 \ No newline at end of file diff --git a/archive/blr2/Readme b/archive/blr2/Readme new file mode 100644 index 0000000..9161aca --- /dev/null +++ b/archive/blr2/Readme @@ -0,0 +1,288 @@ +This text is encoded in UTF-8. + +This file is mainly about BulletLabRemix II. BulletLabRemix III is still under +heavy development and can be found in the 'src' directory. The implementation +of the script virtual machine is mostly complete, although many functions are +still unimplemented. + + +BulletLabRemix II readme + +Content +------------------------------------------------------------------------------------ +What's this? +Story +Generic Information +Game Modes +Command line options +About the author +"Black History" +Brief History + +What's this? +------------------------------------------------------------------------------------ +"As the name tells", it's the continue, or "free" replacement of Bullet LAB from +Game Boltz, which is a tiny flash game. Having no proprietary software dependences, +it's goal is making the original game "free" and more challanging. + +This is the second work of BulletLabRemix. Compared to the first work, it's much +more mature. However, it's still far away from a complete "framework". And it may +be full of bugs... + +Story +------------------------------------------------------------------------------------ +THE STORY OF THE COLOURS +Once upon a time the colors of the world started to quarrel, all claimed that they +were the best the most important the most useful the favorite. +GREEN said: +「Clearly I am the most important. I am the sign of life and of hope. I was chosen +for grass and trees leaves. Without me all animals would die. Look over the +countryside and you will see that I am in the majority.」 +BLUE interrupted... +「You only think about the earth but consider the sky and the sea. It is the water +that is the basis of life and drawn up by the clouds from the deep sea. The sky +gives space and peace and serenity. Without my peace you would all be nothing.」 +YELLOW chuckled: +「You are all so serious. I bring laughter gaiety and warmth into the world. The +sun is yellow, the moon is yellow and the stars are yellow. Every time you look at +a sunflower, the whole world starts to smile. Without me there would be no fun.」 +ORANGE started next to blow her trumpet. +「I am the color of health and strength. I may be scarce but I am precious, for I +serve the needs of human life. I carry the most important vitamins. Think of +carrots, pumpkins, oranges, mangoes and pawpaws. I don't hang around all the time +but when I fill the sky at sunrise or sunset, my beauty is so striking that no one +gives another thought to any of you.」 +RED could stand it no longer. He shouted out: +「I am the ruler of all of you - I am +blood - lifes blood I am the color of danger and of bravery. I am willing to fight +for a cause. I bring fire into the blood. Without me the earth would be as empty as +the moon. I am the color of passion and of love, the red rose, the poinsettia and +the poppy.」 +PURPLE rose up to his full height. He was very tall and spoke with great pomp: +「I am the color of royalty and power. Kings chiefs and bishops have always chosen +me for I am the sign of authority and wisdom. People do not question me - they +listen and obey.」 +Finally INDIGO spoke much more quietly than all the others but with just as much +determination: +「Think of me. I am the color of silence. You hardly notice me but without me you +all become superficial. I represent thought and reflection twilight and deep water. +You need me for balance and contrast for prayer and inner peace.」 +And so the colors went on boasting each convinced of his or her own superiority. +Their quarreling became louder and louder. Suddenly there was a startling flash of +bright lightening - thunder rolled and boomed. Rain started to pour down +relentlessly. The colors crouched down in fear drawing close to one another for +comfort. +In the midst of the clamor rain began to speak: +「You foolish colors fighting amongst yourselves, each trying to dominate the rest. +Don't you know that you were each made for a special purpose, unique and different? +Join hands with one another and come to me!」 +Doing as they were told, the colors united and joined hands. The rain continued: +「From now on when it rains each of you will stretch across the sky in a great bow +of color as a reminder that you can all live in peace. The rainbow is a sign of +hope for tomorrow. And so whenever a good rain washes the world and a rainbow +appears in the sky let us remember to appreciate one another.」 +------------------------------------------------------------------------------------ +Well, that was about hundreds of thousand years ago. +After a catastrophic disaster, they found some of them were missing... +------------------------------------------------------------------------------------ + +Generic Information +------------------------------------------------------------------------------------ +My own comment on this game... +A "game" filled with the smell of mysterious science and imagination(3:2 approximately). +(I worked on it for almost 9 months, after all.) +Others' comments... +-PIECE OF SHIT!!! +-The author must be suffering from serious mental problems.(I agree...) +-(literally translated from Chinese) Revenge on society... + +Requirements & Recommends +Basic environment: +CPU: 1GHz. +RAM: 256MiB. +GPU&VRAM: With DirectX 9+/OpenGL 1.2+ support. +OS*: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+ +Recommended environment: +CPU: Lots of cores. +GPU&VRAM: Very fast graphic rendering. +Sound: Ability to run OpenAL software version. + +*: According to Micro$oft and MinGW, this game should also run in Windows +98(SE)/ME**, but who's still using that? +**: The source code is just there. You can even port it to MS-DOS... + +MORE Recommends... +-SERIOUSLY, NO Trypophobia! +-CheatEngine(skip levels, obtain more Clear Range's, and more...) +-Some editors or compilers(If you find this impossible and want to make it easier) +-(Additionally for the last one)Ability to read non human-readable code. +-Achromatopsia(<-strikethrough) + +How to install&run it... +Windows: +Just extract all files in the archive somewhere, then start the only executable +file in it. +Linux: +See INSTALL. + +If, suddenly, you can't run it one day... +Remove .blrrc then restart the game. +It will ask you for initial settings. +If this can't solve your problem, read FAQ.TXT for more. + +If you think something went wrong... +Go to FAQ.txt. + +To Dear Windows Users +This game is developed and tested mostly under Linux. The official Windows version is also +built under Linux(awesome, isn't it?). It's only briefly tested. + +How to play it? +This section has been moved to the built-in help. Select "help" in the main menu to view +it. + +Menus +----------------------------------------------------------------------- +Main menu + +Start Select a mode and start the game. +Highscores View highscores +Options Settings and Options +About A dull credits list. +Exit Parents are coming!! + +Game Modes +----------------------------------------------------------------------- +Classic +The game ends instantly if you get a collision. However you can choose +to continue... + +This mode kills your time silently. + +Assessment Mode +You are the frog being boiled: all levels get harder as time goes. +You'll be brought to the next part if you had a collision. + +Most levels are designed to be IMPOSSIBLE after the elapsed time have +exceeded a certain value. + +Go for the highest score! + +Free Play Mode +You'll never die! Enjoy!... + +Options +----------------------------------------------------------------------- +Fullscreen Toggles fullscreen. Requires restart. You can also try Alt+Enter. +VSync Toggles vsync. If your screen refresh rate is 60Hz, enable it. +Clear Range Key Select key for calling/charging CLR. +Resolution Select a resolution. Please note that the native reso. is 800x600. +Music Volume Change music volume. +SFX Volume Change SFX volume. +Player Preference See below. + +Player Preference +------------------------------------------------ +Moving Speed Speed when moving without holding shift. +Precise Moving Speed Speed when moving holding shift. +Clear Range Bonus Get more CLR's for each part. +Clear Range Mode Change CLR mode. +Ability Point If this value is greater than 10000, you can't save your settings. + +Command line options +------------------------------------------------------------------------------------ +Yes, it accept command line options! (And some of them may be very useful...) +You can override your settings with them if you can't start it after changing the settings. +However they may cause strange behavior or crashes. So use with caution. +Invalid parameters may cause unexpected behavior, (e.g. --start with inappropriate parameters) +they should be used for debug purpose. But if you use it for cheating, I'm not against it. +If it's run without arguments, the game will start normally. +Otherwise... see below. +--help Print command line usage and exit. +--version Print version and exit. +--start=x,y Start free play mode directly from level x part y. The part must be valid. +--nosound Forcibly use no sound. +--fullscreen=1/0 Forcibly use fullscreen/windowed. This will override your configuration. +--vidmode=0~4 Forcibly use specific video mode instead the one in the configuration. + 0 800x600 (native resolution) + 1 640x480 + 2 960x720 + 3 1024x768 + 4 1280x960 +--firststartup Forcibly run first start up. The score file will be preserved if exist. +--fast Fast mode. All levels are two times shorter. +--logfile=... Use an alternate log file name instead of the default "BLRLOG.txt". +--nohideconsole Do not hide console (Windows version only). + +About the author +------------------------------------------------------------------------------------ +-Senseless(this word has multiple means...) +-Often know nothing to do next. If I accidently got it, I would do it at once. +(slowly, though) +-「The perfect balance of code length and efficiency 」 +-One of those "who (like to) live on the edge". --according to Debian maintainers. +-Strange (as many people say) + +This is my first(or second?) time making so big a project. So, this game is written +for a "framework" rather than the game itself. However, the "framework" seems to be +very incomplete till now. Everything is still code...(Maybe this is just the +"framework"?) + +Well, one day textures may also become code... That is, all textures will be drawn +to the memory during the initialization... + +"Black History" +------------------------------------------------------------------------------------ +This game first started as an simple hge&c++ rewrite of the original game "BulletLab". +For an unknown reason, it became bigger and bigger, the core of hge is even altered. +Several months or so after the creation of the project, BLRI(aka "The Creature of +Colour") released. + +As BLRI was being finished, BLRII was forked from the code base of BLRI. +Several "testbed" version was created over the code base of BLRI. +Then the pre-release version created. Almost all original code from BLRI is removed. +Now it has reached a position that I've never expected... + +See "The development" in the file "Extras" for more details. + +Brief History +------------------------------------------------------------------------------------ +The file ChangeLog contains the full history of this project. +Here's a list of released-to-public versions. +0.9.9-0 (r99) +The final Release Candidate. Complete the whole game system. +Fixing most of the bugs. + +0.9.1-1_PR (r86) +Comes with all levels that will appear in the final release. +Done menu rewrite. +Make multiplier system functional. + +0.7.3-0_PR (b73) +Comes with all seven "normal" levels. +Many bug fixes, making the Windows port (almost) stable. +Huge code changes happened here. + +0.4.4-0_PRG (b37a) +Comes with four levels and some parts of the fifth level. +Contains several bug fixes. + +0.2.9-1_PR (b21) +First public prerelease version. +Comes with two levels. +Introduced multiplier system, not functional yet. + +0.1.7-2_PR (b16) +Level 1 is finished. + +TB130907 (b10) +Laser implementation rev 2. + +TB130827 (b8) +Initial laser implementation. + +TB130620~TB130818 (b1~b7) +New towers and new levels. + +TB130610 (b0) +Creation of the Testbed version. \ No newline at end of file diff --git a/archive/blr2/Readme.zh b/archive/blr2/Readme.zh new file mode 100644 index 0000000..f712fca --- /dev/null +++ b/archive/blr2/Readme.zh @@ -0,0 +1,274 @@ +This text is encoded in UTF-8. +这是一个提前发布的版本,这意味着: +-它可能会崩溃,甚至导致数据丢失。 +-奇怪的行为。 +-代码都可能编译不了! + +BulletLabRemix II Readme - 一个类似机翻的中文版 + +目录 +------------------------------------------------------------------------------------ +这是什么? +背景 +概要 +模式 +命令行选项 +关于作者 +历史 +简短的版本历史 + + +这是什么? +------------------------------------------------------------------------------------ +“正如名字告诉你的”,它是GameBoltz的一个小flash游戏——Bullet LAB的延续,或者“自由”替代品。 +它不依赖任何专有的软件。它的目标是让原游戏变得“自由”并且更具挑战性。 +这是BulletLabRemix的第二个版本。与第一个版本比起来,它成熟得多。但是,它离一个完整的“框架”还差得远。 +并且它还有可能到处是bug… + +背景 +------------------------------------------------------------------------------------ +//听说已经是高中英语完型填空了,就偷懒不翻译了… +THE STORY OF THE COLOURS +Once upon a time the colors of the world started to quarrel, all claimed that they +were the best the most important the most useful the favorite. +GREEN said: +「Clearly I am the most important. I am the sign of life and of hope. I was chosen +for grass and trees leaves. Without me all animals would die. Look over the +countryside and you will see that I am in the majority.」 +BLUE interrupted... +「You only think about the earth but consider the sky and the sea. It is the water +that is the basis of life and drawn up by the clouds from the deep sea. The sky +gives space and peace and serenity. Without my peace you would all be nothing.」 +YELLOW chuckled: +「You are all so serious. I bring laughter gaiety and warmth into the world. The +sun is yellow, the moon is yellow and the stars are yellow. Every time you look at +a sunflower, the whole world starts to smile. Without me there would be no fun.」 +ORANGE started next to blow her trumpet. +「I am the color of health and strength. I may be scarce but I am precious, for I +serve the needs of human life. I carry the most important vitamins. Think of +carrots, pumpkins, oranges, mangoes and pawpaws. I don't hang around all the time +but when I fill the sky at sunrise or sunset, my beauty is so striking that no one +gives another thought to any of you.」 +RED could stand it no longer. He shouted out: +「I am the ruler of all of you - I am +blood - lifes blood I am the color of danger and of bravery. I am willing to fight +for a cause. I bring fire into the blood. Without me the earth would be as empty as +the moon. I am the color of passion and of love, the red rose, the poinsettia and +the poppy.」 +PURPLE rose up to his full height. He was very tall and spoke with great pomp: +「I am the color of royalty and power. Kings chiefs and bishops have always chosen +me for I am the sign of authority and wisdom. People do not question me - they +listen and obey.」 +Finally INDIGO spoke much more quietly than all the others but with just as much +determination: +「Think of me. I am the color of silence. You hardly notice me but without me you +all become superficial. I represent thought and reflection twilight and deep water. +You need me for balance and contrast for prayer and inner peace.」 +And so the colors went on boasting each convinced of his or her own superiority. +Their quarreling became louder and louder. Suddenly there was a startling flash of +bright lightening - thunder rolled and boomed. Rain started to pour down +relentlessly. The colors crouched down in fear drawing close to one another for +comfort. +In the midst of the clamor rain began to speak: +「You foolish colors fighting amongst yourselves, each trying to dominate the rest. +Don't you know that you were each made for a special purpose, unique and different? +Join hands with one another and come to me!」 +Doing as they were told, the colors united and joined hands. The rain continued: +「From now on when it rains each of you will stretch across the sky in a great bow +of color as a reminder that you can all live in peace. The rainbow is a sign of +hope for tomorrow. And so whenever a good rain washes the world and a rainbow +appears in the sky let us remember to appreciate one another.」 +------------------------------------------------------------------------------------ +Well, that was about hundreds of thousand years ago. +After a catastrophic disaster, they found some of them were missing... +------------------------------------------------------------------------------------ + +概要 +------------------------------------------------------------------------------------ +本人对该游戏的看法 +一个充斥着神秘的科学和想象气息的「游戏」(大约有3:2?) +(毕竟是9个月的工作啊) +别人的看法… +-「一坨屎!!!」 +-「作者有精神疾病?」(我同意…) +-「报复社会?」 + +运行环境要求&推荐项目 +必需环境: +CPU: 1GHz. +RAM: 256MiB. +GPU&VRAM: 支持DirectX 9+或者OpenGL 1.2+. +操作系统*: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+ +推荐环境: +CPU: 大量的处理器核心。 +GPU&VRAM: 非常快的渲染速度。 +声音: 能够运行OpenAL软件版。 + +*: 根据微软和MinGW的说法,本游戏*应该*也能在Windows 98(SE)/ME**下运行。但是谁 +还在用那种东西呢?… +**: 反正源代码都有。你甚至可以考虑把它移植到MS-DOS… + +*更多*推荐项目…: +-严肃的一项:不能有密集恐惧症! +-CheatEngine(跳关,获取更多CLR…) +-编辑器和编译器(如果你发现它太难,想要让它变简单些) +-(附加在上一条之上)能读懂及其丑陋的代码。 +-全色盲(<-删除线) + +如何安装/运行它… +Windows: +只需要把压缩包中的所有文件解压到某个地方,然后运行其中唯一的一个可执行程序就行了。 +Linux: +见INSTALL文件。 + +如果有一天你突然无法运行它了… +删掉.blrrc然后重新运行。它会重新进行初始化设定。 +如果这样无法解决你的问题,去看看FAQ.TXT。 + +如果你认为什么东西出错了… +->FAQ.TXT + +致亲爱的Windows用户 +开发和测试基本是在Linux下进行的。发布的Windows版也是从Linux下编译的(听起来很厉害?)。Windows版 +只进行过简单的测试。 + +怎么玩? +这部分已经移动到游戏内的帮助里了,它在主菜单的help选项中。 +如果您看不懂,建议使用机器翻译… + +菜单 +------------------------------------------------------------------------------------ +主菜单 +----------------------------------------------------------------------- +Start 选择一个模式并开始游戏。 +Highscores 浏览高分记录。 +Options 设置和选项。 +About 一个无聊的制作人员名单。 +Exit ××来了! + +模式 +----------------------------------------------------------------------- +Classic 经典模式 +一旦你碰到了任何有判定的东西就立刻结束游戏。不过你可以选择继续… + +这种模式非常浪费时间… + +Assessment Mode 评分/检测模式 +温水煮青蛙实验:所有的关卡都会随着时间流逝而变难。 +如果你撞到了有判定的东西,就会进入下一关… + +大多数的关卡最后都会变成无法通过的…(当时间超过某个设定好的值之后) + +试着撑过最长的时间吧! + +Free Play Mode 自由模式 +永远不会死的模式!… + +选项 +----------------------------------------------------------------------- +Fullscreen 是否全屏。重启程序后生效。你也可以试试Alt+回车。 +VSync 是否开启垂直同步。如果你的屏幕刷新率是60Hz就启用它。 +Clear Range Key 选择一个用于使用CLR或为CLR“蓄力”的键。 +Resolution 选择分辨率。默认分辨率是800x600。 +Music Volume 更改背景音乐的音量。 +SFX Volume 更改音效的音量。 +Player Preference 见下面。 + +Player Preference +------------------------------------------------ +Moving Speed 不按shift时的移动速度。 +Precise Moving Speed 按住shift时的移动速度。 +Clear Range Bonus 在每关开始时获得更多CLR。 +Clear Range Mode 更改CLR的模式。 +Ability Point 如果该数值超过10000,你无法保存此页的设置。 + +命令行选项 +------------------------------------------------------------------------------------ +是的,它还接受命令行选项!(而且它们中有些还可能比较有用…) +如果你调整了设置后无法运行了,你可以用它们来覆盖你的设置。 +但是它们中一些可能导致奇怪的行为或者崩溃。所以请小心使用。 +不合法的参数可能会导致不希望得到的结果(例如--start+不合适的参数) +它们本来只应该用于调试目的。但是如果你要用它们来作弊,也没人反对… +如果不带任何参数运行,游戏会以正常模式启动。 +其他情况的话。。。: +--help 输出命令行用法并退出。 +--version 输出版本信息并退出。 +--start=x,y 直接从x关y部分开始自由模式的游戏。这个部分必须合法。 +--nosound 强制无声。 +--fullscreen=1/0 强制使用全屏/窗口模式。指定该选项后,直接无视blr.cfg中的全屏选项。 +--vidmode=0~4 强制使用指定的窗口尺寸。 + 0 800x600 (原生大小) + 1 640x480 + 2 960x720 + 3 1024x768 + 4 1280x960 +--firststartup 假定是第一次运行。如果分数记录文件存在的话它会被保留。 +--fast 「高速」模式。所有关卡都会变短两倍。 +--logfile=... 使用指定的日志文件名。 +--nohideconsole 不隐藏命令行输出窗口。(仅限Windows版本。) + +关于作者 +------------------------------------------------------------------------------------ +-Senseless(this word has multiple means...) +-Often know nothing to do next. If I accidently got it, I would do it at once. +(slowly, though) +-「The perfect balance of code length and efficiency 」 +-One of those "who (like to) live on the edge". --according to Debian maintainers. +-Strange (as many people say) + +这是我第一次(或者是第二次?)搞这么大的一个工程。所以这次与其说是写一个游戏,还不如说只是写了一个 +“框架”。但是,这个“框架”到现在看起来还非常不完整。所有东西都还是代码…(或许这样也算是一种「框架」?) + +好吧,有一天贴图甚至都会变成代码了…到那时贴图会在初始化时被现画到内存里… + +历史 +------------------------------------------------------------------------------------ +这个工程本来只是作为一个BulletLab的hge&C++重写开始的。 +由于未知的原因,它越来越大,甚至都改变了hge的核心。 +工程开始几个月后,BLRI(The Creature of Colour)发布了。 + +当BLRI快要完成的时候,BLRII从BLRI中fork了出来。 +当时在BLRI代码的基础上建立了几个测试版本。 +后来预发布版建立了,几乎所有来自BLRI的代码都被删掉了。 +现在它达到了一个我从未期望它能达到的阶段… + +简短的版本历史 +------------------------------------------------------------------------------------ +ChangeLog包含了该工程的全部历史。 +这里是一个「里程碑」的列表。 +0.9.9-0 (r99) +最终的候选版本。完成了整个游戏系统。 +修复了大部分的bug。 + +0.9.1-1_PR (r86) +当前的公开版本。已经包含了所有会出现在最终版本里的关卡。 +菜单重写完成。 +“倍数系统”终于能正常工作了。 + +0.7.3-0_PR (b73) +包含7个关卡。 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++fadebreak; + if (fadebreak>17)fadebreak=0;else return; + if (LOWFPS)if(alpha+0x20<=alim)alpha+=0x20;else{} + else if (alpha+0x2<=alim)alpha+=2; + if (alpha>=alim)onfadein=false; + } + void DoFadeOut() + { + if (LOWFPS)fadebreak+=17;else ++fadebreak; + if (fadebreak>30)fadebreak=0;else return; + if (LOWFPS) + if (alpha<0x20)alpha=0;else alpha-=0x20; + else + if (alpha<0x2)alpha=0;else alpha-=0x2; + if (!alpha)onfadeout=0; + } +public: + bool IsActive() + { + return alpha?true:false; + } + void Init(DWORD limalpha) + { + LeafTex=hge->Texture_Load("./Resources/b_leaves.png"); + BGSpr=new hgeSprite(LeafTex,0,0,200,150); + BGSpr->SetColor(0x00CCCCCC); + onfadein=onfadeout=false;alpha=0x00;alim=limalpha;fadebreak=0; + + } + void SetFadeIn() + { + alpha=0x01; + onfadein=true; + } + void SetFadeOut() + { + alpha=alim; + onfadeout=true; + } + void Update() + { + double tx,ty,dt; + if (onfadein)DoFadeIn(); + if (onfadeout)DoFadeOut(); + dt=hge->Timer_GetDelta(); + deltaBG+=dt; + tx=200*cosf(deltaBG/10); + ty=150*sinf(deltaBG/10); + BGSpr->SetColor(ARGB(alpha,0xCC,0xCC,0xCC)); + for (int i=-1;i<5;++i) + for (int j=-1;j<5;++j) + BGSpr->Render(i*199.0f+tx,j*149.0f+ty); + } +}; +BG_Leaves Leaves; +//******************************************** +//Animated Leaves Background +//******************************************** +HTEXTURE TLeaf; +HTEXTURE TSflake; +bool LE_Active; +double lescale; +HTEXTURE letex;TextureRect letr; +DWORD lecolor; +class Leaf_Node +{ +private: + hgeSprite* Leaf; + double Rotation,DRotate; + double x,y,dx,dy; +public: + void init() + { + Leaf=new hgeSprite(letex,letr.x,letr.y,letr.w,letr.h); + Leaf->SetColor(lecolor); + x=rand()%908-108;y=-108; + dx=rand()%200/100.0f-1.0f;dx*=0.075; + dy=rand()%200/100.0f+0.5f;dy*=0.075; + Rotation=0;DRotate=rand()%100/10000.0f;DRotate*=0.1; + } + bool Update() + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + { + Rotation+=DRotate; + x+=dx;y+=dy; + } + if (x>908||x<-108||y>708)return 1; + Leaf->RenderEx(x,y,Rotation,lescale); + return 0; + } +}; +class Leaf_Anim +{ +public: + std::list llist; + double brk; + void Init() + { + llist.clear(); + brk=rand()%1000/1250.0f; + } + void Update() + { + brk-=hge->Timer_GetDelta(); + if(brk<0) + { + brk=rand()%1000/1250.0f; + Leaf_Node a;a.init(); + llist.push_back(a); + } + for(std::list::iterator i=llist.begin();i!=llist.end();++i) + { + if(i->Update()) + { + std::list::iterator r=i;++r; + llist.erase(i);i=--r; + } + } + } +}Leaf; +//******************************************** +//3D-sky Background +//Based on a hge tutorial +//******************************************** +static const DWORD skyTopColors[3] = {0xFF15092A, 0xFF6C6480, 0xFF89B9D0}; +static const DWORD skyBtmColors[3] = {0xFF303E57, 0xFFAC7963, 0xFFCAD7DB}; +static const DWORD seaTopColors[3] = {0xFF3D546B, 0xFF927E76, 0xFF86A2AD}; +static const DWORD seaBtmColors[3] = {0xFF1E394C, 0xFF2F4E64, 0xFF2F4E64}; +static const int skyseq[9]={0, 0, 1, 2, 2, 2, 1, 0, 0}; +class TDSky +{ +#define ScreenWidth 800 +#define ScreenHeight 600 +#define Stars 100 +#define SeaDisize 16 +#define SkyHeight (ScreenHeight*0.6f) +#define StarsHeight (SkyHeight*0.9f) +#define OrbitRadius (ScreenWidth*0.43f) +private: + HTEXTURE skyitem; + hgeQuad skygrad; + hgeSprite *sun,*moon,*glow,*seaglow,*star; + hgeDistortionMesh *sea,*skylyr; + float timet,speed,skya,skylima,seq_residue; + int seq_id; + float starX[Stars],starY[Stars],starS[Stars],starA[Stars],seaP[SeaDisize]; + hgeColor colWhite,colSkyTop,colSkyBtm,colSeaTop,colSeaBtm; + hgeColor colSun,colSunGlow; + hgeColor colMoon,colMoonGlow,colSeaGlow; + float sunX,sunY,sunS,sunGlowS; + float moonX,moonY,moonS,moonGlowS; + float seaGlowX,seaGlowSX,seaGlowSY; + bool skyOnFadeIn,skyOnFadeOut; + float GetTime() + { + struct tm *t=0; + time_t tt=time(NULL); + t=localtime(&tt); + float tmp=0; + if(t) + { + tmp=t->tm_sec; + tmp=t->tm_min+tmp/60.0f; + tmp=t->tm_hour+tmp/60.0f; + } + return tmp; + } + void SkyDoFadeIn() + { + float dlt=1.0f/hge->Timer_GetFPS(); + if (skya+dltTimer_GetFPS(); + if (skya-dlt>0)skya-=dlt; + else skya=0.0f,skyOnFadeOut=false; + } +public: + bool Init() + { + skyitem=hge->Texture_Load("./Resources/e_skyitem.png"); + if(!skyitem) return false; + skygrad.tex=0;skygrad.blend=BLEND_DEFAULT; + for(int i=0;i<4;++i)skygrad.v[i].z=0.5; + skygrad.v[0].tx=0;skygrad.v[0].ty=0; + skygrad.v[1].tx=1;skygrad.v[1].ty=0; + skygrad.v[2].tx=1;skygrad.v[2].ty=1; + skygrad.v[3].tx=0;skygrad.v[3].ty=1; + skygrad.v[0].x=0;skygrad.v[0].y=0; + skygrad.v[1].x=800;skygrad.v[1].y=0; + skygrad.v[2].x=800;skygrad.v[2].y=600; + skygrad.v[3].x=0;skygrad.v[3].y=600; + sea=new hgeDistortionMesh(SeaDisize, SeaDisize); + sea->SetTextureRect(0, 0, ScreenWidth, ScreenHeight-SkyHeight); + sun=new hgeSprite(skyitem,81,0,114,114); + sun->SetHotSpot(57,57); + moon=new hgeSprite(skyitem,0,0,81,81); + moon->SetHotSpot(40,40); + star=new hgeSprite(skyitem,195,0,9,9); + star->SetHotSpot(5,5); + glow=new hgeSprite(skyitem,204,0,128,128); + glow->SetHotSpot(64,64); + glow->SetBlendMode(BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE); + seaglow=new hgeSprite(skyitem,204,96,128,32); + seaglow->SetHotSpot(64,0); + seaglow->SetBlendMode(BLEND_COLORADD | BLEND_ALPHAADD | BLEND_NOZWRITE); + skylyr=new hgeDistortionMesh(16, 16); + skylyr->SetTexture(skyitem); + skylyr->SetTextureRect(0,128,512,512); + skylyr->SetBlendMode(BLEND_ALPHAADD); + colWhite.SetHWColor(0xFFFFFFFF); + timet=GetTime(); + speed=skya=0.0f; + for(int i=0;iTexture_Free(skyitem); + } + void SetSpeed(float _speed){speed=_speed;} + void SetSkyA(float _skya){skya=_skya;} + void SetTime(float _timet){timet=_timet;} + void SkySetFadeIn(float _starta=0.0f,float _lima=1.0f) + { + skya=_starta;skylima=_lima; + skyOnFadeIn=true;skyOnFadeOut=false; + } + void SkySetFadeOut(float _starta=0.0f) + { + if (_starta>1E-4)skya=_starta; + skyOnFadeIn=false;skyOnFadeOut=true; + } + void Update() + { + int i, j, k; + float zenith,a,dy,fTime; + float posX,s1,s2; + const float cellw=ScreenWidth/(SeaDisize-1); + hgeColor col1,col2; + DWORD dwCol1,dwCol2; + if(speed==0.0f) timet=GetTime(); + else + { + timet+=hge->Timer_GetDelta()*speed; + if(timet>=24.0f) timet-=24.0f; + } + seq_id=(int)(timet/3); + seq_residue=timet/3-seq_id; + zenith=-(timet/12.0f*pi-pi/2.0f); + col1.SetHWColor(skyTopColors[skyseq[seq_id]]); + col2.SetHWColor(skyTopColors[skyseq[seq_id+1]]); + colSkyTop=col2*seq_residue + col1*(1.0f-seq_residue); + col1.SetHWColor(skyBtmColors[skyseq[seq_id]]); + col2.SetHWColor(skyBtmColors[skyseq[seq_id+1]]); + colSkyBtm=col2*seq_residue + col1*(1.0f-seq_residue); + col1.SetHWColor(seaTopColors[skyseq[seq_id]]); + col2.SetHWColor(seaTopColors[skyseq[seq_id+1]]); + colSeaTop=col2*seq_residue + col1*(1.0f-seq_residue); + col1.SetHWColor(seaBtmColors[skyseq[seq_id]]); + col2.SetHWColor(seaBtmColors[skyseq[seq_id+1]]); + colSeaBtm=col2*seq_residue + col1*(1.0f-seq_residue); + if(seq_id>=6 || seq_id<2) + for(int i=0; iRandom_Float(0.6f, 1.0f); + a*=(rand()%40+60.0f)/100.0f; + if(seq_id>=6) a*=sinf((timet-18.0f)/12.0f*pi); + else a*=sinf((1.0f-timet/6.0f)*pi/2); + starA[i]=a; + } + if(seq_id==2) a=sinf(seq_residue*pi/2); + else if(seq_id==5) a=cosf(seq_residue*pi/2); + else if(seq_id>2 && seq_id<5) a=1.0f; + else a=0.0f; + colSun.SetHWColor(0xFFEAE1BE); + colSun=colSun*(1-a)+colWhite*a; + a=(cosf(timet/6.0f*pi)+1.0f)/2.0f; + if(seq_id>=2 && seq_id<=6) + { + colSunGlow=colWhite*a; + colSunGlow.a=1.0f; + } + else colSunGlow.SetHWColor(0xFF000000); + sunX=ScreenWidth*0.5f+cosf(zenith)*OrbitRadius; + sunY=SkyHeight*1.2f+sinf(zenith)*OrbitRadius; + sunS=1.0f-0.3f*sinf((timet-6.0f)/12.0f*pi); + sunGlowS=3.0f*(1.0f-a)+3.0f; + if(seq_id>=6) a=sinf((timet-18.0f)/12.0f*pi); + else a=sinf((1.0f-timet/6.0f)*pi/2); + colMoon.SetHWColor(0x20FFFFFF); + colMoon=colMoon*(1-a)+colWhite*a; + colMoonGlow=colWhite; + colMoonGlow.a=0.5f*a; + moonX=ScreenWidth*0.5f+cosf(zenith-pi)*OrbitRadius; + moonY=SkyHeight*1.2f+sinf(zenith-pi)*OrbitRadius; + moonS=1.0f-0.3f*sinf((timet+6.0f)/12.0f*pi); + moonGlowS=a*0.4f+0.5f; + if(timet>19.0f || timet<4.5f) + { + a=0.2f; + if(timet>19.0f && timet<20.0f) a*=(timet-19.0f); + else if(timet>3.5f && timet<4.5f) a*=1.0f-(timet-3.5f); + colSeaGlow=colMoonGlow; + colSeaGlow.a=a; + seaGlowX=moonX; + seaGlowSX=moonGlowS*3.0f; + seaGlowSY=moonGlowS*2.0f; + } + else if(timet>6.5f && timet<19.0f) + { + a=0.3f; + if(timet<7.5f) a*=(timet-6.5f); + else if(timet>18.0f) a*=1.0f-(timet-18.0f); + colSeaGlow=colSunGlow; + colSeaGlow.a=a; + seaGlowX=sunX; + seaGlowSX=sunGlowS; + seaGlowSY=sunGlowS*0.6f; + } + else colSeaGlow.a=0.0f; + for(i=1; iTimer_GetTime(); + a*=20; + for(j=0; jSetColor(j, i, dwCol1); + dy=a*sinf(seaP[i]+(float(j)/(SeaDisize-1)-0.5f)*pi*16.0f-fTime); + sea->SetDisplacement(j, i, 0.0f, dy, HGEDISP_NODE); + } + } + float t=0.1*hge->Timer_GetTime(); + skylyr->SetTextureRect(128+sin(t)*128.0f,256+cos(t)*128.0f,256,128); + if (skyOnFadeIn)SkyDoFadeIn(); + if (skyOnFadeOut)SkyDoFadeOut(); + for (int i=-8;i<8;++i) + for (int j=-8;j<8;++j) + { + skylyr->SetColor(j+8,i+8,ARGB((int)(skya*((i+9)*16-16)),0xFF,0xFF,0xFF)); + skylyr->SetDisplacement(j+8,i+8,j*(16.0f*((i+9)/16.0f)+64.0f),i*24,HGEDISP_CENTER); + } + dwCol1=colSeaTop.GetHWColor(); + dwCol2=colSeaBtm.GetHWColor(); + for(j=0; jSetColor(j, 0, dwCol1); + sea->SetColor(j, SeaDisize-1, dwCol2); + } + if(timet>19.0f || timet<5.0f) + { + a=0.12f; + if(timet>19.0f && timet<20.0f) a*=(timet-19.0f); + else if(timet>4.0f && timet<5.0f) a*=1.0f-(timet-4.0f); + posX=moonX; + } + else if(timet>7.0f && timet<17.0f) + { + a=0.14f; + if(timet<8.0f) a*=(timet-7.0f); + else if(timet>16.0f) a*=1.0f-(timet-16.0f); + posX=sunX; + } + else a=0.0f; + if(a!=0.0f) + { + k=(int)floorf(posX/cellw); + s1=(1.0f-(posX-k*cellw)/cellw); + s2=(1.0f-((k+1)*cellw-posX)/cellw); + if(s1>0.7f) s1=0.7f; + if(s2>0.7f) s2=0.7f; + s1*=a;s2*=a; + for(i=0; iGetColor(k,i)); + col1+=colSun*s1*(1-a); + col1.Clamp(); + sea->SetColor(k, i, col1.GetHWColor()); + col1.SetHWColor(sea->GetColor(k+1,i)); + col1+=colSun*s2*(1-a); + col1.Clamp(); + sea->SetColor(k+1, i, col1.GetHWColor()); + } + } + } + void Render() + { +#ifdef WIN32 + skygrad.tex=0; + skygrad.blend=BLEND_DEFAULT; +#endif + skygrad.v[0].col=skygrad.v[1].col=colSkyTop.GetHWColor(); + skygrad.v[2].col=skygrad.v[3].col=colSkyBtm.GetHWColor(); + hge->Gfx_RenderQuad(&skygrad); + if(seq_id>=6 || seq_id<2) + for(int i=0; iSetColor((DWORD(starA[i]*255.0f)<<24) | 0xFFFFFF); + star->RenderEx(starX[i], starY[i], 0.0f, starS[i]); + } + glow->SetColor(colSunGlow.GetHWColor()); + glow->RenderEx(sunX, sunY, 0.0f, sunGlowS); + sun->SetColor(colSun.GetHWColor()); + sun->RenderEx(sunX, sunY, 0.0f, sunS); + glow->SetColor(colMoonGlow.GetHWColor()); + glow->RenderEx(moonX, moonY, 0.0f, moonGlowS); + moon->SetColor(colMoon.GetHWColor()); + moon->RenderEx(moonX, moonY, 0.0f, moonS); + sea->Render(0, SkyHeight); + seaglow->SetColor(colSeaGlow.GetHWColor()); + seaglow->RenderEx(seaGlowX, SkyHeight, 0.0f, seaGlowSX, seaGlowSY); + skylyr->Render(ScreenWidth/8*3,ScreenHeight/3*2); + } +}; +TDSky sky; +bool skyactive; + +class PicBack +{ +public: + enum arMode + { + Centered, + Tiled, + Stretched + }; +private: + hgeQuad quad; + arMode Mode; + DWORD alpha,alim; + bool onfadein,onfadeout; + int fadebreak; + double scale; + void DoFadeIn() + { + if (LOWFPS)fadebreak+=17;else ++fadebreak; + if (fadebreak>17)fadebreak=0;else return; + if (LOWFPS)if(alpha+0x20<=alim)alpha+=0x20;else alpha=alim; + else if (alpha+0x2<=alim)alpha+=2;else alpha=alim; + if (alpha>=alim)onfadein=false; + } + void DoFadeOut() + { + if (LOWFPS)fadebreak+=17;else ++fadebreak; + if (fadebreak>17)fadebreak=0;else return; + if (LOWFPS)if (alpha<0x20)alpha=0;else alpha-=0x20; + else if (alpha<0x2)alpha=0;else alpha-=0x2; + if (!alpha)onfadeout=false; + } + void RenderCenterAt(vector2d a,double scl) + { + vector2d s=vector2d(hge->Texture_GetWidth(quad.tex,true)*scl,hge->Texture_GetHeight(quad.tex,true)*scl); + for(int i=0;i<4;++i)quad.v[i].col=SETA(0xFFFFFF,alpha); + quad.v[0].x=a.x-s.x/2.0f;quad.v[0].y=a.y-s.y/2.0f; + quad.v[1].x=a.x+s.x/2.0f;quad.v[1].y=a.y-s.y/2.0f; + quad.v[2].x=a.x+s.x/2.0f;quad.v[2].y=a.y+s.y/2.0f; + quad.v[3].x=a.x-s.x/2.0f;quad.v[3].y=a.y+s.y/2.0f; + hge->Gfx_RenderQuad(&quad); + } +public: + bool active(){return alpha;} + void SetScale(double _scl){scale=_scl;} + void Init(const char *tx,arMode _Mode,DWORD _alim) + { + quad.tex=hge->Texture_Load(tx);alim=_alim; + Mode=_Mode;scale=1;quad.blend=BLEND_DEFAULT; +#ifdef WIN32 + vector2d srl=vector2d(hge->Texture_GetWidth(quad.tex,true), + hge->Texture_GetHeight(quad.tex,true)); + vector2d srm=vector2d(hge->Texture_GetWidth(quad.tex,false), + hge->Texture_GetHeight(quad.tex,false)); + srm.x=srl.x/srm.x;srm.y=srl.y/srm.y; + quad.v[0].tx=0;quad.v[0].ty=0; + quad.v[1].tx=srm.x;quad.v[1].ty=0; + quad.v[2].tx=srm.x;quad.v[2].ty=srm.y; + quad.v[3].tx=0;quad.v[3].ty=srm.y; +#else + quad.v[0].tx=0,quad.v[0].ty=0; + quad.v[1].tx=1,quad.v[1].ty=0; + quad.v[2].tx=1,quad.v[2].ty=1; + quad.v[3].tx=0,quad.v[3].ty=1; +#endif + onfadein=onfadeout=false;alpha=0; + } + void Update() + { + if(onfadein)DoFadeIn();if(onfadeout)DoFadeOut(); + switch(Mode) + { + case Centered: + RenderCenterAt(vector2d(400,300),scale); + break; + case Tiled: + { + vector2d s=vector2d(hge->Texture_GetWidth(quad.tex,true)*scale,hge->Texture_GetHeight(quad.tex,true)*scale); + for(int i=0;i*s.x<=800;++i) + for(int j=0;j*s.y<=600;++j) + RenderCenterAt(vector2d(s.x/2+i*s.x,s.y/2+j*s.y),scale); + } + break; + case Stretched: + for(int i=0;i<4;++i)quad.v[i].col=SETA(0xFFFFFF,alpha); + quad.v[0].x=0,quad.v[0].y=0; + quad.v[1].x=800,quad.v[1].y=0; + quad.v[2].x=800,quad.v[2].y=600; + quad.v[3].x=0,quad.v[3].y=600; + hge->Gfx_RenderQuad(&quad); + break; + } + } + void SetFadeIn() + { + alpha=0x01; + onfadein=true; + } + void SetFadeOut() + { + alpha=alim; + onfadeout=true; + } +}binter,bdiff; +DWORD ColorTransfer(DWORD a,DWORD t) +{ + int r=GETR(a),g=GETG(a),b=GETB(a),sa=GETA(a); + int tr=GETR(t),tg=GETG(t),tb=GETB(t),ta=GETA(t); + if (sata)--sa; + if (rtr)--r; + if (gtg)--g; + if (btb)--b; + a=SETR(a,r);a=SETG(a,g);a=SETB(a,b);a=SETA(a,sa); + return a; +} diff --git a/archive/blr2/src/effects.h b/archive/blr2/src/effects.h new file mode 100644 index 0000000..d71a445 --- /dev/null +++ b/archive/blr2/src/effects.h @@ -0,0 +1,104 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Effects Implementations +// Copyright Chrisoft 2014 +//static const char* EFFECTS_H_FN="effects.h"; + +void SCEffect_Attatch(vector2d Target=vector2d(-100,-100)) +{ + int cnt=rand()%8+3; + if(Target.x<-50&&Target.y<-50)Target=playerpos; + for (int ii=1;ii<=cnt;++ii) + { + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].bullettype=254; + bullet[i].bulletpos.x=Target.x+3; + bullet[i].bulletpos.y=Target.y+3; + bullet[i].bulletdir.x=rand()%100-50; + bullet[i].bulletdir.y=rand()%100-50; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=rand()%4+2; + bullet[i].sccolor=0x80FFFFFF; + } +} +void SCEffect_Process(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=254)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + ++effskp; + if (effskp==7) + bullet[i].sccolor=bullet[i].sccolor-0x1F000000,effskp=0; + } + else + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + ++effskp; + if (effskp==7) + bullet[i].sccolor=bullet[i].sccolor-0x1000000,effskp=0; + } + } + if (GETA(bullet[i].sccolor)<=0x0A||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[grey]->SetColor(bullet[i].sccolor); + bulletspr[grey]->RenderEx(bullet[i].bulletpos.x+2.4,bullet[i].bulletpos.y+2.4,0,0.2,0); + } +} +void BulletEffect_Attatch(int n) +{ + bullet[n].scale=2; + bullet[n].effbrk=17; +} +void BulletEffect_Process(int n) +{ + if (bullet[n].scale<=1){bullet[n].scale=1;return;} + if (LOWFPS) + bullet[n].effbrk-=17; + else + --bullet[n].effbrk; + if (bullet[n].effbrk<=0) + bullet[n].scale-=0.04,bullet[n].effbrk=17; +} +int BulletEffect_Death(Bullet a,DWORD color) +{ + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].bullettype=253; + bullet[i].bulletpos.x=a.bulletpos.x; + bullet[i].bulletpos.y=a.bulletpos.y; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=bullet[i].dist=0; + bullet[i].bulletspeed=0; + bullet[i].alterColor=circle; + bullet[i].scollable=false; + bullet[i].scale=1; + bullet[i].sccolor=SETA(color,0x80); + bullet[i].effbrk=7; + return i; +} +void BulletDeath_Process(int i) +{ + if (!bullet[i].exist)return; + if (LOWFPS) + bullet[i].effbrk-=17; + else + --bullet[i].effbrk; + if (GETA(bullet[i].sccolor)<=10)return (void)(bullet[i].exist=false); + if (bullet[i].effbrk<=0&&Current_Position==1) + bullet[i].effbrk=7,bullet[i].scale+=0.1,bullet[i].sccolor=SETA(bullet[i].sccolor,GETA(bullet[i].sccolor)-6); + bulletspr[circle]->SetColor(bullet[i].sccolor); + bulletspr[circle]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale); +} diff --git a/archive/blr2/src/global.h b/archive/blr2/src/global.h new file mode 100644 index 0000000..a20c5d1 --- /dev/null +++ b/archive/blr2/src/global.h @@ -0,0 +1,549 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Global varibles and implementations +// Copyright Chrisoft 2014 +#include +#include +#define MaxRes 80 +#define Resd 20.0f +#define MaxBulCnt 20000 +HGE *hge=0; +HEFFECT snd,menuin,menuout,menumov; +hgeQuad quad; +hgeFont *fnt,*vdig,*bdig; +hgeSprite *spr,*titlespr; +int Current_Position;//Where we are now +/*Scenes: +0: main menu +1: game scene +2: tip scene +3: start menu +4: about scene +5: death scene +6: complete scene +7: new highscore scene +8: highscore scene +9: highscore view scene +10: highscore details scene +11: Pause scene +12: BackToTitle Confirmation +13: Options scene +14: Player Profile scene +15: Help scene +*/ +HTEXTURE SprSheet,TexTitle,TexCredits,MenuTex,HelpTex; +/* +Texture Mapping: +SprSheet:ss.png +Bullet Blue 0,0,24,24 +Bullet Dark Blue 24,0,24,24 +Bullet Green 48,0,24,24 +Bullet Orange 72,0,24,24 +Bullet Pnt 96,0,24,24 +Bullet Purple 120,0,24,24 +Bullet Red 144,0,24,24 +Bullet White 168,0,24,24 +Bullet Yellow 192,0,24,24 +Cursor 216,0,24,24 +Player 0,24,24,24 +Bullet Circle 24,24,24,24 +Tower Blue 0,48,44,44 +Tower Dark Blue 0,92,44,44 +Tower Green 0,136,44,44 +Tower Orange 0,180,44,44 +Tower Purple 48,24,44,44 +Tower Red 92,24,44,44 +Tower White 136,24,44,44 +Tower Yellow 180,24,44,44 +Target 63,71,193,193 +Laser Module 0,264,248,8 +Ribbon Module 151,264,2,8 +Multiplier"+1" 0,272,48,48 +MultPo spawn efct 48,272,48,48 +Text:blnsns.png +"Multiplier bonus!" 0,235,163,21 +Menus and titles: menus.png +Menu items... +Classic Mode 0,0,256,128 +Assessment Mode 256,0,256,128 +Free Play Mode 0,128,256,128 +Titles... +Select a Mode 256,128,256,64 +Options 256,192,256,64 +Player Preference 0,256,256,64 +You Are Dead! 256,256,256,64 +It Ends Here! 0,320,256,64 +View Highscore for..0,376,256,64 +Highscore details 0,448,256,64 +Left Arrow 256,320,26,15 +Right Arrow 256,335,26,15 +Ribbon 256,350,64,16 +*/ +enum TColors +{green=0,blue,yellow,purple,red,white,dblue,orange,grey,circle,COLOR_COUNT}; +hgeSprite *bulletspr[COLOR_COUNT],*towerspr[COLOR_COUNT]; +const double zero=1e-5; +vector2d playerpos; +bool playerLockX,playerLockY; +bool DisableAllTower; +bool DisablePlayer; +bool LOWFPS,diffkey,showdebug; +int VidMode=-1; +hgeTTFont rbPanelFont; +inline double GetDist(vector2d,vector2d); +class Bullet +{ +public: + vector2d bulletpos,bulletdir,limpos; + double dist; + int bullettype,redexplo,redattrib,oriexplo,whicnt; + DWORD sccolor; + /*In Orange bullets + //redattrib also serves as oraattrib to determine if they will explode or change direction + //redexplo also serves as orange explo + //yelbrk serves as direction-change timer + //whicnt describes how much one will explode into (into an exactly circle)*/ + double bulletspeed,bulletaccel,limv; + int exist,inv,addblend; + int whirem,whiskp,yelbrk; + int exp1,exp2; + double lifetime,rot; + bool scollable,collable,extborder; + double scale;int effbrk; + TColors alterColor,alterColor2; + void redir(vector2d targ) + { + bulletdir.x=bulletpos.x-targ.x; + bulletdir.y=bulletpos.y-targ.y; + dist=bulletdir.x*bulletdir.x+bulletdir.y*bulletdir.y; + dist=sqrt(dist); + bulletdir.x/=dist;bulletdir.y/=dist;dist=1; + } + void setdir(double rad) + { + bulletdir.x=cos(rad); + bulletdir.y=sin(rad); + dist=1; + } +}*bullet=NULL; +/*Something about bullets: +//bullettype: +//1: player dir-based green bullet +//2: degree-based blue bullet (for clocks only)[are they clocks?] +//3: 12direction-based blue bullet +//4: yellow chaser bullet +//5: purple slow down bullet +//6: red exploding bullet +//7: white stalled bullet +//8: Orange Redir bullet +//9: dark Blue bullet +//254: Semi-collision effect +//255: Score point*/ +struct Tower +{ + vector2d towerpos; + int towertype; + int towertimer,curtimer; + int towertimer2,curtimer2,shotcount,curshotcount; + bool dblstate; + double bulletspeed; + int redexplo,whicnt,yelbrk; + int exp1,exp2; + int t3t; + bool exist,effect; + double offset; + DWORD RendColor; +}tower[250]; +//t3t is for Tower3 +//0:All 12 directions +//1:four default directions +//2:random left/right +//3:random up/down +struct Target//An annoying circle +{ + hgeSprite *targspr; + vector2d targpos,targdir; + double rot,rotspd; + bool isonshow,isonhide,visible; + void Init(double _rotspd,vector2d ipos) + { + targspr=new hgeSprite(SprSheet,63,71,193,193); + targspr->SetHotSpot(96.5f,96.5f); + rotspd=_rotspd; + rot=0; + targpos=ipos; + } + void TargShow() + { + if (!visible) + isonshow=true,isonhide=false,visible=true; + } + void TargHide() + { + if (visible) + isonhide=true,isonshow=false; + } + void TargShowProc() + { + if (LOWFPS) + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+17)); + else + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+1)); + if (GETA(targspr->GetColor())>=0x80) + isonshow=isonhide=false,targspr->SetColor(SETA(targspr->GetColor(),0x80)); + } + void TargHideProc() + { + if (LOWFPS) + if(GETA(targspr->GetColor())<17) + targspr->SetColor(SETA(targspr->GetColor(),0)); + else + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-17)); + else + targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-1)); + if (GETA(targspr->GetColor())==0x00) + isonshow=isonhide=visible=false; + } + void TargFollowPlayer() + { + double curspd=0.01f; + if (GetDist(playerpos,targpos)>1)curspd=0.02f;else targpos=playerpos; + if (GetDist(playerpos,targpos)>2)curspd=0.1f; + if (GetDist(playerpos,targpos)>5)curspd=0.5f; + if (GetDist(playerpos,targpos)>10)curspd=0.75f; + if (GetDist(playerpos,targpos)>20)curspd=1.0f; + if (GetDist(playerpos,targpos)>30)curspd=2.0f; + if (GetDist(playerpos,targpos)>40)curspd=5.0f; + targdir.x=targpos.x-playerpos.x; + targdir.y=targpos.y-playerpos.y; + double dist=sqr(targdir.x)+sqr(targdir.y); + dist=sqrt(dist); + if (dist<1e-4)return; + if (LOWFPS) + targpos.x-=targdir.x/dist*curspd*17/20, + targpos.y-=targdir.y/dist*curspd*17/20; + else + targpos.x-=targdir.x/dist*curspd/20, + targpos.y-=targdir.y/dist*curspd/20; + } + void TargGoto(vector2d pos) + { + double curspd=0.01f; + if (GetDist(pos,targpos)>1)curspd=0.25f;else targpos=pos; + if (GetDist(pos,targpos)>2)curspd=0.5f; + if (GetDist(pos,targpos)>5)curspd=1.0f; + if (GetDist(pos,targpos)>10)curspd=2.0f; + if (GetDist(pos,targpos)>20)curspd=3.0f; + if (GetDist(pos,targpos)>30)curspd=4.0f; + if (GetDist(pos,targpos)>40)curspd=5.0f; + targdir.x=targpos.x-pos.x; + targdir.y=targpos.y-pos.y; + double dist=sqr(targdir.x)+sqr(targdir.y); + dist=sqrt(dist); + if (dist<1e-4)return; + if (LOWFPS) + targpos.x-=targdir.x/dist*curspd*17/20, + targpos.y-=targdir.y/dist*curspd*17/20; + else + targpos.x-=targdir.x/dist*curspd/20, + targpos.y-=targdir.y/dist*curspd/20; + } + void TargRender() + { + if (isonshow)TargShowProc();if(isonhide)TargHideProc(); + targspr->RenderEx(targpos.x+7,targpos.y+7,rot,0.8); + if (!DisableAllTower) + { + if (LOWFPS) + rot+=17*rotspd; + else + rot+=rotspd; + } + } +}ATarg,BTarg; +int bulcnt=0,towcnt=0,linecnt=0; +double playerrot; +double playerspeed; +double playerslospeed; +double playerfulspd=0.2; +double playerfulslospd=0.05; +double clockrot,deltarot,deltadelta; +double whirot,dwhirot; +hgeSprite *playerspr; +DWORD DBGColor; +int frameleft,infofade; +int level,part,clrtime,clrbns; +int coll,semicoll,mode,dsmc,restarts; +double clrrange,clrrad,clrmaxrange,clrind,assetime,asts; +hgeSprite *clrcircle; +bool Dis8ref,t8special; +int frameskips=0,stepskips=0; +bool IfCallLevel,IfShowTip,FadeTip,PlayerSplit,charge; +RandomEngine re; +hgeFont *TipFont,*MenuFont; +char lasttip[200]; +int whicnt,whrcnt,shots,clrusg; +bool yelattrib,Complete; +double bsscale; +long long score,scminus; +double mult,lsc; +int multbrk,multbat; +int frms;double averfps; +int plrspd,plrslospd; +int TenSeconds=600,TwentySeconds=1200,ThirtySeconds=1800,AMinute=3600; +int Infinity=1000000000; +int effskp=0; +hgeSprite *Credits,*CreditsRail; +int creditsp;double creditfly,creditacc,credbrk; +bool credstop,creddone; +hgeSprite *Helpspr,*NHelpspr,*HlpL,*HlpR; +double Helpscroll,Hlpyofst;int Helpslide; +bool hshl; +bool tfs; +double scale; +#ifndef WIN32 +double yos; +#endif +int fpslvl,clrmode,sfxvol,bgmvol; +const vector2d splitData[4]={vector2d(0,0),vector2d(400,0),vector2d(0,300),vector2d(400,300)}; +//options from command line arguments +bool fNoSound, +#ifdef WIN32 +noHideConsole, +#endif +fFristStartUp,fFast; +int startLvl,startPrt,fFullScreen; +char alterLog[64]; +#ifdef WIN32 +static const int arFilecount=23; +static const char* archive[]={ +"./Resources/b_diff.png", +"./Resources/b_inter.png", +"./Resources/b_null.png", +"./Resources/e_sflake.png", +"./Resources/e_skyitem.png", +"./Resources/blnsns.png", +"./Resources/charmap.fnt", +"./Resources/vdig.fnt", +"./Resources/bdig.fnt", +"./Resources/ss.png", +"./Resources/help.png", +"./Resources/menus.png", +"./Resources/title.png", +"./Resources/credits.png", +"./Resources/b_leaves.png", +"./Resources/e_leaf.png", +"./Resources/tap.ogg", +"./Resources/menuin.ogg", +"./Resources/menuout.ogg", +"./Resources/Music/BLR2_TR01.ogg", +"./Resources/Music/BLR2_TR07.ogg", +"./Resources/Music/BLR2_TR09.ogg", +"./Resources/Music/CanonTechno.ogg" +}; +#endif +//static const char* GLOBAL_H_FN="global.h"; +static const char* BLRVERSION="1.0.0-0 (r100)"; +static const char *months="JanFebMarAprMayJunJulAugSepOctNovDec"; +char *parseDate(const char *date) +{ + char ms[8]; + int y,d,m;sscanf(date,"%s %d %d",ms,&d,&y); + m=(strstr(months,ms)-months)/3+1; + char *r=new char[16]; + sprintf(r,"%04d-%02d-%02d",y,m,d); + return r; +} +static char* BuiltDate=parseDate(__DATE__); + +void Throw(char *Filename,char *Info) +{ + fprintf(stderr,"%s: %s\n",Filename,Info); + hge->System_Log("%s: %s\n",Filename,Info); +} +void Error(const char *EC,bool hgecreated=false) +{ + hge->System_Log("%s\n",EC); +#ifdef WIN32 + MessageBox(NULL,EC,"Error!",MB_ICONERROR); +#endif + if (hgecreated) + { + hge->System_Shutdown(); + hge->Release(); + } +#ifdef WIN32 + for(int i=0;iSetColor(0x00FFFFFF); + } + memcpy(lasttip,tip,sizeof(lasttip)); + DisableAllTower=true; + DisablePlayer=true; + if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT) + FadeTip=true; + double width=TipFont->GetStringWidth(tip); + TipFont->printf(400-width/2,400,HGETEXT_LEFT,tip); + if (FadeTip) + { + if (LOWFPS) + { + if (TipFont->GetColor()>>24>=0x08) + TipFont->SetColor(TipFont->GetColor()-0x8000000); + else + { + DisableAllTower=false; + DisablePlayer=false; + Current_Position=1; + } + } + else + { + if (TipFont->GetColor()>>24>=0x01) + TipFont->SetColor(TipFont->GetColor()-0x1000000); + else + { + DisableAllTower=false; + DisablePlayer=false; + Current_Position=1; + } + } + return; + } + if (!LOWFPS) + { + if (TipFont->GetColor()>>24<=0xFE) + TipFont->SetColor(TipFont->GetColor()+0x01000000); + } + else + { + if (TipFont->GetColor()>>24<=0xF7) + TipFont->SetColor(TipFont->GetColor()+0x08000000); + } +} +void All2pnt();//forward that... + +int AllocBullet() +{ + int i; + if (bulcnt==0) + { + bulcnt=i=1; + bullet=(Bullet*)malloc(sizeof(Bullet)*(bulcnt+1)); + } + else + { + for (i=1;i<=bulcnt;++i) + if (!bullet[i].exist)break; + if (i>bulcnt) + { + bulcnt=i; + Bullet *nblt=(Bullet*)realloc(bullet,sizeof(Bullet)*(bulcnt+1)); + if(!nblt)Error("Error allocating bullets!",1); + bullet=nblt; + } + } + return i; +} +void SigHandler(int pm) +{ + hge->System_Log("Oops, the application ate a piece of DE AD BE EF!"); +#if defined(__GNUC__) && !defined(MINGW_BUILD) + void *strs[64];unsigned cnt; + char **str;cnt=backtrace(strs,64); + str=backtrace_symbols(strs,cnt); + for(unsigned i=0;iSystem_Log("%s",str[i]); +#endif + hge->System_Shutdown(); + exit(1); +} +void ClearAll(bool cbullet=true) +{ + DisableAllTower=true; + bool none=true; + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist)continue; + if (LOWFPS) + { + if (tower[i].RendColor>>24>=0x08) + { + tower[i].RendColor=tower[i].RendColor-0x8000000; + none=false; + } + } + else + { + if (tower[i].RendColor>>24>=0x01) + { + tower[i].RendColor=tower[i].RendColor-0x1000000; + none=false; + } + } + } + if (none) + { + towcnt=0; + memset(tower,0,sizeof(tower)); + if (cbullet)All2pnt(); + } +} +TextureRect GetTextureRect(int type,TColors color) +{ + if (type==0) + { + switch(color) + { + case green:return TextureRect(48,0,24,24); + case blue:return TextureRect(0,0,24,24); + case yellow:return TextureRect(192,0,24,24); + case purple:return TextureRect(120,0,24,24); + case red:return TextureRect(144,0,24,24); + case white:return TextureRect(168,0,24,24); + case dblue:return TextureRect(24,0,24,24); + case orange:return TextureRect(72,0,24,24); + case grey:return TextureRect(96,0,24,24); + case circle:return TextureRect(24,24,24,24); + default:return TextureRect(0,0,0,0); + } + } + if (type==1) + { + switch(color) + { + case green:return TextureRect(0,136,44,44); + case blue:return TextureRect(0,48,44,44); + case yellow:return TextureRect(180,24,44,44); + case purple:return TextureRect(48,24,44,44); + case red:return TextureRect(92,24,44,44); + case white:return TextureRect(136,24,44,44); + case dblue:return TextureRect(0,92,44,44); + case orange:return TextureRect(0,180,44,44); + default:return TextureRect(0,0,0,0); + } + } + return TextureRect(0,0,0,0); +} +DWORD ColorToDWORD(TColors a) +{ + switch(a) + { + case green:return 0xCCFF00; + case blue:return 0x33CCFF; + case yellow:return 0xFFFF00; + case purple:return 0x9966FF; + case red:return 0xFFFF3333; + case white:return 0xFFFEFEFE; + case dblue:return 0xFF0000FF; + case orange:return 0xFFFF8800; + default:return 0xFF000000; + } +} diff --git a/archive/blr2/src/hgeft.cpp b/archive/blr2/src/hgeft.cpp new file mode 100644 index 0000000..479027b --- /dev/null +++ b/archive/blr2/src/hgeft.cpp @@ -0,0 +1,98 @@ +// Freetype2 ext4hge implementations -*- C++ -*- +#include "hgeft.h" +static const char* HGEFT_SRC_FN="hgeft.cpp"; +void hgeTTChar::Free(){if(quad.tex)hge->Texture_Free(quad.tex),quad.tex=0;} +bool hgeTTChar::SetChar(wchar_t ch,FT_Face ttfface) +{ + FT_GlyphSlot slot=ttfface->glyph; + FT_UInt glyph_index=FT_Get_Char_Index(ttfface,ch); + FT_Error err=FT_Load_Glyph(ttfface,glyph_index,FT_LOAD_DEFAULT); + if(err){hge->System_Log("%s: Glyph load failed!",HGEFT_SRC_FN);return false;} + err=FT_Render_Glyph(ttfface->glyph,FT_RENDER_MODE_NORMAL); + if(err){hge->System_Log("%s: Glyph render failed!",HGEFT_SRC_FN);return false;} + _w=slot->advance.x>>6;_h=slot->bitmap.rows;//we are one line only. + rw=slot->bitmap.width;rh=slot->bitmap.rows; + xofst=slot->bitmap_left; + yofst=slot->bitmap.rows-slot->bitmap_top; + quad.tex=hge->Texture_Create( + slot->bitmap.width?slot->bitmap.width:1, + slot->bitmap.rows?slot->bitmap.rows:1); + DWORD* tx=hge->Texture_Lock(quad.tex,false,0,0, + slot->bitmap.width?slot->bitmap.width:1, + slot->bitmap.rows?slot->bitmap.rows:1); + memset(tx,0,sizeof(DWORD)*(slot->bitmap.width?slot->bitmap.width:1)*(slot->bitmap.rows?slot->bitmap.rows:1)); + int ptr=0; + for(int i=0;ibitmap.rows;++i) + for(int j=0;jbitmap.width;++j) + { +#ifdef WIN32 + tx[i*slot->bitmap.width+j]=ARGB(slot->bitmap.buffer[ptr],255,255,255); +#else + tx[(slot->bitmap.rows-i-1)*slot->bitmap.width+j]=ARGB(slot->bitmap.buffer[ptr],255,255,255); + //In OpenGL, textures are locked upside down... +#endif + ptr++; + } + hge->Texture_Unlock(quad.tex); + quad.blend=BLEND_ALPHABLEND; + quad.v[0].tx=0;quad.v[0].ty=0;quad.v[1].tx=1;quad.v[1].ty=0; + quad.v[2].tx=1;quad.v[2].ty=1;quad.v[3].tx=0;quad.v[3].ty=1; + return true; +} +void hgeTTChar::Render(double x,double y,DWORD col) +{ + for(int i=0;i<4;++i)quad.v[i].col=col; + quad.v[0].x=x;quad.v[0].y=y-rh+yofst; + quad.v[1].x=x+rw;quad.v[1].y=y-rh+yofst; + quad.v[2].x=x+rw;quad.v[2].y=y+yofst; + quad.v[3].x=x;quad.v[3].y=y+yofst; + hge->Gfx_RenderQuad(&quad); +} +bool hgeTTFont::Init(const char *ttf,int size) +{ + FT_Error err=FT_Init_FreeType(&libft); + if(err){hge->System_Log("%s: Failed to initialize freetype",HGEFT_SRC_FN);return false;} + err=FT_New_Face(libft,ttf,0,&ttfface); + if(err){hge->System_Log("%s: Failed to load font: %s",HGEFT_SRC_FN,ttf);return false;} + err=FT_Set_Char_Size(ttfface,0,size*64,96,96); + return true; +} +void hgeTTFont::UpdateString(const wchar_t *format, ...) +{ + for(int i=0;buf[i]!='\0';++i)chars[i].Free(); + memset(buf,0,sizeof(buf));memset(chars,0,sizeof(chars)); + va_list vl; + va_start(vl,format); + vswprintf(buf,1024,format,vl); + va_end(vl); + buf[1024]='\0'; + w=h=0; + for(int i=0;buf[i]!='\0';++i) + { + chars[i].SetChar(buf[i],ttfface); + w+=chars[i].w(); + if(chars[i].h()>h)h=chars[i].h(); + } +} +void hgeTTFont::Render(double x,double y,DWORD color,int align) +{ + int cur; + if(align==0) + { + cur=x; + for(int i=0;buf[i]!='\0';++i) + { + chars[i].Render(cur,y,color); + cur+=chars[i].w(); + } + } + if(align==1) + { + cur=x; + for(int i=wcslen(buf)-1;i>=0;--i) + { + chars[i].Render(cur,y,color); + cur-=chars[i].w(); + } + } +} diff --git a/archive/blr2/src/hgeft.h b/archive/blr2/src/hgeft.h new file mode 100644 index 0000000..1badc74 --- /dev/null +++ b/archive/blr2/src/hgeft.h @@ -0,0 +1,75 @@ +// Freetype2 ext4hge header -*- C++ -*- +/* + * Freetype2 extention for hge + * by Chris Xiong + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of the nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * Note: freetype 2.5.2 or newer is required. + * This library is somehow buggy, known bugs: + * * blinking charcter... + * * segmentation fault(fixed now,not a problem of the library) + * * Slow... but it's hard to improve... + * * Only support a single line... + * + */ +#ifndef HGEEFT_H +#define HGEEFT_H +#include +#include +#include "./include/hge.h" +#include +#include FT_FREETYPE_H +extern HGE* hge; +class hgeTTChar +{ +private: + hgeQuad quad; + int rw,rh,_w,_h,yofst; +public: + double w(){return _w;} + double h(){return _h;} + void Free(); + bool SetChar(wchar_t ch,FT_Face ttfface); + void Render(double x,double y,DWORD col); +}; +class hgeTTFont +{ +protected: + FT_Library libft; + FT_Face ttfface; + wchar_t buf[1025]; + hgeTTChar chars[1024]; + double w,h; +public: + bool Init(const char *ttf,int size); + double GetWidth(){return w;} + double GetHeight(){return h;} + void UpdateString(const wchar_t *format, ...); + void Render(double x,double y,DWORD color,int align); +}; +#endif diff --git a/archive/blr2/src/levels.h b/archive/blr2/src/levels.h new file mode 100644 index 0000000..58d7505 --- /dev/null +++ b/archive/blr2/src/levels.h @@ -0,0 +1,4305 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Level Implementations +// Copyright Chrisoft 2014 +/* +How to write a classic level/part... +Classic parts need only one procedure, like this. + frameleft=...; + if (towercnt==/!=...)return ClearAll(); + DisableAllTower=false;bulcnt=0;memset(bullet,0,sizeof(bullet)); + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip(""); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + for (int i=1;i<=towcnt;++i) + if (tower[i].towerspr->GetColor()==0x80FFFFFF) + tower[i].towerspr->SetColor(0x00FFFFFF); + for (int i=1;i<=towcnt;++i) + if ((tower[i].towerspr->GetColor()>>24)<=0x80) + tower[i].towerspr->SetColor(tower[i].towerspr->GetColor()+0x01FFFFFF); + else + { + IfCallLevel=false; + return; + } +*/ +/* +How to write an "advanced" part... +"Advanced" parts usually need two or more parts, ont for initalize and one for things to do every frame. +Write on your own thought... +*/ +bool squashrev; +int posx,posy,fskp,posx2,posy2; +bool doneredir; +int pnt1,pnt2; +//Let's start now! +double towers[16];int tcnt; +double dscroll,roll,tbrk; +bool sout,tendone;bool dmt[16]; +//static const char* LEVEL_H_FN="levels.h"; +void Level1Part0(){++part;} +void Level1Part1() +{ + if(DBGColor!=0xFF888820) + { + for(int i=0;i<3;++i) + DBGColor=ColorTransfer(DBGColor,0xFF888820); + return; + } + CreateTower1(400,300,857,2); + frameleft=AMinute*2;clrtime=1; + tcnt=1;sout=false;dscroll=-0.025f;memset(dmt,true,sizeof(dmt)); + for (int i=0;i=290&&dmt[i]) + { + NewMultpo(tower[2*(i+1)+1].towerpos); + NewMultpo(tower[2*(i+1)].towerpos); + dmt[i]=false; + } + } + if (!sout) + { + if (towers[tcnt-1]<-12)++roll; + for (int i=0;i>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + ++part; + return; + } +} +int labyred; +void Level1Part4() +{ + if (frameleft<=TwentySeconds) + { + if (LOWFPS)labyred+=17;else ++labyred; + if (labyred>=1500)CreateBullet6(re.NextDouble(0,800),re.NextDouble(0,600),2,0,1,12,true),labyred=0; + } + if (frameleft<=TenSeconds&&tower[1].towertimer>857) + for (int i=1;i<=towcnt;++i)tower[i].towertimer=857; +} +BCircle Level2Circle,Level2Circle2; +int fakes[12]; +double L2D; +void Level2Part0() +{ + frameleft=50;L2D=0; + if (towcnt==50) + { + ClearAll(); + return; + } + bulcnt=0;free(bullet);bullet=NULL; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("\ +Level 2-Polygon Mystery\n\ +Place yourself correctly!\ +"); + IfCallLevel=false; + } + if (Current_Position==1) + { + frameleft=0; + return; + } +} +void Level2Part1() +{ + frameleft=AMinute;clrtime=1; + Level2Circle.Init(230,pi/12000,96,vector2d(400,300)); + Level2Circle2.Init(270,-pi/12000,96,vector2d(400,300)); + CreateTower3_fixeddir(400,50,300,3,-2.0f/3.0f*pi); + CreateTower3_fixeddir(400,51,300,3,-1.0f/3.0f*pi); + //======= + CreateTower3_fixeddir(400,550,300,3,2.0f/3.0f*pi); + CreateTower3_fixeddir(400,549,300,3,1.0f/3.0f*pi); + //======= + CreateTower3_fixeddir(616.51,175,300,3,0); + CreateTower3_fixeddir(616.51,176,300,3,-1.0f/3.0f*pi); + //======= + CreateTower3_fixeddir(183.49,175,300,3,-pi); + CreateTower3_fixeddir(183.49,176,300,3,-2.0f/3.0f*pi); + //======= + CreateTower3_fixeddir(616.51,425,300,3,0); + CreateTower3_fixeddir(616.51,424,300,3,1.0f/3.0f*pi); + //======= + CreateTower3_fixeddir(183.49,425,300,3,-pi); + CreateTower3_fixeddir(183.49,424,300,3,2.0f/3.0f*pi); + for (int i=0;i<6;++i)fakes[i]=CreateBullet6(400,300,0,999999999,1,1,false),bullet[fakes[i]].inv=true; + ++part;tbrk=0; +} +void Level2Part2() +{ + Level2Circle.Update(); + Level2Circle2.Update(); + L2D+=hge->Timer_GetDelta(); + double base=Level2Circle.GetRad(); + double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f; + for (int i=0;i<6;++i) + bullet[fakes[i]].bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)); + if (L2D>=1.5) + { + L2D=0;tbrk+=1; + for (int i=0;i<6;++i) + { + CreateBullet6(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),2,0,1,6,true); + clockrot=0; + if(tbrk>=5)NewMultpo(vector2d(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f))); + } + if(tbrk>=5)tbrk=0; + } +} +void Level2Part3() +{ + frameleft=AMinute;clrtime=1; + for (int i=0;i<6;++i)bullet[fakes[i]].exist=false; + for (int i=0;i<6;++i)fakes[i]=CreateBullet7(400,300,0,999999999,false),bullet[fakes[i]].inv=true; + whicnt=3;clockrot=deltarot=0;++part;tbrk=0; +} +void Level2Part4() +{ + Level2Circle.Update(); + Level2Circle2.Update(); + L2D+=hge->Timer_GetDelta(); + double base=Level2Circle.GetRad(); + double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f; + for (int i=0;i<6;++i) + bullet[fakes[i]].bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)); + if (L2D>=5) + { + L2D=0;tbrk+=1; + for (int i=0;i<6;++i) + { + CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),2,0,true); + if(tbrk>=5)NewMultpo(vector2d(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f))); + } + if(tbrk>=5)tbrk=0; + } +} +void Level2Part5() +{ + frameleft=TenSeconds/2; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("You've got 5 seconds to choose a fine place..."); + return; + } + ++part;tbrk=0; +} +Laser Lock; +void Level2Part6() +{ + Level2Circle.Update(); + Level2Circle2.Update(); + L2D+=hge->Timer_GetDelta(); + double base=Level2Circle.GetRad(); + double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f; + for (int i=0;i<6;++i) + bullet[fakes[i]].bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)),bullet[fakes[i]].inv=true; + if (L2D>=5) + { + L2D=0;tbrk+=1; + for (int i=0;i<6;++i) + { + CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),2,0,true); + if(tbrk>=5)NewMultpo(vector2d(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f))); + } + if(tbrk>=5)tbrk=0; + } + if (frameleftTimer_GetDelta(); + double base=Level2Circle.GetRad(); + double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f; + for (int i=0;i<6;++i) + bullet[fakes[i]].bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)),bullet[fakes[i]].inv=true; + if (L2D>=5) + { + L2D=0;tbrk+=1; + for (int i=0;i<6;++i) + { + CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),2,0,true); + if(tbrk>=5)NewMultpo(vector2d(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f))); + } + if(tbrk>=5)tbrk=0; + } +} +double L2D1; +void Level2Part8() +{ + frameleft=ThirtySeconds;L2D1=0; + playerLockY=false;clrtime=2; + for (int i=6;i<12;++i)fakes[i]=CreateBullet6(400,300,0,999999999,1,1,false),bullet[fakes[i]].inv=true; + ++part;tbrk=0; +} +void Level2Part9() +{ + Level2Circle.Update(); + Level2Circle2.Update(); + L2D+=hge->Timer_GetDelta(); + L2D1+=hge->Timer_GetDelta(); + double base=Level2Circle.GetRad(); + double base2=Level2Circle2.GetRad(); + double r=(Level2Circle.GetRange()+Level2Circle2.GetRange())/2.0f; + for (int i=0;i<6;++i) + bullet[fakes[i]].bulletpos=vector2d(400+r*cos(base+i*pi/3.0f),300+r*sin(base+i*pi/3.0f)); + for (int i=6;i<12;++i) + bullet[fakes[i]].bulletpos=vector2d(400+r*cos(base2+i*pi/3.0f),300+r*sin(base2+i*pi/3.0f)); + if (L2D1>=2) + { + L2D1=0;tbrk+=1; + for (int i=0;i<6;++i) + { + CreateBullet6(403+r*cos(base2+i*pi/3.0f),303+r*sin(base2+i*pi/3.0f),2,0,1,6,true); + clockrot=0; + if(tbrk>=5)NewMultpo(vector2d(403+r*cos(base2+i*pi/3.0f),303+r*sin(base2+i*pi/3.0f))); + } + } + if (L2D>=5) + { + L2D=0;tbrk+=1; + for (int i=0;i<6;++i) + { + CreateBullet7(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f),2,0,true); + if(tbrk>=5)NewMultpo(vector2d(403+r*cos(base+i*pi/3.0f),303+r*sin(base+i*pi/3.0f))); + } + } + if(tbrk>=5)tbrk=0; +} +void Level3Part0() +{ + frameleft=50; + if (towcnt==50) + { + ClearAll(); + return; + } + bulcnt=0;free(bullet);bullet=NULL; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("\ +Level 3-Missing Colour\n\ +A negative omen...\ +"); + IfCallLevel=false; + } + if (Current_Position==1) + { + frameleft=0; + return; + } +} +void Level3Part1() +{ + frameleft=ThirtySeconds;clrtime=0; + if (towcnt!=1&&towcnt!=0)return ClearAll(); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Meet my new weapon...Is it cool?"); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower8(400,300,857,3,57,30,false); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false; + return; + } +} +void Level3Part2() +{ + frameleft=ThirtySeconds;clrtime=0; + if (towcnt!=4&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("What about quad reflective towers...?"); + All2pnt(); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower8(30,10,1250,3,57,15,false); + CreateTower8(746,10,1250,3,57,15,false); + CreateTower8(30,556,1250,3,57,15,false); + CreateTower8(746,556,1250,3,57,15,false); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false; + return; + } +} +TROF fr[6][6]; +int cur; +double elasped; +void Level3Part3() +{ + frameleft=AMinute;clrtime=1; + if (towcnt!=1&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + All2pnt(); + ShowTip("Precise mode is not so precise as expected..."); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower8(400,300,999999999,0,999999999,0,false); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + for (int k=0;k<6;++k) + for (int i=0;i<6;++i) + { + fr[k][i].cnt=10; + fr[k][i].drad=(i+1)*pi/3.0f; + fr[k][i].srad=i*pi/3.0f; + fr[k][i].delay=750; + fr[k][i].stage=-1; + if (k==0)fr[k][i].init(); + } + ++part; + elasped=0;cur=0; + return; + } +} +void Level3Part4() +{ + if (frameleftTimer_GetDelta(); + if (elasped>3) + { + elasped=0;++cur; + if (cur>=6)cur=0; + double sr=re.NextInt(0,9)*pi/30.0f; + for (int i=0;i<6;++i) + { + fr[cur][i].drad=(i+1)*pi/3.0f+sr; + fr[cur][i].srad=i*pi/3.0f+sr; + fr[cur][i].init(); + } + } +} +double l3p5brk; +void Level3Part5() +{ + frameleft=ThirtySeconds;clrtime=2; + if (towcnt!=0)return ClearAll(false); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + All2pnt();BTarg.TargHide(); + ShowTip("Well, here is a..."); + return; + } + ++part;l3p5brk=0; +} +void Level3Part6() +{ + l3p5brk+=hge->Timer_GetDelta(); + if (l3p5brk>0.2) + { + l3p5brk=0; + for (int i=1;i<=8;++i)bullet[CreateBullet8(i*100-50,20,2,false)].setdir(-pi/2); + } +} +void Level4Part0() +{ + frameleft=50;All2pnt();towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("\ +Level 4-Reunion\n\ +What was the weather like yesterday?...\n\ +"); + IfCallLevel=false; + } + if (Current_Position==1) + { + frameleft=0;bulcnt=0;BTarg.TargHide(); + return; + } +} +void Level4Part1() +{ + frameleft=ThirtySeconds;clrtime=0; + if (towcnt!=1&&towcnt!=0)return ClearAll(); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Where is this idea from?"); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower9(400,300,1000,4,750,36,750); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false; + return; + } +} +int redirs[400];int cred; +void Level4Part2() +{ + frameleft=TenSeconds/2;clrtime=0; + if (towcnt==1) + { + ClearAll(); + return; + } + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("..."); + } + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + ATarg.TargShow(); + posx=10,posy=10,doneredir=false; + } +} +void Level4Part3() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>30) + { + fskp=0; + if (posx<766) + { + posx+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + { + if (posy<566) + { + posy+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part4() +{ + frameleft=TenSeconds/2;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx2=766,posy2=566,doneredir=false; + } +} +void Level4Part5() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>30) + { + fskp=0; + if (posx2>10) + { + posx2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + { + if (posy2>10) + { + posy2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part6() +{ + frameleft=TenSeconds/10*4;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + ATarg.TargShow(); + posx=10,posy=10,doneredir=false; + } +} +void Level4Part7() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>30) + { + fskp=0; + if (posx<766) + { + posx+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + { + if (posy<566) + { + posy+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part8() +{ + frameleft=TenSeconds/10*4;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx2=766,posy2=566,doneredir=false; + } +} +void Level4Part9() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>30) + { + fskp=0; + if (posx2>10) + { + posx2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + { + if (posy2>10) + { + posy2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part10() +{ + frameleft=TenSeconds/10*3;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + ATarg.TargShow(); + posx=10,posy=10,doneredir=false; + } +} +void Level4Part11() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx<766) + { + posx+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + { + if (posy<566) + { + posy+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part12() +{ + frameleft=TenSeconds/10*3;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx2=766,posy2=566,doneredir=false; + } +} +void Level4Part13() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx2>10) + { + posx2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + { + if (posy2>10) + { + posy2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part14() +{ + frameleft=TenSeconds/10*2;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + ATarg.TargShow(); + posx=10,posy=10,doneredir=false; + } +} +void Level4Part15() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx<766) + { + posx+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + { + if (posy<566) + { + posy+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part16() +{ + frameleft=TenSeconds/10*2;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx2=766,posy2=566,doneredir=false; + } +} +void Level4Part17() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx2>10) + { + posx2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + { + if (posy2>10) + { + posy2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level4Part18() +{ + frameleft=TenSeconds;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx=10,posy=10,posx2=766,posy2=566,doneredir=false; + } +} +void Level4Part19() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>33) + { + fskp=0; + if (posx2>10) + { + posx2-=24; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + { + if (posy2>10) + { + posy2-=24; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=2,doneredir=true; + } + if (posx<766) + { + posx+=24; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + else + { + if (posy<566) + { + posy+=24; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + } + } + + } +} +double rot1,dta1,rot2,dta2,spd2,elsp1; +void Level4Part20() +{ + frameleft=AMinute;All2pnt();towcnt=0; + DisableAllTower=false;clrtime=0; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Double Spinner...?"); + } + if (Current_Position==1) + { + BTarg.TargHide();ATarg.TargHide();CreateTower3(400,300,999999999,0,0); + rot1=dta1=rot2=dta2=elsp1=0;spd2=1;++part;IfCallLevel=true; + return; + } +} +void Level4Part21() +{ + elsp1+=hge->Timer_GetDelta(); + if (elsp1<=0.3)return; + elsp1=0; + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + { + dta1+=2*pi/180;dta2-=2*pi/180;spd2=1+4.0f*((AMinute-frameleft)/(double)AMinute); + rot1+=dta1;rot2+=dta2; + } + for (int i=0;i<6;++i)CreateBullet2(400,300,4,rot1+i*pi/3); + for (int i=0;i<6;++i)CreateBullet2(400,300,spd2,rot2+i*pi/3); +} +void Level4Part22() +{ + frameleft=AMinute;clrtime=1; + if (towcnt==1) + { + ClearAll(); + return; + } + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Have problem breathing?\n...so try this!"); + } + if (Current_Position==1) + { + ++part; + pnt1=CreateTower3(10,10,50,20,1); + pnt2=CreateTower3(790,10,50,20,1); + CreateTower9(400,10,2000,2,2000,6,1000); + } +} +void Level4Part23() +{ + if (!LOWFPS) + tower[pnt1].towerpos.x+=0.006,tower[pnt2].towerpos.x-=0.006; + else + tower[pnt1].towerpos.x+=0.006*17,tower[pnt2].towerpos.x-=0.006*17; +} +void Level4Part24() +{ + frameleft=AMinute;clrtime=0; + if (towcnt!=5&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false;All2pnt(); + Current_Position=2; + ShowTip("Let's meet a more classical circle-drawing part...\n\ +...as the end of this level...\nCan you draw perfectly?"); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower4(400,300,2000,2.5); + CreateTower1(9,9,2000,3); + CreateTower1(767,11,2000,3); + CreateTower1(9,567,2000,3); + CreateTower1(767,567,2000,3); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + ++part; + return; + } +} +void Level4Part25() +{ + if(re.NextInt(0,599)==10)NewMultpo(); + for (int i=2;i<=5;++i) + tower[i].towertimer=((frameleft)/(double)AMinute)*1800+200; +} +void Level5Part0() +{ + frameleft=50;All2pnt();towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + LE_Active=true;letex=TLeaf;lescale=0.75; + letr=TextureRect(0,0,108,108);lecolor=0xCCCC3333; + Leaf.Init(); + Current_Position=2; + ShowTip("\ +Level 5-Crazy Autumn\n\ +Autumn is considered as a miserable season for \n\ +thousands of years...\n\ +This autumn, however, is coming too fast...\ +"); + IfCallLevel=false; + } + if (Current_Position==1) + { + frameleft=0; + return; + } +} +void Level5Part1() +{ + frameleft=ThirtySeconds;clrtime=0; + if (towcnt!=2&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower9(400,300,2000,3,1000,36,750); + CreateTower4(400,50,2000,2.5,0); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false; + return; + } +} +void Level5Part2() +{ + frameleft=ThirtySeconds;clrtime=0; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false;All2pnt(); + Current_Position=2; + ShowTip("What if your cheaser is faster than you..."); + return; + } + tower[2].bulletspeed=4;IfCallLevel=false; +} +int pos,lsrbrk; +bool rev; +/**********************\ + * Vortex of Leaves * +\**********************/ +void Level5Part3() +{ + frameleft=AMinute;clrtime=2; + if (towcnt!=0)return (void)ClearAll(); + Lasercnt=12; + for (int i=1;i<=12;++i) + { + laser[i].Init(32); + laser[i].SetTexture(SprSheet,0,264,248,8); + laser[i].RenCtr.x=406,laser[i].RenCtr.y=306; + } + ++part; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false;All2pnt(); + Current_Position=2; + ShowTip("Vortex of leaves..."); + return; + } +} +void Level5Part4() +{ + bool shot=false; + if (LOWFPS)lsrbrk+=16; + if (++lsrbrk>=100)lsrbrk=0,shot=true,++pos; + if (pos==32) + { + pos=0;rev=!rev; + for (int i=1;i<=bulcnt;++i) + if (bullet[i].bullettype==2&&bullet[i].bulletspeed<1e-5) + bullet[i].bulletaccel=0.001, + bullet[i].limv=1+1.5*(frameleft/(double)AMinute); + } + for (int i=1;i<=12;++i) + { + double initrad=pi/6.0f*(i-1); + double dist; + for (int j=0;j<32;++j) + { + dist=j*Resd; + double trad; + if (rev)trad=initrad-j*pi/36.0f;else trad=initrad+j*pi/36.0f; + vector2d t,tt,s; + t.x=cos(trad)*dist; + t.y=sin(trad)*dist; + dist=(j+1)*Resd; + if (rev)trad=initrad-(j+1)*pi/36.0f;else trad=initrad+(j+1)*pi/36.0f; + tt.x=cos(trad)*dist;tt.y=sin(trad)*dist; + tt.x-=t.x;tt.y-=t.y;trad=tt.x;tt.x=tt.y;tt.y=-trad; + trad=sqrt(sqr(tt.x)+sqr(tt.y)); + tt.x/=trad;tt.y/=trad; + //pos: 0~8, mult:0~8 + //pos: 24~32, mult: 8~0 + if (pos>=24) + tt.x*=(32-pos)/1.5f,tt.y*=(32-pos)/1.5f; + else + if (pos<=8) + tt.x*=pos/1.5f,tt.y*=pos/1.5f; + else + tt.x*=5.33f,tt.y*=5.33f; + //We only consider collisions when pos is between 9 and 23. + if (pos>9&&pos<23)laser[i].EnableColl=true;else laser[i].EnableColl=false; + s.x=t.x+tt.x;s.y=t.y+tt.y; + if (j==31) + for (int k=31;k8&&pos<23) + laser[i].EnableColl=true; + else + laser[i].EnableColl=false; + } +} +int tbuls[1000];double lv5brk; +void Level5Part5() +{ + frameleft=AMinute;All2pnt();towcnt=0;Lasercnt=0; + memset(tbuls,0,sizeof(tbuls));lv5brk=0;++part; + clrtime=1; +} +void Level5Part6() +{ + lv5brk+=hge->Timer_GetDelta(); + if (lv5brk<=0.3)return; + lv5brk=0; + for (int i=1;i<=9;++i) + for (int j=0;j<1000;++j) + if (!tbuls[j]) + { + tbuls[j]=CreateBullet2(i*80,570,3,0.5*pi); + break; + } + for (int j=0;j<1000;++j) + if (tbuls[j]&&bullet[tbuls[j]].bulletpos.y<150) + { + if (re.NextInt(1,1000)>=800) + { + if (re.NextInt(1,1000)>=500) + CreateBullet6(bullet[tbuls[j]].bulletpos.x,bullet[tbuls[j]].bulletpos.y,3,200,1,18); + else + if (re.NextInt(1,1000)>=850) + CreateBullet9(bullet[tbuls[j]].bulletpos.x,bullet[tbuls[j]].bulletpos.y,3,500,18,300); + } + BulletEffect_Death(bullet[tbuls[j]],ColorToDWORD(blue)); + bullet[tbuls[j]].exist=false; + tbuls[j]=0; + } +} +void Level5Part7() +{ + frameleft=ThirtySeconds;Dis8ref=true;tbrk=0;clrtime=1; + if (towcnt!=33&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2;All2pnt(); + ShowTip("Threatening effect of high speed bullets"); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + for (int i=1;i<=33;++i)CreateTower8(i*24-12,12,500,10,20,30); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + ++part;tcnt=0; + return; + } +} +void Level5Part8() +{ + tbrk+=hge->Timer_GetDelta(); + if (tbrk<=3)return; + tbrk=0;int tg;++tcnt; + if (re.NextInt(1,1000)>=500)tg=CreateBullet9(200,12,8,300,12,200);else tg=CreateBullet9(600,12,8,300,12,200); + bullet[tg].redir(playerpos); + if (tcnt>4)NewMultpo(),tcnt=0; +} +void Level5Part9() +{ + frameleft=ThirtySeconds;Dis8ref=true;tbrk=0;clrtime=1; + if (towcnt!=66&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2;All2pnt(); + ShowTip("Do not panic!"); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + for (int i=1;i<=33;++i)CreateTower8(i*24-12,12,750,1,1,1),CreateTower8(i*24-12,588,750,1,1,1); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + ++part;tcnt=0; + return; + } +} +void Level5Part10() +{ + tbrk+=hge->Timer_GetDelta(); + if (tbrk<=3)return; + tbrk=0;++tcnt; + if(tcnt>4)NewMultpo(),tcnt=0; + for (int i=0;i<6;++i) + { + int p=CreateBullet2(playerpos.x+cos(i*pi/3.0f)*6,12+sin(i*pi/3.0f)*6,2,-pi/2); + bullet[p].alterColor=orange; + } +} +void Level5Part11() +{ + frameleft=TenSeconds/10*2;clrtime=0;Dis8ref=false; + if (towcnt==66) + { + ClearAll(); + return; + } + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("They are getting out of control...\n\ +Have you noticed that strange things are happening?..."); + } + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1;All2pnt(); + ATarg.TargShow(); + posx=10,posy=10,doneredir=false; + } +} +void Level5Part12() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx<766) + { + posx+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999); + } + else + { + if (posy<566) + { + posy+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level5Part13() +{ + frameleft=TenSeconds/10*2;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx2=766,posy2=566,doneredir=false; + } +} +void Level5Part14() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx2>10) + { + posx2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999); + } + else + { + if (posy2>10) + { + posy2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level5Part15() +{ + frameleft=TenSeconds/10*2;clrtime=0; + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx=10,posy=10,doneredir=false; +} +void Level5Part16() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx<766) + { + posx+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx-400)*0.9+400,(posy-300)*0.9+300,0,999999,1,999999); + } + else + { + if (posy<566) + { + posy+=12; + redirs[++cred]=CreateBullet9(posx,posy,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx-400)*0.95+400,(posy-300)*0.95+300,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx-400)*0.9+400,(posy-300)*0.9+300,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +void Level5Part17() +{ + frameleft=TenSeconds/2;clrtime=0; + DisableAllTower=false; + if (Current_Position==1) + { + ++part;memset(redirs,0,sizeof(redirs));cred=-1; + posx2=766,posy2=566,doneredir=false; + } +} +void Level5Part18() +{ + if (!LOWFPS)++fskp;else fskp+=17; + if (fskp>15) + { + fskp=0; + if (posx2>10) + { + posx2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx2-400)*0.9+400,(posy2-300)*0.9+300,0,999999,1,999999); + } + else + { + if (posy2>10) + { + posy2-=12; + redirs[++cred]=CreateBullet9(posx2,posy2,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx2-400)*0.95+400,(posy2-300)*0.95+300,0,999999,1,999999); + redirs[++cred]=CreateBullet9((posx2-400)*0.9+400,(posy2-300)*0.9+300,0,999999,1,999999); + } + else + if (!doneredir) + for (int i=0;i<=cred;++i) + bullet[redirs[i]].redir(ATarg.targpos),bullet[redirs[i]].bulletspeed=4,doneredir=true; + } + } +} +double ntrot,ntbrk; +int ntcnt; +void Level5Part19() +{ + frameleft=AMinute;clrtime=1;ntrot=ntbrk=0;ntcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("You are the fish in my barrel."); + } + if (Current_Position==1) + { + ++part;All2pnt(); + ATarg.TargHide();tbrk=0; + } +} +void Level5Part20() +{ + ntbrk+=hge->Timer_GetDelta();tbrk+=hge->Timer_GetDelta(); + if(LOWFPS)ntrot+=16*pi/960.0f;else ntrot+=pi/960.0f; + if(ntbrk<0.01)return; + ntbrk=0;++ntcnt;if (ntcnt>15)ntcnt=0; + int rtatr; + if(frameleft>ThirtySeconds*1.5)rtatr=2; + if(frameleft<=ThirtySeconds*1.5&&frameleft>TenSeconds*4.2)rtatr=0; + if(frameleft<=TenSeconds*4.2&&frameleft>TenSeconds*2.2)rtatr=3; + if(frameleft<=TenSeconds*2.2&&frameleft>TwentySeconds)rtatr=0; + if(frameleft<=TwentySeconds)rtatr=4; + for(int i=0;i5)NewMultpo(vector2d(400+250*sin(ntrot+i*2*pi/rtatr),300+250*cos(ntrot+i*2*pi/rtatr))); + } + if(tbrk>5)tbrk=0; +} +void Level5Part21() +{ + frameleft=ThirtySeconds; + All2pnt();clrtime=1; + Lasercnt=0; + CTarg.Init(18,75,5.0f); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("This is the UNBREAKABLE jail."); + } + if (Current_Position==1) + { + CreateTower1(30,10,500,2); + CreateTower1(746,10,500,2); + CreateTower1(30,556,500,2); + CreateTower1(746,556,500,2); + ++part; + } +} +void Level5Part22() +{ + int times=1;if (LOWFPS)times=16; + for (int i=1;i<=times;++i) + CTarg.SetRange(CTarg.GetRange()-0.002f); + CTarg.Update(); +} +void Level6Part0() +{ + frameleft=TenSeconds;All2pnt();towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + LE_Active=true;letex=TSflake;lescale=0.2; + letr=TextureRect(0,0,350,350);lecolor=0xCC3366CC; + Leaf.Init(); + Current_Position=2; + ShowTip("\ +Level 6-Peaceful(?) Winter\n\ +Look, there's a question mark in the title...\ +"); + } + if (Current_Position==1) + { + if (!LOWFPS) + DBGColor=ColorTransfer(DBGColor,0xFF60A0FF); + else + for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0xFF60A0FF); + if(DBGColor==0xFF60A0FF)++part; + return; + } +} +void Level6Part1() +{ + //Some component of this level is in towernbullet... + frameleft=ThirtySeconds;clrtime=1; + DisableAllTower=false; + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + whicnt=10; + CreateTower7(400,300,750,3,500); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false; + return; + } +} +int spcnt;double sixrad,sixbrk; +void Level6Part2() +{ + if (towcnt)return ClearAll(false); + All2pnt();frameleft=TenSeconds; + ++part;spcnt=2;sixrad=sixbrk=0; + whicnt=1;DisableAllTower=false; + tbrk=0;clrtime=3; +} +void Level6Part3() +{ + sixbrk+=hge->Timer_GetDelta(); + if (sixrad>2*pi){if(tbrk<1)NewMultpo(vector2d(400,300)),tbrk=100;return;} + if (sixbrk<0.04)return; + sixbrk=0; + sixrad+=pi/25.0f; + for (int i=0;iTimer_GetDelta(); + if (sixrad>2*pi){if(tbrk<1)NewMultpo(vector2d(400,300)),tbrk=100;return;} + if (sixbrk<0.04)return; + sixbrk=0; + sixrad+=pi/25.0f; + for (int i=0;iTimer_GetDelta(); + if (sixrad>2*pi){if(tbrk<1)NewMultpo(vector2d(400,300)),tbrk=100;return;} + if (sixbrk<0.04)return; + sixbrk=0; + sixrad+=pi/25.0f; + for (int i=0;iTimer_GetDelta(); + if (sixrad>2*pi){if(tbrk<1)NewMultpo(vector2d(400,300)),tbrk=100;return;} + if (sixbrk<0.04)return; + sixbrk=0; + sixrad+=pi/25.0f; + for (int i=0;iTimer_GetDelta(); + if (sixrad>2*pi){if(tbrk<1)NewMultpo(vector2d(400,300)),tbrk=100;return;} + if (sixbrk<0.04)return; + sixbrk=0; + sixrad+=pi/25.0f; + for (int i=0;iTimer_GetDelta(); + if(tbrk>=12) + { + for(int i=1;i<=4;++i)NewMultpo(tower[i].towerpos); + tbrk=0; + } + if (!squashrev) + { + if (!LOWFPS) + { + tower[1].towerpos.x+=0.01; + tower[1].towerpos.y+=0.007354; + tower[2].towerpos.x-=0.01; + tower[2].towerpos.y+=0.007354; + tower[3].towerpos.x+=0.01; + tower[3].towerpos.y-=0.007354; + tower[4].towerpos.x-=0.01; + tower[4].towerpos.y-=0.007354; + } + else + { + tower[1].towerpos.x+=0.16; + tower[1].towerpos.y+=0.117664; + tower[2].towerpos.x-=0.16; + tower[2].towerpos.y+=0.117664; + tower[3].towerpos.x+=0.16; + tower[3].towerpos.y-=0.117664; + tower[4].towerpos.x-=0.16; + tower[4].towerpos.y-=0.117664; + } + } + else + { + if (!LOWFPS) + { + tower[1].towerpos.x-=0.01; + tower[1].towerpos.y-=0.007354; + tower[2].towerpos.x+=0.01; + tower[2].towerpos.y-=0.007354; + tower[3].towerpos.x-=0.01; + tower[3].towerpos.y+=0.007354; + tower[4].towerpos.x+=0.01; + tower[4].towerpos.y+=0.007354; + } + else + { + tower[1].towerpos.x-=0.16; + tower[1].towerpos.y-=0.117664; + tower[2].towerpos.x+=0.16; + tower[2].towerpos.y-=0.117664; + tower[3].towerpos.x-=0.16; + tower[3].towerpos.y+=0.117664; + tower[4].towerpos.x+=0.16; + tower[4].towerpos.y+=0.117664; + } + } + if (tower[1].towerpos.x>766||tower[1].towerpos.x<10)squashrev=!squashrev; +} +double avabrk,avacurbrk; +bool dir; +void Level6Part14()//Avalanche +{ + frameleft=AMinute;clrtime=1; + if (towcnt) + { + ClearAll(false); + return; + } + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Avalanche..."); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=1.0f;avacurbrk=tbrk=0;dir=false; + } +} +void Level6Part15() +{ + avacurbrk+=hge->Timer_GetDelta(); + tbrk+=hge->Timer_GetDelta(); + avabrk=((double)frameleft/(double)AMinute)*0.04f+0.01f; + if (avacurbrk>avabrk) + { + avacurbrk=0; + int pnt=CreateBullet2(re.NextDouble(10,790),200,-6.25,3*pi/2.0f); + bullet[pnt].limv=re.NextInt(2,8);bullet[pnt].bulletaccel=0.005; + } + if (tbrk>6)NewMultpo(vector2d(re.NextDouble(20,780),re.NextDouble(20,150))),tbrk=0; +} +void Level6Part16() +{ + frameleft=AMinute;clrtime=2; + if (towcnt) + { + ClearAll(false); + return; + } + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("?.."); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=1.0f; + avacurbrk=0;dir=false;ATarg.TargShow(); + ATarg.targpos=vector2d(400,300); + whicnt=3;avacurbrk=0; + } +} +void Level6Part17() +{ + avacurbrk+=hge->Timer_GetDelta(); + avabrk=((double)frameleft/(double)AMinute)*0.8f+0.2f; + if (avacurbrk>avabrk) + { + avacurbrk=0; + int pnt; + if (re.NextInt(1,100)<=80) + pnt=CreateBullet7(ATarg.targpos.x,ATarg.targpos.y,3,500); + else + pnt=CreateBullet6(ATarg.targpos.x,ATarg.targpos.y,4,1000); + bullet[pnt].dist=1;bullet[pnt].bulletdir=vector2d(0,0); + if(re.NextInt(0,19)==14)NewMultpo(); + } +} +//begin hexagon +Bullet bheader[100],*beewx[1500]; +static int sxcnt,seq,beecnt; +bool brdir; +double offset; +void Level6Part18() +{ + DisableAllTower=false;clrtime=3; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Hexagon loops"); + } + if (Current_Position==1) + { + sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds;offset=86; + memset(bheader,0,sizeof(bheader)); + memset(beewx,0,sizeof(beewx)); + avacurbrk=1;avabrk=1;sixbrk=0.1;seq=3; + for (int i=1;i<=5;++i) + { + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-pi/6); + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-5*pi/6); + } + ++part;ATarg.TargHide();All2pnt(); + } +} +void Level6Part19() +{ + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + if (frameleftbulletaccel=0.001;beewx[i]->limv=1; + beewx[i]->setdir(re.NextDouble(0,pi)); + } + } + for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); + if (avacurbrk>avabrk) + { + avacurbrk=0;++seq;seq%=4; + for (int i=0;i<=sxcnt;++i) + { + if (i&1) + { + switch (seq) + { + case 0:bheader[i].setdir(-5*pi/6);break; + case 1:bheader[i].setdir(-pi/2);break; + case 2:bheader[i].setdir(-pi/6);break; + case 3:bheader[i].setdir(-pi/2);break; + } + } + else + { + switch (seq) + { + case 0:bheader[i].setdir(-pi/6);break; + case 1:bheader[i].setdir(-pi/2);break; + case 2:bheader[i].setdir(-5*pi/6);break; + case 3:bheader[i].setdir(-pi/2);break; + } + } + } + } + if (sixbrk>0.2&&!brdir) + { + sixbrk=0; + if (bheader[0].bulletpos.y>610)return; + for (int i=0;i<=sxcnt;++i) + { + beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)]; + } + } +} +void Level6Part20() +{ + sxcnt=-1;beecnt=-1;brdir=false;frameleft=TwentySeconds;offset=43; + memset(bheader,0,sizeof(bheader)); + memset(beewx,0,sizeof(beewx)); + avacurbrk=0.5;avabrk=0.5;sixbrk=0.1;seq=3; + for (int i=1;i<=10;++i) + { + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-pi/6); + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,2,-5*pi/6); + } + ++part; +} +void Level6Part21() +{ + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + if (frameleftbulletaccel=0.001;beewx[i]->limv=1; + beewx[i]->setdir(re.NextDouble(0,pi)); + } + } + for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); + if (avacurbrk>avabrk) + { + avacurbrk=0;++seq;seq%=4; + for (int i=0;i<=sxcnt;++i) + { + if (i&1) + { + switch (seq) + { + case 0:bheader[i].setdir(-5*pi/6);break; + case 1:bheader[i].setdir(-pi/2);break; + case 2:bheader[i].setdir(-pi/6);break; + case 3:bheader[i].setdir(-pi/2);break; + } + } + else + { + switch (seq) + { + case 0:bheader[i].setdir(-pi/6);break; + case 1:bheader[i].setdir(-pi/2);break; + case 2:bheader[i].setdir(-5*pi/6);break; + case 3:bheader[i].setdir(-pi/2);break; + } + } + } + } + if (sixbrk>0.2&&!brdir) + { + sixbrk=0; + if (bheader[0].bulletpos.y>610)return; + for (int i=0;i<=sxcnt;++i) + { + beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)]; + } + } +} +void Level6Part22() +{ + sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds/10*7;offset=43; + memset(bheader,0,sizeof(bheader)); + memset(beewx,0,sizeof(beewx)); + avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3; + for (int i=1;i<=10;++i) + { + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,4,-pi/6); + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,10,4,-5*pi/6); + } + ++part; +} +void Level6Part23() +{ + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + if (frameleftbulletaccel=0.001;beewx[i]->limv=1; + beewx[i]->setdir(re.NextDouble(0,pi)); + } + } + for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); + if (avacurbrk>avabrk) + { + avacurbrk=0;++seq;seq%=4; + for (int i=0;i<=sxcnt;++i) + { + if (i&1) + { + switch (seq) + { + case 0:bheader[i].setdir(-5*pi/6);break; + case 1:bheader[i].setdir(-pi/2);break; + case 2:bheader[i].setdir(-pi/6);break; + case 3:bheader[i].setdir(-pi/2);break; + } + } + else + { + switch (seq) + { + case 0:bheader[i].setdir(-pi/6);break; + case 1:bheader[i].setdir(-pi/2);break; + case 2:bheader[i].setdir(-5*pi/6);break; + case 3:bheader[i].setdir(-pi/2);break; + } + } + } + } + if (sixbrk>0.1&&!brdir) + { + sixbrk=0; + if (bheader[0].bulletpos.y>610)return; + for (int i=0;i<=sxcnt;++i) + { + beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)]; + } + } +} +void Level6Part24() +{ + sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds/10*7;offset=43; + memset(bheader,0,sizeof(bheader)); + memset(beewx,0,sizeof(beewx)); + avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3; + for (int i=1;i<=10;++i) + { + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,590,4,pi/6); + CreateBullet2(bheader[++sxcnt],offset+2*(i-1)*offset,590,4,5*pi/6); + } + ++part; +} +void Level6Part25() +{ + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + if (frameleftbulletaccel=0.001;beewx[i]->limv=1; + beewx[i]->setdir(re.NextDouble(0,pi)); + } + } + for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); + if (avacurbrk>avabrk) + { + avacurbrk=0;++seq;seq%=4; + for (int i=0;i<=sxcnt;++i) + { + if (i&1) + { + switch (seq) + { + case 0:bheader[i].setdir(5*pi/6);break; + case 1:bheader[i].setdir(pi/2);break; + case 2:bheader[i].setdir(pi/6);break; + case 3:bheader[i].setdir(pi/2);break; + } + } + else + { + switch (seq) + { + case 0:bheader[i].setdir(pi/6);break; + case 1:bheader[i].setdir(pi/2);break; + case 2:bheader[i].setdir(5*pi/6);break; + case 3:bheader[i].setdir(pi/2);break; + } + } + } + } + if (sixbrk>0.1&&!brdir) + { + sixbrk=0; + if (bheader[0].bulletpos.y<-10)return; + for (int i=0;i<=sxcnt;++i) + { + beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)]; + } + } +} +void Level6Part26() +{ + sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds/10*7;offset=43; + memset(bheader,0,sizeof(bheader)); + memset(beewx,0,sizeof(beewx)); + avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3; + for (int i=1;i<=10;++i) + { + CreateBullet2(bheader[++sxcnt],790,offset+2*(i-1)*offset,4,5*pi/3); + CreateBullet2(bheader[++sxcnt],790,offset+2*(i-1)*offset,4,pi/3); + } + ++part; +} +void Level6Part27() +{ + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + if (frameleftbulletaccel=0.001;beewx[i]->limv=1; + beewx[i]->setdir(re.NextDouble(0,pi)); + } + } + for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); + if (avacurbrk>avabrk) + { + avacurbrk=0;++seq;seq%=4; + for (int i=0;i<=sxcnt;++i) + { + if (i&1) + { + switch (seq) + { + case 0:bheader[i].setdir(pi/3);break; + case 1:bheader[i].setdir(0);break; + case 2:bheader[i].setdir(5*pi/3);break; + case 3:bheader[i].setdir(0);break; + } + } + else + { + switch (seq) + { + case 0:bheader[i].setdir(5*pi/3);break; + case 1:bheader[i].setdir(0);break; + case 2:bheader[i].setdir(pi/3);break; + case 3:bheader[i].setdir(0);break; + } + } + } + } + if (sixbrk>0.1&&!brdir) + { + sixbrk=0; + if (bheader[0].bulletpos.x<-10)return; + for (int i=0;i<=sxcnt;++i) + { + beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)]; + } + } +} +void Level6Part28() +{ + sxcnt=-1;beecnt=-1;brdir=false;frameleft=TenSeconds+TenSeconds/10*9;offset=43; + memset(bheader,0,sizeof(bheader)); + memset(beewx,0,sizeof(beewx)); + avacurbrk=0.25;avabrk=0.25;sixbrk=0.1;seq=3; + for (int i=1;i<=10;++i) + { + CreateBullet2(bheader[++sxcnt],10,offset+2*(i-1)*offset,4,pi+5*pi/3); + CreateBullet2(bheader[++sxcnt],10,offset+2*(i-1)*offset,4,pi+pi/3); + } + ++part; +} +void Level6Part29() +{ + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + if (frameleftbulletaccel=0.001;beewx[i]->limv=1; + beewx[i]->setdir(re.NextDouble(0,pi)); + } + } + for (int i=0;i<=sxcnt;++i)ProcessBullet2(bheader[i]); + if (avacurbrk>avabrk) + { + avacurbrk=0;++seq;seq%=4; + for (int i=0;i<=sxcnt;++i) + { + if (i&1) + { + switch (seq) + { + case 0:bheader[i].setdir(pi+pi/3);break; + case 1:bheader[i].setdir(pi);break; + case 2:bheader[i].setdir(pi+5*pi/3);break; + case 3:bheader[i].setdir(pi);break; + } + } + else + { + switch (seq) + { + case 0:bheader[i].setdir(pi+5*pi/3);break; + case 1:bheader[i].setdir(pi);break; + case 2:bheader[i].setdir(pi+pi/3);break; + case 3:bheader[i].setdir(pi);break; + } + } + } + } + if (sixbrk>0.1&&!brdir) + { + sixbrk=0; + if (bheader[0].bulletpos.x>810)return; + for (int i=0;i<=sxcnt;++i) + { + beewx[++beecnt]=&bullet[CreateBullet2(bheader[i].bulletpos.x,bheader[i].bulletpos.y,0,pi,true)]; + } + } +} +void Level6Part30()//Hyperfluid! +{ + frameleft=AMinute;clrtime=2; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Hyperfluid!"); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=0.2f;avacurbrk=0;sixbrk=-1;tbrk=0; + } +} +void Level6Part999999999()//well this is not an easter egg! +{ + avabrk=(frameleft/(double)AMinute)*0.15f+0.05f; + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + tbrk+=hge->Timer_GetDelta(); + if(tbrk>10)tbrk=0,NewMultpo(vector2d(re.NextDouble(40,100),re.NextDouble(30,75))); + if (avacurbrk>avabrk) + { + avacurbrk=0; + for (int i=1;i<=re.NextInt(1,10);++i) + if (re.NextInt(1,1000)>500) + { + int pnt=CreateBullet2(10,re.NextDouble(10,590),0,-3*pi/4); + bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; + } + else + { + int pnt=CreateBullet2(re.NextDouble(10,790),10,0,-3*pi/4); + bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; + } + } + if (sixbrk>0.5) + { + sixbrk=0; + for (int i=1;i<=re.NextInt(1,10);++i) + { + int pnt=CreateBullet2(re.NextDouble(10,790),590,1,pi/2); + bullet[pnt].alterColor=white; + } + } +} +int bgbrk; +double bgdbbrk; +void Level7Part0() +{ + frameleft=50;All2pnt();towcnt=0;bgbrk=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + LE_Active=false; + Current_Position=2; + ShowTip("\ +Level 7-Rainbow of Spring\n\ +Will there be a clearer day?\ +"); + frameleft=TenSeconds;++part; + } +} +bool skystp; +void Level7Part1() +{ + ++bgbrk;if (LOWFPS)bgbrk+=16; + if (bgbrk<30)return; + bgbrk=0; + if (!LOWFPS) + DBGColor=ColorTransfer(DBGColor,0xFF0B0916); + else + for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0xFF0B0916); + if (DBGColor==0xFF0B0916) + { + frameleft=AMinute,++part;tbrk=0;clrtime=2; + bgdbbrk=re.NextInt(5,20),bgbrk=0; + avabrk=0.2f;avacurbrk=0;skystp=false; + } +} +void Level7Part2() +{ + if (bgbrk==1||bgbrk==4) + { + int times=5;if (LOWFPS)times*=16; + for (int i=1;i<=times;++i)DBGColor=ColorTransfer(DBGColor,0xFF23459A); + if (DBGColor==0xFF23459A) + { + if(bgbrk==1)bgbrk=2; + if(bgbrk==4)bgbrk=5; + } + } + if (bgbrk==2||bgbrk==5) + { + int times=1;if (LOWFPS)times*=16; + for (int i=1;i<=times;++i)DBGColor=ColorTransfer(DBGColor,0xFF0B0916); + if (DBGColor==0xFF0B0916) + { + if(bgbrk==2)bgbrk=3,bgdbbrk=0.06; + if(bgbrk==5)bgbrk=0,bgdbbrk=re.NextInt(5,20); + } + } + if (bgbrk==3||bgbrk==0) + { + bgdbbrk-=hge->Timer_GetDelta(); + if (bgdbbrk<=0) + { + if (bgbrk==0)bgbrk=1; + if (bgbrk==3)bgbrk=4; + } + } + avabrk=(frameleft/(double)AMinute)*0.15f+0.15f; + avacurbrk+=hge->Timer_GetDelta(); + sixbrk+=hge->Timer_GetDelta(); + tbrk+=hge->Timer_GetDelta(); + if (tbrk>10)tbrk=0,NewMultpo(vector2d(re.NextDouble(200,600),re.NextDouble(500,575))); + if (avacurbrk>avabrk) + { + avacurbrk=0; + for (int i=1;i<=re.NextInt(1,10);++i) + { + if (re.NextInt(1,1000)>=500) + { + int pnt=CreateBullet2(10,re.NextDouble(10,590),0,-3*pi/4); + bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; + } + else + { + int pnt=CreateBullet2(re.NextDouble(10,790),10,0,-3*pi/4); + bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; + } + if (re.NextInt(1,1000)>=500) + { + int pnt=CreateBullet2(780,re.NextDouble(10,590),0,-pi/4); + bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; + } + else + { + int pnt=CreateBullet2(re.NextDouble(10,790),10,0,-pi/4); + bullet[pnt].bulletaccel=0.0025;bullet[pnt].limv=6; + } + } + } +} +void Level7Part3() +{ + frameleft=TenSeconds; + if (!skystp) + { + ++bgbrk;if (LOWFPS)bgbrk+=16; + if (bgbrk<30)return; + bgbrk=0; + if (!LOWFPS) + DBGColor=ColorTransfer(DBGColor,0xFFFFFFFF); + else + for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0xFFFFFFFF); + if (DBGColor==0xFFFFFFFF)skystp=skyactive=true,sky.SkySetFadeIn(),sky.SetSpeed(0.01); + sky.SetTime(9); + } + else + { + ++bgbrk;if (LOWFPS)bgbrk+=16; + if (bgbrk<30)return; + bgbrk=0; + if (!LOWFPS) + DBGColor=ColorTransfer(DBGColor,0x00FFFFFF); + else + for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0x00FFFFFF); + if (DBGColor==0x00FFFFFF) + ++part; + } +} +void Level7Part4() +{ + frameleft=(AMinute+ThirtySeconds);clrtime=3; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Rainbow tower..."); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + towcnt=0; + deltadelta=pi/720; + CreateTower6(400,300,600,2,1000,3,72); + ++part;All2pnt(); +} +void Level7Part5() +{ + ++frameskips; + if (tower[1].towertype==6) + { + if (frameskips>TenSeconds/5) + { + frameskips=0; + towcnt=0; + CreateTower9(400,300,600,2,1500,72,1200); + } + } + if (tower[1].towertype==9) + { + if (frameskips>TenSeconds/5) + { + frameskips=0; + towcnt=0; + CreateTower4(400,300,500,1,500); + } + } + if (tower[1].towertype==4) + { + if (frameskips>TenSeconds/5) + { + frameskips=0; + towcnt=0; + CreateTower1(400,300,50,4); + } + } + if (tower[1].towertype==1) + { + if (frameskips>TenSeconds/5) + { + frameskips=0; + towcnt=0; + CreateTower2(400,300,50,4); + } + } + if (tower[1].towertype==2) + { + if (frameskips>TenSeconds/2) + { + frameskips=0; + towcnt=0; + CreateTower8(400,300,500,5,20,50); + } + } + if (tower[1].towertype==8) + { + BTarg.TargHide(); + if (frameskips>TenSeconds/5) + { + frameskips=0; + towcnt=0; + CreateTower5(400,300,50,5); + } + } + if (tower[1].towertype==5) + { + if (frameskips>TenSeconds/5) + { + frameskips=0; + towcnt=0; + CreateTower6(400,300,600,2,1000,3,72); + } + } +} +void Level7Part6() +{ + frameleft=AMinute;clrtime=2;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Hit Z..."); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=1.0f;avacurbrk=0; + } +} +void Level7Part7() +{ + avabrk=frameleft/(double)AMinute*0.5f+0.5f; + avacurbrk+=hge->Timer_GetDelta(); + if (avacurbrk>avabrk) + { + if(re.NextInt(0,4)==0)NewMultpo(); + avacurbrk=0; + bool lasta,lastb; + lasta=re.NextInt(1,1000)<500;lastb=re.NextInt(1,1000)<500; + for (int i=0;i<31;++i) + { + int rf=re.NextInt(0,999); + if ((lasta&&rf<600)||(!lasta&&rf<250)) + { + int pnt=CreateBullet2(-15,i*20,2,pi); + bullet[pnt].alterColor=(TColors)(i%8); + bullet[pnt].limv=2+2*(AMinute-frameleft)/(double)AMinute;bullet[pnt].bulletaccel=0.002; + lasta=true; + }else lasta=false; + rf=re.NextInt(0,999); + if ((lastb&&rf<600)||(!lastb&&rf<250)) + { + int pnt=CreateBullet2(815,i*20-10,2,0); + bullet[pnt].alterColor=(TColors)(i%8); + bullet[pnt].limv=2+2*(AMinute-frameleft)/(double)AMinute;bullet[pnt].bulletaccel=0.002; + lastb=true; + }else lastb=false; + } + } +} +double sntang; +void Level7Part8() +{ + frameleft=AMinute;clrtime=2;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Rainbow!"); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=0.03f;avacurbrk=1.0f;sntang=-pi/2; + } +} +void rainbowCreator(double rl,double rr,double rad,TColors col,double speed,bool invi=false) +{ + double r=re.NextDouble(rr,rl); + int pnt=CreateBullet2(900+cos(rad)*r,700+sin(rad)*r,speed,re.NextDouble(0,pi),true,invi); + bullet[pnt].alterColor=col; +} +void Level7Part9() +{ + if (sntang>-pi) + { + avacurbrk+=hge->Timer_GetDelta(); + if (avacurbrk>avabrk) + { + sntang-=pi/180;avacurbrk=0; + for(int i=0;i<6;++i)rainbowCreator(660,600,sntang,red,0,1); + for(int i=0;i<6;++i)rainbowCreator(610,550,sntang,orange,0,1); + for(int i=0;i<6;++i)rainbowCreator(560,500,sntang,yellow,0,1); + for(int i=0;i<6;++i)rainbowCreator(510,450,sntang,green,0,1); + for(int i=0;i<6;++i)rainbowCreator(460,410,sntang,blue,0,1); + for(int i=0;i<6;++i)rainbowCreator(420,360,sntang,dblue,0,1); + for(int i=0;i<6;++i)rainbowCreator(365,310,sntang,purple,0,1); + } + } + else + { + avabrk=0.25+(frameleft/(double)AMinute)*0.5f; + avacurbrk+=hge->Timer_GetDelta(); + if (avacurbrk>avabrk) + { + avacurbrk=0; + if(re.NextInt(0,19)==7)NewMultpo(); + double spd=((AMinute-frameleft)/(double)AMinute)+1; + for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), + rainbowCreator(660,600,sntang,red,spd); + for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), + rainbowCreator(610,550,sntang,orange,spd); + for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), + rainbowCreator(560,500,sntang,yellow,spd); + for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), + rainbowCreator(510,450,sntang,green,spd); + for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), + rainbowCreator(460,410,sntang,blue,spd); + for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), + rainbowCreator(420,360,sntang,dblue,spd); + for(int i=0;i<((AMinute-frameleft)/(double)AMinute)*20;++i) + sntang=re.NextDouble(-pi,-pi/2), + rainbowCreator(365,310,sntang,purple,spd); + sntang=-pi-0.1; + } + } +} +SimpleThing aa,bb; +void Level7Part10() +{ + frameleft=AMinute*2;clrtime=1;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Interference(fake)"); + } + if (Current_Position==1) + { + ++part;All2pnt();skyactive=false;DBGColor=0xFF000000; + binter.Init("./Resources/b_inter.png",PicBack::Centered,0x80); + binter.SetFadeIn();aa.Init(vector2d(260,292));bb.Init(vector2d(523,292)); + } +} +void Level7Part11() +{ +//260,292;523,292 + aa.Update(true);bb.Update(false); +} +diffCreator dfc[200]; +void Level7Part12() +{ + frameleft=AMinute*2;clrtime=3;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false;bulcnt=0; + aa.toPoint();bb.toPoint(); + Current_Position=2; + ShowTip("Diffraction(fake)"); + } + if (Current_Position==1) + { + ++part;memset(dfc,0,sizeof(dfc)); + binter.SetFadeOut();bdiff.Init("./resources/b_diff.png",PicBack::Tiled,0x80); + bdiff.SetFadeIn();bdiff.SetScale(0.5); + avabrk=2.0f;avacurbrk=0; + } +} +void Level7Part13() +{ + avabrk=1.0f+frameleft/(double)AMinute; + avacurbrk+=hge->Timer_GetDelta(); + if(avacurbrk>avabrk&&frameleft>=TenSeconds/5) + { + for(int i=0;i<200;++i) + if (!dfc[i].isActive()) + { + if(re.NextInt(1,100)>=75) + { + if(re.NextInt(1,100)>=50) + { + vector2d pos=vector2d(playerpos.x,re.NextDouble(0,600)); + while (GetDist(pos,playerpos)<100) + pos=vector2d(playerpos.x,re.NextDouble(0,600)); + dfc[i].init(pos); + } + else + { + vector2d pos=vector2d(re.NextDouble(0,800),playerpos.y); + while (GetDist(pos,playerpos)<100) + pos=vector2d(re.NextDouble(0,800),playerpos.y); + dfc[i].init(pos); + } + } + else + { + vector2d pos=vector2d(re.NextDouble(0,800),re.NextDouble(0,600)); + while (GetDist(pos,playerpos)<100) + pos=vector2d(re.NextDouble(0,800),re.NextDouble(0,600)); + dfc[i].init(pos); + if(re.NextInt(0,7)==3)NewMultpo(pos); + } + break; + } + avacurbrk=0; + } + for(int i=0;i<200;++i) + if(dfc[i].isActive())dfc[i].update(); +} +BulletSine bnl[100]; +double ykbrk; +void Level7Part14()//Photon school +{ + memset(bnl,0,sizeof(bnl)); + frameleft=AMinute;clrtime=2; + ykbrk=0.5f;skyactive=true;bdiff.SetFadeOut(); + if((DBGColor=ColorTransfer(DBGColor,0x00000000))==0x0)++part; +} +void Level7Part15() +{ + ykbrk-=hge->Timer_GetDelta(); + if (ykbrk<0&&frameleft>TenSeconds/10*3) + { + ykbrk=(double)frameleft/AMinute*0.75f+0.75f; + for (int i=0;i<100;++i) + if (!bnl[i].active) + { + vector2d a,b; + if (re.NextInt(1,100)>=50) + { + if (re.NextInt(1,100)>=50)a=vector2d(re.NextDouble(10,790),610);else a=vector2d(re.NextDouble(10,790),-10); + } + else + { + if (re.NextInt(1,100)>=50)a=vector2d(-10,re.NextDouble(10,590));else a=vector2d(810,re.NextDouble(10,590)); + } + if (re.NextInt(1,100)>=50) + { + if (re.NextInt(1,100)>=50)b=vector2d(re.NextDouble(10,790),610);else b=vector2d(re.NextDouble(10,790),-10); + } + else + { + if (re.NextInt(1,100)>=50)b=vector2d(-10,re.NextDouble(10,590));else b=vector2d(810,re.NextDouble(10,590)); + } + bnl[i].Init(a,b); + break; + } + } + for (int i=0;i<100;++i) + if (bnl[i].active)bnl[i].Update(); +} +double DTCircle; +BCircle Circles[20]; +int CCnt,state; +void Level7Part16()//Great circles +{ + towcnt=0;clrtime=0; + frameleft=Infinity;All2pnt(); + Circles[0].Init(444,20*pi/50000.0f,6,vector2d(400,300)); + Circles[1].Init(444,-20*pi/50000.0f,6,vector2d(400,300)); + CCnt=1;state=0; + DTCircle=0.0f; + ++part;playerpos.x=400,playerpos.y=300; +} +void Level7Part17()//Great circles-child1 +{ + frameleft=Infinity; + DTCircle+=hge->Timer_GetDelta(); + if (DTCircle>1&&CCnt<3) + { + Circles[2].Init(444,10*pi/50000.0f,12,vector2d(400,300)); + Circles[3].Init(444,-10*pi/50000.0f,12,vector2d(400,300)); + CCnt=3; + } + if (DTCircle>2&&CCnt<5) + { + Circles[4].Init(444,8*pi/50000.0f,18,vector2d(400,300)); + Circles[5].Init(444,-8*pi/50000.0f,18,vector2d(400,300)); + CCnt=5; + } + if (DTCircle>3&&CCnt<7) + { + Circles[6].Init(444,8*pi/50000.0f,27,vector2d(400,300)); + Circles[7].Init(444,-8*pi/50000.0f,27,vector2d(400,300)); + CCnt=7; + } + if (DTCircle>4&&CCnt<9) + { + Circles[8].Init(444,6*pi/50000.0f,45,vector2d(400,300)); + Circles[9].Init(444,-6*pi/50000.0f,45,vector2d(400,300)); + CCnt=9; + } + if (DTCircle>5&&CCnt<11) + { + Circles[10].Init(444,6*pi/50000.0f,60,vector2d(400,300)); + Circles[11].Init(444,-6*pi/50000.0f,60,vector2d(400,300)); + CCnt=11; + } + if (DTCircle>5&&CCnt<13) + { + Circles[12].Init(444,3*pi/50000.0f,96,vector2d(400,300)); + Circles[13].Init(444,-3*pi/50000.0f,96,vector2d(400,300)); + CCnt=13; + } + if (Circles[0].GetRange()>=50) + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + Circles[0].SetRange(Circles[0].GetRange()-0.1), + Circles[1].SetRange(Circles[1].GetRange()-0.1); + } + if (Circles[2].GetRange()>=100&&CCnt>=3) + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + Circles[2].SetRange(Circles[2].GetRange()-0.1), + Circles[3].SetRange(Circles[3].GetRange()-0.1); + } + if (Circles[4].GetRange()>=150&&CCnt>=5) + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + Circles[4].SetRange(Circles[4].GetRange()-0.1), + Circles[5].SetRange(Circles[5].GetRange()-0.1); + } + if (Circles[6].GetRange()>=210&&CCnt>=7) + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + Circles[6].SetRange(Circles[6].GetRange()-0.1), + Circles[7].SetRange(Circles[7].GetRange()-0.1); + } + if (Circles[8].GetRange()>=270&&CCnt>=9) + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + Circles[8].SetRange(Circles[8].GetRange()-0.1), + Circles[9].SetRange(Circles[9].GetRange()-0.1); + } + if (Circles[10].GetRange()>=320&&CCnt>=11) + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + Circles[10].SetRange(Circles[10].GetRange()-0.1), + Circles[11].SetRange(Circles[11].GetRange()-0.1); + } + if (Circles[12].GetRange()>=420&&CCnt>=13) + { + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + Circles[12].SetRange(Circles[12].GetRange()-0.1), + Circles[13].SetRange(Circles[13].GetRange()-0.1); + } + else + { + if (CCnt>=13)++part; + for (int i=1;i<=CCnt;++i) + Circles[i].SetDT(i*pi); + } + for (int i=0;i<=CCnt;++i)Circles[i].Update(); + state=0; + towerspr[red]->RenderStretch(770,0,800,30); + towerspr[green]->RenderStretch(380,280,420,320); +} +void Level7Part18()//Great circles-child2 +{ + if(state) + { + towerspr[green]->RenderStretch(770,0,800,30); + towerspr[red]->RenderStretch(380,280,420,320); + } + else + { + towerspr[red]->RenderStretch(770,0,800,30); + towerspr[green]->RenderStretch(380,280,420,320); + } + hgeRect col; + if (state) + { + col=hgeRect(380,280,420,320); + if (col.TestPoint(playerpos.x,playerpos.y))++part; + } + else + { + col=hgeRect(770,0,800,30); + if (col.TestPoint(playerpos.x,playerpos.y))state=1; + } + frameleft=Infinity; + for (int i=0;i<=CCnt;++i) + { + if (i==0||i==1)Circles[i].SetRange(50+10*sin(Circles[i].GetDT())); + if (i==2||i==3)Circles[i].SetRange(100+10*sin(Circles[i].GetDT())); + if (i==4||i==5)Circles[i].SetRange(150+10*sin(Circles[i].GetDT())); + if (i==6||i==7)Circles[i].SetRange(210+20*sin(Circles[i].GetDT())); + if (i==8||i==9)Circles[i].SetRange(270+20*sin(Circles[i].GetDT())); + if (i==10||i==11)Circles[i].SetRange(320+20*sin(Circles[i].GetDT())); + if (i==12||i==13)Circles[i].SetRange(420+30*sin(Circles[i].GetDT())); + Circles[i].Update(); + } +} +BTail btails[50]; +void Level7Part19() +{ + frameleft=AMinute*2;clrtime=3;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Warning: Trypophobia caution ahead!"); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=1.0f;avacurbrk=1.0f;memset(btails,0,sizeof(btails)); + } +} +void Level7Part20() +{ + avacurbrk+=hge->Timer_GetDelta(); + if(avacurbrk>avabrk) + { + avacurbrk=0;avabrk=(frameleft/(double)(AMinute*2))*0.7+0.3; + for(int i=0;i<50;++i) + if(!btails[i].isActive()) + {btails[i].Create();break;} + if(re.NextInt(0,24)==15)NewMultpo(); + } + for(int i=0;i<50;++i) + if(btails[i].isActive())btails[i].Update(); +} +int sttnt; +void Level7Part21() +{ + frameleft=AMinute+ThirtySeconds;All2pnt();clrtime=1; + if (towcnt!=1&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + t8special=true; + sttnt=CreateTower8(400,300,2000,2,75,20); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + ++part; + return; + } +} +void Level7Part22() +{ + tower[sttnt].towertimer=(frameleft/(double)(AMinute+ThirtySeconds))*1250+750; +} +WOP wop[100]; +void Level7Part23()//Wave of Photon +{ + memset(bnl,0,sizeof(bnl));t8special=false; + frameleft=AMinute;All2pnt();towcnt=0; + ykbrk=0.5f;++part;clrtime=1; +} +void Level7Part24() +{ + ykbrk-=hge->Timer_GetDelta(); + if (ykbrk<0&&frameleft>TenSeconds/10*3) + { + ykbrk=(double)frameleft/AMinute/2.0f+0.2f; + for (int i=0;i<100;++i) + if (!wop[i].active) + { + vector2d a,b; + if (re.NextInt(1,100)>=50) + { + if (re.NextInt(1,100)>=50)a=vector2d(re.NextDouble(10,790),610);else a=vector2d(re.NextDouble(10,790),-10); + } + else + { + if (re.NextInt(1,100)>=50)a=vector2d(-10,re.NextDouble(10,590));else a=vector2d(810,re.NextDouble(10,590)); + } + if (re.NextInt(1,100)>=50) + { + if (re.NextInt(1,100)>=50)b=vector2d(re.NextDouble(10,790),610);else b=vector2d(re.NextDouble(10,790),-10); + } + else + { + if (re.NextInt(1,100)>=50)b=vector2d(-10,re.NextDouble(10,590));else b=vector2d(810,re.NextDouble(10,590)); + } + if (re.NextInt(1,100)>=80) + { + vector2d d=playerpos-a; + b=playerpos; + while(b.x>-5&&b.x<805&&b.y>-5&&b.y<605)b=b+d; + } + wop[i].Init(a,b,1+(AMinute-frameleft)/(double)AMinute,0.02); + break; + } + } + for (int i=0;i<100;++i) + if (wop[i].active)wop[i].Update(); +} +RTV rtv[100]; +void Level7Part25() +{ + frameleft=AMinute+ThirtySeconds; + All2pnt();towcnt=Lasercnt=0; + ++part;memset(rtv,0,sizeof(rtv)); + avabrk=1;avacurbrk=0.7;clrtime=1; +} +void Level7Part26() +{ + avacurbrk+=hge->Timer_GetDelta(); + if(avacurbrk>avabrk&&frameleft>TenSeconds/3) + { + avacurbrk=0;avabrk=frameleft/(double)(AMinute+ThirtySeconds)*1.25+0.75; + for(int i=0;i<100;++i)if(!rtv[i].isActive()) + { + int spinner=6; + if(frameleft=40)rtv[i].Init(1,(re.NextInt(0,1)?1:-1)*pi/123,spinner,(TColors)(re.NextInt(0,7)),re.NextInt(0,11)); + else if(re.NextInt(0,1)) + rtv[i].Init(2,(re.NextInt(0,1)?1:-1)*pi/60,spinner,(TColors)(re.NextInt(0,7)),re.NextInt(0,11)); + else + rtv[i].Init(3,pi/48,spinner,(TColors)(re.NextInt(0,7)),re.NextInt(0,11)); + break; + } + } + for(int i=0;i<100;++i)if(rtv[i].isActive())rtv[i].Update(); +} +//Level-1 stats from here +void Levelm1Part0() +{ + frameleft=50;All2pnt();towcnt=0;bgbrk=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + LE_Active=false; + Current_Position=2; + ShowTip("\ +Level -1-Over the Horizon\n\ +Level -1! Getting ready?\ +"); + frameleft=TenSeconds;++part; + } +} +void Levelm1Part1()//3 circles +{ + frameleft=AMinute;clrtime=2;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("RGB..."); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=1.0f;avacurbrk=0;tbrk=0; + } +} +void CircCreator(vector2d p,int cnt,TColors col) +{ + for (int i=0;iTimer_GetDelta(); + tbrk+=hge->Timer_GetDelta(); + avabrk=(frameleft/(double)AMinute)*0.5f+0.5f; + if(tbrk>8)tbrk=0,NewMultpo(vector2d(400,300)); + if(avacurbrk>avabrk) + { + avacurbrk=0; + CircCreator(vector2d(400,250),60,red); + CircCreator(vector2d(350,336.6),60,green); + CircCreator(vector2d(450,336.6),60,blue); + } +} +BCircle scircles[200]; +double rspd[200]; +void Levelm1Part3()//circles +{ + frameleft=AMinute;clrtime=1;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("??????"); + } + if (Current_Position==1) + { + ++part;All2pnt();avabrk=1.0f;avacurbrk=1.0f;memset(scircles,0,sizeof(scircles)); + } +} +void Levelm1Part4() +{ + avacurbrk+=hge->Timer_GetDelta(); + avabrk=0.1+(frameleft/(double)AMinute)*0.4f; + if(avacurbrk>avabrk) + { + avacurbrk=0; + for(int i=0;i<200;++i) + { + if (scircles[i].GetRange()>510||scircles[i].GetRange()<1e-7) + { + scircles[i].Init(1,(re.NextInt(0,1)?1:-1)*(frameleft1e-7&&scircles[i].GetRange()<510) + { + scircles[i].SetRange(scircles[i].GetRange()+(LOWFPS?17:1)*rspd[i]); + if (rspd[i]>0.002)rspd[i]-=0.0005*(LOWFPS?17:1); + if (rspd[i]<=0.002)rspd[i]=0.002; + scircles[i].Update(); + } + } +} +void Levelm1Part5()//Spiky +{ + frameleft=AMinute+ThirtySeconds; + for(int i=0;i<200;++i) + if (scircles[i].GetRange()>1e-7&&scircles[i].GetRange()<510) + scircles[i].circ2pnt(); + towcnt=0;clrtime=1; + Lasercnt=0; + ++part;avabrk=1;avacurbrk=0.5; +} +void Levelm1Part6()//Spiky-child +{ + avacurbrk+=hge->Timer_GetDelta(); + if (avacurbrk>avabrk) + { + avacurbrk=0;avabrk=frameleft/(double)(AMinute+ThirtySeconds)*0.4+0.1; + for (int i=0;i<1000;++i) + { + if (!noname[i].Exist()) + { + if (frameleftTimer_GetDelta(); + if (avacurbrk>avabrk) + { + avacurbrk=0;avabrk=2; + aca.Reverse();acb.Reverse(); + if(re.NextInt(0,7)==3)NewMultpo(vector2d(re.NextInt(10,790),re.NextInt(500,590))); + } + aca.Update(1);acb.Update(); +} +void Levelm1Part9()//Achromatopsia2 +{ + frameleft=AMinute;clrtime=1; + aca.Init(red,1);acb.Init(green,1); + ++part;avabrk=1.5f;avacurbrk=0;achromab=true; +} +void Levelm1Part10()//Achromatopsia2-child +{ + avacurbrk+=hge->Timer_GetDelta(); + if (avacurbrk>avabrk) + { + avacurbrk=0;avabrk=2; + aca.Reverse();acb.Reverse(); + } + aca.Update();acb.Update(); +} +void Levelm1Part11() +{ + frameleft=AMinute+ThirtySeconds;clrtime=2; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("I've heard that all of you\n\ +support hyper-threading?"); + return; + } + ++frameskips; + if(!PlayerSplit)playerpos=vector2d(200,150),PlayerSplit=true; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower8(400,300,857,3,57,20,false); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + { + aca.achroma2pnt();acb.achroma2pnt(); + tower[i].RendColor=0x00FFFFFF; + } + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false; + return; + } +} +void Levelm1Part12() +{ + frameleft=ThirtySeconds;if(tower[towcnt].towertype!=6)towcnt=0; + DisableAllTower=false; + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower6(400,300,2500,2,2000,3,12); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false;BTarg.TargHide(); + return; + } +} +int m19lead[10],m19gen[700]; +double m19rad; +int m19step,m19cnt; +bool m19pldir; +void Levelm1Part13()//Gravity Vortex +{ + frameleft=AMinute*2;towcnt=0;PlayerSplit=false; + clrtime=2; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Who's collecting such great power here?"); + return; + } + if (!LOWFPS) + DBGColor=ColorTransfer(DBGColor,0xFF000000); + else + for (int i=1;i<=17;++i)DBGColor=ColorTransfer(DBGColor,0xFF000000); + if (DBGColor==0xFF000000) + { + All2pnt();memset(m19lead,0,sizeof(m19lead)); + memset(m19gen,0,sizeof(m19gen)); + ++part;m19rad=m19step=m19cnt=0; + avabrk=0.05;avacurbrk=0; + for(int i=0;i<8;++i) + { + m19lead[i]=CreateBullet2(400,300,0,0); + bullet[m19lead[i]].bulletpos=vector2d(400+250*cos(m19rad+i*pi/4),300+250*sin(m19rad+i*pi/4)); + bullet[m19lead[i]].alterColor=(TColors)i; + bullet[m19lead[i]].inv=true; + } + m19pldir=false;BTarg.targpos=playerpos; + } +} +void Levelm1Part20update() +{ + if(!m19pldir)BTarg.TargGoto(vector2d(400,300)),playerpos=BTarg.targpos; + if(!m19pldir&&GetDist(playerpos,vector2d(400,300))<0.01)m19pldir=true; + for(int i=0;i1) + { + double r=re.NextDouble(0,75-50*(frameleft/(double)(AMinute*2))),theta=re.NextDouble(-pi,pi); + bullet[m19gen[i]].bulletpos=vector2d(400+r*cos(theta),300+r*sin(theta)); + bullet[m19gen[i]].bulletspeed=0; + } + else + { + if(GetDist(bullet[m19gen[i]].bulletpos,vector2d(400,300))<4) + { + bullet[m19gen[i]].redattrib=2; + bullet[m19gen[i]].setdir(re.NextDouble(-pi,pi)); + bullet[m19gen[i]].bulletaccel=0.0015; + bullet[m19gen[i]].limv=re.NextDouble(1,8-2*(frameleft/(double)(AMinute*2))); + } + } + } + } +} +void Levelm1Part14() +{ + avacurbrk+=hge->Timer_GetDelta(); + m19rad+=pi/(5400.0f+1800.0f*(frameleft/(double)(AMinute*2)))*(1000.0f/hge->Timer_GetFPS()); + for(int i=0;i<8;++i)bullet[m19lead[i]].bulletpos=vector2d(400+250*cos(m19rad+i*pi/4),300+250*sin(m19rad+i*pi/4)); + switch(m19step) + { + case 0: + if(avacurbrk>avabrk) + { + for(int i=0;i<8;++i) + { + m19gen[m19cnt]=CreateBullet2(bullet[m19lead[i]].bulletpos.x,bullet[m19lead[i]].bulletpos.y,0,0); + bullet[m19gen[m19cnt]].redir(vector2d(400,300)); + bullet[m19gen[m19cnt]].alterColor=(TColors)i; + bullet[m19gen[m19cnt]].bulletaccel=0.002; + bullet[m19gen[m19cnt]].limv=3; + bullet[m19gen[m19cnt]].whirem=1000; + bullet[m19gen[m19cnt]].addblend=true; + bullet[m19gen[m19cnt++]].redattrib=re.NextInt(0,3)?0:1; + } + if(m19cnt/8>80-50*(frameleft/(double)(AMinute*2)))m19step=1,avabrk=3,tbrk=0; + avacurbrk=0; + } + Levelm1Part20update(); + break; + case 1: + if(avacurbrk>avabrk) + { + m19step=0;avabrk=0.05;memset(m19gen,0,sizeof(m19gen));m19cnt=0; + } + tbrk+=hge->Timer_GetDelta(); + if(tbrk>0.05) + { + tbrk=0; + for(int i=0;i<8;++i) + { + int pnt=CreateBullet2(bullet[m19lead[i]].bulletpos.x,bullet[m19lead[i]].bulletpos.y,0,0); + bullet[pnt].redir(vector2d(400,300)); + bullet[pnt].alterColor=(TColors)i; + bullet[pnt].bulletdir.x=-bullet[pnt].bulletdir.x; + bullet[pnt].bulletdir.y=-bullet[pnt].bulletdir.y; + bullet[pnt].bulletaccel=0.002;bullet[pnt].limv=2; + bullet[pnt].whirem=2500;bullet[pnt].addblend=true; + } + } + Levelm1Part20update(); + break; + } +} +vector2d snextarg; +int snexcnt,snexstep; +Target snexTarg; +void Levelm1Part15()//"Supernova" +{ + frameleft=AMinute*2;clrtime=1; + ++bgbrk;if (LOWFPS)bgbrk+=16; + if (bgbrk<30)return; + bgbrk=0;towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Super...\n\ +...nova!!"); + return; + } + if (Current_Position==1) + { + snexTarg.Init(0.001,vector2d(400,300)); + All2pnt(); + ++part;avabrk=12.0f;avacurbrk=0;tbrk=0; + snexstep=0;snexcnt=10;snexTarg.TargShow(); + } +} +void snCircCreator(vector2d p,int cnt,TColors col,bool mode) +{ + if(mode) + for (int i=0;iTimer_GetDelta(); + tbrk+=hge->Timer_GetDelta(); + if((AMinute*2-frameleft)0.016&&(AMinute*2-frameleft)>TenSeconds/5) + { + tbrk=0; + snCircCreator(vector2d(400,300),144,(TColors)re.NextInt(0,7),true); + } + } + else + { + if(tbrk>0.5) + { + tbrk=0; + snCircCreator(vector2d(400,300),27,(TColors)re.NextInt(0,7),false); + } + } + switch (snexstep) + { + case 0: + if(avacurbrk>avabrk)snexstep=1,snextarg=playerpos; + break; + case 1: + snexTarg.TargGoto(snextarg); + if(GetDist(snexTarg.targpos,snextarg)<0.01) + { + snexstep=2; + avabrk=(frameleft/(double)(AMinute*2))*0.01666+0.01667; + avacurbrk=0; + snexcnt=40-(frameleft/(double)(AMinute*2))*20; + } + break; + case 2: + if(avacurbrk>avabrk) + { + if(--snexcnt>0) + { + avacurbrk=0; + for(int i=0;i<10;++i) + bullet[CreateBullet2(snexTarg.targpos.x,snexTarg.targpos.y,2,re.NextDouble(-pi,pi),true)].addblend=true; + } + else snexstep=0,avabrk=(frameleft/(double)(AMinute*2))*1+1.5f,avacurbrk=0; + } + break; + } +} +yellowGroup fyg[100]; +//Spinner fygs; +void Levelm1Part17() +{ + frameleft=AMinute+ThirtySeconds;clrtime=2; + All2pnt();towcnt=0;memset(fyg,0,sizeof(fyg)); + ++part;avabrk=1;avacurbrk=0.5;//fygs.Init(3,20); +} +void Levelm1Part18() +{ + avacurbrk+=hge->Timer_GetDelta(); + if(avacurbrk>avabrk) + { + avacurbrk=0; + for(int i=0;i<100;++i) + if(!fyg[i].isActive()) + { + if(frameleft>AMinute) + fyg[i].Init(12,2.5-1.5*(frameleft/(double)(AMinute+ThirtySeconds))); + else + fyg[i].Init(36,2.5-1.5*(frameleft/(double)(AMinute+ThirtySeconds))); + break; + } + CircCreator(vector2d(400,300),36,blue); + } + for(int i=0;i<100;++i)if(fyg[i].isActive())fyg[i].Update(); + //fygs.Update(pi/7200*(0.5+frameleft/(double)(AMinute+ThirtySeconds))); +} +int m17lead[4]; +void Levelm1Part19() +{ + frameleft=AMinute+ThirtySeconds;towcnt=0;clrtime=1; + All2pnt();memset(m17lead,0,sizeof(m17lead)); + ++part;avabrk=0; + m17lead[0]=CreateBullet2(10,10,4,0);bullet[m17lead[0]].redir(vector2d(780,10));bullet[m17lead[0]].alterColor=red; + m17lead[1]=CreateBullet2(780,10,4,0);bullet[m17lead[1]].redir(vector2d(780,580));bullet[m17lead[1]].alterColor=green; + m17lead[2]=CreateBullet2(780,580,4,0);bullet[m17lead[2]].redir(vector2d(10,580));bullet[m17lead[2]].alterColor=dblue; + m17lead[3]=CreateBullet2(10,580,4,0);bullet[m17lead[3]].redir(vector2d(10,10));bullet[m17lead[3]].alterColor=white; + for(int i=0;i<4;++i)bullet[m17lead[i]].inv=true;snexTarg.Init(0.001,vector2d(400,300)); + snexstep=0;snexTarg.TargShow();avabrk=5.0f;avacurbrk=0;tbrk=0; +} +void Levelm1Part20() +{ + snexTarg.TargRender();avacurbrk+=hge->Timer_GetDelta(); + tbrk+=hge->Timer_GetDelta();avabrk+=hge->Timer_GetDelta(); + if(avabrk>10)NewMultpo(),avabrk=0; + switch (snexstep) + { + case 0: + if(avacurbrk>avabrk)snexstep=1,snextarg=playerpos; + break; + case 1: + snexTarg.TargGoto(snextarg); + if(GetDist(snexTarg.targpos,snextarg)<0.01) + { + snexstep=0; + avabrk=(frameleft/(double)(AMinute*2))*3+2; + avacurbrk=0; + } + break; + } + if(bullet[m17lead[0]].bulletpos.x>780.01f)bullet[m17lead[0]].bulletpos=vector2d(780,10),bullet[m17lead[0]].redir(vector2d(780,580)); + if(bullet[m17lead[0]].bulletpos.y>580.01f)bullet[m17lead[0]].bulletpos=vector2d(780,580),bullet[m17lead[0]].redir(vector2d(10,580)); + if(bullet[m17lead[0]].bulletpos.x<9.99f)bullet[m17lead[0]].bulletpos=vector2d(10,580),bullet[m17lead[0]].redir(vector2d(10,10)); + if(bullet[m17lead[0]].bulletpos.y<9.99f)bullet[m17lead[0]].bulletpos=vector2d(10,10),bullet[m17lead[0]].redir(vector2d(780,10)); + + if(bullet[m17lead[1]].bulletpos.x>780.01)bullet[m17lead[1]].bulletpos=vector2d(780,10),bullet[m17lead[1]].redir(vector2d(780,580)); + if(bullet[m17lead[1]].bulletpos.y>580.01f)bullet[m17lead[1]].bulletpos=vector2d(780,580),bullet[m17lead[1]].redir(vector2d(10,580)); + if(bullet[m17lead[1]].bulletpos.x<9.99f)bullet[m17lead[1]].bulletpos=vector2d(10,580),bullet[m17lead[1]].redir(vector2d(10,10)); + if(bullet[m17lead[1]].bulletpos.y<9.99f)bullet[m17lead[1]].bulletpos=vector2d(10,10),bullet[m17lead[1]].redir(vector2d(780,10)); + + if(bullet[m17lead[2]].bulletpos.x>780.01f)bullet[m17lead[2]].bulletpos=vector2d(780,10),bullet[m17lead[2]].redir(vector2d(780,580)); + if(bullet[m17lead[2]].bulletpos.y>580.01f)bullet[m17lead[2]].bulletpos=vector2d(780,580),bullet[m17lead[2]].redir(vector2d(10,580)); + if(bullet[m17lead[2]].bulletpos.x<9.99f)bullet[m17lead[2]].bulletpos=vector2d(10,580),bullet[m17lead[2]].redir(vector2d(10,10)); + if(bullet[m17lead[2]].bulletpos.y<9.99f)bullet[m17lead[2]].bulletpos=vector2d(10,10),bullet[m17lead[2]].redir(vector2d(780,10)); + + if(bullet[m17lead[3]].bulletpos.x>780.01f)bullet[m17lead[3]].bulletpos=vector2d(780,10),bullet[m17lead[3]].redir(vector2d(780,580)); + if(bullet[m17lead[3]].bulletpos.y>580.01f)bullet[m17lead[3]].bulletpos=vector2d(780,580),bullet[m17lead[3]].redir(vector2d(10,580)); + if(bullet[m17lead[3]].bulletpos.x<9.99f)bullet[m17lead[3]].bulletpos=vector2d(10,580),bullet[m17lead[3]].redir(vector2d(10,10)); + if(bullet[m17lead[3]].bulletpos.y<9.99f)bullet[m17lead[3]].bulletpos=vector2d(10,10),bullet[m17lead[3]].redir(vector2d(780,10)); + if(tbrk>0.02+(frameleft/(double)(AMinute+ThirtySeconds))*0.08) + { + for(int i=0;i<4;++i) + { + int pnt=CreateBullet2(bullet[m17lead[i]].bulletpos.x,bullet[m17lead[i]].bulletpos.y,0,0,true); + bullet[pnt].redir(snexTarg.targpos); + bullet[pnt].bulletaccel=0.002;bullet[pnt].limv=3; + bullet[pnt].whirem=1500-(frameleft/(double)(AMinute+ThirtySeconds))*500; + bullet[pnt].alterColor=i==0?red:i==1?green:i==2?dblue:white; + } + tbrk=0; + } +} +void Levelm1Part21() +{ + //some part of this level is in towernbullet... + frameleft=AMinute*1.5;clrtime=1; + if (towcnt!=4&&towcnt!=0)return ClearAll(false); + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Zzz..."); + All2pnt(); + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + CreateTower8(30,10,1500,3,20,30,false); + CreateTower8(746,10,1500,3,20,30,false); + CreateTower8(30,556,1500,3,20,30,false); + CreateTower8(746,556,1500,3,20,30,false); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + IfCallLevel=false; + return; + } +} +void Levelm2Part0() +{ + frameleft=10;All2pnt();towcnt=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("\ +Level -2-Assessments\n\ +Welcome to assessment mode!\n\ +You won't step to the next level until\n\ +you have a collision.\n\ +Good luck and go for the highest score!\ +"); + } + if (Current_Position==1) + { + if((DBGColor=ColorTransfer(DBGColor,0xFF1B2065))!=0xFF1B2065) + DBGColor=ColorTransfer(DBGColor,0xFF1B2065),frameleft=10; + else{++part;IfShowTip=true;bulcnt=0;return;} + } +} +Tower* dbtows[200]; +double dbroll[10]; +void Levelm2Part1() +{ + frameleft=Infinity;tbrk=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 1 - Directed bullet"); + return; + } + for(int i=0;i<5;++i) + { + dbroll[i]=-i*120-20; + for(int j=0;j<20;++j) + dbtows[i*20+j]=&tower[CreateTower1(j*40+10,dbroll[i],4000,4)]; + } + ++part; +} +void Levelm2Part2() +{ + frameleft=Infinity; + tbrk+=hge->Timer_GetDelta(); + for(int i=0;i<5;++i) + { + dbroll[i]+=0.05*(1000.0f/hge->Timer_GetFPS()); + if(dbroll[i]>600)dbroll[i]=-20; + for(int j=0;j<20;++j) + { + dbtows[i*20+j]->towerpos=vector2d(j*40+10,dbroll[i]); + if(tbrk>0.033&&dbtows[i*20+j]->towertimer>2000)dbtows[i*20+j]->towertimer-=2; + } + } + if(tbrk>0.033)tbrk=0; +} +void Levelm2Part3() +{ + frameleft=Infinity; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 2 - Random bullets"); + All2pnt(); + return; + } + if (towcnt!=1&&towcnt!=0)return ClearAll(false); + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + CreateTower2(400,300,999999999,0); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else + { + ++part;assetime=tbrk=0; + return; + } +} +int rcnt; +void Levelm2Part4() +{ + frameleft=Infinity; + tbrk-=hge->Timer_GetDelta(); + if(tbrk<0) + { + tbrk=0.5; + if(assetime>=5)tbrk=re.NextDouble(0.25,0.5); + if(assetime>=10)tbrk=re.NextDouble(0.1,0.2); + if(assetime>=20)tbrk=re.NextDouble(0.05,0.08); + if(assetime>=30)tbrk=re.NextDouble(0.02,0.035); + if(assetime>=60)tbrk=0.02;if(assetime>=90)tbrk=0.01; + if(assetime<90)rcnt=1;if(assetime>=90)rcnt=2; + if(assetime>=120)rcnt=4;if(assetime>=150)rcnt=8; + if(assetime>=180)rcnt=16; + double rspeed=re.NextDouble(0.5+3*assetime/180.0f,1+9*assetime/180.0f); + for(int i=0;iTimer_GetDelta(); + if(avacurbrk>avabrk) + { + avacurbrk=0; + avabrk=6-2*assetime/120.0f; + if(avabrk<3)avabrk=1; + es.Init(3+5*assetime/120.0f,10,re.NextInt(-pi,pi)); + } + if(es.isActive())es.Update(); +} + +BCircle asscircles[200]; +void Levelm2Part7() +{ + frameleft=Infinity; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 4 - Crossing 1"); + All2pnt(); + return; + } + if (towcnt!=0)return ClearAll(false); + if(Current_Position==1) + { + memset(asscircles,0,sizeof(asscircles)); + ++part;avabrk=0;avacurbrk=0; + } +} +void Levelm2Part8() +{ + frameleft=Infinity; + avacurbrk+=hge->Timer_GetDelta(); + if(avacurbrk>avabrk) + { + shots=1; + for(int i=0;i<200;++i) + if (asscircles[i].GetRange()>800||asscircles[i].GetRange()<1e-7) + { + asscircles[i].Init(1,assetime/120.0f*0.00025,36,vector2d(250,300),blue);break; + } + for(int i=0;i<200;++i) + if (asscircles[i].GetRange()>800||asscircles[i].GetRange()<1e-7) + { + asscircles[i].Init(1,-assetime/120.0f*0.00025,36,vector2d(550,300),blue);break; + } + avacurbrk=0; + avabrk=3-assetime/60; + if(avabrk<0.5)avabrk=0.5; + } + for(int i=0;i<200;++i) + { + if (asscircles[i].GetRange()>1e-7&&asscircles[i].GetRange()<800) + { + asscircles[i].SetRange(asscircles[i].GetRange()+(LOWFPS?17:1)*0.05); + asscircles[i].Update(); + } + } +} +void Levelm2Part9() +{ + frameleft=Infinity; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 5 - Crossing 2"); + for(int i=0;i<200;++i) + if (asscircles[i].GetRange()>1e-7&&asscircles[i].GetRange()<800) + asscircles[i].circ2pnt(); + return; + } + if(Current_Position==1) + { + memset(asscircles,0,sizeof(asscircles)); + ++part;avabrk=0;avacurbrk=0; + } +} +void Levelm2Part10() +{ + frameleft=Infinity; + avacurbrk+=hge->Timer_GetDelta(); + if(avacurbrk>avabrk) + { + shots=1; + for(int i=0;i<200;++i) + if (asscircles[i].GetRange()>800||asscircles[i].GetRange()<1e-7) + { + asscircles[i].Init(1,0.0001,36+(24*assetime/120.0f),vector2d(400,300),blue);break; + } + for(int i=0;i<200;++i) + if (asscircles[i].GetRange()>800||asscircles[i].GetRange()<1e-7) + { + asscircles[i].Init(1,-0.0001,36+(24*assetime/120.0f),vector2d(400,300),blue);break; + } + avacurbrk=0; + avabrk=2-assetime/60; + if(avabrk<0.3)avabrk=0.3; + } + for(int i=0;i<200;++i) + { + if (asscircles[i].GetRange()>1e-7&&asscircles[i].GetRange()<800) + { + asscircles[i].SetRange(asscircles[i].GetRange()+(LOWFPS?17:1)*0.05); + asscircles[i].Update(); + } + } +} +double assrad; +SELineLaser trap[100]; +void Levelm2Part11() +{ + frameleft=Infinity; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 6 - Trappy"); + for(int i=0;i<200;++i) + if (asscircles[i].GetRange()>1e-7&&asscircles[i].GetRange()<800) + asscircles[i].circ2pnt(); + return; + } + if(Current_Position==1) + { + memset(asscircles,0,sizeof(asscircles)); + ++part;avabrk=0;avacurbrk=0;tbrk=0;memset(trap,0,sizeof(trap)); + } +} +void Levelm2Part12() +{ + frameleft=Infinity; + avacurbrk+=hge->Timer_GetDelta(); + for(int i=0;i<100;++i) + if(trap[i].isActive())trap[i].Update(); + if(avacurbrk>avabrk) + { + bool sh=re.NextInt(0,1); + for(int c=0;c<(assetime>30?(assetime-30)/30:1);++c,sh^=1) + for(int i=0;i<100;++i) + if(!trap[i].isActive()) + { + if(sh)trap[i].Init(re.NextInt(10,590),1); + else trap[i].Init(re.NextInt(10,790),0); + break; + } + avacurbrk=0; + if(assetime<60)avabrk=3-2*assetime/60.0f; + else avabrk=2.5-(assetime-60)/120.0f; + } +} +double asssrd1; +void Levelm2Part13() +{ + frameleft=Infinity; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 7 - Sine wave"); + All2pnt(); + return; + } + if (towcnt!=0)return ClearAll(false); + if(Current_Position==1) + { + ++part;tbrk=asssrd1=avacurbrk=0; + } +} +void Levelm2Part14() +{ + frameleft=Infinity; + tbrk+=hge->Timer_GetDelta(); + if(tbrk>0.075) + { + tbrk=0; + asssrd1+=pi/45; + //right + for(int i=0;i<5;++i) + CreateBullet2(810,120*(i+1)+120*sin(asssrd1),2,0,true); + //right2 + if(assetime>15) + { + for(int i=0;i<5;++i) + CreateBullet2(810,120*(i+1)+120*sin(asssrd1+pi/12),2,0,true); + } + //left + if(assetime>30) + { + for(int i=0;i<5;++i) + CreateBullet2(-10,120*(i+1)+120*sin(asssrd1),2,pi,true); + } + //left2 + if(assetime>45) + { + for(int i=0;i<5;++i) + CreateBullet2(-10,120*(i+1)+120*sin(asssrd1+pi/12),2,pi,true); + } + if(assetime>60) + { + avacurbrk-=hge->Timer_GetDelta(); + if(avacurbrk<0) + { + CreateBullet1(0,0,3,0);CreateBullet1(800,0,3,0); + CreateBullet1(0,600,3,0);CreateBullet1(800,600,3,0); + avacurbrk=0.5-0.3*(assetime-60.0f)/60.0f; + if(avacurbrk<0.1)avacurbrk=0.1; + } + } + } +} +int resvpos,rpbcnt; +double delx; +void Levelm2Part15() +{ + frameleft=Infinity; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 8 - Density test"); + All2pnt(); + return; + } + if (towcnt!=0)return ClearAll(false); + if(Current_Position==1) + { + ++part;tbrk=asssrd1=avacurbrk=0;resvpos=re.NextInt(0,49);rpbcnt=0; + } +} +void Levelm2Part16() +{ + frameleft=Infinity; + tbrk-=hge->Timer_GetDelta(); + if(tbrk<0) + { + tbrk=0.1-0.05*(assetime/120.0f);if(tbrk<0.05)tbrk=0.05; + if(re.NextInt(0,100)==37&&!rpbcnt) + { + rpbcnt=6;int oldrp=resvpos; + for(resvpos=re.NextInt(0,49);abs(resvpos-oldrp)>20||abs(resvpos-oldrp)<5;resvpos=re.NextInt(0,49)); + delx=re.NextDouble(300,650); + } + for(int i=0;i<50;++i) + { + if(abs(i-resvpos)>2) + { + int pnt=CreateBullet2(810,12*i,1+3*assetime/180.0f,0,true); + if(rpbcnt>0)bullet[pnt].limpos=vector2d(delx,12*i); + } + } + if(rpbcnt)--rpbcnt; + if(resvpos==0)resvpos+=re.NextInt(0,1); + else if(resvpos==49)resvpos+=re.NextInt(-1,0); + else resvpos+=re.NextInt(-1,1); + } +} +CPinBall pinballs[200]; +void Levelm2Part17() +{ + frameleft=Infinity; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 9 - Pinball"); + All2pnt(); + return; + } + if (towcnt!=0)return ClearAll(false); + if(Current_Position==1) + { + ++part;tbrk=0;memset(pinballs,0,sizeof(pinballs)); + } +} +void Levelm2Part18() +{ + frameleft=Infinity; + //Always clean up! + for(int i=0;i<200;++i)if(pinballs[i].Getlifetime()>5)pinballs[i].Kill(); + tbrk-=hge->Timer_GetDelta(); + if(tbrk<0) + { + tbrk=1.25-0.5*assetime/120.0f;if(tbrk<0.5)tbrk=0.5; + for(int i=0;i<200;++i) + if(pinballs[i].Getlifetime()==0) + { + int lay=4+4*assetime/120.0f;if(lay>8)lay=9; + lay=re.NextInt(3,lay); + vector2d pos; + while(1) + { + pos=vector2d(re.NextDouble(100,600),re.NextDouble(100,500)); + bool place=(GetDist(pos,playerpos)>=100); + for(int j=0;j<200;++j) + if(pinballs[j].Getlifetime()>0&&j!=i) + if(GetDist(pinballs[j].Position(),pos)0) + { + vector2d pos=pinballs[i].Position(); + if(pos.x790-pinballs[i].Radius()) + pinballs[i].Delta().x=-pinballs[i].Delta().x,++pinballs[i].Getlifetime(),pinballs[i].UpdateDelta(); + if(pos.y590-pinballs[i].Radius()) + pinballs[i].Delta().y=-pinballs[i].Delta().y,++pinballs[i].Getlifetime(),pinballs[i].UpdateDelta(); + for(int j=i+1;j<200;++j) + if(pinballs[j].Getlifetime()>0&&pinballs[j].Getlifetime()<=5) + if(GetDist(pinballs[j].Position(),pinballs[i].Position())Timer_GetDelta(); + if(tbrk<0) + { + tbrk=2-1*(assetime/120.0f);if(tbrk<0.75)tbrk=0.75; + delx=re.NextDouble(350,700); + resvpos=re.NextInt(0,49); + for(int i=0;i<50;++i) + { + int pnt=CreateBullet2(810,12*i,1+2*assetime/180.0f,0,true); + if(abs(i-resvpos)<=3)bullet[pnt].limpos=vector2d(delx,12*i); + } + } +} +void Levelm2Part21() +{ + frameleft=Infinity;Dis8ref=true;tbrk=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 11 - Extreme speeds"); + All2pnt();towcnt=0; + return; + } + ++frameskips; + if (frameskips<10&&!LOWFPS)return; + frameskips=0; + for (int i=1;i<=33;++i)CreateTower8(i*24-12,12,500,6,20,30); + for (int i=1;i<=towcnt;++i) + if (tower[i].RendColor==0x80FFFFFF) + tower[i].RendColor=0x00FFFFFF; + for (int i=1;i<=towcnt;++i) + if ((tower[i].RendColor>>24)<=0x80) + tower[i].RendColor=tower[i].RendColor+0x01FFFFFF; + else{++part;return;} +} +void Levelm2Part22() +{ + frameleft=Infinity; + double nspd=6+4*assetime/120.0f;if(nspd>10)nspd=10; + for(int i=1;i<=33;++i)tower[i].bulletspeed=nspd; + tbrk-=hge->Timer_GetDelta(); + if (tbrk>0)return; + tbrk=3-2*(assetime/120.0f); + if(tbrk<0.5)tbrk=0.5; + for (int i=0;i<6;++i) + { + int p=CreateBullet2(playerpos.x+cos(i*pi/3.0f)*6,12+sin(i*pi/3.0f)*6,2,-pi/2); + bullet[p].alterColor=orange; + } +} +SimpLL SLL[200]; +void Levelm2Part23() +{ + frameleft=Infinity;Dis8ref=true;tbrk=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Test 12 - Messed up"); + All2pnt();towcnt=0; + return; + } + if (towcnt!=0)return ClearAll(false); + ++part;tbrk=avacurbrk=avabrk=0;memset(SLL,0,sizeof(SLL)); +} +void Levelm2Part24() +{ + frameleft=Infinity; + tbrk-=hge->Timer_GetDelta(); + if(tbrk<0) + { + tbrk=3-2.5*(assetime/120.0f); + if(tbrk<0.5)tbrk=0.5; + /*int cnt=12+12*assetime/120.0f; + if(cnt>24)cnt=24; + for(int i=0;iTimer_GetDelta(); + if(avacurbrk>avabrk) + { + avacurbrk=0;avabrk=4-3*assetime/120.0f;if(avabrk<0.5)avabrk=0.5; + vector2d a,b;int cnt=re.NextInt(5,10); + for (int i=0;i=50) + { + if (re.NextInt(1,100)>=50)a=vector2d(re.NextDouble(10,790),610);else a=vector2d(re.NextDouble(10,790),-10); + } + else + { + if (re.NextInt(1,100)>=50)a=vector2d(-10,re.NextDouble(10,590));else a=vector2d(810,re.NextDouble(10,590)); + } + if (re.NextInt(1,100)>=50) + { + if (re.NextInt(1,100)>=50)b=vector2d(re.NextDouble(10,790),610);else b=vector2d(re.NextDouble(10,790),-10); + } + else + { + if (re.NextInt(1,100)>=50)b=vector2d(-10,re.NextDouble(10,590));else b=vector2d(810,re.NextDouble(10,590)); + } + for(int i=0;i<200;++i) + if(!SLL[i].active) + { + SLL[i].InitLine(a,b,0.1,SETA(ColorToDWORD(blue),0x80)); + SLL[i].active=true;SLL[i].stp=0;SLL[i].brk=0;SLL[i].EnableColl=false; + break; + } + } + } + for(int i=0;i<200;++i) + if(SLL[i].active) + { + SLL[i].Process(); + SLL[i].brk+=hge->Timer_GetDelta(); + if(SLL[i].stp==2) + if(SLL[i].brk>0.02) + { + SLL[i].SetWidth(SLL[i].GetWidth()-0.2); + if(SLL[i].GetWidth()<1)SLL[i].EnableColl=false; + if(SLL[i].GetWidth()<0.05)SLL[i].active=false; + SLL[i].brk=0; + } + if(SLL[i].stp==0) + if(SLL[i].brk>0.02) + { + SLL[i].SetWidth(SLL[i].GetWidth()+0.2); + if(SLL[i].GetWidth()>1)SLL[i].EnableColl=true; + if(SLL[i].GetWidth()>4)SLL[i].stp=1; + SLL[i].brk=0; + } + if(SLL[i].stp==1) + if(SLL[i].brk>5){SLL[i].brk=0;SLL[i].stp=2;} + } +} +void Levelm2Part25() +{ + frameleft=Infinity;Dis8ref=true;tbrk=0; + DisableAllTower=false; + if (IfShowTip) + { + IfShowTip=false; + FadeTip=false; + Current_Position=2; + ShowTip("Bonus test - Lunatic Lunar!"); + All2pnt();towcnt=0; + for(int i=0;i<200;++i)if(SLL[i].active)SLL[i].llsrtopnt(10); + return; + } + ++part;tbrk=0;memset(SLL,0,sizeof(SLL));avabrk=1; +} +void Levelm2Part26() +{ + frameleft=Infinity; + tbrk-=hge->Timer_GetDelta(); + if(tbrk<0) + { + tbrk=0.05; + int cnt=1; + if(!re.NextInt(0,19))avabrk=avabrk?0:1; + for(int i=0;i +#include +#include +#include +#include +#ifndef libcgh_H +#define libcgh_H +#define pi 3.1415926535 +#define sqr(x) ((x)*(x)) +//static const char* LIBCGH_H_FN="libcgh.h"; + +struct vector2d +{ + double x,y; + vector2d(double _x,double _y){x=_x;y=_y;} + vector2d(){x=y=0;} + double l(){return sqrt(sqr(x)+sqr(y));} + void ToUnitCircle(){double len=l();x/=len;y/=len;} + void Swap(){double t=x;x=y;y=t;} + void Rotate(double rad){double tx=x*cos(rad)+y*sin(rad),ty=y*cos(rad)-x*sin(rad);x=tx,y=ty;} + friend vector2d operator -(vector2d a,vector2d b) + { + return vector2d(a.x-b.x,a.y-b.y); + } + friend vector2d operator +(vector2d a,vector2d b) + { + return vector2d(a.x+b.x,a.y+b.y); + } + friend double operator |(vector2d a,vector2d b)//dot product + { + return a.x*b.x+a.y*b.y; + } + friend double operator *(vector2d a,vector2d b)//length of cross product + { + return a.x*b.y-b.x*a.y; + } + friend vector2d operator *(double a,vector2d b) + { + return vector2d(b.x*a,b.y*a); + } + friend double operator ^(vector2d a,vector2d b)//cosine of angle + { + return (a|b)/a.l()/b.l(); + } +}; +inline vector2d ToUnitCircle(vector2d input) +{ + vector2d res=input; + res.x=res.x/input.l(); + res.y=res.y/input.l(); + return res; +} +inline double GetDist(const vector2d a,const vector2d b) +{ + return sqrt(sqr(a.x-b.x)+sqr(a.y-b.y)); +} +inline double GetDistSeg(const vector2d a,const vector2d b,const vector2d c) +{ + double l2=GetDist(a,b)*GetDist(a,b); + if (l2==0.0)return GetDist(c,a); + double t=((c-a)|(b-a))/l2; + if (t<0)return GetDist(c,a); + else if (t>1)return GetDist(c,b); + vector2d projection=a+t*(b-a); + return GetDist(c,projection); +} +inline double normalizerad(double a) +{ + while (a<0)a+=2*pi; + while (a>2*pi)a-=2*pi; + return a; +} +struct TextureRect +{ + double x,y,w,h; + TextureRect(){} + TextureRect(double _x,double _y,double _w,double _h){x=_x,y=_y,w=_w,h=_h;} +}; +class RandomEngine +{ +private: + unsigned int cseed; +public: + void SetSeed(unsigned int seed); + int NextInt(int min,int max); + double NextDouble(double min,double max); +}; +class CircleIndicator +{ +private: + hgeDistortionMesh *circle; + double value,radius,thk; + DWORD ccolour; + bool gradient; + BYTE alpha; +public: + void Init(double _r,double _thk,BYTE _a,bool _gr,HTEXTURE _Texture,TextureRect _TR,DWORD _cc=0); + void SetAlpha(BYTE _alpha); + void SetValue(double _value); + void Render(double x,double y); +}; +class LinearProgresser +{ +private: + double a,b,val; + double Elapsed,Limit; +public: + void Init(double _a,double _b,double _Lim); + void Launch(); + void Update(double DT); + double GetA(); + double GetB(); + double GetValue(); + double GetPercentage(); + double GetDelta(); + double GetElapsed(); +}; +class HangUpText +{ +private: + hgeFont *TFont; + vector2d Position; + double Elapsed,Limit,dlim,delta; + BYTE alim,alpha; + char Text[255]; + LinearProgresser Progresser,Progalpha; + bool done; +public: + bool Active(); + void Init(const char *Font,const char *_Text,double _tlim,double _alim,double _dlim,DWORD _color=0x00FFFFFF); + void Launch(vector2d pos); + void Process(double DT); +}; +#endif diff --git a/archive/blr2/src/libcghEx.cpp b/archive/blr2/src/libcghEx.cpp new file mode 100644 index 0000000..a8fa698 --- /dev/null +++ b/archive/blr2/src/libcghEx.cpp @@ -0,0 +1,113 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Chrisoft Game Helper Extras implementations +// Copyright Chrisoft 2014 +#include "libcgh.h" +#include +#include +//static const char* LIBCGH_SRC_FN="libcghEx.cpp"; + +void RandomEngine::SetSeed(unsigned int seed){cseed=seed;} +int RandomEngine::NextInt(int min,int max) +{ + if (min>max){int t=min;min=max;max=t;} + cseed*=214013;cseed+=2531011; + return min+(cseed^cseed>>15)%(max-min+1); +} +double RandomEngine::NextDouble(double min,double max) +{ + if (min>max){double t=min;min=max;max=t;} + cseed*=214013;cseed+=2531011; + return min+(cseed>>16)*(1.0f/65535.0f)*(max-min); +} +void CircleIndicator::Init(double _r,double _thk,BYTE _a,bool _gr,HTEXTURE _Texture,TextureRect _TR,DWORD _cc) +{ + circle=new hgeDistortionMesh(1025,3); + circle->SetTexture(_Texture); + circle->SetTextureRect(_TR.x,_TR.y,_TR.w,_TR.h); + radius=_r;thk=_thk;gradient=_gr;alpha=_a; + if (_gr)ccolour=SETA(0x00FF0000,alpha);else ccolour=_cc; + for (int i=0;i<=1024;++i) + { + double tang,tx,ty; + tang=(double)i/1024.0f*pi*2-pi/2; + tx=-cos(tang)*radius;ty=sin(tang)*radius; + circle->SetDisplacement(i,2,tx,ty,HGEDISP_TOPLEFT); + tx*=thk;ty*=thk; + circle->SetDisplacement(i,1,tx,ty,HGEDISP_TOPLEFT); + tx*=thk;ty*=thk; + circle->SetDisplacement(i,0,tx,ty,HGEDISP_TOPLEFT); + } +} +void CircleIndicator::SetAlpha(BYTE _alpha){alpha=_alpha;} +void CircleIndicator::SetValue(double _value) +{ + value=_value; + for (int i=0;i<=1024;++i) + { + int tr=(int)((1.0f-value)*255); + int tg=(int)(value*255); + DWORD tcolour=ARGB(alpha,tr,tg,0); + hgeColorHSV *tc=new hgeColorHSV(tcolour); + if (tc->v<0.85)tc->v=0.85; + if (gradient)tcolour=SETA(tc->GetHWColor(),alpha);else tcolour=SETA(ccolour,alpha); + if ((double)i/1024.0f<=value) + { + circle->SetColor(i,0,tcolour); + circle->SetColor(i,1,SETA(0x00FFFFFF,alpha)); + circle->SetColor(i,2,tcolour); + } + else + { + circle->SetColor(i,0,0x00000000); + circle->SetColor(i,1,0x00000000); + circle->SetColor(i,2,0x00000000); + } + delete tc; + } +} +void CircleIndicator::Render(double x,double y){circle->Render(x,y);} + +void LinearProgresser::Init(double _a,double _b,double _Lim){a=_a,b=_b,Limit=_Lim;} +void LinearProgresser::Launch(){Elapsed=0;val=a;} +void LinearProgresser::Update(double DT){if (Elapsed+DT>=Limit)return (void)(val=b,Elapsed=Limit);Elapsed+=DT;val=(b-a)*(Elapsed/Limit)+a;} +double LinearProgresser::GetValue(){return val;} +double LinearProgresser::GetA(){return a;} +double LinearProgresser::GetB(){return b;} +double LinearProgresser::GetPercentage(){return (Elapsed/Limit);} +double LinearProgresser::GetDelta(){return val-a;} +double LinearProgresser::GetElapsed(){return Elapsed;} + +bool HangUpText::Active(){return TFont&&!done;} +void HangUpText::Init(const char *Font,const char *_Text,double _tlim,double _alim,double _dlim,DWORD _color) +{ + TFont=new hgeFont(Font); + TFont->SetScale(0.8); + strcpy(Text,_Text); + Limit=_tlim;alim=_alim;dlim=_dlim;TFont->SetColor(_color); + Progresser.Init(0,dlim,Limit);Progalpha.Init(0,255,Limit/2); +} +void HangUpText::Launch(vector2d pos) +{ + Position=pos;Elapsed=0;delta=0;Progresser.Launch();Progalpha.Launch();done=false; +} +void HangUpText::Process(double DT) +{ + Progresser.Update(DT); + Position.y-=delta; + delta=Progresser.GetDelta(); + Position.y+=delta; + if (Progresser.GetElapsed()>Limit/2&&Progalpha.GetA()Progalpha.GetB()&&Progresser.GetElapsed()>=Limit) + { + delete TFont;TFont=0; + return (void)(done=true); + } + Progalpha.Update(DT); + if(!TFont)return; + TFont->SetColor(SETA(TFont->GetColor(),Progalpha.GetValue())); + TFont->printf(Position.x,Position.y,HGETEXT_CENTER,Text); +} diff --git a/archive/blr2/src/loading.h b/archive/blr2/src/loading.h new file mode 100644 index 0000000..acf59aa --- /dev/null +++ b/archive/blr2/src/loading.h @@ -0,0 +1,384 @@ +unsigned char Loading[]= +{0x89,0x50,0x4E,0x47,0x0D,0x0A,0x1A,0x0A,0x00,0x00,0x00,0x0D,0x49,0x48,0x44,0x52,0x00,0x00,0x00,0x60, 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+0xC1,0xEC,0xA0,0x00,0x00,0x00,0x00,0x49,0x45,0x4E,0x44,0xAE,0x42,0x60,0x82}; diff --git a/archive/blr2/src/main.cpp b/archive/blr2/src/main.cpp new file mode 100644 index 0000000..3c1bec1 --- /dev/null +++ b/archive/blr2/src/main.cpp @@ -0,0 +1,1349 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Main Code +// Copyright Chrisoft 2014 +//Now that we use BSD license, so let's paste it here. +//(although it may be awful) +/* + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of the nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ +//#define Debug +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#ifdef WIN32 +#include +#include +#include +#include +#include +#include +#endif +#if defined(__GNUC__) && !defined(MINGW_BUILD) +#include +#endif +#include "libcgh.h" +#include "hgeft.h" +#include "global.h" +#include "music.h" +#include "scoresystem.h" +#include "towernbullet.h" +#include "background.h" +#include "levels.h" +#include "scorec.h" +#include "menus.h" +static const char* MAIN_SRC_FN="main.cpp"; +#ifdef WIN32 +void Expand(const char *source,const char *dist) +{ + char cmd[255]; + sprintf(cmd,"%s -F:* %s",source,dist); + int res=(int)ShellExecuteA(NULL,"open","expand.exe",cmd,NULL,SW_HIDE); + if (res<32) Error("Error while decompressing resources!\nCheck if expand.exe works correctly."); +} +void firststartup() +{ + if (MessageBoxA(NULL,"It seems that you are running BLR for the First time!\nLet's do some \ +basic settings first!\n\nUse vsync?","First Start Up",0x00000024)==6) + fpslvl=2; + else + fpslvl=0; + if (MessageBoxA(NULL,"Enable Fullscreen?","First Start Up",0x00000024)==6) + tfs=1; + else + tfs=0; + diffkey=false;VidMode=0; + plrspd=3;plrslospd=3;clrbns=clrmode=0;bgmvol=15;sfxvol=10; + hge->System_Log("%s: Finishing first start up configuraion...",MAIN_SRC_FN); + Options_Writeback(); + Score_Initailize(); +} +#else +void firststartup() +{ + fpslvl=2;tfs=0;VidMode=0;diffkey=false; + plrspd=3;plrslospd=3;clrbns=clrmode=0;bgmvol=15;sfxvol=10; + hge->System_Log("%s: Finishing (stubbed) first start up configuraion...",MAIN_SRC_FN); + Options_Writeback(); + Score_Initailize(); +} +#endif +void Player_Clear_Expand() +{ + if (LOWFPS) + clrrange+=13.6; + else + clrrange+=0.8; + int ds; + for (int i=1;i<=bulcnt;++i) + { + if(bullet[i].bullettype>=253)continue; + double dis=GetDist(bullet[i].bulletpos,playerpos);ds=0; + if(PlayerSplit) + for(int j=1;j<4;++j) + { + if(dis>GetDist(bullet[i].bulletpos,playerpos+splitData[j])) + dis=GetDist(bullet[i].bulletpos,playerpos+splitData[j]),ds=j; + } + if(dis<=clrrange&&bullet[i].exist&&!bullet[i].inv) + { + CreateBullet255(bullet[i].bulletpos.x,bullet[i].bulletpos.y,10,ds); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + } +} +void Player_Clear_Rotate() +{ + if (LOWFPS) + clrrad+=pi/450*17; + else + clrrad+=pi/450; + for (int i=1;i<=bulcnt;++i) + { + if(bullet[i].bullettype>=253)continue; + double dis=GetDist(bullet[i].bulletpos,playerpos); + double rad=atan2l(bullet[i].bulletpos.y-playerpos.y,bullet[i].bulletpos.x-playerpos.x); + hge->Gfx_RenderLine(playerpos.x+8,playerpos.y+8,playerpos.x+cos(clrrad)*clrmaxrange,playerpos.y+sin(clrrad)*clrmaxrange); + rad=normalizerad(rad); + if(dis<=clrmaxrange&&bullet[i].exist&&!bullet[i].inv&&rad>normalizerad(clrrad)-pi/12&&radGfx_RenderLine(plsp.x+8,plsp.y+8,plsp.x+cos(clrrad)*clrmaxrange,plsp.y+sin(clrrad)*clrmaxrange); + while (rad<0)rad+=2*pi; + if (bullet[i].bullettype!=255&&dis<=clrmaxrange&&bullet[i].exist&&!bullet[i].inv&&rad>normalizerad(clrrad)-pi/12&&radSetHotSpot(96.5f,96.5f); + clrcircle->SetBlendMode(BLEND_ALPHAADD); + } + if(clrmode)clrcircle->SetColor(0x30008080);else clrcircle->SetColor(0x30800000); + if (playerLockX) + { + Lock.Setdata(0,vector2d(playerpos.x-1,0),vector2d(playerpos.x-1,600),0xC0FFFFFF); + for (int i=1;i<80;++i) + Lock.Setdata(i,vector2d(playerpos.x+1,0),vector2d(playerpos.x+1,600),0xC0FFFFFF); + Lock.Render(); + } + if (playerLockY) + { + Lock.Setdata(0,vector2d(0,playerpos.y+5),vector2d(800,playerpos.y+5),0xC0FFFFFF); + for (int i=1;i<80;++i) + Lock.Setdata(i,vector2d(0,playerpos.y+7),vector2d(800,playerpos.y+7),0xC0FFFFFF); + Lock.Render(); + } + if(!PlayerSplit) + playerspr->RenderEx(playerpos.x+8.4,playerpos.y+8.4,playerrot,0.7,0); + else + { + for(int i=0;i<4;++i) + playerspr->RenderEx(playerpos.x+splitData[i].x+8.4,playerpos.y+splitData[i].y+8.4,playerrot,0.7,0); + } + if (DisablePlayer)return; + playerrot+=0.00174533*17; + double realspd; + if (hge->Input_GetKeyState(HGEK_SHIFT)) + realspd=playerslospeed*(1000.0f/hge->Timer_GetFPS()); + else + realspd=playerspeed*(1000.0f/hge->Timer_GetFPS()); + if (hge->Input_GetKeyState(HGEK_LEFT)&&!playerLockX) + if (playerpos.x>10)playerpos.x-=realspd; + if (hge->Input_GetKeyState(HGEK_RIGHT)&&!playerLockX) + if ((playerpos.x<770&&!PlayerSplit)||(playerpos.x<370&&PlayerSplit))playerpos.x+=realspd; + if (hge->Input_GetKeyState(HGEK_UP)&&!playerLockY) + if (playerpos.y>10)playerpos.y-=realspd; + if (hge->Input_GetKeyState(HGEK_DOWN)&&!playerLockY) + if ((playerpos.y<570&&!PlayerSplit)||(playerpos.y<270&&PlayerSplit))playerpos.y+=realspd; + if(mode==2)return; + if (!clrmode) + { + if (hge->Input_GetKeyStateEx(diffkey?HGEK_X:HGEK_Z)==HGEKST_HIT&&clrmaxrange==0) + {clrind=0;charge=1;} + if (hge->Input_GetKeyStateEx(diffkey?HGEK_X:HGEK_Z)==HGEKST_KEEP&&charge) + { + if (clrmaxrange<=400) + {if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;} + if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi; + clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f); + if(PlayerSplit)for(int i=1;i<4;++i) + clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f); + } + if (hge->Input_GetKeyStateEx(diffkey?HGEK_X:HGEK_Z)==HGEKST_RELEASE&&charge) + { + charge=0; + if (clrmaxrange<=50) + { + if (clrtime+clrbns>0) + {--clrtime;clrmaxrange=350;Player_Clear_Expand();++clrusg;} + else clrmaxrange=0; + } + else{Player_Clear_Expand();++clrusg;} + } + if (clrrange!=0) + { + Player_Clear_Expand(); + clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*(clrmaxrange-clrrange)/193.0f); + if(PlayerSplit)for(int i=1;i<4;++i) + clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*(clrmaxrange-clrrange)/193.0f); + clrind+=(LOWFPS?0.016*pi:0.001*pi); + } + if (clrrange>=clrmaxrange)clrrange=clrmaxrange=0; + } + else + { + if (hge->Input_GetKeyStateEx(diffkey?HGEK_X:HGEK_Z)==HGEKST_HIT&&clrmaxrange==0) + {clrind=0;charge=1;} + if (hge->Input_GetKeyStateEx(diffkey?HGEK_X:HGEK_Z)==HGEKST_KEEP&&charge) + { + if (clrmaxrange<=400) + {if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;} + if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi; + clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f); + if(PlayerSplit)for(int i=1;i<4;++i) + clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f); + } + if (hge->Input_GetKeyStateEx(diffkey?HGEK_X:HGEK_Z)==HGEKST_RELEASE&&charge) + { + charge=0; + if (clrmaxrange<=50) + { + if(clrtime+clrbns>0) + {--clrtime;clrmaxrange=350;Player_Clear_Rotate();++clrusg;} + else clrmaxrange=0; + }else{Player_Clear_Rotate();++clrusg;} + } + if (clrrad-pi/2>1e-7) + { + Player_Clear_Rotate(); + clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f*(5*pi/2.0f-clrrad)/(2*pi)); + if(PlayerSplit)for(int i=1;i<4;++i) + clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f*(5*pi/2.0f-clrrad)/(2*pi)); + clrind+=(LOWFPS?0.016*pi:0.001*pi); + } + if (5*pi/2-clrrad<1e-7)clrrad=pi/2,clrmaxrange=0; + } +} +void RefreshScore() +{ + Mult_FrameFunc(); + if(DisablePlayer)return; + mult+=0.01f*dsmc; + score+=16*mult; + if(scminus){if(mult/2>0.1)mult/=2;else mult=0.1;} + score+=100*shots*mult; + score-=scminus*mult; + score+=2000*dsmc*mult; + ++frms; + averfps=(averfps*(frms-1)+hge->Timer_GetFPSf())/(double)frms; +} +void CallLevels() +{ + //Use this to call level procedures. + if((mode==1)&&coll!=0){deathMenu.Init(-200);return;} + if((mode==2)&&coll!=0){asts+=assetime;assetime=0;++part;coll=0;IfCallLevel=IfShowTip=true;return;} + if(!IfCallLevel) return; + if(mode==2)assetime+=hge->Timer_GetDelta(); + //Check Complete here + if(level==1&&part==0)Level1Part0(); + if(level==1&&part==1)Level1Part1(); + if(level==1&&part==2)Level1Part2(); + if(level==1&&part==3)Level1Part3(); + if(level==1&&part==4)Level1Part4(); + if(level==2&&part==0)Level2Part0(); + if(level==2&&part==1)Level2Part1(); + if(level==2&&part==2)Level2Part2(); + if(level==2&&part==3)Level2Part3(); + if(level==2&&part==4)Level2Part4(); + if(level==2&&part==5)Level2Part5(); + if(level==2&&part==6)Level2Part6(); + if(level==2&&part==7)Level2Part7(); + if(level==2&&part==8)Level2Part8(); + if(level==2&&part==9)Level2Part9(); + if(level==3&&part==0)Level3Part0(); + if(level==3&&part==1)Level3Part1(); + if(level==3&&part==2)Level3Part2(); + if(level==3&&part==3)Level3Part3(); + if(level==3&&part==4)Level3Part4(); + if(level==3&&part==5)Level3Part5(); + if(level==3&&part==6)Level3Part6(); + if(level==4&&part==0)Level4Part0(); + if(level==4&&part==1)Level4Part1(); + if(level==4&&part==2)Level4Part2(); + if(level==4&&part==3)Level4Part3(); + if(level==4&&part==4)Level4Part4(); + if(level==4&&part==5)Level4Part5(); + if(level==4&&part==6)Level4Part6(); + if(level==4&&part==7)Level4Part7(); + if(level==4&&part==8)Level4Part8(); + if(level==4&&part==9)Level4Part9(); + if(level==4&&part==10)Level4Part10(); + if(level==4&&part==11)Level4Part11(); + if(level==4&&part==12)Level4Part12(); + if(level==4&&part==13)Level4Part13(); + if(level==4&&part==14)Level4Part14(); + if(level==4&&part==15)Level4Part15(); + if(level==4&&part==16)Level4Part16(); + if(level==4&&part==17)Level4Part17(); + if(level==4&&part==18)Level4Part18(); + if(level==4&&part==19)Level4Part19(); + if(level==4&&part==20)Level4Part20(); + if(level==4&&part==21)Level4Part21(); + if(level==4&&part==22)Level4Part22(); + if(level==4&&part==23)Level4Part23(); + if(level==4&&part==24)Level4Part24(); + if(level==4&&part==25)Level4Part25(); + if(level==5&&part==0)Level5Part0(); + if(level==5&&part==1)Level5Part1(); + if(level==5&&part==2)Level5Part2(); + if(level==5&&part==3)Level5Part3(); + if(level==5&&part==4)Level5Part4(); + if(level==5&&part==5)Level5Part5(); + if(level==5&&part==6)Level5Part6(); + if(level==5&&part==7)Level5Part7(); + if(level==5&&part==8)Level5Part8(); + if(level==5&&part==9)Level5Part9(); + if(level==5&&part==10)Level5Part10(); + if(level==5&&part==11)Level5Part11(); + if(level==5&&part==12)Level5Part12(); + if(level==5&&part==13)Level5Part13(); + if(level==5&&part==14)Level5Part14(); + if(level==5&&part==15)Level5Part15(); + if(level==5&&part==16)Level5Part16(); + if(level==5&&part==17)Level5Part17(); + if(level==5&&part==18)Level5Part18(); + if(level==5&&part==19)Level5Part19(); + if(level==5&&part==20)Level5Part20(); + if(level==5&&part==21)Level5Part21(); + if(level==5&&part==22)Level5Part22(); + if(level==6&&part==0)Level6Part0(); + if(level==6&&part==1)Level6Part1(); + if(level==6&&part==2)Level6Part2(); + if(level==6&&part==3)Level6Part3(); + if(level==6&&part==4)Level6Part4(); + if(level==6&&part==5)Level6Part5(); + if(level==6&&part==6)Level6Part6(); + if(level==6&&part==7)Level6Part7(); + if(level==6&&part==8)Level6Part8(); + if(level==6&&part==9)Level6Part9(); + if(level==6&&part==10)Level6Part10(); + if(level==6&&part==11)Level6Part11(); + if(level==6&&part==12)Level6Part12(); + if(level==6&&part==13)Level6Part13(); + if(level==6&&part==14)Level6Part14(); + if(level==6&&part==15)Level6Part15(); + if(level==6&&part==16)Level6Part16(); + if(level==6&&part==17)Level6Part17(); + if(level==6&&part==18)Level6Part18(); + if(level==6&&part==19)Level6Part19(); + if(level==6&&part==20)Level6Part20(); + if(level==6&&part==21)Level6Part21(); + if(level==6&&part==22)Level6Part22(); + if(level==6&&part==23)Level6Part23(); + if(level==6&&part==24)Level6Part24(); + if(level==6&&part==25)Level6Part25(); + if(level==6&&part==26)Level6Part26(); + if(level==6&&part==27)Level6Part27(); + if(level==6&&part==28)Level6Part28(); + if(level==6&&part==29)Level6Part29(); + if(level==6&&part==30)Level6Part30(); + if(level==6&&part==31)Level6Part999999999(); + if(level==7&&part==0)Level7Part0(); + if(level==7&&part==1)Level7Part1(); + if(level==7&&part==2)Level7Part2(); + if(level==7&&part==3)Level7Part3(); + if(level==7&&part==4)Level7Part4(); + if(level==7&&part==5)Level7Part5(); + if(level==7&&part==6)Level7Part6(); + if(level==7&&part==7)Level7Part7(); + if(level==7&&part==8)Level7Part8(); + if(level==7&&part==9)Level7Part9(); + if(level==7&&part==10)Level7Part10(); + if(level==7&&part==11)Level7Part11(); + if(level==7&&part==12)Level7Part12(); + if(level==7&&part==13)Level7Part13(); + if(level==7&&part==14)Level7Part14(); + if(level==7&&part==15)Level7Part15(); + if(level==7&&part==16)Level7Part16(); + if(level==7&&part==17)Level7Part17(); + if(level==7&&part==18)Level7Part18(); + if(level==7&&part==19)Level7Part19(); + if(level==7&&part==20)Level7Part20(); + if(level==7&&part==21)Level7Part21(); + if(level==7&&part==22)Level7Part22(); + if(level==7&&part==23)Level7Part23(); + if(level==7&&part==24)Level7Part24(); + if(level==7&&part==25)Level7Part25(); + if(level==7&&part==26)Level7Part26(); + if(level==-1&&part==0)Levelm1Part0(); + if(level==-1&&part==1)Levelm1Part1(); + if(level==-1&&part==2)Levelm1Part2(); + if(level==-1&&part==3)Levelm1Part3(); + if(level==-1&&part==4)Levelm1Part4(); + if(level==-1&&part==5)Levelm1Part5(); + if(level==-1&&part==6)Levelm1Part6(); + if(level==-1&&part==7)Levelm1Part7(); + if(level==-1&&part==8)Levelm1Part8(); + if(level==-1&&part==9)Levelm1Part9(); + if(level==-1&&part==10)Levelm1Part10(); + if(level==-1&&part==11)Levelm1Part11(); + if(level==-1&&part==12)Levelm1Part12(); + if(level==-1&&part==13)Levelm1Part13(); + if(level==-1&&part==14)Levelm1Part14(); + if(level==-1&&part==15)Levelm1Part15(); + if(level==-1&&part==16)Levelm1Part16(); + if(level==-1&&part==17)Levelm1Part17(); + if(level==-1&&part==18)Levelm1Part18(); + if(level==-1&&part==19)Levelm1Part19(); + if(level==-1&&part==20)Levelm1Part20(); + if(level==-1&&part==21)Levelm1Part21(); + if(level==-2&&part==0)Levelm2Part0(); + if(level==-2&&part==1)Levelm2Part1(); + if(level==-2&&part==2)Levelm2Part2(); + if(level==-2&&part==3)Levelm2Part3(); + if(level==-2&&part==4)Levelm2Part4(); + if(level==-2&&part==5)Levelm2Part5(); + if(level==-2&&part==6)Levelm2Part6(); + if(level==-2&&part==7)Levelm2Part7(); + if(level==-2&&part==8)Levelm2Part8(); + if(level==-2&&part==9)Levelm2Part9(); + if(level==-2&&part==10)Levelm2Part10(); + if(level==-2&&part==11)Levelm2Part11(); + if(level==-2&&part==12)Levelm2Part12(); + if(level==-2&&part==13)Levelm2Part13(); + if(level==-2&&part==14)Levelm2Part14(); + if(level==-2&&part==15)Levelm2Part15(); + if(level==-2&&part==16)Levelm2Part16(); + if(level==-2&&part==17)Levelm2Part17(); + if(level==-2&&part==18)Levelm2Part18(); + if(level==-2&&part==19)Levelm2Part19(); + if(level==-2&&part==20)Levelm2Part20(); + if(level==-2&&part==21)Levelm2Part21(); + if(level==-2&&part==22)Levelm2Part22(); + if(level==-2&&part==23)Levelm2Part23(); + if(level==-2&&part==24)Levelm2Part24(); + if(level==-2&&part==25)Levelm2Part25(); + if(level==-2&&part==26)Levelm2Part26(); + + if(level==1&&part==5)level=2,part=0; + if(level==2&&part==10) + { + if(mode==3&&coll>10){completeMenu.Init(-200);return;} + if(mode==1&&restarts>1){completeMenu.Init(-200);return;} + level=3,part=0; + } + if(level==3&&part==7) + { + if(mode==3&&coll>40){completeMenu.Init(-200);return;} + if(mode==1&&restarts>2){completeMenu.Init(-200);return;} + level=4,part=0; + } + if(level==4&&part==26) + { + if(mode==3&&coll>75){completeMenu.Init(-200);return;} + if(mode==1&&restarts>3){completeMenu.Init(-200);return;} + level=5,part=0; + } + if(level==5&&part==23) + { + if(mode==3&&coll>125){completeMenu.Init(-200);return;} + if(mode==1&&restarts>5){completeMenu.Init(-200);return;} + level=6,part=0; + } + if(level==6&&part==32) + { + if(mode==3&&coll>200){completeMenu.Init(-200);return;} + if(mode==1&&restarts>8){completeMenu.Init(-200);return;} + level=7,part=0; + } + if(level==7&&part==27) + { + if(mode==3&&coll>50){completeMenu.Init(-200);return;} + if(mode==1&&restarts>2){completeMenu.Init(-200);return;} + level=-1,part=0; + } + if(level==-1&&part==22){completeMenu.Init(-200);return;} + if(level==-2&&part>26){completeMenu.Init(-200);return;} +} +bool ProcessCurCred() +{ + CreditsRail->RenderEx(400,300,0,4,1); + if(creditsp!=1) + Credits->Render(creditfly,300); + else + { + Credits->SetTextureRect(4,209,230,76); + Credits->Render(creditfly-30,330); + Credits->SetTextureRect(9,290,140,47); + Credits->Render(creditfly-30,400); + vdig->printf(creditfly-50,240,HGETEXT_LEFT,"%s",BLRVERSION); + bdig->printf(creditfly-50,310,HGETEXT_LEFT,"%s",BuiltDate); + } + if (credstop)credbrk+=hge->Timer_GetDelta(); + if (credbrk>=4.5&&!creddone)creddone=true,credstop=false,creditacc=0,credbrk=0; + if (!credstop)for (int i=1;i<=17;++i)creditfly-=creditacc; + if (creditfly<-300)return true; + for (int i=1;i<=17;++i)if (creditacc<2)creditacc+=0.015; + if (abs(creditfly-400)<5&&!creddone&&!credstop)credstop=true; + return false; +} +void AboutScene() +{ + if (ProcessCurCred()) + creditfly=1200,creditacc=0,credstop=creddone=false,++creditsp, + Credits->SetTextureRect(0,creditsp*200,600,200), + Credits->SetHotSpot(300,100); + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT||creditsp>11) + { + Current_Position=0; + mainMenu.Init(850); + Music_Stop(); + } +} +void HelpScene(bool fake=false) +{ + if(!fake)if(Hlpyofst>0)Hlpyofst-=40;else Hlpyofst=0; + else if(Hlpyofst<400)Hlpyofst+=40;else Hlpyofst=400,hshl=0; + if(Helpslide>1)MenuFont->Render(30,80+Hlpyofst,HGETEXT_LEFT,"Last"), + HlpL->Render(0,85+Hlpyofst); + if(Helpslide<6)MenuFont->Render(770,80+Hlpyofst,HGETEXT_RIGHT,"Next"), + HlpR->Render(775,85+Hlpyofst); + if(Helpscroll==0)Helpspr->Render(0,100+Hlpyofst); + else + { + Helpspr->Render(Helpscroll,100+Hlpyofst); + if(Helpscroll>0)NHelpspr->Render(Helpscroll-800,100+Hlpyofst); + else NHelpspr->Render(Helpscroll+800,100+Hlpyofst); + if(Helpscroll>0)Helpscroll+=30;else Helpscroll-=30; + if(fabs(Helpscroll)>=800) + { + Helpscroll=0;Helpspr->SetTextureRect(0,400*(Helpslide-1),800,400); + } + } + if(fake)return; + if(Helpscroll==0) + { + if(hge->Input_GetKeyStateEx(HGEK_LEFT)==HGEKST_HIT&&Helpslide>1) + { + --Helpslide;NHelpspr->SetTextureRect(0,400*(Helpslide-1),800,400); + Helpscroll=1; + } + if(hge->Input_GetKeyStateEx(HGEK_RIGHT)==HGEKST_HIT&&Helpslide<6) + { + ++Helpslide;NHelpspr->SetTextureRect(0,400*(Helpslide-1),800,400); + Helpscroll=-1; + } + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT) + { + Current_Position=0;mainMenu.Init(1000);hshl=1; + } + } +} +bool Foclost() +{ + if(Current_Position==1)pauseMenu.Init(-200); + return false; +} +bool FrameFunc() +{ + float dt=hge->Timer_GetDelta(); + static float t=0.0f; + float tx,ty; + if (Current_Position==1&&hge->Input_GetKeyState(HGEK_ESCAPE))pauseMenu.Init(-200); + int MMR=-1,SMR=-1,OMR=-1,PPMR=-1,PMR=-1,RTTMR=-1,DMR=-1,CMR=-1,HSMR=-1,HSVMR=-1,HSDMR=-1; + if (mainMenu.isActive())MMR=mainMenu.Update(); + if (startMenu.isActive())SMR=startMenu.Update(); + if (optionMenu.isActive())OMR=optionMenu.Update(); + if (playerPreferenceMenu.isActive())PPMR=playerPreferenceMenu.Update(); + if (pauseMenu.isActive())PMR=pauseMenu.Update(); + if (returnToTitleMenu.isActive())RTTMR=returnToTitleMenu.Update(); + if (deathMenu.isActive())DMR=deathMenu.Update(); + if (completeMenu.isActive())CMR=completeMenu.Update(); + if (newHighScoreGUI.isActive())newHighScoreGUI.Update(); + if (highScoreMenu.isActive())HSMR=highScoreMenu.Update(); + if (highScoreViewMenu.isActive())HSVMR=highScoreViewMenu.Update(); + if (highScoreDetailsMenu.isActive())HSDMR=highScoreDetailsMenu.Update(); + if (Current_Position==0) + { + if(!mainMenu.isActive())return true; + if(~MMR) + { + switch(MMR) + { + case 0:Current_Position=3;startMenu.Init();mainMenu.Leave();break; + case 1:Current_Position=8;highScoreMenu.Init(-200);mainMenu.Leave();break; + case 2: + Current_Position=13; + optionMenu.Init(-200); + break; + case 3: + Current_Position=15; + Helpspr->SetTextureRect(0,0,800,400); + NHelpspr->SetTextureRect(0,400,800,400); + Helpslide=1;Hlpyofst=400;Helpscroll=0; + break; + case 4: + Credits->SetHotSpot(300,100); + CreditsRail->SetHotSpot(300,100); + creditsp=0; + Music_Init("./Resources/Music/BLR2_TR09.ogg"); + lpst=lped=0;Music_Play(); + creditfly=1200;creditacc=0;credstop=creddone=false; + Credits->SetTextureRect(0,0,600,200); + Current_Position=4; + mainMenu.Leave(); + break; + case 5:break; + } + mainMenu.Leave(); + return false; + } + } + if (Current_Position==3) + { + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT) + { + startMenu.Leave();mainMenu.Init(800);Current_Position=0; + } + if(~SMR) + { + startMenu.Leave(); + switch(SMR) + { + case 0: + playerpos.x=400,playerpos.y=400,playerrot=0; + frameleft=ThirtySeconds;infofade=0xFF;Dis8ref=t8special=false; + level=1,part=1;frms=0,averfps=0.0;bsscale=1; + if(bullet){free(bullet);bullet=NULL;} + towcnt=bulcnt=0;whrcnt=12;skyactive=false;PlayerSplit=false; + score=0;Mult_Init();//Music_Init("./Resources/Music/CanonTechno.ogg"); + lpst=4607901;lped=9215893;//Music_Play(); + coll=semicoll=clrusg=0;playerLockX=playerLockY=false; + Lock.Init(2);IfShowTip=true;lsc=0; + clrrad=pi/2;clrrange=0;re.SetSeed(time(NULL)); + FadeTip=false;memset(lasttip,0,sizeof(lasttip)); + memset(tower,0,sizeof(tower)); + Complete=false; + Current_Position=1; + Level1Part1(); + IfCallLevel=true; + mode=1; + break; + case 1: + playerpos.x=400,playerpos.y=400,playerrot=0; + frameleft=ThirtySeconds;infofade=0xFF;Dis8ref=t8special=false; + level=-2,part=0;frms=0,averfps=0.0;bsscale=1;assetime=asts=0; + if(bullet){free(bullet);bullet=NULL;} + towcnt=bulcnt=0;whrcnt=12;skyactive=false;PlayerSplit=false; + score=0;Mult_Init();Music_Init("./Resources/Music/CanonTechno.ogg"); + lpst=4607901;lped=9215893;Music_Play(); + coll=semicoll=clrusg=0;playerLockX=playerLockY=false; + Lock.Init(2);IfShowTip=true;lsc=0; + clrrad=pi/2;clrrange=0;re.SetSeed(time(NULL)); + FadeTip=false;memset(lasttip,0,sizeof(lasttip)); + memset(tower,0,sizeof(tower)); + Complete=false; + Current_Position=1; + IfCallLevel=true; + mode=2; + break; + case 2: + playerpos.x=400,playerpos.y=400,playerrot=0; + frameleft=ThirtySeconds;infofade=0xFF;Dis8ref=t8special=false; + level=1,part=1;frms=0,averfps=0.0;bsscale=1; + if(bullet){free(bullet);bullet=NULL;} + towcnt=bulcnt=0;whrcnt=12;skyactive=false;PlayerSplit=false; + score=0;Mult_Init();//Music_Init("./Resources/Music/CanonTechno.ogg"); + lpst=4607901;lped=9215893;//Music_Play(); + coll=semicoll=clrusg=0;playerLockX=playerLockY=false; + Lock.Init(2);IfShowTip=true;lsc=0; + clrrad=pi/2;clrrange=0;re.SetSeed(time(NULL)); + FadeTip=false;memset(lasttip,0,sizeof(lasttip)); + memset(tower,0,sizeof(tower)); + Complete=false; + Current_Position=1; + Level1Part1(); + IfCallLevel=true; + mode=3; + break; + } + return false; + } + } + if (Current_Position==5) + { + if(~DMR) + { + if(DMR==1) + { + IfCallLevel=true; + IfShowTip=true; + Current_Position=1; + score=-abs(score); + mult=1;multbat=1;multbrk=TenSeconds; + ++restarts;part=0; + clockrot=deltarot=0; + coll=towcnt=bulcnt=0; + DisableAllTower=DisablePlayer=false; + } + if(DMR==2) + {Current_Position=0;mainMenu.Init(-200);} + deathMenu.Leave(); + return false; + } + } + if (Current_Position==6) + { + if(~CMR) + { + if(CMR==1) + {Current_Position=7;newHighScoreGUI.Init();} + if(CMR==2) + {Current_Position=0;mainMenu.Init(-200);} + completeMenu.Leave(); + return false; + } + } + if (Current_Position==8) + { + if(~HSMR) + { + if(HSMR<=2) + {Current_Position=9;highScoreViewMenu.Init(-200,HSMR);} + if(HSMR==3) + {Current_Position=0;mainMenu.Init(-200);} + highScoreMenu.Leave(); + return false; + } + } + if (Current_Position==9) + { + if(~HSVMR) + { + if(HSVMR<=highScoreViewMenu.GetViewCount()&&HSVMR) + {Current_Position=10;highScoreDetailsMenu.Init(-200,highScoreViewMenu.View(),HSVMR);} + if(HSVMR==6) + {Current_Position=8;highScoreMenu.Init(-200);} + if(HSVMR&&(HSVMR<=highScoreViewMenu.GetViewCount()||HSVMR==6)) + highScoreViewMenu.Leave(); + return false; + } + } + if (Current_Position==10) + { + if(~HSDMR) + { + highScoreViewMenu.Init(-200,highScoreDetailsMenu.View()); + highScoreDetailsMenu.Leave();Current_Position=9; + return false; + } + } + if (Current_Position==11) + { + //I am cornered!! + if(!pauseMenu.isActive())Current_Position=1,DisableAllTower=DisablePlayer=0; + if(~PMR) + { + pauseMenu.Leave(); + if(PMR==2)returnToTitleMenu.Init(-200),Current_Position=12; + else Music_Resume(); + return false; + } + } + if (Current_Position==12) + { + if(~RTTMR) + { + returnToTitleMenu.Leave(); + if(RTTMR==1)pauseMenu.Init(-200); + if(RTTMR==2)mainMenu.Init(-200),Current_Position=0; + } + } + if (Current_Position==13) + { + if(~OMR) + { + if(OMR==6||OMR==7)optionMenu.Leave(); + if(OMR==6) + { + playerPreferenceMenu.Init(-200); + Current_Position=14; + } + if(OMR==7) + { + Options_Writeback(); + mainMenu.Init(-200); + Current_Position=0; + } + return false; + } + } + if (Current_Position==14) + { + if(~PPMR) + { + if(PPMR==5) + { + if(AP_Update(plrspd,plrslospd,clrbns)<=10000) + optionMenu.Init(850), + Current_Position=13, + playerPreferenceMenu.Leave(); + else playerPreferenceMenu.Shake(); + } + return false; + } + } + t+=dt; + tx=50*cosf(t/60); + ty=50*sinf(t/60); + quad.v[0].tx=tx; quad.v[0].ty=ty; + quad.v[1].tx=tx+800/64; quad.v[1].ty=ty; + quad.v[2].tx=tx+800/64; quad.v[2].ty=ty+600/64; + quad.v[3].tx=tx; quad.v[3].ty=ty+600/64; + //Rendering*********************************************************************************** + //Super Spliter!*****Super Spliter!*****Super Spliter!*****Super Spliter!*****Super Spliter!** + //******Super Spliter!*****Super Spliter!*****Super Spliter!*****Super Spliter!*************** + hge->Gfx_BeginScene(); +#ifndef WIN32 + hge->Gfx_SetTransform(0,0,0,yos,0,scale,scale); +#else + hge->Gfx_SetTransform(0,0,0,0,0,scale,scale); +#endif + for(int i=0;i<4;i++)quad.v[i].col=DBGColor; + hge->Gfx_Clear(SETA(DBGColor,0xFF)); + if (skyactive)sky.Update(),sky.Render(); + hge->Gfx_RenderQuad(&quad); + int bulinuse=0; + if (Current_Position==1||Current_Position==2||Current_Position==5||Current_Position==11||Current_Position==12) + { + //If we are at the main scene or tip scene(which towers and bullets should still appear..) + //Render towers, bullets and player. + if (Leaves.IsActive())Leaves.Update(); + if (binter.active())binter.Update(); + if (bdiff.active())bdiff.Update(); + if (LE_Active)Leaf.Update(); + shots=0; + dsmc=scminus=0; + Music_Update(); + ProcessTower1(); + ProcessTower2(); + ProcessTower3(); + ProcessTower4(); + ProcessTower5(); + ProcessTower6(); + ProcessTower7(); + ProcessTower8(); + ProcessTower9(); + ProcessLaser(); + for (int i=1;i<=bulcnt;++i) + { + if(bullet[i].exist)++bulinuse; + switch (bullet[i].bullettype) + { + case 1:ProcessBullet1(i);break; + case 2:ProcessBullet2(i);break; + case 4:ProcessBullet4(i);break; + case 5:ProcessBullet5(i);break; + case 6:ProcessBullet6(i);break; + case 7:ProcessBullet7(i);break; + case 8:ProcessBullet8(i);break; + case 9:ProcessBullet9(i);break; + case 253:BulletDeath_Process(i);break; + case 254:SCEffect_Process(i);break; + case 255:ProcessBullet255(i);break; + } + } + if (Current_Position==1)CallLevels(); + ProcessPlayer(); + RefreshScore(); + { + if (ATarg.visible)ATarg.TargFollowPlayer(),ATarg.TargRender(); + } + { + if (BTarg.visible)BTarg.TargRender(); + } + if (!DisablePlayer)--frameleft; + if (!LOWFPS) + { + if (playerspeedEffect_PlayEx(snd,sfxvol/15.0,0,1,false); + if(mainMenu.isActive())mainMenu.Render(); + if(startMenu.isActive())startMenu.Render(); + if(optionMenu.isActive())optionMenu.Render(); + if(playerPreferenceMenu.isActive())playerPreferenceMenu.Render(); + if(pauseMenu.isActive())pauseMenu.Render(); + if(returnToTitleMenu.isActive())returnToTitleMenu.Render(); + if(deathMenu.isActive())deathMenu.Render(); + if(completeMenu.isActive())completeMenu.Render(); + if(newHighScoreGUI.isActive())newHighScoreGUI.Render(); + if(highScoreMenu.isActive())highScoreMenu.Render(); + if(highScoreViewMenu.isActive())highScoreViewMenu.Render(); + if(highScoreDetailsMenu.isActive())highScoreDetailsMenu.Render(); + if(Current_Position==15)HelpScene();if(hshl)HelpScene(1); + if(Current_Position==0||Current_Position==3||Current_Position==8|| + Current_Position==9||Current_Position==10||Current_Position==13||Current_Position==14) + { + titlespr->Render(160,0); + } + if (Current_Position==2)ShowTip(lasttip); + if (Current_Position==4)AboutScene(); + fnt->SetColor(0xFFFFFFFF); + rbPanelFont.UpdateString(L" FPS: %.2f",hge->Timer_GetFPSf()); + rbPanelFont.Render(785,595,0xFFFFFFFF,1); + if (Current_Position==1||Current_Position==2) + { + rbPanelFont.UpdateString(L"AF: %.2f",averfps); + rbPanelFont.Render(785,575,0xFFFFFFFF,1); + if (playerpos.x<220&&playerpos.y<200) + { + if (!LOWFPS&&infofade>=0x33)--infofade; + if (LOWFPS&&infofade>0x33)infofade-=16; + } + else + { + if (!LOWFPS&&infofade<0xFF)++infofade; + if (LOWFPS&&infofade<=0xEF)infofade+=16; + } + if(hge->Input_GetKeyStateEx(HGEK_A)==HGEKST_HIT)showdebug^=1; + if(showdebug) + { + fnt->SetColor(0xFFFFFFFF); + fnt->printf(795, 0, HGETEXT_RIGHT, "Allocated bullets %d",bulcnt); + fnt->printf(795, 25, HGETEXT_RIGHT, bulcnt?"%d in use (%.2f%%)":"%d in use (?%)",bulinuse,(double)bulinuse/bulcnt); + fnt->printf(795, 50, HGETEXT_RIGHT, "Player pos (%.2f,%.2f)",playerpos.x,playerpos.y); + } + fnt->SetColor(SETA(0xFFFFFF,infofade)); + fnt->printf(5, 0, HGETEXT_LEFT, "Frames to go: %d",frameleft); + fnt->printf(5, 25, HGETEXT_LEFT, "Score: %lld",score); + fnt->printf(5, 50, HGETEXT_LEFT, "Level %d",level); + if (mode==3) + fnt->printf(5, 75, HGETEXT_LEFT, "Collisions: %d",coll); + else if (mode==2) + fnt->printf(5, 75, HGETEXT_LEFT, "Elapsed Time: %.2lf",assetime); + else + fnt->printf(5, 75, HGETEXT_LEFT, "Restarts: %d",restarts); + fnt->printf(5, 100, HGETEXT_LEFT, "Semi-Collisions: %d",semicoll); + if(mode==2) + fnt->printf(5, 125, HGETEXT_LEFT, "Multiplier: %.2lf",mult); + else + { + fnt->printf(5, 125, HGETEXT_LEFT, "Clear Range Left: %d",clrtime+clrbns); + fnt->printf(5, 150, HGETEXT_LEFT, "Multiplier: %.2lf",mult); + } + } + hge->Gfx_EndScene(); + if(hge->Input_GetKeyStateEx(HGEK_S)==HGEKST_HIT&&Current_Position!=7)hge->System_Snapshot(); + return false; +} +void printHelp(char *exec,const char* str="") +{ + printf("Usage: %s [options]...\n",exec); + puts("To run the game normally, just start without arguments."); + puts("Options:"); + puts("--help Print this help and exit."); + puts("--version Print version and exit."); + puts("--start=x,y Start free play mode directly from level x part y. The part must be valid."); + puts("--nosound Forcibly use no sound."); + puts("--fullscreen=1/0 Forcibly use fullscreen/windowed. This will override your configuration."); + puts("--vidmode=0~4 Forcibly use specific video mode instead the one in the configuration."); + puts(" 0 800x600 (native resolution)"); + puts(" 1 640x480"); + puts(" 2 960x720"); + puts(" 3 1024x768"); + puts(" 4 1280x960"); + puts("--firststartup Forcibly run first start up. The score file will be preserved if exist."); + puts("--fast Fast mode. All levels are two times shorter."); + puts("--logfile=... Use an alternate log file name instead of the default \"BLRLOG.txt\"."); +#ifdef WIN32 + puts("--nohideconsole Do not hide console.\n"); +#endif + if(strcmp(str,""))printf("%s\n",str); + exit(0); +} +void parseArgs(int argc,char *argv[]) +{ + for(int i=1;i4))printHelp(argv[0],"Invalid parameter for --vidmode!\n"); + if(para)VidMode=para; + valid=true; + } + if(!strncmp(argv[i],"--start",7)) + { + char *ptr=argv[i];while(*ptr!='='&&*ptr)++ptr; + if(!*ptr)printHelp(argv[0],"--start need two parameters!"); + ++ptr;startLvl=strtol(ptr,&ptr,10); + if(*ptr!=',')printHelp(argv[0],"Invalid parameter for --start!\n"); + ++ptr;startPrt=strtol(ptr,&ptr,10); + if(*ptr)printHelp(argv[0],"Invalid parameter for --start!\n"); + valid=true; + } + if(!strncmp(argv[i],"--logfile",9)) + { + char *ptr=argv[i];while(*ptr!='='&&*ptr)++ptr; + if(!*ptr)printHelp(argv[0],"--logfile need a parameter!"); + ++ptr;strcpy(alterLog,ptr); + valid=true; + } +#ifdef WIN32 + if(!strncmp(argv[i],"--nohideconsole",15))noHideConsole=true,valid=true; +#endif + if(!valid) + { + char err[256];sprintf(err,"Unknown option: %s\n",argv[i]); + printHelp(argv[0],err); + } + } +} +int main(int argc,char *argv[]) +{ + signal(SIGSEGV,SigHandler); + parseArgs(argc,argv); +#ifdef WIN32 + if(!noHideConsole)FreeConsole(); +#endif + srand(time(NULL)); + hge=hgeCreate(HGE_VERSION); + if(alterLog[0]) + hge->System_SetState(HGE_LOGFILE, alterLog); + else + hge->System_SetState(HGE_LOGFILE, "BLRLOG.txt"); + hge->System_Log("%s: Bullet Lab Remix Log File",MAIN_SRC_FN); +#ifdef WIN32 +#ifdef MINGW_BUILD + hge->System_Log("%s: Build: MinGW_w64 cross build",MAIN_SRC_FN); +#else + hge->System_Log("%s: Build: Win32 build",MAIN_SRC_FN); +#endif +#else + hge->System_Log("%s: Build: Unix build",MAIN_SRC_FN); +#endif + hge->System_Log("%s: Version: %s",MAIN_SRC_FN,BLRVERSION); + hge->System_Log("%s: Built Date: %s",MAIN_SRC_FN,BuiltDate); +#ifdef WIN32 + if (_mkdir("./Resources")!=0||_mkdir("./Resources/Music")!=0) + Error("Cannot decompress resources!\nDetailed Information: An error occured while creating folder.\n\nTry restarting the game."); + hge->System_Log("%s: Folders created successfully.",MAIN_SRC_FN); + Expand("BLRData.dtp","Resources"); + Expand("BLRMusic.dtp","Resources/Music"); + hge->System_Log("%s: Resources decompressed successfully.",MAIN_SRC_FN); +#endif + hge->System_SetState(HGE_FRAMEFUNC, FrameFunc); + hge->System_SetState(HGE_FOCUSLOSTFUNC, Foclost); + hge->System_SetState(HGE_DONTSUSPEND, true); + hge->System_SetState(HGE_TITLE, "Bullet Lab Remix"); + hge->System_SetState(HGE_WINDOWED, true); + hge->System_SetState(HGE_SCREENWIDTH, 800); + hge->System_SetState(HGE_SCREENHEIGHT, 600); + hge->System_SetState(HGE_SCREENBPP, 32); + if(fNoSound)hge->System_SetState(HGE_USESOUND,false); +#ifdef WIN32 + hge->System_SetState(HGE_ICON, MAKEINTRESOURCE(1)); +#endif + if((access(".blrrc",R_OK))==-1) + { + hge->System_Log("%s: Config file not found. Calling first startup.",MAIN_SRC_FN); + firststartup(); + } + if(fFristStartUp)firststartup(); + hge->System_Log("%s: Loading config file",MAIN_SRC_FN); + freopen(".blrrc","r",stdin); + char tch=getchar(); + if (tch!=';'){} + tch=getchar(); + if (tch!='C'){} + tch=getchar(); + if (tch!='B'){} + tch=getchar(); + if (tch!='L'){} + fpslvl=0; + LOWFPS=true;//always LowFPS, deprecate 1000 FPS mode... + hge->System_SetState(HGE_FPS,61); + tch=getchar();//VSync + if (tch==1) + { + hge->System_SetState(HGE_FPS,HGEFPS_VSYNC); + fpslvl=2; + } + if(fFast)TenSeconds/=2,TwentySeconds/=2,ThirtySeconds/=2,AMinute/=2; + tch=getchar();//FULLSCRREEN + tfs=false; + if (tch==1) + hge->System_SetState(HGE_WINDOWED, false),tfs=true; + if(fFullScreen==2)hge->System_SetState(HGE_WINDOWED, false),tfs=true; + if(fFullScreen==1)hge->System_SetState(HGE_WINDOWED, true),tfs=false; + tch=getchar();//resolution + if(VidMode==-1)VidMode=tch; + switch(VidMode) + { + case 0:break; + case 1: + hge->System_SetState(HGE_SCREENWIDTH, 640); + hge->System_SetState(HGE_SCREENHEIGHT, 480); + break; + case 2: + hge->System_SetState(HGE_SCREENWIDTH, 960); + hge->System_SetState(HGE_SCREENHEIGHT, 720); + break; + case 3: + hge->System_SetState(HGE_SCREENWIDTH, 1024); + hge->System_SetState(HGE_SCREENHEIGHT, 768); + break; + case 4: + hge->System_SetState(HGE_SCREENWIDTH, 1280); + hge->System_SetState(HGE_SCREENHEIGHT, 960); + break; + } + scale=VidMode?VidMode==1?0.8:VidMode==2?1.2:VidMode==3?1.28:VidMode==4?1.6:0:1; +#ifndef WIN32 + yos=VidMode?VidMode==1?120:VidMode==2?-120:VidMode==3?-168:VidMode==4?-360:0:0; +#endif + tch=getchar();//Key binding + if (tch==1)diffkey=true; + bgmvol=getchar();sfxvol=getchar(); + plrspd=tch=getchar(); + playerfulspd=(tch)*0.08f; + playerspeed=playerfulspd; + plrslospd=tch=getchar(); + playerfulslospd=(tch)*0.02f; + playerslospeed=playerfulslospd; + tch=getchar(); + clrbns=tch; + tch=getchar(); + clrmode=tch; + fclose(stdin); + if (AP_Update(plrspd,plrslospd,clrbns)>10000)Error("Invalid configuration!\nTry removing .blrrc and run the game again."); + hge->System_Log("%s: Loading Score file",MAIN_SRC_FN); + Score_Init(); +#ifdef Debug + playerspeed=playerfulspd=0.2; + playerslospeed=playerfulslospd=0.05; +#endif + Current_Position=0; + LE_Active=false; + if(hge->System_Initiate()) + { + hge->System_Log("%s: Loading Resources...",MAIN_SRC_FN); + quad.tex=hge->Texture_Load("./Resources/b_null.png"); + SprSheet=hge->Texture_Load("./Resources/ss.png"); + TLeaf=hge->Texture_Load("./Resources/e_leaf.png"); + TSflake=hge->Texture_Load("./Resources/e_sflake.png"); + TexTitle=hge->Texture_Load("./Resources/title.png"); + TexCredits=hge->Texture_Load("./Resources/credits.png"); + MenuTex=hge->Texture_Load("./Resources/menus.png"); + HelpTex=hge->Texture_Load("./Resources/help.png"); + sky.Init(); + snd=hge->Effect_Load("./Resources/tap.ogg"); + menumov=hge->Effect_Load("./Resources/tap.ogg"); + menuin=hge->Effect_Load("./Resources/tap.ogg"); + menuout=hge->Effect_Load("./Resources/tap.ogg"); + if(!quad.tex||!SprSheet||!TexTitle||!TexCredits) + Error("Error Loading Resources!",true); + titlespr=new hgeSprite(TexTitle,0,0,640,320); + playerspr=new hgeSprite(SprSheet,0,24,24,24); + playerspr->SetHotSpot(12,12); + playerspr->SetColor(0xC0FFFFFF); + ATarg.Init(-0.001,vector2d(400,300)); + BTarg.Init(-0.001,vector2d(400,300)); + BTarg.targspr->SetColor(0xFFC00000); + quad.blend=BLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_NOZWRITE; + DBGColor=0xFFFFFFFF; + for(int i=0;i<4;i++) + { + quad.v[i].z=0.5f; + quad.v[i].col=DBGColor; + } + quad.v[0].x=0; quad.v[0].y=0; + quad.v[1].x=800; quad.v[1].y=0; + quad.v[2].x=800; quad.v[2].y=600; + quad.v[3].x=0; quad.v[3].y=600; + hge->System_Log("%s: Loading Fonts...",MAIN_SRC_FN); +#ifdef WIN32 + if(!rbPanelFont.Init("C:/Windows/Fonts/cour.ttf",18))return 1; +#else + if(!rbPanelFont.Init("/usr/share/fonts/truetype/freefont/FreeMono.ttf",18)) + if(!rbPanelFont.Init("/usr/share/fonts/TTF/FreeMono.ttf",18))return 1; +#endif + fnt=new hgeFont("./Resources/charmap.fnt"); + MenuFont=new hgeFont("./Resources/charmap.fnt"); + TipFont=new hgeFont("./Resources/charmap.fnt"); + MultFnt=new hgeFont("./Resources/charmap.fnt"); + vdig=new hgeFont("./Resources/vdig.fnt"); + bdig=new hgeFont("./Resources/bdig.fnt"); + fnt->SetScale(0.8); + MenuFont->SetScale(0.8); + TipFont->SetScale(0.8); + MultFnt->SetScale(0.8); + spr=new hgeSprite(SprSheet,216,0,24,24); + Credits=new hgeSprite(TexCredits,0,0,600,200); + CreditsRail=new hgeSprite(TexCredits,0,2400,600,200); + Helpspr=new hgeSprite(HelpTex,0,0,800,400); + NHelpspr=new hgeSprite(HelpTex,0,0,800,400); + HlpL=new hgeSprite(MenuTex,256,320,26,15); + HlpR=new hgeSprite(MenuTex,256,335,26,15); + for (int ii=0;iiSetHotSpot(12,12);bulletspr[i]->SetColor(0x80FFFFFF); + } + for (int ii=0;iiSetHotSpot(22,22);bulletspr[i]->SetColor(0x80FFFFFF); + } + mainMenu.Init_Once();if(!startLvl)mainMenu.Init(-200); + startMenu.Init_Once();optionMenu.Init_Once(); + pauseMenu.Init_Once();returnToTitleMenu.Init_Once(); + deathMenu.Init_Once();completeMenu.Init_Once(); + playerPreferenceMenu.Init_Once();highScoreMenu.Init_Once(); + highScoreViewMenu.Init_Once();highScoreDetailsMenu.Init_Once(); + if(fNoSound)hge->System_Log("%s: Sound is disabled.",MAIN_SRC_FN); + if(startLvl) + { + hge->System_Log("%s: Starting from Level%dPart%d",MAIN_SRC_FN,startLvl,startPrt); + playerpos.x=400,playerpos.y=400,playerrot=0; + frameleft=ThirtySeconds;infofade=0xFF;Dis8ref=t8special=false; + level=startLvl,part=startPrt;frms=0,averfps=0.0;bsscale=1;DBGColor=0xFF000000; + if(bullet){free(bullet);bullet=NULL;} + towcnt=bulcnt=0;whrcnt=12;skyactive=false;PlayerSplit=false; + score=0;Mult_Init();Music_Init("./Resources/Music/BLR2_TR07.ogg"); + lpst=0;lped=0;Music_Play(); + coll=semicoll=clrusg=0;playerLockX=playerLockY=false; + Lock.Init(2);IfShowTip=true;lsc=0; + clrrad=pi/2;clrrange=0;re.SetSeed(time(NULL)); + memset(tower,0,sizeof(tower)); + Complete=false;Current_Position=1; + IfCallLevel=true; + mode=3; + } + hge->System_Start(); + delete titlespr;delete fnt; + delete playerspr;delete spr; + for (int ii=0;iiEffect_Free(snd);hge->Effect_Free(menuin); + hge->Effect_Free(menuout);hge->Effect_Free(menumov); + hge->Texture_Free(SprSheet);hge->Texture_Free(TLeaf); + hge->Texture_Free(quad.tex);hge->Texture_Free(TSflake); + hge->Texture_Free(TexTitle);hge->Texture_Free(TexCredits); + if(bullet){free(bullet);bullet=NULL;} + } + hge->System_Shutdown(); + hge->Release(); +#ifdef WIN32 + for(int i=0;iEffect_PlayEx(menumov,sfxvol/15.0,0,1,false);break; + case 1:hge->Effect_Play(menuin);break; + case 2:hge->Effect_Play(menuout);break; + } +} +void ConfigureQuad(hgeQuad *quad,double x,double y,double w,double h) +{ + quad->tex=0;quad->blend=BLEND_ALPHABLEND; + quad->v[0].tx=0;quad->v[0].ty=0; + quad->v[1].tx=1;quad->v[1].ty=0; + quad->v[2].tx=1;quad->v[2].ty=1; + quad->v[3].tx=0;quad->v[3].ty=1; + quad->v[0].x=x;quad->v[0].y=y; + quad->v[1].x=x+w;quad->v[1].y=y; + quad->v[2].x=x+w;quad->v[2].y=y+h; + quad->v[3].x=x;quad->v[3].y=y+h; +} +int AP_Update(int plrspd,int plrslospd,int clrbns) +{ + int res=0; + if (plrspd<=4)res+=plrspd*1200;else res+=5000; + switch (plrslospd) + { + case 1:res+=4000;break; + case 2:res+=3200;break; + case 3:res+=2000;break; + case 4:res+=1500;break; + case 5:res+=700;break; + } + switch (clrbns) + { + case 0:break; + case 1:res+=1500;break; + case 2:res+=2700;break; + case 3:res+=4000;break; + case 4:res+=5500;break; + } + return res; +} +void Options_Writeback() +{ + freopen(".blrrc","w",stdout); + printf(";CBL"); + printf("%c",fpslvl==2?1:0); + printf("%c",tfs?1:0); + printf("%c",VidMode); + printf("%c",diffkey?1:0); + printf("%c%c",bgmvol,sfxvol); + printf("%c%c%c%c",plrspd,plrslospd,clrbns,clrmode); + fclose(stdout); +} +char *getRank() +{ + static char retval[256]; + //sprintf something to retval + if(mode!=2) + { + if(level<=6)sprintf(retval,"Still need more effort!"); + if(level<=3)sprintf(retval,"Try more..."); + if(level==7)sprintf(retval,"You've done it!"); + if(level==-1)sprintf(retval,"Why do you come to Earth?"); + } + else + { + if(asts>900)sprintf(retval,"Contact me immediately!!"); + if(asts<=900)sprintf(retval,"Perfect player."); + if(asts<=600)sprintf(retval,"That's awesome."); + if(asts<=450)sprintf(retval,"Not so bad..."); + if(asts<=120)sprintf(retval,"Are you kidding?"); + } + return retval; +} +static const char* MMStr[]={ + "Start", + "Highscore", + "Options", + "Help", + "About", + "Exit" +}; +static const char* OMStr[]={ + "Fullscreen", + "VSync", + "Clear Range Key", + "Resolution", + "Music Volume", + "SFX Volume", + "Player Preference", + "Save and Exit", + "On", + "Off", + "X", + "Z", + "800x600", + "640x480", + "960x720", + "1024x768", + "1280x960", + "?" +}; +static const char *PPMStr[]={ + "Moving Speed", + "Precise Moving Speed", + "Clear Range Bonus", + "Clear Range Mode", + "Ability Point", + "Back", + "Expand", + "Rotate" +}; +static const char *PMStr[]={ + "Paused...", + "Return to Game", + "Return to Title" +}; +static const char *RTTMStr[]={ + "Really?", + "I've pressed the wrong key...", + "Do return to title!" +}; +static const char *DMStr[]={ + "Continue? You score will be set to minus!", + "Continue!", + "No thanks..." +}; +static const char *CMStr[]={ + "Keep this in your highscore record?", + "Yes", + "No thanks..." +}; +static const char *HSMStr[]={ + "Classic Mode", + "Assessment Mode", + "Free Play Mode", + "Back" +}; +class MainMenu +{ +private: + bool active,onIn,onOut; + int selected; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + xoffset=start;onIn=true;active=true; + selected=0;dyoffset=yoffset=-selected*30; + ConfigureQuad(&UpperGradient,xoffset-140,250,320,100); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,420,320,110); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + if(DBGColor!=0xFF0A0A0A) + { + for(int i=0;i<6;++i)DBGColor=ColorTransfer(DBGColor,0xFF0A0A0A); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + if(onIn) + { + if(fabs(xoffset-650)Timer_GetDelta()*1600)return xoffset=650,onIn=false,-1; + if(xoffset<650) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,250,320,100); + ConfigureQuad(&LowerGradient,xoffset-140,420,320,110); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>0)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<6-1)++selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT)selected=5,TriggerSound(0); + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(selected==4?2:1),selected; + return -1; + } + void Render() + { + for(int i=0;i<6;++i) + { + double calcy=i*30+dyoffset+360; + if(calcy>249.9&&calcy<500.1) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,MMStr[i]); + } + Ribb->RenderEx(xoffset-50,355,0,3,1); + Ribb->RenderEx(xoffset-50,382,0,3,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + } +}mainMenu; +class StartMenu +{ +private: + bool active,onIn,onOut; + double xoffset,yoffset,moffset; + int selected; + hgeQuad LeftGradient,RightGradient,LowerGradient; + hgeSprite *clzk,*azmt,*fpmd,*msel; +public: + bool isActive(){return active;} + void Init_Once() + { + clzk=new hgeSprite(MenuTex,0,0,256,128); + azmt=new hgeSprite(MenuTex,256,0,256,128); + fpmd=new hgeSprite(MenuTex,0,128,256,128); + msel=new hgeSprite(MenuTex,256,128,256,64); + clzk->SetHotSpot(128,64); + azmt->SetHotSpot(128,64); + fpmd->SetHotSpot(128,64); + } + void Init() + { + active=true;onIn=true;yoffset=275; + selected=0;xoffset=-selected*300;moffset=450; + ConfigureQuad(&LowerGradient,0,400+yoffset,800,120); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + ConfigureQuad(&LeftGradient,0,320+yoffset,100,200); + LeftGradient.v[0].col=LeftGradient.v[3].col=SETA(DBGColor,0xFF); + LeftGradient.v[1].col=LeftGradient.v[2].col=SETA(DBGColor,0x00); + ConfigureQuad(&RightGradient,700,320+yoffset,100,200); + RightGradient.v[0].col=RightGradient.v[3].col=SETA(DBGColor,0x00); + RightGradient.v[1].col=RightGradient.v[2].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + LeftGradient.v[0].col=LeftGradient.v[3].col=SETA(DBGColor,0xFF); + LeftGradient.v[1].col=LeftGradient.v[2].col=SETA(DBGColor,0x00); + RightGradient.v[0].col=RightGradient.v[3].col=SETA(DBGColor,0x00); + RightGradient.v[1].col=RightGradient.v[2].col=SETA(DBGColor,0xFF); + if(onIn) + { + bool alldone=true; + if(fabs(yoffset-0)Timer_GetDelta()*800) + yoffset=0; + else + alldone=false,yoffset-=hge->Timer_GetDelta()*800; + if(fabs(moffset-0)Timer_GetDelta()*1200) + moffset=0; + else alldone=false,moffset-=hge->Timer_GetDelta()*1200; + if(alldone)onIn=false; + } + if(onOut) + { + bool alldone=true; + if(fabs(yoffset-275)Timer_GetDelta()*800) + yoffset=275; + else + alldone=false,yoffset+=hge->Timer_GetDelta()*800; + if(fabs(moffset-450)Timer_GetDelta()*1200) + moffset=450; + else alldone=false,moffset+=hge->Timer_GetDelta()*800; + if(alldone)onOut=active=false; + } + if(hge->Input_GetKeyStateEx(HGEK_LEFT)==HGEKST_HIT&&selected>0)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_RIGHT)==HGEKST_HIT&&selected<3-1)++selected,TriggerSound(0); + if(fabs(xoffset-(-selected*300))Timer_GetDelta()*1000) + xoffset=-selected*300; + else + { + if(xoffset<-selected*300)xoffset+=hge->Timer_GetDelta()*1000; + if(xoffset>-selected*300)xoffset-=hge->Timer_GetDelta()*1000; + } + ConfigureQuad(&LowerGradient,0,400+yoffset,800,120); + ConfigureQuad(&LeftGradient,0,320+yoffset,100,200); + ConfigureQuad(&RightGradient,700,320+yoffset,100,200); + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT)TriggerSound(2); + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(1),selected; + return -1; + } + void Render() + { + clzk->Render(400+xoffset,fabs((xoffset+0))*0.075+400+yoffset); + azmt->Render(700+xoffset,fabs((xoffset+300))*0.075+400+yoffset); + fpmd->Render(1000+xoffset,fabs((xoffset+600))*0.075+400+yoffset); + hge->Gfx_RenderQuad(&LowerGradient); + hge->Gfx_RenderQuad(&LeftGradient); + hge->Gfx_RenderQuad(&RightGradient); + msel->Render(0,moffset+200); + } +}startMenu; +class OptionsMenu +{ +private: + bool active,onIn,onOut,onSwitch,onSwitchi; + int selected; + double xoffset,yoffset,dyoffset,swoffset,moffset; + hgeSprite *Ribb,*optt; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + optt=new hgeSprite(MenuTex,256,192,256,64); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + xoffset=start;onIn=active=true;onSwitch=onSwitchi=false; + selected=0;dyoffset=yoffset=-selected*30;moffset=350; + ConfigureQuad(&UpperGradient,xoffset-140,250,500,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,430,500,100); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + if(onIn) + { + bool alldone=true; + if(fabs(xoffset-450)Timer_GetDelta()*1600)xoffset=450;else + { + alldone=false; + if(xoffset<450) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(fabs(moffset-0)Timer_GetDelta()*1200) + moffset=0; + else alldone=false,moffset-=hge->Timer_GetDelta()*1200; + if(alldone)return onIn=false,-1; + } + if(onOut) + { + bool alldone=true; + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset<850)alldone=false; + if(fabs(moffset-450)Timer_GetDelta()*1200) + moffset=450; + else alldone=false,moffset+=hge->Timer_GetDelta()*800; + if(alldone)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,250,500,100); + ConfigureQuad(&LowerGradient,xoffset-140,430,500,100); + if(!onSwitch) + { + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>0)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<8-1)++selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT)selected=7,TriggerSound(0); + } + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_RIGHT)==HGEKST_HIT&&hge->Input_GetKeyStateEx(HGEK_LEFT)==HGEKST_HIT)return -1; + if(hge->Input_GetKeyStateEx(HGEK_RIGHT)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + { + if(selected==7&&!(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT)) + return -1; + TriggerSound(selected==7?2:0); + if(onSwitch||onSwitchi)return -1; + if(selected<=5) + { + onSwitch=true; + swoffset=100; + } + if(selected==0)tfs=!tfs; + if(selected==1) + { + fpslvl=fpslvl==2?0:2; + if(fpslvl==2)hge->System_SetState(HGE_FPS,HGEFPS_VSYNC); + if(fpslvl==0)hge->System_SetState(HGE_FPS,61); + } + if(selected==2)diffkey=!diffkey; + if(selected==3) + { + ++VidMode; + if(VidMode>4)VidMode=0; + } + if(selected==4) + { + ++bgmvol; + if(bgmvol>15)bgmvol=0; + } + if(selected==5) + { + ++sfxvol; + if(sfxvol>15)sfxvol=0; + } + return selected; + } + if(hge->Input_GetKeyStateEx(HGEK_LEFT)==HGEKST_HIT) + { + if(onSwitch||onSwitchi)return -1; + TriggerSound(0); + if(selected<=5){onSwitchi=true;swoffset=0;} + if(selected==0)tfs=!tfs; + if(selected==1) + { + fpslvl=fpslvl==2?0:2; + if(fpslvl==2)hge->System_SetState(HGE_FPS,HGEFPS_VSYNC); + if(fpslvl==0)hge->System_SetState(HGE_FPS,61); + } + if(selected==2)diffkey=!diffkey; + if(selected==3) + { + --VidMode; + if(VidMode<0)VidMode=4; + } + if(selected==4) + { + --bgmvol; + if(bgmvol<0)bgmvol=15; + } + if(selected==5) + { + --sfxvol; + if(sfxvol<0)sfxvol=15; + } + return selected; + } + return -1; + } + void Render() + { + for(int i=0;i<8;++i) + { + double calcy=i*30+dyoffset+360; + if(calcy>249.9&&calcy<500.1) + { + MenuFont->SetColor(0xFFFFFFFF); + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,OMStr[i]); + if(i==0) + { + if(!(onSwitch||onSwitchi)||selected!=0) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,OMStr[tfs?8:9]); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,OMStr[tfs?9:8]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,OMStr[tfs?8:9]); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,OMStr[tfs?8:9]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,OMStr[tfs?9:8]); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==1) + { + if(!(onSwitch||onSwitchi)||selected!=1) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,OMStr[fpslvl==2?8:9]); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,OMStr[fpslvl==2?9:8]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,OMStr[fpslvl==2?8:9]); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,OMStr[fpslvl==2?8:9]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,OMStr[fpslvl==2?9:8]); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==2) + { + if(!(onSwitch||onSwitchi)||selected!=2) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,OMStr[diffkey?10:11]); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,OMStr[diffkey?11:10]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,OMStr[diffkey?10:11]); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,OMStr[diffkey?10:11]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,OMStr[diffkey?11:10]); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==3) + { + if(!(onSwitch||onSwitchi)||selected!=3) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,VidMode>=0&&VidMode<=4?OMStr[VidMode+12]:OMStr[17]); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,VidMode>=0&&VidMode<=4?OMStr[VidMode==0?16:VidMode+11]:OMStr[17]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,VidMode>=0&&VidMode<=4?OMStr[VidMode+12]:OMStr[17]); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,VidMode>=0&&VidMode<=4?OMStr[VidMode+12]:OMStr[17]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,VidMode>=0&&VidMode<=4?OMStr[VidMode==4?12:VidMode+13]:OMStr[17]); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==4) + { + if(!(onSwitch||onSwitchi)||selected!=4) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,"%d",bgmvol); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",bgmvol==0?15:bgmvol-1); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",bgmvol); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",bgmvol); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",bgmvol==15?0:bgmvol+1); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==5) + { + if(!(onSwitch||onSwitchi)||selected!=5) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,"%d",sfxvol); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",sfxvol==0?15:sfxvol-1); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",sfxvol); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",sfxvol); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",sfxvol==15?0:sfxvol+1); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + } + } + Ribb->RenderEx(xoffset-50,353,0,6,1); + Ribb->RenderEx(xoffset-50,380,0,6,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + optt->Render(300,moffset+300); + } +}optionMenu; +class PlayerPreferenceMenu +{ +private: + bool active,onIn,onOut,onSwitch,onSwitchi; + int selected; + double xoffset,yoffset,dyoffset,swoffset,moffset; + double shaketime,shakeoffset,shakedelay; + hgeSprite *Ribb,*optt; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + optt=new hgeSprite(MenuTex,0,256,256,64); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + xoffset=start;onIn=active=true;onSwitch=onSwitchi=false; + selected=0;dyoffset=yoffset=-selected*30;moffset=350;shaketime=0; + ConfigureQuad(&UpperGradient,xoffset-140,250,520,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,430,520,100); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + void Shake(){shaketime=0.2;shakeoffset=10;shakedelay=0.033;} + int Update() + { + if(onIn) + { + bool alldone=true; + if(fabs(xoffset-430)Timer_GetDelta()*1600)xoffset=430;else + { + alldone=false; + if(xoffset<430) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(fabs(moffset-0)Timer_GetDelta()*1200) + moffset=0; + else alldone=false,moffset-=hge->Timer_GetDelta()*1200; + if(alldone)return onIn=false,-1; + } + if(onOut) + { + bool alldone=true; + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset<850)alldone=false; + if(fabs(moffset-450)Timer_GetDelta()*1200) + moffset=450; + else alldone=false,moffset+=hge->Timer_GetDelta()*800; + if(alldone)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,250,520,100); + ConfigureQuad(&LowerGradient,xoffset-140,430,520,100); + if(!onSwitch) + { + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>0) + TriggerSound(0),--selected==4?--selected:0; + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<6-1) + TriggerSound(0),++selected==4?++selected:0; + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT)TriggerSound(0),selected=5; + } + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_RIGHT)==HGEKST_HIT&&hge->Input_GetKeyStateEx(HGEK_LEFT)==HGEKST_HIT)return -1; + if(hge->Input_GetKeyStateEx(HGEK_RIGHT)==HGEKST_HIT) + { + TriggerSound(1); + if(onSwitch||onSwitchi)return -1; + if(selected<=3) + { + onSwitch=true; + swoffset=100; + } + if(selected==0)++plrspd>5?plrspd=1:0; + if(selected==1)++plrslospd>5?plrslospd=1:0; + if(selected==2)++clrbns>4?clrbns=0:0; + if(selected==3)clrmode=!clrmode; + if(selected<=3)return selected; + } + if(hge->Input_GetKeyStateEx(HGEK_LEFT)==HGEKST_HIT) + { + TriggerSound(1); + if(onSwitch||onSwitchi)return -1; + if(selected<=3){onSwitchi=true;swoffset=0;} + if(selected==0)--plrspd<1?plrspd=5:0; + if(selected==1)--plrslospd<1?plrslospd=5:0; + if(selected==2)--clrbns<0?clrbns=4:0; + if(selected==3)clrmode=!clrmode; + if(selected<=3)return selected; + } + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(selected==5?2:1),selected; + return -1; + } + void Render() + { + for(int i=0;i<6;++i) + { + double calcy=i*30+dyoffset+360; + if(calcy>249.9&&calcy<500.1) + { + MenuFont->SetColor(0xFFFFFFFF); + MenuFont->printf(xoffset-50,calcy,HGETEXT_LEFT,PPMStr[i]); + if(i==0) + { + if(!(onSwitch||onSwitchi)||selected!=0) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,"%d",plrspd); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",plrspd==1?5:plrspd-1); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",plrspd); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",plrspd); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",plrspd==5?1:plrspd+1); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==1) + { + if(!(onSwitch||onSwitchi)||selected!=1) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,"%d",plrslospd); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",plrslospd==1?5:plrslospd-1); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",plrslospd); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",plrslospd); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",plrslospd==5?1:plrslospd+1); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==2) + { + if(!(onSwitch||onSwitchi)||selected!=2) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,"%d",clrbns); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",clrbns==0?4:clrbns-1); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",clrbns); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,"%d",clrbns); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,"%d",clrbns==4?0:clrbns+1); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==3) + { + if(!(onSwitch||onSwitchi)||selected!=3) + MenuFont->printf(xoffset+200,calcy,HGETEXT_LEFT,PPMStr[clrmode?7:6]); + else + { + if(onSwitch) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,PPMStr[clrmode?6:7]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,PPMStr[clrmode?7:6]); + swoffset-=hge->Timer_GetDelta()*400; + if(swoffset<0)swoffset=0,onSwitch=false; + } + if(onSwitchi) + { + MenuFont->SetColor(SETA(0xFFFFFF,255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+100+swoffset,calcy,HGETEXT_LEFT,PPMStr[clrmode?7:6]); + MenuFont->SetColor(SETA(0xFFFFFF,255.0f-255.0f*(swoffset/100.0f))); + MenuFont->printf(xoffset+200+swoffset,calcy,HGETEXT_LEFT,PPMStr[clrmode?6:7]); + swoffset+=hge->Timer_GetDelta()*400; + if(swoffset>100)swoffset=0,onSwitchi=false; + } + } + } + if(i==4) + { + if(shaketime>0) + { + shaketime-=hge->Timer_GetDelta(); + shakedelay-=hge->Timer_GetDelta(); + if(shakedelay<0) + {shakeoffset=-shakeoffset;shakedelay=0.033;} + if(shaketime<=0)shaketime=shakeoffset=0; + } + MenuFont->printf(xoffset+200+shakeoffset,calcy,HGETEXT_LEFT,"%d/10000",AP_Update(plrspd,plrslospd,clrbns)); + } + } + } + Ribb->RenderEx(xoffset-80,355,0,7,1); + Ribb->RenderEx(xoffset-80,382,0,7,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + optt->Render(125,moffset+300); + } +}playerPreferenceMenu; +class PauseMenu +{ +private: + bool active,onIn,onOut; + int selected; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + //special things to do.. + Music_Pause(); + Current_Position=11; + DisableAllTower=DisablePlayer=true; + xoffset=start;onIn=true;active=true; + selected=1;dyoffset=yoffset=-selected*30; + ConfigureQuad(&UpperGradient,xoffset-140,190,320,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,340,320,100); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){if(!onIn)onOut=true;} + int Update() + { + if(onIn) + { + if(fabs(xoffset-350)Timer_GetDelta()*1600)return xoffset=350,onIn=false,-1; + if(xoffset<350) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850) + { + active=onOut=false; + if(selected==1)Current_Position=1,DisableAllTower=DisablePlayer=false; + return -1; + } + } + ConfigureQuad(&UpperGradient,xoffset-140,190,320,100); + ConfigureQuad(&LowerGradient,xoffset-140,340,320,110); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>1)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<3-1)++selected,TriggerSound(0); + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(1),selected; + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT&&!onIn)return TriggerSound(1),1; + return -1; + } + void Render() + { + for(int i=0;i<3;++i) + { + double calcy=i*30+dyoffset+300; + if(calcy>189.9&&calcy<440.1) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,PMStr[i]); + } + Ribb->RenderEx(xoffset-50,295,0,4,1); + Ribb->RenderEx(xoffset-50,322,0,4,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + } +}pauseMenu; +class ReturnToTitleMenu +{ +private: + bool active,onIn,onOut; + int selected; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + xoffset=start;onIn=true;active=true; + selected=1;dyoffset=yoffset=-selected*30; + ConfigureQuad(&UpperGradient,xoffset-140,190,320,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,340,320,100); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + //The background color is likely on a change here... + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + if(onIn) + { + if(fabs(xoffset-350)Timer_GetDelta()*1600)return xoffset=350,onIn=false,-1; + if(xoffset<350) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,190,320,100); + ConfigureQuad(&LowerGradient,xoffset-140,340,320,110); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>1)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<3-1)++selected,TriggerSound(0); + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(1),selected; + return -1; + } + void Render() + { + for(int i=0;i<3;++i) + { + double calcy=i*30+dyoffset+300; + if(calcy>189.9&&calcy<440.1) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,RTTMStr[i]); + } + Ribb->RenderEx(xoffset-50,295,0,6.5,1); + Ribb->RenderEx(xoffset-50,322,0,6.5,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + } +}returnToTitleMenu; +class DeathMenu +{ +private: + bool active,onIn,onOut; + int selected; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb,*DeathTitle; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + DeathTitle=new hgeSprite(MenuTex,256,256,256,64); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + //Magical things, again... + Current_Position=5;Music_Stop(); + DisableAllTower=true;DisablePlayer=true; + xoffset=start;onIn=true;active=true; + selected=1;dyoffset=yoffset=-selected*30; + ConfigureQuad(&UpperGradient,xoffset-140,290,600,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,100); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + //The background color is likely on a change here... + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + if(onIn) + { + if(fabs(xoffset-300)Timer_GetDelta()*1600)return xoffset=300,onIn=false,-1; + if(xoffset<300) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,290,600,100); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,110); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>1)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<3-1)++selected,TriggerSound(0); + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(1),selected; + return -1; + } + void Render() + { + for(int i=0;i<3;++i) + { + double calcy=i*30+dyoffset+400; + if(calcy>289.9&&calcy<540.1) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,DMStr[i]); + } + Ribb->RenderEx(xoffset-50,395,0,3.75,1); + Ribb->RenderEx(xoffset-50,422,0,3.75,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + MenuFont->printf(xoffset-100,250,HGETEXT_LEFT,"You scored %lld at level %d",score,level); + MenuFont->printf(xoffset-100,280,HGETEXT_LEFT,"Average FPS: %lf\n",averfps); + DeathTitle->Render(xoffset-200,200); + } +}deathMenu; +class CompleteMenu +{ +private: + bool active,onIn,onOut; + int selected; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb,*CompleteTitle; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + CompleteTitle=new hgeSprite(MenuTex,0,320,256,64); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + //Magical things, again... + Current_Position=6;Music_Stop(); + DisableAllTower=true;DisablePlayer=true; + xoffset=start;onIn=true;active=true; + selected=1;dyoffset=yoffset=-selected*30; + ConfigureQuad(&UpperGradient,xoffset-140,390,600,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,540,600,100); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + //The background color is likely on a change here... + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + if(onIn) + { + if(fabs(xoffset-300)Timer_GetDelta()*1600)return xoffset=300,onIn=false,-1; + if(xoffset<300) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,390,600,100); + ConfigureQuad(&LowerGradient,xoffset-140,540,600,110); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>1)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<3-1)++selected,TriggerSound(0); + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(1),selected; + return -1; + } + void Render() + { + for(int i=0;i<3;++i) + { + double calcy=i*30+dyoffset+500; + if(calcy>389.9&&calcy<640.1) + MenuFont->printf(xoffset-100,calcy,HGETEXT_LEFT,CMStr[i]); + } + Ribb->RenderEx(xoffset-150,495,0,3.75,1); + Ribb->RenderEx(xoffset-150,522,0,3.75,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + if(~CheckHighScore()) + MenuFont->printf(xoffset-100,250,HGETEXT_LEFT,"New Highscore %lld!",score); + else + MenuFont->printf(xoffset-100,250,HGETEXT_LEFT,"Score %lld",score); + MenuFont->printf(xoffset-100,280,HGETEXT_LEFT,"Your Ranking: %s",getRank()); + if(mode==2) + { + MenuFont->printf(xoffset-100,310,HGETEXT_LEFT,"Time elapsed: %.2fs",((int)(asts*100))/100.0); + MenuFont->printf(xoffset-100,340,HGETEXT_LEFT,"Semi-collisions %d",semicoll); + MenuFont->printf(xoffset-100,370,HGETEXT_LEFT,"Average FPS: %.2f",averfps); + } + else + { + if(mode==1) + MenuFont->printf(xoffset-100,310,HGETEXT_LEFT,"Restarts %d",restarts); + else + MenuFont->printf(xoffset-100,310,HGETEXT_LEFT,"Collisions %d",coll); + MenuFont->printf(xoffset-100,340,HGETEXT_LEFT,"Semi-collisions %d",semicoll); + MenuFont->printf(xoffset-100,370,HGETEXT_LEFT,"CLR Usage %d",clrusg); + MenuFont->printf(xoffset-100,400,HGETEXT_LEFT,"Average FPS: %.2f",averfps); + } + CompleteTitle->Render(xoffset-200,200); + } +}completeMenu; +class NewHighScoreGUI +{ +private: + bool active,onIn,onOut,toogleundl; + double xoffset; + void nameins(char a) + { + if (newlen<=14) + newname[newlen++]=a; + } + void namedel() + { + if (newlen>0)newname[--newlen]=0; + } +public: + bool isActive(){return active;} + void Init() + { + Current_Position=7;active=true; + memset(newname,0,sizeof(newname));newlen=0;tbframebrk=0;toogleundl=false; + TipFont->SetColor(0xFFFFFFFF);xoffset=-500;onIn=true;onOut=false; + } + void Leave(){onOut=true;} + void Update() + { + if(onIn) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>0)xoffset=0,onIn=false; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>650)onOut=active=false; + } + int key=hge->Input_GetKey(); + if (key>=0x30&&key<=0x39)nameins('0'+key-0x30); + #ifdef WIN32 + if (key>=0x41&&key<=0x5A) + if (GetKeyState(VK_CAPITAL)&1)nameins('A'+key-0x41);else nameins('a'+key-0x41); + #else + if (key>=0x41&&key<=0x5A) + nameins('A'+key-0x41); + #endif + if (key==HGEK_SPACE)nameins('_'); + if (key==HGEK_BACKSPACE)namedel(); + if (key==HGEK_ENTER) + { + TriggerSound(1); + InsertHighScore();Leave(); + Current_Position=0;mainMenu.Init(-200); + /*switch (mode) + { + case 4:view=1;HSViewGUI_Init();break; + case 1:view=2;HSViewGUI_Init();break; + case 2:view=3;HSViewGUI_Init();break; + case 3:view=4;HSViewGUI_Init();break; + }*/ + } + } + void Render() + { + if (LOWFPS)tbframebrk+=17;else ++tbframebrk; + if (tbframebrk>=500)toogleundl=!toogleundl,tbframebrk=0; + TipFont->printf(200+xoffset,200,HGETEXT_LEFT,"Please Enter Your Honorable Name..."); + if (!toogleundl) + TipFont->printf(200+xoffset,240,HGETEXT_LEFT,"%s",newname); + else + TipFont->printf(200+xoffset,240,HGETEXT_LEFT,"%s_",newname); + } +}newHighScoreGUI; +class HighScoreMenu +{ +private: + bool active,onIn,onOut; + int selected; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb,*HSTitle; + hgeQuad UpperGradient,LowerGradient; +public: + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + HSTitle=new hgeSprite(MenuTex,0,376,256,64); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start) + { + xoffset=start;onIn=true;active=true; + selected=0;dyoffset=yoffset=-selected*30; + ConfigureQuad(&UpperGradient,xoffset-140,290,600,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,100); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + if(onIn) + { + if(fabs(xoffset-500)Timer_GetDelta()*1600)return xoffset=500,onIn=false,-1; + if(xoffset<500) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,290,600,100); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,110); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>0)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<4-1)++selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT)selected=4-1,TriggerSound(0); + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(selected==4-1?2:1),selected; + return -1; + } + void Render() + { + for(int i=0;i<4;++i) + { + double calcy=i*30+dyoffset+400; + if(calcy>289.9&&calcy<540.1) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,HSMStr[i]); + } + Ribb->RenderEx(xoffset-50,395,0,4.5,1); + Ribb->RenderEx(xoffset-50,422,0,4.5,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + HSTitle->Render(xoffset-250,300); + } +}highScoreMenu; +class HighScoreViewMenu +{ +private: + bool active,onIn,onOut; + int selected,view; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb; + hgeQuad UpperGradient,LowerGradient; +public: + int View(){return view;} + int GetViewCount(){return view==0?Ncnt:view==1?Excnt:view==2?FPMcnt:0;} + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start,int _v) + { + xoffset=start;onIn=true;active=true; + selected=1;dyoffset=yoffset=-selected*30;view=_v; + ConfigureQuad(&UpperGradient,xoffset-140,290,600,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,120); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + if(onIn) + { + if(fabs(xoffset-400)Timer_GetDelta()*1600)return xoffset=400,onIn=false,-1; + if(xoffset<400) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,290,600,100); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,120); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>1)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<7-1)++selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT)selected=7-1,TriggerSound(0); + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(selected==7-1?2:1),selected; + return -1; + } + void Render() + { + if(dyoffset+400>289.9) + MenuFont->printf(xoffset,dyoffset+400,HGETEXT_LEFT,"Highscore - %s",HSMStr[view]); +#define WrapCnt \ + (view==0?Ncnt:view==1?Excnt:view==2?FPMcnt:0) +#define WrapRec\ + (view==0?NRec:view==1?ExRec:view==2?FPMRec:FPMRec) + for(unsigned i=1;i<=5;++i) + { + double calcy=i*30+dyoffset+400; + if(calcy>289.9&&calcy<540.1) + { + if(i<=WrapCnt) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,"%u. %s - %lld",i,WrapRec[i].name,WrapRec[i].score); + else MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,"%u. ----------",i); + } + } + double calcy=6*30+dyoffset+400; + if(calcy>289.9&&calcy<540.1) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,"back"); + Ribb->RenderEx(xoffset-50,395,0,7,1); + Ribb->RenderEx(xoffset-50,422,0,7,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + } +}highScoreViewMenu; +class HighScoreDetailsMenu +{ +private: + bool active,onIn,onOut; + int selected,view,no; + double xoffset,yoffset,dyoffset; + hgeSprite *Ribb,*HSTitle; + hgeQuad UpperGradient,LowerGradient; +public: + int View(){return view;} + bool isActive(){return active;} + void Init_Once() + { + Ribb=new hgeSprite(MenuTex,256,350,64,16); + HSTitle=new hgeSprite(MenuTex,0,448,256,64); + Ribb->SetColor(0xCCFFFFFF); + } + void Init(double start,int _v,int _n) + { + xoffset=start;onIn=true;active=true;no=_n; + selected=0;dyoffset=yoffset=-selected*30;view=_v; + ConfigureQuad(&UpperGradient,xoffset-140,290,600,50); + UpperGradient.v[0].col=UpperGradient.v[1].col=SETA(DBGColor,0xFF); + UpperGradient.v[2].col=UpperGradient.v[3].col=SETA(DBGColor,0x00); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,130); + LowerGradient.v[0].col=LowerGradient.v[1].col=SETA(DBGColor,0x00); + LowerGradient.v[2].col=LowerGradient.v[3].col=SETA(DBGColor,0xFF); + } + void Leave(){onOut=true;} + int Update() + { + if(onIn) + { + if(fabs(xoffset-400)Timer_GetDelta()*1600)return xoffset=400,onIn=false,-1; + if(xoffset<400) + xoffset+=hge->Timer_GetDelta()*1600; + else + xoffset-=hge->Timer_GetDelta()*1600; + } + if(onOut) + { + xoffset+=hge->Timer_GetDelta()*1600; + if(xoffset>=850)active=onOut=false; + } + ConfigureQuad(&UpperGradient,xoffset-140,290,600,100); + ConfigureQuad(&LowerGradient,xoffset-140,440,600,130); + if(hge->Input_GetKeyStateEx(HGEK_UP)==HGEKST_HIT&&selected>0)--selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_DOWN)==HGEKST_HIT&&selected<(view==1?6:7)-1)++selected,TriggerSound(0); + if(hge->Input_GetKeyStateEx(HGEK_ESCAPE)==HGEKST_HIT)TriggerSound(0),selected=(view==1?6:7)-1; + yoffset=-selected*30; + if(fabs(dyoffset-yoffset)<7)dyoffset=yoffset; + if(dyoffsetTimer_GetDelta()*400; + if(dyoffset>yoffset)dyoffset-=hge->Timer_GetDelta()*400; + if(onIn||onOut)return -1; + if(hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT||hge->Input_GetKeyStateEx(HGEK_ENTER)==HGEKST_HIT) + return TriggerSound(selected==(view==1?5:7)-1?2:1),selected; + return -1; + } + void Render() + { +#define WrapCnt \ + (view==0?Ncnt:view==1?Excnt:view==2?FPMcnt:0) +#define WrapRec\ + (view==0?NRec:view==1?ExRec:view==2?FPMRec:FPMRec) + if(dyoffset+400>289.9) + MenuFont->printf(xoffset,dyoffset+400,HGETEXT_LEFT,"No. %d of %s",no,HSMStr[view]); + if(view==1) + { + if(dyoffset+430>289.9&&dyoffset+430<540.1) + MenuFont->printf(xoffset,dyoffset+430,HGETEXT_LEFT,"Scored %lld by %s",WrapRec[no].score,WrapRec[no].name); + if(dyoffset+460>289.9&&dyoffset+460<540.1) + MenuFont->printf(xoffset,dyoffset+460,HGETEXT_LEFT,"Time elapsed %.2fs",WrapRec[no].rescol/100.0); + if(dyoffset+490>289.9&&dyoffset+490<540.1) + MenuFont->printf(xoffset,dyoffset+490,HGETEXT_LEFT,"Semi-Collisions %d",WrapRec[no].scoll); + if(dyoffset+520>289.9&&dyoffset+520<540.1) + MenuFont->printf(xoffset,dyoffset+520,HGETEXT_LEFT,"Average FPS %d.%d",WrapRec[no].af_int,WrapRec[no].af_fric); + } + else + { + if(dyoffset+430>289.9&&dyoffset+430<540.1) + MenuFont->printf(xoffset,dyoffset+430,HGETEXT_LEFT,"Scored %lld by %s",WrapRec[no].score,WrapRec[no].name); + if(dyoffset+460>289.9&&dyoffset+460<540.1) + { + if(view==0) + MenuFont->printf(xoffset,dyoffset+460,HGETEXT_LEFT,"Restarts %d",WrapRec[no].rescol); + else + MenuFont->printf(xoffset,dyoffset+460,HGETEXT_LEFT,"Collisions %d",WrapRec[no].rescol); + } + if(dyoffset+490>289.9&&dyoffset+490<540.1) + MenuFont->printf(xoffset,dyoffset+490,HGETEXT_LEFT,"Semi-Collisions %d",WrapRec[no].scoll); + if(dyoffset+520>289.9&&dyoffset+520<540.1) + MenuFont->printf(xoffset,dyoffset+520,HGETEXT_LEFT,"CLR Usage %d",WrapRec[no].clrusg); + if(dyoffset+550>289.9&&dyoffset+550<540.1) + MenuFont->printf(xoffset,dyoffset+550,HGETEXT_LEFT,"Average FPS %d.%d",WrapRec[no].af_int,WrapRec[no].af_fric); + } + double calcy=(view==1?5:6)*30+dyoffset+400; + if(calcy>289.9&&calcy<540.1) + MenuFont->printf(xoffset,calcy,HGETEXT_LEFT,"back"); + Ribb->RenderEx(xoffset-50,395,0,6,1); + Ribb->RenderEx(xoffset-50,422,0,6,1); + hge->Gfx_RenderQuad(&UpperGradient); + hge->Gfx_RenderQuad(&LowerGradient); + HSTitle->Render(xoffset-250,300); + } +}highScoreDetailsMenu; diff --git a/archive/blr2/src/music.h b/archive/blr2/src/music.h new file mode 100644 index 0000000..ef09c41 --- /dev/null +++ b/archive/blr2/src/music.h @@ -0,0 +1,34 @@ +//Chrisoft Bullet Lab Remix HGE -*- C++ -*- +//In Game Music Implementations +//Copyright Chrisoft 2014 +HEFFECT Mus; +HCHANNEL Muc; +int lpst,lped; +//static const char* MUSIC_H_FN="music.h"; + +void Music_Init(const char* file) +{ + Mus=hge->Effect_Load(file); +} +void Music_Play() +{ + Muc=hge->Effect_PlayEx(Mus,bgmvol/15.0,0,1.0,true); +} +void Music_Update() +{ + if (!lpst||!lped)return; + int Mucpos=hge->Channel_GetPos_BySample(Muc); + if (Mucpos>=lped)hge->Channel_SetPos_BySample(Muc,lpst); +} +void Music_Stop() +{ + hge->Channel_Stop(Muc); +} +void Music_Pause() +{ + hge->Channel_Pause(Muc); +} +void Music_Resume() +{ + hge->Channel_Resume(Muc); +} diff --git a/archive/blr2/src/scorec.h b/archive/blr2/src/scorec.h new file mode 100644 index 0000000..abca9c6 --- /dev/null +++ b/archive/blr2/src/scorec.h @@ -0,0 +1,258 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Score Recording Implementations +// Copyright Chrisoft 2014 +//static const char* SCOREC_H_FN="scorec.h"; + +struct TRecord +{ + long long score; + int len,rescol,scoll,clrusg; + int af_int,af_fric; + char name[16]; +}ERec[10],NRec[10],ExRec[10],FPMRec[10]; +unsigned int Ecnt,Ncnt,Excnt,FPMcnt; +unsigned int header,seprt; +char newname[16]; +int newlen,tbframebrk; +unsigned int Getuint() +{ + unsigned int c1,c2,c3,c4,res; + c1=c2=c3=c4=0; + c1=getchar();c2=getchar();c3=getchar();c4=getchar(); + res=(c1<<24)+(c2<<16)+(c3<<8)+c4; + return res; +} +int Getint() +{ + return (int)Getuint(); +} +long long Getll() +{ + long long c1,c2,c3,c4,c5,c6,c7,c8,res; + c1=c2=c3=c4=c5=c6=c7=c8=0; + c1=getchar();c2=getchar();c3=getchar();c4=getchar(); + c5=getchar();c6=getchar();c7=getchar();c8=getchar(); + res=(c1<<56)+(c2<<48)+(c3<<40)+(c4<<32)+(c5<<24)+(c6<<16)+(c7<<8)+c8; + return res; +} +void Putuint(unsigned int a) +{ + unsigned int c1,c2,c3,c4; + c1=a&0xFF000000;c1>>=24;c2=a&0x00FF0000;c2>>=16; + c3=a&0x0000FF00;c3>>=8;c4=a&0x000000FF; + printf("%c%c%c%c",c1,c2,c3,c4); +} +void Putint(int a) +{ + Putuint((unsigned int)a); +} +void Putll(unsigned long long a) +{ + unsigned long long c1,c2,c3,c4,c5,c6,c7,c8; + c1=a&0xFF00000000000000LL;c1>>=56LL; + c2=a&0x00FF000000000000LL;c2>>=48LL; + c3=a&0x0000FF0000000000LL;c3>>=40LL; + c4=a&0x000000FF00000000LL;c4>>=32LL; + c5=a&0x00000000FF000000LL;c5>>=24LL; + c6=a&0x0000000000FF0000LL;c6>>=16LL; + c7=a&0x000000000000FF00LL;c7>>=8LL; + c8=a&0x00000000000000FFLL; + printf("%c%c%c%c%c%c%c%c",(int)c1,(int)c2,(int)c3,(int)c4,(int)c5,(int)c6,(int)c7,(int)c8); +} +TRecord GetTRecord() +{ + TRecord res; + res.len=Getint(); + memset(res.name,0,sizeof(res.name)); + for (int i=0;iscore)return -1; + if (Ecnt<5&&ERec[Ecnt].score>score)return Ecnt+1; + return i; + break; + case 1: + for (i=1;i<=Ncnt;++i) + if (NRec[i].scorescore)return -1; + if (Ncnt<5&&NRec[Ncnt].score>score)return Ncnt+1; + return i; + break; + case 2: + for (i=1;i<=Excnt;++i) + if (ExRec[i].scorescore)return -1; + if (Excnt<5&&ExRec[Ncnt].score>score)return Excnt+1; + return i; + break; + case 3: + for (i=1;i<=FPMcnt;++i) + if (FPMRec[i].scorescore)return -1; + if (FPMcnt<5&&FPMRec[Ncnt].score>score)return FPMcnt+1; + return i; + break; + } + return 100; +} +void Score_Write() +{ + freopen(".blrscore","w",stdout); + Putuint(0x3b424c53); + Putuint(0xd1ffa0c0); + Putint(Ecnt); + for (unsigned i=1;i<=Ecnt;++i) + PutTRecord(ERec[i]); + Putuint(0xd1ffa0c1); + Putint(Ncnt); + for (unsigned i=1;i<=Ncnt;++i) + PutTRecord(NRec[i]); + Putuint(0xd1ffa0c2); + Putint(Excnt); + for (unsigned i=1;i<=Excnt;++i) + PutTRecord(ExRec[i]); + Putuint(0xd1ffa0c3); + Putint(FPMcnt); + for (unsigned i=1;i<=FPMcnt;++i) + PutTRecord(FPMRec[i]); + fclose(stdout); +} +void Score_Initailize() +{ + if(access(".blrscore",R_OK)==0)return; + freopen(".blrscore","w",stdout); + Putuint(0x3b424c53); + Putuint(0xd1ffa0c0);Putuint(0); + Putuint(0xd1ffa0c1);Putuint(0); + Putuint(0xd1ffa0c2);Putuint(0); + Putuint(0xd1ffa0c3);Putuint(0); + fclose(stdout); +} +void InsertHighScore() +{ + unsigned pos=CheckHighScore(); + switch (mode) + { + case 4: + //deprecated... + if (pos<=Ecnt) + for (unsigned i=5;i>pos;--i) + ERec[i]=ERec[i-1]; + else ++Ecnt; + if (Ecnt<5)++Ecnt; + ERec[pos].score=score; + ERec[pos].len=newlen; + memcpy(ERec[pos].name,newname,sizeof(newname)); + ERec[pos].clrusg=clrusg; + ERec[pos].rescol=restarts;ERec[pos].scoll=semicoll; + ERec[pos].af_int=(int)averfps; + ERec[pos].af_fric=(int)(averfps*10)%10*10+(int)(averfps*100)%10; + break; + case 1: + if (pos<=Ncnt) + for (unsigned i=5;i>pos;--i) + NRec[i]=NRec[i-1]; + if (Ncnt<5)++Ncnt; + NRec[pos].score=score; + NRec[pos].len=newlen; + memcpy(NRec[pos].name,newname,sizeof(newname)); + NRec[pos].clrusg=clrusg; + NRec[pos].rescol=restarts;NRec[pos].scoll=semicoll; + NRec[pos].af_int=(int)averfps; + NRec[pos].af_fric=(int)(averfps*10)%10*10+(int)(averfps*100)%10; + break; + case 2: + if (pos<=Excnt) + for (unsigned i=5;i>pos;--i) + ExRec[i]=ExRec[i-1]; + if (Excnt<5)++Excnt; + ExRec[pos].score=score; + ExRec[pos].len=newlen; + memcpy(ExRec[pos].name,newname,sizeof(newname)); + ExRec[pos].clrusg=clrusg; + ExRec[pos].rescol=asts*100;ExRec[pos].scoll=semicoll; + ExRec[pos].af_int=(int)averfps; + ExRec[pos].af_fric=(int)(averfps*10)%10*10+(int)(averfps*100)%10; + break; + case 3: + if (pos<=FPMcnt) + for (unsigned i=5;i>pos;--i) + FPMRec[i]=FPMRec[i-1]; + if (FPMcnt<5)++FPMcnt; + FPMRec[pos].score=score; + FPMRec[pos].len=newlen; + memcpy(FPMRec[pos].name,newname,sizeof(newname)); + FPMRec[pos].clrusg=clrusg; + FPMRec[pos].rescol=coll;FPMRec[pos].scoll=semicoll; + FPMRec[pos].af_int=(int)averfps; + FPMRec[pos].af_fric=(int)(averfps*10)%10*10+(int)(averfps*100)%10; + break; + } + Score_Write(); +} diff --git a/archive/blr2/src/scoresystem.h b/archive/blr2/src/scoresystem.h new file mode 100644 index 0000000..c8efc79 --- /dev/null +++ b/archive/blr2/src/scoresystem.h @@ -0,0 +1,158 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Multiplier implementations +// Copyright Chrisoft 2014 +CircleIndicator MultTimer; +hgeFont *MultFnt; +hgeSprite *MB; +int valbrk; +//static const char* SCORESYSTEM_H_FN="scoresystem.h"; + +//Multiplier Indicator + +HangUpText MT[255]; +void NewMT() +{ + int i=0;while (MT[i].Active())++i; + char ttext[10];sprintf(ttext,"x%.2lf",mult); + MT[i].Init("./Resources/charmap.fnt",ttext,1.0f,200,-50); + MT[i].Launch(vector2d(playerpos.x,playerpos.y-25)); +} +void ProcessMT() +{ + for (int i=0;i<=255;++i)if (MT[i].Active())MT[i].Process(hge->Timer_GetDelta()); +} + +//Multiplier +1 +class MultPo +{ +private: + hgeSprite *Mult,*SpwnEfx; + double Lifetime,LifeLim,speed; + vector2d position,direction; + int blinkbrk; + bool Active,blnkshow,followplyr; +public: + bool IsActive(){return Active;} + void Init(double _lt,double _speed,vector2d _pos,vector2d _dir) + { + Lifetime=0;LifeLim=_lt;speed=_speed;position=_pos;direction=_dir; + Mult=new hgeSprite(SprSheet,0,272,48,48);Active=true;blinkbrk=0;blnkshow=true; + Mult->SetHotSpot(24,24);followplyr=false;SpwnEfx=new hgeSprite(SprSheet,48,272,48,48); + SpwnEfx->SetHotSpot(24,24); + } + void Process() + { + if(GetDist(playerpos,position)<=64)followplyr=true; + if(!clrmode) + { + if(clrrange!=0&&GetDist(playerpos,position)<=clrmaxrange)followplyr=true; + } + else + { + if(clrrad-pi/2>1e-7&&GetDist(playerpos,position)<=clrmaxrange)followplyr=true; + } + if(followplyr) + { + direction=ToUnitCircle(playerpos-position); + speed=0.4; + }else Lifetime+=hge->Timer_GetDelta(); + if(GetDist(playerpos,position)<=9) + { + ++mult,NewMT(),Active=false; + delete Mult;delete SpwnEfx;return; + } + if(Lifetime>LifeLim) + { + delete Mult;delete SpwnEfx; + return (void)(Active=false); + } + if(LifetimeSetColor(SETA(SpwnEfx->GetColor(),Lifetime/(LifeLim*0.03)*255)); + SpwnEfx->RenderEx(position.x,position.y,0,siz); + } + if(Lifetime>LifeLim*0.8) + { + if (!LOWFPS)++blinkbrk;else blinkbrk+=17; + if (blinkbrk>200)blinkbrk=0,blnkshow=!blnkshow; + if (blnkshow) + Mult->RenderEx(position.x,position.y,0,0.8); + } + else + Mult->RenderEx(position.x,position.y,0,0.8); + if(!followplyr) + { + if (position.x>780||position.x<20)direction.x=-direction.x; + if (position.y>780||position.y<20)direction.y=-direction.y; + } + int times=1;if (LOWFPS)times=17; + for (int i=1;i<=times;++i) + position.x+=direction.x*speed,position.y+=direction.y*speed; + } +}; +MultPo Multpo[255]; +void NewMultpo(vector2d pos=vector2d(-99,-99)) +{ + int i=0;while (Multpo[i].IsActive())++i; + if (pos.x+99<=1e-6&&pos.y+99<=1e-6) + pos.x=re.NextInt(20,770),pos.y=re.NextInt(20,570); + vector2d dir=ToUnitCircle(vector2d(rand()%1000-500,rand()%1000-500)); + Multpo[i].Init(7.5,0.02,pos,dir); +} +void ProcessMultpo() +{ + for (int i=0;i<=255;++i)if(Multpo[i].IsActive())Multpo[i].Process(); +} +//Auto Multipliers + +void Mult_Init() +{ + MultTimer.Init(50,0.95,0xC0,false,SprSheet,TextureRect(151,264,2,8),0x00FF0000); + multbrk=TenSeconds;multbat=mult=1;valbrk=0; + MB=new hgeSprite(MultFnt->GetTexture(),0,235,163,21); + MB->SetHotSpot(81.5,10.5); + memset(Multpo,0,sizeof(Multpo)); +} +double GetHscle() +{ + if (multbrk<=TenSeconds/10.0f*0.2f)return (TenSeconds/10.0f*0.3f-multbrk)/(TenSeconds/10.0f)*10; + if (multbrk<=TenSeconds/10.0f*4.5f)return 1.0f; + return (multbrk-TenSeconds/10.0f*4.15f)/(multbrk-TenSeconds/10.0f)*10; +} +int GetAlpha() +{ + if (multbrk<=TenSeconds/10.0f*0.2f)return (int)(255-255*(TenSeconds/10.0f*0.2f-multbrk)/(TenSeconds/50.0f)); + if (multbrk<=TenSeconds/10.0f*4.5f)return 0xFF; + return (int)(255*(TenSeconds/2-multbrk)/(TenSeconds/10)); +} +void Mult_FrameFunc() +{ + if (Current_Position!=1)return; + ProcessMT();ProcessMultpo(); + --multbrk; + if(!dsmc)lsc+=hge->Timer_GetDelta();else lsc=0; + if(lsc>1&&mult>1.0f)mult-=hge->Timer_GetDelta()/20.0f; + if (multbrk<0) + { + multbrk=ThirtySeconds; + mult+=multbat;lsc=0; + NewMT(); + if (multbat<5)++multbat; + } + if (multbrk30) + MultTimer.SetValue((double)multbrk/((double)TenSeconds/2.0f)); + if (valbrk>30)valbrk=0; + MultTimer.Render(playerpos.x+8.4,playerpos.y+8.4); + MB->SetColor(SETA(0x00FFFFFF,0.8*GetAlpha())); + MB->RenderEx(playerpos.x+8.4,playerpos.y-26.4,0,GetHscle(),1.0f); + } +} +void Mult_BatClear() +{ + multbrk=ThirtySeconds; + multbat=1; +} diff --git a/archive/blr2/src/towernbullet.h b/archive/blr2/src/towernbullet.h new file mode 100644 index 0000000..8acf516 --- /dev/null +++ b/archive/blr2/src/towernbullet.h @@ -0,0 +1,2892 @@ +// Chrisoft Bullet Lab Remix HGE -*- C++ -*- +// Towers and Bullets Implementations +// Copyright Chrisoft 2014 +#include "effects.h" +//static const char* TOWERNBULLET_H_FN="towernbullet.h"; + +void RenderAlter(vector2d p,TColors ca,TColors cb,double rot=0,double scl=1) +{ + float x,y,w,h; + bulletspr[ca]->GetTextureRect(&x,&y,&w,&h); + bulletspr[ca]->SetTextureRect(x,y,12,h); + bulletspr[ca]->SetHotSpot(12,12); + bulletspr[ca]->RenderEx(p.x,p.y,rot,scl); + bulletspr[ca]->SetTextureRect(x,y,w,h); + bulletspr[ca]->SetHotSpot(12,12); + + bulletspr[cb]->GetTextureRect(&x,&y,&w,&h); + bulletspr[cb]->SetTextureRect(x,y,12,h); + bulletspr[cb]->SetHotSpot(12,12); + bulletspr[cb]->RenderEx(p.x,p.y,rot+pi,scl); + bulletspr[cb]->SetTextureRect(x,y,w,h); + bulletspr[cb]->SetHotSpot(12,12); +} +int CreateBullet1(double x,double y,double bs,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=1; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=green;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet2(double x,double y,double bs,double rad,bool eff=false,bool invi=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].addblend=false; + bullet[i].extborder=false; + bullet[i].inv=invi; + bullet[i].bullettype=2; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir=vector2d(cos(rad),sin(rad)); + bullet[i].limpos=vector2d(-999,-999); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=blue; + bullet[i].alterColor2=COLOR_COUNT; + bullet[i].lifetime=0; + bullet[i].whirem=0; + bullet[i].scollable=true; + bullet[i].collable=true; + bullet[i].bulletaccel=bullet[i].limv=0; + bullet[i].scale=1;bullet[i].rot=0; + if (eff)BulletEffect_Attatch(i); + return i; +} +void CreateBullet3(double x,double y,double bs,int dir,bool eff=false) +{ + CreateBullet2(x,y,bs,dir*0.5235987756,eff,false); +} +void CreateBullet4(double x,double y,double bs,int yelbrk=0,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=4; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].yelbrk=yelbrk; + bullet[i].scollable=true; + bullet[i].scale=1;bullet[i].lifetime=0; + bullet[i].alterColor=yellow;bullet[i].alterColor2=COLOR_COUNT; + if (eff)BulletEffect_Attatch(i); +} +void CreateBullet5(double x,double y,double bs,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=5; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=purple;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); +} +int CreateBullet6(double x,double y,double bs,int explo,int exp1=8,int exp2=12,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=6; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=red;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].redattrib=0; + bullet[i].exp1=exp1; + bullet[i].exp2=exp2; + bullet[i].oriexplo=bullet[i].redexplo=explo; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet7(double x,double y,double bs,int explo,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=7; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=white;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].oriexplo=bullet[i].redexplo=explo; + bullet[i].redattrib=0; + bullet[i].whirem=whicnt; + bullet[i].whiskp=0; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet8(double x,double y,double bs,bool eff=false) +{ + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=8; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=x-playerpos.x; + bullet[i].bulletdir.y=y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].alterColor=dblue;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +int CreateBullet9(double x,double y,double bs,int explo,int cnt,int brk,bool eff=false) +{ + //This creates bullet9 in random direction and as attrib 0 + //change them if necessary. + ++shots; + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].inv=false; + bullet[i].bullettype=9; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].bulletdir.x=re.NextDouble(-1,1); + bullet[i].bulletdir.y=re.NextDouble(-1,1); + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].oriexplo=bullet[i].redexplo=explo; + bullet[i].redattrib=0; + bullet[i].whicnt=cnt; + bullet[i].yelbrk=brk; + bullet[i].alterColor=orange;bullet[i].alterColor2=COLOR_COUNT; + bullet[i].scollable=true; + bullet[i].scale=1; + if (eff)BulletEffect_Attatch(i); + return i; +} +void CreateBullet255(double x,double y,double bs,int spno=0) +{ + int i=AllocBullet(); + bullet[i].exist=true; + bullet[i].bullettype=255; + bullet[i].bulletpos.x=x; + bullet[i].bulletpos.y=y; + bullet[i].redattrib=spno; + vector2d spos=playerpos+splitData[spno]; + bullet[i].bulletdir.x=x-spos.x; + bullet[i].bulletdir.y=y-spos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + bullet[i].bulletspeed=bs; + bullet[i].exp1=re.NextInt(0,9)?0:1; +} +void All2pnt() +{ + for (int i=1;i<=bulcnt;++i) + { + if(bullet[i].bullettype<200&&bullet[i].exist) + { + CreateBullet255(bullet[i].bulletpos.x,bullet[i].bulletpos.y,10); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + } +} +void ProcessBullet1(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=1)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet2(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=2)return; + if (Current_Position==1)bullet[i].lifetime+=hge->Timer_GetDelta(); + if (!DisablePlayer) + { + //experimental new coor processing code, FPS independent + if (bullet[i].whirem<=0) + { + if (bullet[i].bulletaccel>0&&bullet[i].bulletspeedTimer_GetFPS()); + if (bullet[i].bulletaccel<0&&bullet[i].bulletspeed>bullet[i].limv)bullet[i].bulletspeed+=bullet[i].bulletaccel*(1000.0f/hge->Timer_GetFPS()); + } + else + bullet[i].whirem-=1000.0f/hge->Timer_GetFPS(); + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x)/20*(1000.0f/hge->Timer_GetFPS()); + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y)/20*(1000.0f/hge->Timer_GetFPS()); + if(GetDist(bullet[i].bulletpos,bullet[i].limpos)<1) + { + BulletEffect_Death(bullet[i],ColorToDWORD(bullet[i].alterColor)); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0;return; + } + } + BulletEffect_Process(i); + if(PlayerSplit) + { + bool rndr=true; + for(int j=0;j<4;++j) + { + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[j]); + if (bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625) + { + bullet[i].exist=false;rndr=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false;rndr=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(playerpos+splitData[j]); + } + } + if(rndr) + { + if(bullet[i].alterColor2==COLOR_COUNT) + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + } + } + else + { + double dis=GetDist(bullet[i].bulletpos,playerpos); + if ((!bullet[i].extborder&&(bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625))|| + (bullet[i].extborder&&(bullet[i].bulletpos.x<=-225||bullet[i].bulletpos.x>=1025||bullet[i].bulletpos.y<=-225||bullet[i].bulletpos.y>=825))) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if(bullet[i].alterColor2==COLOR_COUNT) + { + if(bullet[i].addblend)bulletspr[bullet[i].alterColor]->SetBlendMode(0); + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if(bullet[i].addblend)bulletspr[bullet[i].alterColor]->SetBlendMode(2); + } + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } + } +} +//There is no need for ProcessBullet3() because they are in fact bullet2 +void ProcessBullet4(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=4)return; + if (Current_Position==1)bullet[i].lifetime+=hge->Timer_GetDelta(); + if (!DisablePlayer) + { + if (LOWFPS) + bullet[i].whirem+=17; + else + ++bullet[i].whirem; + if ((yelattrib&&bullet[i].whirem>=bullet[i].yelbrk)||!yelattrib) + { + bullet[i].whirem=0; + bullet[i].bulletdir.x=bullet[i].bulletpos.x-playerpos.x; + bullet[i].bulletdir.y=bullet[i].bulletpos.y-playerpos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + } + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet5(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=5)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)playerspeed*=0.9,playerslospeed*=0.9; + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + } +} +void ProcessBullet6(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=6)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + if (!LOWFPS) + { + if (bullet[i].redattrib==0) + --bullet[i].redexplo; + else + bullet[i].redexplo-=2; + } + else + { + if (bullet[i].redattrib==0) + bullet[i].redexplo-=17; + else + bullet[i].redexplo-=34; + } + if (bullet[i].redexplo<=0&&!DisableAllTower) + { + if (bullet[i].redattrib==0) + { + for (int j=1;j<=bullet[i].exp1;++j) + { + int pnt=CreateBullet6(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,bullet[i].oriexplo,bullet[i].exp1,bullet[i].exp2,bullet[i].scale>1.5?true:false); + bullet[pnt].setdir(2*pi/(double)bullet[i].exp1*j); + bullet[pnt].redattrib=1; + } + } + else + { + for (int j=1;j<=bullet[i].exp2;++j) + CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,2*pi/(double)bullet[i].exp2*j+clockrot,bullet[i].scale>1.5?true:false); + clockrot+=deltarot; + deltarot+=0.004363322313; + } + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + BulletEffect_Process(i); + if(PlayerSplit) + { + bool rndr=true; + for(int j=0;j<4;++j) + { + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[j]); + if (bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625) + { + bullet[i].exist=false;rndr=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false;rndr=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(playerpos+splitData[j]); + } + } + if(rndr) + { + if(bullet[i].alterColor2==COLOR_COUNT) + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + } + } + else + { + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (bullet[i].bulletpos.x<=-25||bullet[i].bulletpos.x>=825||bullet[i].bulletpos.y<=-25||bullet[i].bulletpos.y>=625) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + if (bullet[i].scale<1.2&&dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&bullet[i].collable) + { + ++coll,scminus+=10000,Mult_BatClear();bullet[i].collable=false; + if(!bullet[i].inv) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + return; + } + else + { + if(bullet[i].alterColor2==COLOR_COUNT) + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + else + RenderAlter(vector2d(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2),bullet[i].alterColor,bullet[i].alterColor2,bullet[i].rot,0.6*bullet[i].scale), + Current_Position==1?bullet[i].rot+=(i&1?1:-1)*(1000/hge->Timer_GetFPS())*pi/1000:0; + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } + } +} +void ProcessBullet7(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=7)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + if (!LOWFPS) + { + if (bullet[i].redattrib==0) + --bullet[i].redexplo; + else + bullet[i].redexplo-=2; + } + else + { + if (bullet[i].redattrib==0) + bullet[i].redexplo-=17; + else + bullet[i].redexplo-=34; + } + if (bullet[i].redexplo<=0&&!DisableAllTower) + { + if (bullet[i].redattrib==0) + { + int pnt=CreateBullet7(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,bullet[i].oriexplo,bullet[i].scale>1.5?true:false); + + bullet[pnt].bulletdir.x=0; + bullet[pnt].bulletdir.y=0; + bullet[pnt].dist=1; + bullet[pnt].redattrib=1; + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + if (!LOWFPS) + ++bullet[i].whiskp; + else + bullet[i].whiskp+=17; + if (bullet[i].whiskp>50) + { + for (int j=1;j<=whrcnt;++j) + { + int pnt=CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,j*2.0f*pi/(double)whrcnt+whirot,bullet[i].scale>1.5?true:false); + if(level==6&&part==1) + { + bullet[pnt].limv=8; + bullet[pnt].bulletaccel=0.005; + bullet[pnt].bulletspeed=0; + } + if (level==6&&part>=2&&part<=11&&(j&1)) + { + bullet[pnt].limv=5; + bullet[pnt].bulletaccel=0.005; + bullet[pnt].bulletspeed=0; + bullet[pnt].redir(playerpos); + bullet[pnt].bulletdir.Rotate((j>>1&1?1:-1)*pi/72); + } + } + whirot+=dwhirot; + dwhirot+=0.004363322313; + bullet[i].whiskp=0; + --bullet[i].whirem; + } + if (bullet[i].whirem<=0) + { + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + } + } + BulletEffect_Process(i); + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet8(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=8)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + BulletEffect_Process(i); + if(bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + int cnt=re.NextInt(2,5);if (Dis8ref)cnt=0; + if(PlayerSplit)cnt=re.NextInt(0,2); + if(bullet[i].redattrib) + { + if(re.NextInt(0,3))//more possibility to reflect + { + if(bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800)bullet[i].bulletdir.x=-bullet[i].bulletdir.x; + if(bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600)bullet[i].bulletdir.y=-bullet[i].bulletdir.y; + } + else//vanish or reflect?... + { + cnt=4-4*(frameleft/(double)(AMinute*1.5)); + for (int ii=1;ii<=cnt;++ii) + CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,2,re.NextDouble(-pi,pi)); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + } + else + { + for (int ii=1;ii<=cnt;++ii) + { + int pnt=CreateBullet2(bullet[i].bulletpos.x,bullet[i].bulletpos.y,bullet[i].bulletspeed,re.NextDouble(-pi,pi)); + if (t8special) + { + bullet[pnt].alterColor=(TColors)(re.NextInt(0,7)); + bullet[pnt].alterColor2=(TColors)(re.NextInt(0,7)); + if(re.NextInt(0,3)==3)bullet[pnt].redir(vector2d(400,300)); + if(re.NextInt(0,1))++ii; + } + } + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + return; + } + } + if(PlayerSplit) + { + for(int j=0;j<4;++j) + { + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[j]); + if (dis<=6) + { + if (dis<=6){if(clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear();} + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(playerpos+splitData[j]); + } + } + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + } + else + { + double dis=GetDist(bullet[i].bulletpos,playerpos); + if (dis<=6) + { + if (dis<=6){if(clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear();} + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0;return; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } + } +} +void ProcessBullet9(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=9)return; + if (!DisablePlayer) + { + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + if (bullet[i].redattrib==0) + { + bullet[i].redexplo-=17; + if (bullet[i].redexplo<=0) + { + for (int ii=0;ii=900||bullet[i].bulletpos.y<=-100||bullet[i].bulletpos.y>=700) + { + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7)++coll,scminus+=10000,Mult_BatClear(); + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + bulletspr[bullet[i].alterColor]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale,0); + if (dis<=16&&bullet[i].scollable)++semicoll,++dsmc,bullet[i].scollable=false,SCEffect_Attatch(); + } +} +void ProcessBullet255(int i) +{ + if (!bullet[i].exist||bullet[i].bullettype!=255)return; + if (!DisablePlayer) + { + bullet[i].bulletspeed=10; + vector2d spos=playerpos+splitData[bullet[i].redattrib]; + bullet[i].bulletdir.x=bullet[i].bulletpos.x-spos.x; + bullet[i].bulletdir.y=bullet[i].bulletpos.y-spos.y; + bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y; + bullet[i].dist=sqrt(bullet[i].dist); + if (LOWFPS) + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17; + } + else + { + bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20; + bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20; + } + } + double dis=GetDist(bullet[i].bulletpos,playerpos+splitData[bullet[i].redattrib]); + if (dis<=6||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600) + { + if(bullet[i].exp1)score+=mult*100;else mult+=0.01; + bullet[i].exist=false; + bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; + bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; + bullet[i].dist=0; + bullet[i].bullettype=0; + } + else + { + if(bullet[i].exp1) + { + bulletspr[green]->SetColor(0x40FFFFFF); + bulletspr[green]->SetBlendMode(BLEND_ALPHAADD); + bulletspr[green]->RenderEx(bullet[i].bulletpos.x+6,bullet[i].bulletpos.y+6,0,0.5,0); + bulletspr[green]->SetBlendMode(BLEND_ALPHABLEND); + bulletspr[green]->SetColor(0x80FFFFFF); + } + else + { + bulletspr[grey]->SetColor(0x20FFFFFF); + bulletspr[grey]->SetBlendMode(BLEND_ALPHAADD); + bulletspr[grey]->RenderEx(bullet[i].bulletpos.x+6,bullet[i].bulletpos.y+6,0,0.5,0); + bulletspr[grey]->SetBlendMode(BLEND_ALPHABLEND); + } + } +} +int CreateTower1(double x,double y,int timer,double bs,double offset=0,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=1; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + tower[i].offset=offset; + return i; +} +int CreateTower2(double x,double y,int timer,double bs,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero)return i; + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=2; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower3(double x,double y,int timer,double bs,int t3t,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero)return i; + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=3; + tower[i].bulletspeed=bs; + tower[i].t3t=t3t; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower3_fixeddir(double x,double y,int timer,double bs,double rad,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero)return i; + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=3; + tower[i].bulletspeed=bs; + tower[i].offset=rad;tower[i].t3t=999; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower4(double x,double y,int timer,double bs,int yelbrk=0,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=4; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].yelbrk=yelbrk; + tower[i].effect=eff; + return i; +} +int CreateTower5(double x,double y,int timer,double bs,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=5; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower6(double x,double y,int timer,double bs,int redexplo,int exp1=8,int exp2=12,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=6; + tower[i].bulletspeed=bs; + tower[i].redexplo=redexplo; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].exp1=exp1;tower[i].exp2=exp2; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower7(double x,double y,int timer,double bs,int redexplo,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=7; + tower[i].bulletspeed=bs; + tower[i].redexplo=redexplo; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].whicnt=whicnt; + tower[i].effect=eff; + return i; +} +int CreateTower8(double x,double y,int timer,double bs,int timer2,int scnt,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=8; + tower[i].bulletspeed=bs; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towertimer2=tower[i].curtimer2=timer2; + tower[i].shotcount=tower[i].curshotcount=scnt; + tower[i].dblstate=false; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +int CreateTower9(double x,double y,int timer,double bs,int explo,int cnt,int brk,bool eff=false) +{ + int i; + if (towcnt==0) + towcnt=i=1; + else + { + for (i=1;i<=towcnt;++i) + { + if (!tower[i].exist)break; + if (abs(tower[i].towerpos.x-x)<=zero&&abs(tower[i].towerpos.y-y)<=zero) + { + return i; + } + } + if (i>towcnt) + towcnt=i; + } + tower[i].exist=true; + tower[i].towertype=9; + tower[i].bulletspeed=bs; + tower[i].redexplo=explo; + tower[i].whicnt=cnt; + tower[i].yelbrk=brk; + tower[i].towertimer=tower[i].curtimer=timer; + tower[i].towerpos.x=x,tower[i].towerpos.y=y; + tower[i].RendColor=0x80FFFFFF; + tower[i].effect=eff; + return i; +} +void ProcessTower1() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=1)continue; + towerspr[green]->SetColor(tower[i].RendColor); + towerspr[green]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + if (fabs(tower[i].offset)>1e-7) + { + double trad=atan2l(tower[i].towerpos.y-playerpos.y,tower[i].towerpos.x-playerpos.x)+tower[i].offset; + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,trad,tower[i].effect); + } + else + CreateBullet1(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + } + } +} +void ProcessTower2() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=2)continue; + towerspr[blue]->SetColor(tower[i].RendColor); + towerspr[blue]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + for (int j=1;j<=12;++j) + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,j*0.5236+clockrot,tower[i].effect); + clockrot+=deltarot; + deltarot+=deltadelta; + } + } +} +void ProcessTower3() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=3)continue; + towerspr[blue]->SetColor(tower[i].RendColor); + towerspr[blue]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + if (tower[i].t3t==999) + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].offset,tower[i].effect); + if (tower[i].t3t==0) + for (int j=1;j<=12;++j) + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,j,tower[i].effect); + if (tower[i].t3t==1) + { + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,12,tower[i].effect); + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,3,tower[i].effect); + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,6,tower[i].effect); + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,9,tower[i].effect); + } + if (tower[i].t3t==4) + { + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*3/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*5/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*7/4.0f,tower[i].effect); + } + if (tower[i].t3t==5) + { + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*3/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*5/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*7/4.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,0,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi/2.0f,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi,tower[i].effect); + CreateBullet2(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,pi*3/2.0f,tower[i].effect); + } + if (tower[i].t3t==2) + { + if (re.NextInt(0,1)) + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,12,tower[i].effect); + else + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,6,tower[i].effect); + } + if (tower[i].t3t==3) + { + if (re.NextInt(0,1)) + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,3,tower[i].effect); + else + CreateBullet3(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,9,tower[i].effect); + } + } + } +} +void ProcessTower4() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=4)continue; + towerspr[yellow]->SetColor(tower[i].RendColor); + towerspr[yellow]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet4(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].yelbrk,tower[i].effect); + } + } +} +void ProcessTower5() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=5)continue; + towerspr[purple]->SetColor(tower[i].RendColor); + towerspr[purple]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet5(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + } + } +} +void ProcessTower6() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=6)continue; + towerspr[red]->SetColor(tower[i].RendColor); + towerspr[red]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet6(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].redexplo,tower[i].exp1,tower[i].exp2,tower[i].effect); + } + } +} +void ProcessTower7() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=7)continue; + towerspr[white]->SetColor(tower[i].RendColor); + towerspr[white]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet7(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].redexplo,tower[i].effect); + } + } +} +void ProcessTower8() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=8)continue; + towerspr[dblue]->SetColor(tower[i].RendColor); + towerspr[dblue]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (!tower[i].dblstate) + { + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + tower[i].dblstate=true; + tower[i].curtimer2=tower[i].towertimer2; + tower[i].curshotcount=tower[i].shotcount; + if (!Dis8ref&&!t8special)BTarg.TargShow(); + if (!Dis8ref)BTarg.targpos=playerpos; + if (PlayerSplit) + { + int r=0; + for(int i=1;i<4;++i) + if(GetDist(playerpos+splitData[r],vector2d(400,300))> + GetDist(playerpos+splitData[i],vector2d(400,300)))r=i; + BTarg.targpos=playerpos+splitData[r]; + } + } + } + else + { + if (LOWFPS) + tower[i].curtimer2-=17; + else + --tower[i].curtimer2; + if (tower[i].curtimer2<=0) + { + if (tower[i].curshotcount<=0) + { + tower[i].curtimer=tower[i].towertimer; + tower[i].dblstate=false; + tower[i].curtimer2=tower[i].towertimer2; + tower[i].curshotcount=tower[i].shotcount; + if (!Dis8ref)BTarg.TargHide(); + continue; + } + if (!t8special) + { + int pnt=CreateBullet8(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + if(level==-1&&part==21)bullet[pnt].redattrib=1;else bullet[pnt].redattrib=0; + if (Dis8ref) + { + if (tower[i].towerpos.y<300) + bullet[pnt].setdir(-pi/2);else bullet[pnt].setdir(pi/2); + } + else bullet[pnt].redir(BTarg.targpos); + } + else + { + for(int j=0;j<5;++j) + { + int pnt=CreateBullet8(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].effect); + bullet[pnt].alterColor=white; + bullet[pnt].redir(BTarg.targpos); + bullet[pnt].bulletdir.Rotate(j*2*pi/5); + } + } + tower[i].curtimer2=tower[i].towertimer2; + --tower[i].curshotcount; + } + } + } +} +void ProcessTower9() +{ + for (int i=1;i<=towcnt;++i) + { + if (!tower[i].exist||tower[i].towertype!=9)continue; + towerspr[orange]->SetColor(tower[i].RendColor); + towerspr[orange]->RenderEx(tower[i].towerpos.x+7.2,tower[i].towerpos.y+7.2,0,0.545); + if (DisableAllTower)continue; + if (LOWFPS) + tower[i].curtimer-=17; + else + --tower[i].curtimer; + if (tower[i].curtimer<=0) + { + tower[i].curtimer=tower[i].towertimer; + CreateBullet9(tower[i].towerpos.x,tower[i].towerpos.y,tower[i].bulletspeed,tower[i].redexplo,tower[i].whicnt,tower[i].yelbrk,tower[i].effect); + } + } +} +//Laser Implementation +int Lasercnt; +class Laser +{ +private: + hgeDistortionMesh *graphic; + int Res; + vector2d data1[MaxRes],data2[MaxRes]; + double GetDist() + { + double res=99999.9999f,tres; + static vector2d correction=vector2d(8.4,8.4); + for (int i=0;iRender(RenCtr.x,RenCtr.y); + } + void Init(int _Res=0) + { + graphic=new hgeDistortionMesh(MaxRes,2); + graphic->Clear(0x00000000); + collbrk=scollbrk=0; + Res=_Res; + EnableColl=false; + } + void SetTexture(HTEXTURE Texture,double x=0.0f,double y=0.0f,double w=0.0f,double h=0.0f) + { + graphic->SetTexture(Texture); + if (x||y||w||h)graphic->SetTextureRect(x,y,w,h); + } + void Setdata(int x,vector2d pa,vector2d pb,DWORD color) + { + data1[x]=pa;data2[x]=pb; + graphic->SetDisplacement(x,0,data1[x].x,data1[x].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(x,1,data2[x].x,data2[x].y,HGEDISP_TOPLEFT); + graphic->SetColor(x,0,color);graphic->SetColor(x,1,color); + } + bool InsPoint(vector2d pa,vector2d pb,DWORD color) + { + if (Res==MaxRes)return false; + data1[++Res-1]=pa;data2[Res-1]=pb; + graphic->SetDisplacement(Res-1,0,data1[Res].x,data1[Res].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(Res-1,1,data2[Res].x,data2[Res].y,HGEDISP_TOPLEFT); + graphic->SetColor(Res-1,0,color);graphic->SetColor(Res-1,1,color); + return true; + } + void RemoveLastPoint(DWORD color) + { + for (int i=2;i<=Res;++i) + { + data1[i-1]=data1[i]; + data2[i-1]=data2[i]; + graphic->SetDisplacement(i-1,0,data1[i-1].x,data1[i-1].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(i-1,1,data2[i-1].x,data2[i-1].y,HGEDISP_TOPLEFT); + graphic->SetColor(i-1,0,color);graphic->SetColor(i-1,1,color); + } + graphic->SetDisplacement(Res-1,0,data1[Res].x,data1[Res].y,HGEDISP_TOPLEFT); + graphic->SetDisplacement(Res-1,1,data2[Res].x,data2[Res].y,HGEDISP_TOPLEFT); + graphic->SetColor(Res-1,0,color);graphic->SetColor(Res-1,1,color); + --Res; + } + void Process() + { + Render(); + if (EnableColl) + { + if (GetDist()<3.0f&&clrrange<1e-5&&clrrad-pi/2<1e-7) + { + if (!LOWFPS)++collbrk;else collbrk+=17; + if (collbrk>200) + ++coll,scminus+=10000,collbrk=0,Mult_BatClear(); + } + } + if (GetDist()<9.0f) + { + if (!LOWFPS)++scollbrk;else scollbrk+=17; + if (scollbrk>200) + ++semicoll,scollbrk=0,++dsmc,SCEffect_Attatch(); + } + + } +}laser[200]; +void ProcessLaser() +{ + //Well, I only cares rendering and collision checking.. + //Change laser data in the level code. + for (int i=1;i<=Lasercnt;++i)laser[i].Process(); +} +//Special bullet creation and processing code for some level... +void CreateBullet2(Bullet &Tar,double x,double y,double bs,double rad,bool eff=false) +{ + Tar.exist=true; + Tar.bullettype=2; + Tar.bulletpos.x=x; + Tar.bulletpos.y=y; + Tar.bulletdir.x=cos(rad); + Tar.bulletdir.y=sin(rad); + Tar.bulletspeed=bs; + Tar.alterColor=blue; + Tar.scale=1; + Tar.scollable=true; + Tar.bulletaccel=0; +} +void ProcessBullet2(Bullet &xbul,bool colchk=true) +{ + if (!xbul.exist||xbul.bullettype!=2)return; + if (!xbul.dist)xbul.dist=1; + if (xbul.bulletaccel>0&&xbul.bulletspeedTimer_GetFPS()); + if (xbul.bulletaccel<0&&xbul.bulletspeed>xbul.limv)xbul.bulletspeed+=xbul.bulletaccel*(1000.0f/hge->Timer_GetFPS()); + xbul.bulletpos.x-=xbul.bulletspeed*(xbul.bulletdir.x/xbul.dist)/20*(1000.0f/hge->Timer_GetFPS()); + xbul.bulletpos.y-=xbul.bulletspeed*(xbul.bulletdir.y/xbul.dist)/20*(1000.0f/hge->Timer_GetFPS()); + double dis=GetDist(xbul.bulletpos,playerpos); + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&colchk&&xbul.collable) + { + ++coll,scminus+=10000,Mult_BatClear();xbul.collable=false; + return; + } + if (dis<=16&&xbul.scollable)++semicoll,++dsmc,xbul.scollable=false,SCEffect_Attatch(); + if (colchk)bulletspr[xbul.alterColor]->RenderEx(xbul.bulletpos.x+7.2,xbul.bulletpos.y+7.2,0,0.6*xbul.scale); +} +//"Noname" +class Noname01dotpas +{ +private: + Laser untitledlas; + Bullet untitledbul; + double x,y,range1,range2; + double r1lim,r2lim; + bool las,reverse,done; + int PMod,pos,boomlim; + DWORD color; +public: + bool Exist() + { + return (fabs(y)>1e-6); + } + void Init(int x,int pmd,double _r1lim,double _r2lim,int _boomlim,DWORD _color) + { + untitledlas.Init(); + this->x=x,this->y=2;color=_color; + CreateBullet2(untitledbul,x,2,0,3*pi/2); + untitledbul.bulletaccel=0.0005; + untitledbul.limv=2;untitledbul.collable=true; + las=false; + reverse=false; + done=false; + PMod=pmd; + r1lim=_r1lim;r2lim=_r2lim;boomlim=_boomlim; + if (re.NextInt(0,100)>boomlim) + pos=re.NextInt(0,600); + else + pos=999; + untitledlas.SetTexture(SprSheet,0,264,248,8); + } + void noname2pnt() + { + if(!las) + CreateBullet255(untitledbul.bulletpos.x,untitledbul.bulletpos.y,10); + else + { + for (int i=0;i<60;++i) + { + double trad=(i/60.0f)*pi*2; + vector2d a; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + } + a=a+untitledbul.bulletpos; + CreateBullet255(a.x,a.y,10); + } + } + } + void Process() + { + if (!las) + ProcessBullet2(untitledbul),x=untitledbul.bulletpos.x,y=untitledbul.bulletpos.y; + else + untitledlas.EnableColl=true, + untitledlas.Process(); + if (!untitledbul.exist)y=-1; + if (y>pos&&!done&&!las) + { + las=true; + range1=range2=2; + for (int i=0;i<60;++i) + { + double trad=(i/60.0f)*pi*2; + vector2d a,b; + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + untitledlas.InsPoint(a,b,color); + } + int i=60; + double trad=1.0f/60*pi*2; + vector2d a,b; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + b.x=cos(trad)*(range2-10);b.y=sin(trad)*(range2-10); + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + } + for (int i=60;iTimer_GetFPS()),range2=range1; + if (range1>=r1lim&&range2Timer_GetFPS()); + if (range2>=r2lim)reverse=true; + } + else + { + if (range2>=r1lim)range2-=0.1*(1000.0/hge->Timer_GetFPS());else range1-=0.2*(1000.0/hge->Timer_GetFPS()),range2=range1; + if (range1<=2)las=false,done=true; + } + for (int i=0;i<60;++i) + { + double trad=(i/60.0f)*pi*2; + vector2d a,b; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + b.x=cos(trad)*(range2-10);b.y=sin(trad)*(range2-10); + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + } + untitledlas.Setdata(i,a,b,color); + } + int i=60; + double trad=pi*2; + vector2d a,b; + if (!(i%PMod)) + { + a.x=cos(trad)*range2;a.y=sin(trad)*range2; + b.x=cos(trad)*(range2-10);b.y=sin(trad)*(range2-10); + } + else + { + a.x=cos(trad)*range1;a.y=sin(trad)*range1; + b.x=cos(trad)*(range1-10);b.y=sin(trad)*(range1-10); + } + for (int i=60;i=200)lastcoll=0; + if (scollable>=200)scollable=0; + if (aC2==COLOR_COUNT)bulletspr[aC]->RenderEx(bulletpos.x+7.2,bulletpos.y+7.2,0,0.6,0);//blink hack + else RenderAlter(vector2d(bulletpos.x+7.2,bulletpos.y+7.2),aC,aC2,rot,0.6); + double dis=GetDist(bulletpos,playerpos); + if (dis<=6&&clrrange<1e-5&&clrrad-pi/2<1e-7&&!lastcoll) + { + ++coll,scminus+=10000;lastcoll=1;Mult_BatClear(); + return true;//Collision + } + else + { + if (dis<=16&&!scollable)++semicoll,++dsmc,scollable=1,SCEffect_Attatch(); + return false; + } + } +}; +class TCTarg +{ +private: + Target Targ; + SimpleBullet CircBul[37]; + int BulLim,bul; + double radian,range; + double Ubrk,Ulim; +public: + void Init(int _BulLim,double _InitRange,double _Ulim) + { + Targ.Init(-0.01,playerpos); + Targ.TargShow(); + BulLim=_BulLim; + Ulim=_Ulim; + bul=BulLim; + radian=0; + range=_InitRange; + for (int i=1;i<=BulLim;++i) + { + CircBul[i].bulletpos=vector2d(3+Targ.targpos.x+range*sin(radian-i*(2*pi/BulLim)), + 3+Targ.targpos.y-range*cos(radian-i*(2*pi/BulLim))); + CircBul[i].aC=blue;CircBul[i].aC2=COLOR_COUNT;CircBul[i].rot=0; + CircBul[i].scollable=0; + } + } + double GetRange() + { + return range; + } + void SetRange(double _range) + { + range=_range; + } + void Update() + { + Targ.TargRender(); + if (LOWFPS)radian+=17*60*pi/50000.0f;else radian+=60*pi/50000.0f; + Ubrk+=hge->Timer_GetDelta(); + hgeColorRGB tcol; + tcol.a=tcol.r=1; + tcol.b=tcol.g=Ubrk>Ulim?0.0f:(Ulim-Ubrk)/Ulim; + Targ.targspr->SetColor(tcol.GetHWColor()); + if (Ubrk>Ulim) + { + Targ.TargFollowPlayer(); + if (GetDist(Targ.targpos,playerpos)<4.0f)Ubrk=0.0f; + } + for (int i=1;i<=bul;++i) + { + CircBul[i].bulletpos=vector2d(3+Targ.targpos.x+range*sin(radian-i*(2*pi/BulLim))-6, + 3+Targ.targpos.y-range*cos(radian-i*(2*pi/BulLim))-6); + CircBul[i].Update_SimpBul(); + } + } +}; +TCTarg CTarg; +#undef rad1 +#undef rad2 +class TROF +{ +public: + int Bul[64]; + double rad1,rad2,drad,srad,dtrad,dtrad2; + double range,drange,dtrange,cdtrange; + int stage,cnt,ccnt,delay,cf; + double elasp; + void init() + { + stage=0;rad1=rad2=srad;elasp=0.0f;ccnt=0; + for (int i=0;iTimer_GetDelta(); + if ((int)(elasp/0.15f)>ccnt&&ccnt2) + { + stage=1;NewMultpo(vector2d(400,300)); + drange=GetDist(bullet[Bul[ccnt-1]].bulletpos,vector2d(400,300)); + dtrad=(drad-srad);while (dtrad>pi/6.0f)dtrad-=pi/6.0f;dtrad/=delay; + dtrad2=(2*pi-drad+srad);while (dtrad2>pi/6.0f)dtrad2-=pi/6.0f;dtrad2/=delay; + for (int i=0;idelay) + { + cf=delay; + rad1=srad+dtrad*cf;rad2=srad-dtrad2*cf; + for (int i=0;iTimer_GetDelta(); + if (LOWFPS)radian+=17*drad;else radian+=drad; + for (int i=1;i<=BCnt;++i) + { + Bullets[i].bulletpos=vector2d(3+Centre.x+range*sin(radian-i*(2*pi/BCnt))-6, + 3+Centre.y-range*cos(radian-i*(2*pi/BCnt))-6); + Bullets[i].rot+=(LOWFPS?17:1)*pi/1000; + Bullets[i].Update_SimpBul(); + } + } +}; +class BulletSine +{ +private: + Bullet headb; + vector2d a,b,lastgenerated; + int generated[400]; + int gencnt; + bool OutOfBound() + { + if (headb.bulletpos.x<=-25||headb.bulletpos.x>=825||headb.bulletpos.y<=-25||headb.bulletpos.y>=625) + return true;return false; + } +public: + bool active; + void Init(vector2d _a,vector2d _b) + { + a=_a;b=_b;lastgenerated=_a; + CreateBullet2(headb,a.x,a.y,6,0); + headb.redir(b); + active=true;memset(generated,0,sizeof(generated)); + gencnt=0; + } + void Update() + { + if (GetDist(lastgenerated,headb.bulletpos)>4.0f) + { + ++gencnt; + double rad=(gencnt&1)?(gencnt+1)/2*pi/18.0f:-gencnt/2*pi/18.0f; + generated[gencnt]=CreateBullet2(headb.bulletpos.x,headb.bulletpos.y,0,rad,true); + bullet[generated[gencnt]].inv=true; + lastgenerated=headb.bulletpos; + } + if (OutOfBound()) + { + active=false; + for (int i=1;i<=gencnt;++i) + if (generated[i]) + bullet[generated[i]].bulletaccel=0.005,bullet[generated[i]].limv=2, + bullet[generated[i]].inv=false,bullet[generated[i]].collable=true; + memset(generated,0,sizeof(generated)); + } + ProcessBullet2(headb); + } +}; +class WOP +{ +private: + int trail[200]; + double brk,blim,rad,k,ml; + vector2d a,b; + Bullet hbul; + bool OutOfBound() + { + if (hbul.bulletpos.x<=-25||hbul.bulletpos.x>=825||hbul.bulletpos.y<=-25||hbul.bulletpos.y>=625) + { + for (int i=0;i<200;++i)if (trail[i])return false; + return true; + }return false; + } +public: + bool active; + void Init(vector2d _a,vector2d _b,double _ml,double _bl) + { + a=_a,b=_b,ml=_ml,blim=_bl;rad=0; + if (fabs(b.x-a.x)<1e-6)return;k=(b.y-a.y)/(b.x-a.x); + CreateBullet2(hbul,a.x,a.y,7,0);hbul.redir(b); + active=true;memset(trail,0,sizeof(trail)); + } + void Update() + { + if (Current_Position!=1)return; + ProcessBullet2(hbul,false); + brk+=hge->Timer_GetDelta(); + if (brk>blim) + { + brk=0; + for (int i=0;i<200;++i) + { + if (trail[i]) + if (bullet[trail[i]].lifetime>ml)BulletEffect_Death(bullet[trail[i]],0x8000CCFF),bullet[trail[i]].exist=false,trail[i]=0; + } + rad+=pi/16.0f; + vector2d uv=ToUnitCircle(vector2d(1,-k));uv.Swap(); + int pnt=0;while (trail[pnt])++pnt; + trail[pnt]=CreateBullet2(hbul.bulletpos.x+uv.x*50*sin(rad),hbul.bulletpos.y+uv.y*50*sin(rad),0,0,true); + pnt=0;while (trail[pnt])++pnt; + trail[pnt]=CreateBullet2(hbul.bulletpos.x-uv.x*50*sin(rad),hbul.bulletpos.y-uv.y*50*sin(rad),0,0,true); + } + if (OutOfBound())active=false; + } +}; +class BTail +{ +//devide the screen into a 16*12 matrix, put random colored bullets, arranged +//in the shape of the snake, on to it. +//^Maybe this description is too bad to understand. See the code. +//Partly based on class WOP +private: + class Pile + { + private: + int pb[200]; + int matrixx,matrixy,progress,cnt; + double brk;TColors color; + public: + int getProgress(){return progress;} + void create(int _x,int _y,TColors _col) + { + matrixx=_x;matrixy=_y;color=_col; + progress=1;cnt=0; + } + void kill() + { + for(int i=0;iTimer_GetDelta(); + if(brk>0.03) + { + brk=0;if(progress++>5)return (void)(progress=10); + for(int i=0;i<10;++i) + { + vector2d ran=vector2d(re.NextDouble(0,50)+matrixx*50,re.NextDouble(0,50)+matrixy*50); + pb[cnt++]=CreateBullet2(ran.x,ran.y,0,0,true); + bullet[pb[cnt-1]].alterColor=color; + } + } + } + else + { + brk+=hge->Timer_GetDelta(); + if(brk>0.03) + { + bool alldone=true; + for(int i=0;i1) + { + BulletEffect_Death(bullet[pb[i]],ColorToDWORD(color)); + bullet[pb[i]].exist=false;pb[i]=0; + } + else alldone=false; + } + } + if(alldone)progress=0; + } + } + } + }; + Pile piles[30]; + bool tactive; + int listx[30],listy[30],cnt; + TColors pcolor;double tlifetime; + bool check(int x,int y) + { + if(x<0||x>15)return false; + if(y<0||y>12)return false; + for(int i=0;iTimer_GetDelta(); + if(tlifetime>15) + { + tactive=false; + for(int i=0;i<30;++i) + if(piles[i].getProgress())piles[i].kill(); + } + if(piles[cnt-1].getProgress()==10) + { + int dlx[4],dly[4],dcnt=0; + if(check(listx[cnt-1]+1,listy[cnt-1])) + dlx[dcnt]=listx[cnt-1]+1,dly[dcnt++]=listy[cnt-1]; + if(check(listx[cnt-1]-1,listy[cnt-1])) + dlx[dcnt]=listx[cnt-1]-1,dly[dcnt++]=listy[cnt-1]; + if(check(listx[cnt-1],listy[cnt-1]+1)) + dlx[dcnt]=listx[cnt-1],dly[dcnt++]=listy[cnt-1]+1; + if(check(listx[cnt-1],listy[cnt-1]-1)) + dlx[dcnt]=listx[cnt-1],dly[dcnt++]=listy[cnt-1]-1; + if(dcnt&&cnt<30) + { + int rd=re.NextInt(0,dcnt-1); + listx[cnt++]=dlx[rd];listy[cnt-1]=dly[rd]; + piles[cnt-1].create(listx[cnt-1],listy[cnt-1],pcolor); + } + } + bool none=true; + for(int i=0;i<30;++i) + if(piles[i].getProgress())none=false,piles[i].update(); + if(none)tactive=false; + } +}; +class SimpleThing +{ +private: + vector2d center; + int step,cnt; + double rad,dly,lr,ra; + SimpleBullet b[500]; + double r[500],mr[500]; + bool create,rot; +public: + void Init(vector2d _ctr) + { + center=_ctr;step=cnt=dly=lr=ra=0; + create=true;rot=false; + } + void Update(bool rv) + { + dly+=hge->Timer_GetDelta(); + if(dly>0.2&&create) + { + dly=0; + for(int i=0;i<10;++i) + { + b[cnt].bulletpos=center; + b[cnt].aC=blue;b[cnt].aC2=COLOR_COUNT; + r[cnt/10]=0;mr[cnt/10]=(lr+=2); + if (lr>620)create=false; + ++cnt; + } + } + bool all=!create; + if(!rot) + for(int i=0;iTimer_GetDelta()*400; + vector2d a;bool all=true; + for(a=vector2d(center.x-15,center.y);a.x>-25;a.x-=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,0,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + for(a=vector2d(center.x+15,center.y);a.x<825;a.x+=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,pi,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + for(a=vector2d(center.x,center.y-15);a.y>-25;a.y-=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,pi/2,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + for(a=vector2d(center.x,center.y+15);a.y<625;a.y+=15) + if(GetDist(a,center)<=range) + { + if(test(a)) + target[cnt++]=CreateBullet2(a.x,a.y,0,-pi/2,true), + created[cnt-1]=vector2d(a.x,a.y), + bullet[target[cnt-1]].inv=true, + bullet[target[cnt-1]].alterColor=red; + } + else all=false; + a=center; +#define _bat \ + bullet[target[cnt-1]].redir(center),\ + created[cnt-1]=bullet[target[cnt-1]].bulletpos,\ + bullet[target[cnt-1]].bulletdir.x=-bullet[target[cnt-1]].bulletdir.x,\ + bullet[target[cnt-1]].bulletdir.y=-bullet[target[cnt-1]].bulletdir.y,\ + bullet[target[cnt-1]].inv=true,\ + bullet[target[cnt-1]].alterColor=rbGetColor(i+j); + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x+i*15,a.y+j*15),center)<=range){ + if(test(vector2d(a.x+i*15,a.y+j*15))) + target[cnt++]=CreateBullet2(a.x+i*15,a.y+j*15,0,0,true),_bat;} + else all=false; + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x-i*15,a.y+j*15),center)<=range){ + if(test(vector2d(a.x-i*15,a.y+j*15))) + target[cnt++]=CreateBullet2(a.x-i*15,a.y+j*15,0,0,true),_bat;} + else all=false; + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x+i*15,a.y-j*15),center)<=range){ + if(test(vector2d(a.x+i*15,a.y-j*15))) + target[cnt++]=CreateBullet2(a.x+i*15,a.y-j*15,0,0,true),_bat;} + else all=false; + for(int i=1;i<=6;++i) + for(int j=1;j<=7-i;++j) + if(GetDist(vector2d(a.x-i*15,a.y-j*15),center)<=range){ + if(test(vector2d(a.x-i*15,a.y-j*15))) + target[cnt++]=CreateBullet2(a.x-i*15,a.y-j*15,0,0,true),_bat;} + else all=false; +#undef _bat + if(all) + { + BulletEffect_Death(bullet[C],0x80FF3333); + bullet[C].exist=false; + for(int i=0;iTimer_GetDelta(); + bool dchk=(stage==1); + for(int i=0;i1&&GetDist(vector2d(400,300),bullet[targ[i]].bulletpos)>=200) + bullet[targ[i]].bulletspeed=0; + if(bullet[targ[i]].bulletspeed>1)dchk=false; + } + if(dchk) + { + for(int i=0;i0.05) + { + brk=0;rad+=drad; + if(fabs(rad)>2*pi/spnr+pi/180)return(void)(stage=1); + for(int i=0;iTimer_GetDelta(); + bool dchk=(stage==1); + for(int i=0;i1&&GetDist(vector2d(400,300),bullet[targ[i]].bulletpos)>=200) + bullet[targ[i]].bulletspeed=0; + if(bullet[targ[i]].bulletspeed>1)dchk=false; + } + if(dchk) + { + if(re.NextInt(0,1)) + for(int i=0;i0.05) + { + brk=0;rad+=drad; + if(fabs(rad)>2*pi/spnr+pi/180)return(void)(stage=1); + for(int i=0;iTimer_GetDelta(); + if(brk>0.05) + { + brk=0;rad+=drad; + if(fabs(rad)>2*pi/spnr+pi/180)return(void)(active=false); + for(int i=0;iTimer_GetFPS()); + if(spd+acc*(1000.0f/hge->Timer_GetFPS())Timer_GetFPS()); + if(bulletpos.y>610)active=false; + Update_SimpBul(); + } + }bullets[1000]; +public: + double crbrk,llim;TColors col; + void Init(TColors initcol,double _llim) + { + col=initcol;llim=_llim; + crbrk=re.NextDouble(0,frameleft/(double)(AMinute+ThirtySeconds))*(part==36?0.07:0.02)+0.03; + } + void Reverse() + { + if(col==red)col=green; + else if(col==green)col=red; + for(int i=0;i<1000;++i)if(bullets[i].isActive())bullets[i].Reverse(); + } + void achroma2pnt() + { + for(int i=0;i<1000;++i)if(bullets[i].isActive())CreateBullet255(bullets[i].bulletpos.x,bullets[i].bulletpos.y,10); + } + void Update(int msk=0) + { + crbrk-=hge->Timer_GetDelta(); + if(achromab) + { + if(crbrk<=0) + { + crbrk=re.NextDouble(0,frameleft/(double)AMinute)*(part==36?0.07:0.02)+0.03; + for(int i=0;i<1000;++i) + if(!bullets[i].isActive()) + { + bullets[i].achromaInit(vector2d(re.NextDouble(10,790),-5),col,llim); + break; + } + } + for(int i=0;i<1000;++i)if(bullets[i].isActive())bullets[i].achromaUpdate(); + } + else + { + if(crbrk<=0) + { + crbrk=1; + if(msk) + { + memset(achromaB,0,sizeof(achromaB)); + for(int i=0;i<80;++i)achromaB[i]=re.NextInt(0,1); + } + for(int i=0;i<80;++i) + { + if(achromaB[i]&&col==green) + { + for(int j=0;j<1000;++j) + if(!bullets[j].isActive()) + { + bullets[j].achromaInit(vector2d(i*10,-5),col,llim); + break; + } + } + if(!achromaB[i]&&col==red) + { + for(int j=0;j<500;++j) + if(!bullets[j].isActive()) + { + bullets[j].achromaInit(vector2d(i*10,-5),col,llim); + break; + } + } + } + } + for(int i=0;i<500;++i)if(bullets[i].isActive())bullets[i].achromaUpdate(); + } + } +}; +class yellowGroup +{ +private: + int ylw[100]; + bool dirdone[100]; + bool active; +public: + bool isActive(){return active;} + void Init(int _cnt,double _yv) + { + memset(ylw,0,sizeof(ylw));active=true; + memset(dirdone,0,sizeof(dirdone)); + for (int i=0;i<_cnt;++i) + { + int pnt=CreateBullet2(400,300,_yv,frameleft*pi/AMinute+i*(2*pi/_cnt)); + bullet[pnt].alterColor=yellow; + ylw[i]=pnt; + } + } + void Update() + { + bool done=true; + for (int i=0;i<100;++i) + { + if(ylw[i]&&bullet[ylw[i]].lifetime>2&&!dirdone[i]&&bullet[ylw[i]].alterColor==yellow) + bullet[ylw[i]].redir(playerpos),dirdone[i]=true; + if(ylw[i]&&bullet[ylw[i]].lifetime>5&&bullet[ylw[i]].alterColor==yellow) + { + int cc=re.NextInt(0,5); + for(int j=0;jTimer_GetDelta()*1000*delta; + } +}; +class expSpinner +{ +private: + int bullets[1000]; + int arms,cnt,lc; + double brk,len,dr,da; + bool active; + bool InBound(vector2d pos) + { + if (pos.x<=-25||pos.x>=825||pos.y<=-25||pos.y>=625) + return false;return true; + } +public: + void Init(int _arms,double _drange,double _drad) + { + arms=_arms;lc=cnt=len=0;dr=_drange;da=_drad;active=true; + } + bool isActive(){return active;} + void Update() + { + brk+=hge->Timer_GetDelta(); + if(brk<0.03)return;brk=0; + bool none=true; + for(int i=0;iTimer_GetDelta()*drt; + for(int i=0;i=825||x.y<=-25||x.y>=625)) + { + CreateBullet255(x.x,x.y,10); + x=x+dir; + } + } + //use Laser::Process... +}; +class SimpLL:public LineLaser +{ +public: + bool active; + int stp; + double brk; +}; +class SELineLaser +{ +private: + LineLaser lsr; + bool active,h; + double brk,x; +public: + bool isActive(){return active;} + void Init(int _x,bool _h) + { + x=_x;h=_h; + if(h) + lsr.InitLine(vector2d(0,x),vector2d(800,x),0,SETA(ColorToDWORD(blue),0x80)); + else + lsr.InitLine(vector2d(x,0),vector2d(x,600),0,SETA(ColorToDWORD(blue),0x80)); + active=true;brk=0.05; + } + void Update() + { + lsr.Process(); + brk-=hge->Timer_GetDelta(); + if(brk<0) + { + brk=0.05; + lsr.SetWidth(lsr.GetWidth()+0.2); + if(lsr.GetWidth()>1)lsr.SetColl(true); + if(lsr.GetWidth()>6) + { + int t=0; + if(!re.NextInt(0,2)) + { + if(h?playerpos.y>x:playerpos.x>x)t=1; + vector2d px; + vector2d dir=h?vector2d(-1,0):vector2d(0,-1);dir=18*dir; + for(int c=0,tt=t;c<2;++c,dir=-1*dir,tt=t^1) + { + px=h?vector2d(playerpos.x,x):vector2d(x,playerpos.y); + if(c)px=px+dir; + while(!(px.x<=-25||px.x>=825||px.y<=-25||px.y>=625)) + { + tt^=1; + int pnt=CreateBullet2(px.x,px.y,0,0); + bullet[pnt].bulletdir=(tt?1:-1)*(h?vector2d(0,1):vector2d(1,0)); + bullet[pnt].limv=3;bullet[pnt].bulletaccel=0.001; + px=px+dir; + } + } + } + else + { + vector2d dir=h?vector2d(-1,0):vector2d(0,-1);dir=18*dir; + vector2d px=h?vector2d(800+re.NextInt(-18,0),x):vector2d(x,600+re.NextInt(-18,0)); + while(!(px.x<=-25||px.x>=825||px.y<=-25||px.y>=625)) + { + t^=1; + int pnt=CreateBullet2(px.x,px.y,0,0); + bullet[pnt].bulletdir=(t?1:-1)*(h?vector2d(0,1):vector2d(1,0)); + bullet[pnt].limv=3;bullet[pnt].bulletaccel=0.001; + px=px+dir; + } + } + active=false; + } + } + } +}; -- cgit v1.2.3