From 5351512258182e69786d3be915eab524919a1309 Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Tue, 8 Apr 2014 13:41:35 +0000 Subject: Port player preference menu, pause menu and return to title menu to the new menu code base. Add shake effect to player preference menu. Make effects faster... Press esc in a menu will select back/exit now. Add several background transfers. Fix possible memory leaks in HangUpText. Remove some commented statements. --- levels.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'levels.h') diff --git a/levels.h b/levels.h index af4a65c..1c04cb5 100644 --- a/levels.h +++ b/levels.h @@ -48,6 +48,12 @@ bool sout,tendone;bool dmt[16]; void Level1Part0(){++part;} void Level1Part1() { + if(DBGColor!=0xFF888820) + { + for(int i=0;i<3;++i) + DBGColor=ColorTransfer(DBGColor,0xFF888820); + return; + } CreateTower1(400,300,857,2); frameleft=AMinute*2; tcnt=1;sout=false;dscroll=-0.025f;memset(dmt,true,sizeof(dmt)); @@ -3530,7 +3536,8 @@ Good luck and go for the highest score!\ } if (Current_Position==1) { - if((DBGColor=ColorTransfer(DBGColor,0xFF1B2065))!=0xFF1B2065)frameleft=10; + if((DBGColor=ColorTransfer(DBGColor,0xFF1B2065))!=0xFF1B2065) + DBGColor=ColorTransfer(DBGColor,0xFF1B2065),frameleft=10; else{++part;IfShowTip=true;bulcnt=0;return;} } } -- cgit v1.2.3