From ce7dfcca1554b2b7e71ac279c779a081a4977147 Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Tue, 17 Feb 2015 14:44:25 +0000 Subject: Rev. 100!!! This is the final release. No more major changes will be made. Further changes of BLR2 will only be bug fixes (BGM addition excluded). Changes: Fix screenshot excluding the info panel. Make Lv-2P4 harder (reporter: BLumia). If it is the first time you start BLR in Windows, resolution in the options menu will be "?". Fixed now. Fixed a critical bug in scorec.h. --- levels.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'levels.h') diff --git a/levels.h b/levels.h index 1dea6c1..58d7505 100644 --- a/levels.h +++ b/levels.h @@ -3701,10 +3701,11 @@ void Levelm2Part4() if(assetime>=10)tbrk=re.NextDouble(0.1,0.2); if(assetime>=20)tbrk=re.NextDouble(0.05,0.08); if(assetime>=30)tbrk=re.NextDouble(0.02,0.035); - if(assetime>=60)tbrk=0.02; - if(assetime<75)rcnt=1;if(assetime>=75)rcnt=2; + if(assetime>=60)tbrk=0.02;if(assetime>=90)tbrk=0.01; + if(assetime<90)rcnt=1;if(assetime>=90)rcnt=2; if(assetime>=120)rcnt=4;if(assetime>=150)rcnt=8; - double rspeed=re.NextDouble(0.5+3*assetime/180.0f,1+5*assetime/180.0f); + if(assetime>=180)rcnt=16; + double rspeed=re.NextDouble(0.5+3*assetime/180.0f,1+9*assetime/180.0f); for(int i=0;i