From aed99b27218aaf0068d04c24ba938e405c73c80f Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Fri, 28 Feb 2014 07:16:40 +0000 Subject: Fix memory leak in level "diffraction", rearrange levels. There are also other small fixes, see Changelog for details. --- main.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index 9d091d4..43a432c 100644 --- a/main.cpp +++ b/main.cpp @@ -567,6 +567,7 @@ bool FrameFunc() //Render towers, bullets and player. if (Leaves.IsActive())Leaves.Update(); if (binter.active())binter.Update(); + if (bdiff.active())bdiff.Update(); if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();} shots=0; dsmc=0; -- cgit v1.2.3