From e7174e25c6a6aef85014c1af3adf698e8446969b Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Wed, 26 Feb 2014 13:23:31 +0000 Subject: M resources/b_inter.png M trunk/CHANGELOG.TXT M trunk/VERSION.TXT M trunk/background.h M trunk/global.h M trunk/hge/sound.cpp M trunk/levels.h M trunk/main.cpp M trunk/towernbullet.h --- main.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index 8ef33f6..d294780 100644 --- a/main.cpp +++ b/main.cpp @@ -414,6 +414,8 @@ void CallLevels() if (level==7&&part==18)Level7Part18(); if (level==7&&part==19)Level7Part19(); if (level==7&&part==20)Level7Part20(); + if (level==7&&part==21)Level7Part21(); + if (level==7&&part==22)Level7Part22(); /*if (level==1&&part==3)Level1Part3(); if (level==1&&part==4)Level1Part4(); if (level==1&&part==5)Level1Part5(); @@ -558,7 +560,7 @@ bool FrameFunc() //If we are at the main scene or tip scene(which towers and bullets should still appear..) //Render towers, bullets and player. if (Leaves.IsActive())Leaves.Update(); - + if (binter.active())binter.Update(); if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();} shots=0; dsmc=0; -- cgit v1.2.3