From 543e4f570be9b279ba558ca61cc02cda251af384 Mon Sep 17 00:00:00 2001 From: Chris Xiong Date: Tue, 13 Oct 2015 23:18:51 +0800 Subject: Make BLR 16:9. Port Junko's final spell card to BLR... make it the default testing level. --- src/core/gamescene.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/core') diff --git a/src/core/gamescene.cpp b/src/core/gamescene.cpp index 99f61c3..535a3df 100644 --- a/src/core/gamescene.cpp +++ b/src/core/gamescene.cpp @@ -11,10 +11,10 @@ gameScene::gameScene() rtarget=sm->smTargetCreate(800,600); tgquad.tex=sm->smTargetTexture(rtarget); tgquad.blend=BLEND_ALPHABLEND; - tgquad.v[0].x=190;tgquad.v[0].y=75; - tgquad.v[1].x=950;tgquad.v[1].y=75; - tgquad.v[2].x=950;tgquad.v[2].y=645; - tgquad.v[3].x=190;tgquad.v[3].y=645; + tgquad.v[0].x=420;tgquad.v[0].y=60; + tgquad.v[1].x=1220;tgquad.v[1].y=60; + tgquad.v[2].x=1220;tgquad.v[2].y=660; + tgquad.v[3].x=420;tgquad.v[3].y=660; for(int i=0;i<4;++i)tgquad.v[i].z=0.5,tgquad.v[i].col=0xFFFFFFFF; int rw=sm->smTextureGetWidth(tgquad.tex); int rh=sm->smTextureGetHeight(tgquad.tex); @@ -26,7 +26,7 @@ gameScene::gameScene() player=new playerBase; vm=new blrScriptVM; utime=0; - ttfont.loadTTFFromMemory(blrdtp.getFilePtr("FreeMono.ttf"),blrdtp.getFileSize("FreeMono.ttf"),12); + ttfont.loadTTFFromMemory(blrdtp.getFilePtr("FreeMono.ttf"),blrdtp.getFileSize("FreeMono.ttf"),18); bmInstance->init(); vm->vmInit(61616); vm->loadLSBFromMemory(blrdtp.getFilePtr("test.lsb"),blrdtp.getFileSize("test.lsb")); @@ -61,15 +61,15 @@ bool gameScene::sceneRender() extern sceneManager *sceneMgr;float lps=sceneMgr->getLPS(); if(udly>1){udly=0;utime=sceneMgr->getTHUpdateTime();} ttfont.updateString(L"Coll: %d\n",player->coll); - ttfont.render(0,50,0xFFFFFFFF,ALIGN_LEFT); + ttfont.render(0,60,0xFFFFFFFF,ALIGN_LEFT); ttfont.updateString(L"SColl: %d\n",player->scoll); - ttfont.render(0,65,0xFFFFFFFF,ALIGN_LEFT); + ttfont.render(0,80,0xFFFFFFFF,ALIGN_LEFT); ttfont.updateString(L"LPS: %.2f",lps); - ttfont.render(0,680,0xFFFFFFFF,ALIGN_LEFT); + ttfont.render(0,660,0xFFFFFFFF,ALIGN_LEFT); ttfont.updateString(L"Update Time: %dns",utime); - ttfont.render(0,695,0xFFFFFFFF,ALIGN_LEFT); + ttfont.render(0,680,0xFFFFFFFF,ALIGN_LEFT); ttfont.updateString(L"FPS: %.2f",sm->smGetFPS()); - ttfont.render(0,710,0xFFFFFFFF,ALIGN_LEFT); + ttfont.render(0,700,0xFFFFFFFF,ALIGN_LEFT); return false; } bool gameScene::threadUpdate() -- cgit v1.2.3