From e2623a2ba1b5789ae299c29804697d004a8cd886 Mon Sep 17 00:00:00 2001 From: "chirs241097@gmail.com" Date: Sat, 28 Jun 2014 13:52:21 +0000 Subject: Mod, mod, mod...! Assessment mode is mostly frozen now. I'll make a pre-release at r99 and that revision will be set to 0.9.9-0. Write the document... That's really tiring. ~~0.9.1-4 (r94)~~ Ooooooooops... I've forgotten to commit this one! So this is merged to the revision above, actually. ================================================================================= Modify a couple of levels. (Making them easier...) Fix about scene text rendering out of the window. (Probably) fixed Level3Part3 by making them temporarily invulnerable... Are we bug-free now? --- towernbullet.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'towernbullet.h') diff --git a/towernbullet.h b/towernbullet.h index e0998e8..a79fb61 100644 --- a/towernbullet.h +++ b/towernbullet.h @@ -657,6 +657,8 @@ void ProcessBullet7(int i) bullet[pnt].limv=5; bullet[pnt].bulletaccel=0.005; bullet[pnt].bulletspeed=0; + bullet[pnt].redir(playerpos); + bullet[pnt].bulletdir.Rotate((j>>1&1?1:-1)*pi/72); } } whirot+=dwhirot; @@ -1870,7 +1872,7 @@ public: void init() { stage=0;rad1=rad2=srad;elasp=0.0f;ccnt=0; - for (int i=0;i