BulletLabRemixII Level index Level 1 2/180 River levels 120 -It's confusing... so much bullets for Level1? However it's fairly easy. Do not seek for death. Double-directed labyrinth 60 -Still very easy. Level 2 4/215 Polygon-red 60 -This is not hard... Fake bullets aren't always annoying. Polygon-white 60 -Make good use of precise mode! Polygon-white locked 65 -Find a good position, e.g. near by a line. Polygon-both 30 -This part doesn't make sense. Level 3 4/150 Reflective 30 -Just meet them, do not make big movements. They are pretty friendly aren't they? *4 30 -It's a little difficult... Keep away from the edges! Rotate ???? 60 -Stay away from the rotating bullets and you'll pass this level. Wall of blues? 30 -Rather easy. Do not try to earn too may semi-collisions unless you are really skilled. Looks awesome? Level 4 5/243 Orange 30 -Don't make big movements and stay away from the edges. (why?) Those fast bullets are really annoying. Answer to the question asked in the tip: TH06 Cirno? In fact many level started as a copy of some spellcards in TH... Orange trap 5+5+4+4+3+3+2+2+5 -Do NOT press shift! Double spinner 60 -An easy part for level 4. Squash-2 60 -Enjoy it yourself. Circle-drawing 60 -Just draw the circle. If you have any problem, try BLR 1. Level 5 8/338 CChase 30+30 -Don't set player move speed to 1! Vortex of leaves 60 -This is another annoying level, looks awesome and hard. Keep away from those 'laser''s! Upstream flow 60 -Rather easy. Looks like something in level 3. High speed threaten 30 -It's JUST threaten! Precision is important. Practice makes perfect. Crossing threaten 30 -Appears very hard. Choose the correct time to cross those bullets. Orange trap2 2+2+2+2 -Just another level from level 4. Fish in the barrel 60 -Where have I seen this... the Unbreakable jail 30 -This is fairly hard. Use CLR if you need it. Level 6 7/390 Snow WHITE 30 -Incredible fast. Do not treat your CLR as a £100,000,000 cheque. Photokeratitis 10+10+10+10+10 -This is sickly hard... Treat fast bullets and slow bullets separately. Squash-4(?) 60 -Do not be trapped! You only need ONE CLR!... Avalanche 60 -Do not stay at the screen bottom, it's very dangerous... Dangerous target 60 -Keep moving! It's a nightmare if you've choose a slow player... Hexagon loops 10+20+7+7+7+19 -Step well back and watch the show. Hyperfluid 60 -Also known as Superfluid. Designed to be a spellcard(?) of someone who has the ability to manipulate ice... In fact, liquid helium is not cold enough. It's still several Kelvin's degrees. I can make it even colder. Level 7 12/930+ Mapped levels Spring thunder storm - panic? 60 Thunder storm... -Although it's based on something from level 6, they are completely different! And this one is really easy. Rainbow tower - color theory 90 rainbow tower -Basic level. Is it from BLR 1? Rainbow bullets - nauty photon 60 Lazy level;) -Similar to one part in level1, but a lot harder. Luck is really required. Rainbow effect - appearance 60 draw a rainbow (of bullet) -Random bullets. You will remember this part at once when you see the part. If you feel it hard, go to assessment mode. Rainbow effect - interference 120 as the name tells -This part is REALLY easy... but why? Rainbow effect - diffraction 120 as the name tells -Pretty hard. Those piles of shit may crash straight into you. The code is pretty ugly too. Rainbow effect - photon school 60 "particalization"! -Pretty hard. Use CLR if necessary. It may be easier if you stay near the edges. Over the Rainbow - timeless challenge - great circles -Your goal is to reach the red block... And, this one is also pretty hard... If you're not well-skilled and you are working on FPM, try --suicide--! Trypophobia 120 another two classes: Tail & Pile -Very hard. You'll never know where they will go next. However, they won't step on the same place twice. Will this cause trypophobia? Photon fusion 90 Use a slightly modified tower8... -Directed bullets+random bullets. Find a formula for it. Wave of Photon 60 class WOP+Lazy of particalization -Not very hard at the beginning... Return to void 90 return (void)(...); -VERY HARD!!! I don't know where this came from. CLR is useless but it will give you a short period during which you are invincible. Level -1(Extreme) 7/1020 unknown circles*2 60*2 -Pretty easy as they are only the beginning of nightmare... Spiky 120 -Hard. Their behavior is not predictable. Achromatopsia 120(90+30) -Or we should call this "deuteranopia vs protanopia"? Quad thread 120 -Do you humans really support it? Supernova(additive blending) 120 -Awesome supernova! I enjoy coding(easy parts)... yellow explosive 90 -Yellow explosive are poisonous? IDK. Sink over the horizon 90 -Strange. You might be trapped without noticing it. Gravity vortex 120 -It has nothing to do with gravity at all. Incomplete Reflective 120 -Start in peace, end in mess. Level -2(Assess) 10/? -No CLR -Collision and step to next level Directed bullet -A copy of a spellcard from someone... Towers don't collide you, however they should do so. Random bullet -Pure random. Are they getting faster? Constant patterns -Pretty awesome. Doesn't look like anything. Crossing 1(L+R) -They started spinning!!! Crossing 2(C) -Used by Moriya Suwako... Round bullets made me dizzy. Fake sink -Aren't those things from the centre annoying... Sine wave -Oscilloscope? Find a good place to vibrate with the graph... Density test -Really high density. And they may block you way! Pleaz.. don't be hopeless... "Pinballs" -Why these pinballs don't collide each other? Road Blocks -You'll understand this one day. Extreme High speed -Copy of one part in level 5. Laser crosses -Only a show off of the Laser class. Bonus test: Lunatic Lunar! -May be the legacy of a vintage game... Level Enter Limits: Classic: Level 3: 1 restart(all) Level 4: 2 restarts Level 5: 3 restarts Level 6: 5 restarts Level 7: 8 restarts Level -1: 2 restarts FPM: Level 3: 10 collisions Level 4: 40 collisions Level 5: 75 collisions Level 6: 125 collisions Level 7: 200 collisions Level 8: 50 collisions