BulletLabRemixII 关卡列表、说明和提示 此文档仍未完成。 如果它误导了你,也不要来找我啊。。。 不适宜人群: Anybody who isn't insterested in this topic Liberal arts students(?...) 适宜人群: Nobody(?) Coders who want to modify this game, or import levels to your game... Casual persons who won't care anything Someone who is stuck at a part ======================警告:下面有好多好多字!====================== Level 1 2/180 River levels 120 -It's confusing... so much bullets for Level1? However it's fairly easy. Do not seek for death. Double-directed labyrinth 60 -Still very easy. Level 2 4/215 Polygon-red 60 -This is not hard... Fake bullets aren't always annoying. Polygon-white 60 -Make good use of precise mode Polygon-white locked 6 -Find a good position, e.g. near by a line Polygon-both 30 -This part doesn't make sense. Level 3 4/150 Reflective 30 -Just meet them, do not make big movements. They are pretty friendly aren't they? *4 30 -It's a little difficult... Keep away from the edges! Rotate ???? 60 -Stay away from the rotating bullets and you'll pass this level. Wall of blues? 30 -Rather easy. Do not try to earn too may semi-collisions unless you are really skilled. Looks awesome? Level 4 5/243 Orange 30 -Don't make big movements and stay away from the edges. (why?) Those fast bullets are really annoying. Orange trap 5+5+4+4+3+3+2+2+5 -Do NOT press shift! Double spinner 60 -An easy part for level 4. Squash-2 60 -Enjoy it yourself. Circle-drawing 60 -Just draw the circle. If you have any problem, try BLR 1. Level 5 8/338 CChase 30+30 -Don't set player move speed to 1! Remark: They are not really faster than you... Vortex of leaves 60 -This is another annoying level, looks awesome and hard. Keep away from those 'laser''s! Remark: The lasers may have strange collision detection... Be careful! Upstream flow 60 -Rather easy. Looks like something in level 3. High speed threaten 30 -It's JUST threaten! Precision is important. Practice makes perfect. Crossing threaten 30 -Appears very hard. Choose the correct time to cross those bullets. Orange trap2 2+2+2+2 -Just another level from level 4. Fish in the barrel 60 -Where have I seen this... Remark: Those bullets are comming directly towards you. the Unbreakable jail 30 -This is fairly hard. Use CLR if you need it. Remark: When the 'target' got red, it's about to update its position. Level 6 7/390 Snow WHITE 30 -Incredible fast. Do not treat your CLR as a £100,000,000 cheque. Remark: They are accelerated! Photokeratitis 10+10+10+10+10 -This is sickly hard... Treat fast bullets and slow bullets separately. Remark: It looks like Wriggle Nightbug's spellcard... Squash-4(?) 60 -Do not be trapped! You only need ONE CLR!... Avalanche 60 -Do not stay at the screen bottom, it's very dangerous... Dangerous target 60 -Keep moving! It's a nightmare if you've choose a slow player... Remark: The target follows you as a yellow bullet does. Hexagon loops 10+20+7+7+7+19 -Step well back and watch the show. Remark: This level will misbehave if FPS dropped... Hyperfluid 60 -Also known as Superfluid. Designed to be a spellcard(?) of someone who has the ability to manipulate ice... In fact, liquid helium is not cold enough. It's still several Kelvin's degrees. I can make it even colder. Remark: The white bullets are not accelerated, which are different from the blue ones. The blue bullets share the same direction: 45 deg. This part was designed as 「my」 「spellcard」 at first... Level 7 12/930+ Mapped levels Spring thunder storm - panic? 60 Thunder storm... -Although it's based on something from level 6, they are completely different! And this one is really easy. Remark: Try to get to the top of the screen... Rainbow tower - color theory 90 rainbow tower -Basic level. Remark: It's taken from the testbed version of BLRII. Rainbow bullets - nauty photon 60 Lazy level;) -Similar to one part in level1, but a lot harder. Luck is really required. Remark: The generation of bullets is really strange... If the last position on the y axis is taken up... sorry that I started to talk about coding again. Rainbow effect - appearance 60 draw a rainbow (of bullet) -Random bullets. You will remember this part at once when you see the part. If you feel it hard, go to assessment mode. Remark: The bullets forming the rainbow are invincible. Rainbow effect - interference 120 as the name tells -This part is REALLY easy... but why? Rainbow effect - diffraction 120 as the name tells -Pretty hard. Those piles of shit may crash straight into you. The code is pretty ugly too. Rainbow effect - photon school 60 "particalization"! -Pretty hard. Use CLR if necessary. It may be easier if you stay near the edges. (I don't really know.) Over the Rainbow - timeless challenge - great circles -Your goal is to reach the red block... And, this one is also pretty hard... If you're not well-skilled and you are working on FPM, try --suicide--! Remark: This level will never end if you don't reach the red block... Trypophobia 120 another two classes: Tail & Pile -Very hard. You'll never know where they will go next. However, they won't step on the same place twice. Will this cause trypophobia? Remark: I seem to forget an important thing: Bullets with effects won't collide for a short time after they are created... Photon fission 90 Use a slightly modified tower8... -Directed bullets+random bullets. Find a formula for it. Wave of Photon 60 class WOP+Lazy of particalization -Not very hard at the beginning... Return to void 90 return (void)(...); -VERY HARD!!! I don't know where this came from. CLR is useless but it will give you a short period during which you are invincible. Remark: There are "no solution" cases... Level -1(Extreme) 7/1020 unknown circles*2 60*2 -Pretty easy as they are only the beginning of nightmare... Spiky 120 -Hard. Their behavior is not predictable. Remark: Again, never try to approach lasers! They are harmful to your eyes... Achromatopsia 120(90+30) -Or we should call this "deuteranopia vs protanopia"? Remark: Color change may suddenly happen!! Quad thread 120 -Do you humans really support it? Remark: I don't... Gravity vortex 120 -It has nothing to do with gravity at all. Supernova(additive blending) 120 -After gathering enough power, they explode -- Awesome supernova! I enjoy coding(such easy parts)... yellow explosive 90 -There's nothing to code, so I came up with this... Not deadly at all. Sink over the horizon 90 -Strange. You might be trapped without noticing it. Incomplete Reflective 120 -Start in peace, end in mess. Remark: one in four bullets will explode when it hits the wall. Level -2(Assess) 10/? “评估”关卡 由于你到最后肯定会死,所以我来试着预测一下你的死因吧… Directed bullet 定向子弹 -这其实又是复制的什么…… “塔”并不会影响你,但这其实不是我想要的… 你的结局可能是…这关玩成什么样都有可能啊。 Random bullet 随机子弹 -彻彻底底的随机。 它们在变快? 你会在一片混乱中结束旅程。(我猜的) Constant patterns 固定的图案 -挺好看的(…) 但是什么都不像。 结局:在恐惧中被干掉? Crossing 1(L+R) 交叉1(左右) -它们转起来了! 结局:想象一下榨汁机中多汁的橙子。 Crossing 2(C) 交叉2 -直接来自泄矢诹访子的符卡。 圆形的子弹有点令人晕头转向。 结局:你猜? Trappy 陷阱(形容词…) -名字很奇怪… 说明:激光没有故意被生成在你的位置。 但是,有三分之一的可能性,它们生成的子弹会朝你飞过来。 结局:你在撞上去之前还什么都不知道? Sine wave 正弦波 -示波器? 找一个合适的位置,跟图像一起振动… 说明:有些地方是秒撞的! 结局:喂,我在那个示波器上找不到你啊… Density test 密度测试 -这个密度真的很高… 卧×?没路了? 结局: 玩家××× 死于一场可怕的车祸,身体中每滴血都被*挤*到了左边的墙上。 这景象真是可怕。 "Pinballs" “弹球” -从r93开始,它们之间也会碰撞了! 这些球生成时速度是随机的。 结局:想象一个大号的保龄球冲你飞了过来。 Road Blocks 路障 -最终你还是能理解这个的… --Flappy square?... 结局:可能跟“密度测试”那关很像。 别问为什么,现在我有点想吐…… Extreme High speed 超高速 -和第5关某部分类似。 你可能不到两秒就撞了! Laser crosses -炫耀激光class? 结局:煤粉?(对不起,我最近一直在玩工业2…) Bonus test: Lunatic Lunar! 奖励:Lunatic Lunar! -某个古老游戏的什么遗产? 结局:不能预测。