//Chrisoft Bullet Lab Remix HGE //Main Code //"Copyleft" Chrisoft 2013 //#define Debug #include "hge.h" #include "hgefont.h" #include "hgegui.h" #include #include #include #include #include "menuitem.h" #include "global.h" #include "towernbullet.h" #include "levels.h" #include "scorec.h" #include "menus.h" void firststartup() { /*if (MessageBoxA(NULL,"It seems that you are running BLR for the First time!\nLet's do some \ basic settings first!\n\nEnable Low FPS Mode?","First Start Up",0x00000024)==6) fpslvl=1; else*/ fpslvl=0; /*if (MessageBoxA(NULL,"Enable Fullscreen?","First Start Up",0x00000024)==6) tfs=1; else*/ tfs=0; diffkey=false; plrspd=3;plrslospd=3;clrbns=0; hge->System_Log("Finishing first start up configuraion..."); Options_Writeback(); Score_Initailize(); } void Player_Clear() { if (LOWFPS) clrrange+=13.6; else clrrange+=0.8; for (int i=1;i<=bulcnt;++i) { double dis=GetDist(bullet[i].bulletpos,playerpos); if (dis<=clrrange&&bullet[i].exist) { CreateBullet255(bullet[i].bulletpos.x,bullet[i].bulletpos.y,10); bullet[i].exist=false; bullet[i].bulletpos.x=bullet[i].bulletpos.y=0; bullet[i].bulletdir.x=bullet[i].bulletdir.y=0; bullet[i].dist=0; bullet[i].bullettype=0; } } } void ProcessPlayer() { playerspr->RenderEx(playerpos.x+8.4,playerpos.y+8.4,playerrot,0.7,0); if (DisablePlayer)return; if (!LOWFPS) playerrot+=0.00174533; else playerrot+=0.00174533*17; double realspd; if (hge->Input_GetKeyState(HGEK_SHIFT)) if (LOWFPS) realspd=playerslospeed*17; else realspd=playerslospeed; else if (LOWFPS) realspd=playerspeed*17; else realspd=playerspeed; if (hge->Input_GetKeyState(HGEK_LEFT)) { if (playerpos.x>10) playerpos.x-=realspd; } if (hge->Input_GetKeyState(HGEK_RIGHT)) { if (playerpos.x<770) playerpos.x+=realspd; } if (hge->Input_GetKeyState(HGEK_UP)) { if (playerpos.y>10) playerpos.y-=realspd; } if (hge->Input_GetKeyState(HGEK_DOWN)) { if (playerpos.y<570) playerpos.y+=realspd; } if (hge->Input_GetKeyState(HGEK_Z)&&clrrange==0&&clrtime+clrbns&&!diffkey) { Player_Clear();--clrtime;++clrusg; } if (hge->Input_GetKeyState(HGEK_X)&&clrrange==0&&clrtime+clrbns&&diffkey) { Player_Clear();--clrtime;++clrusg; } //Player_Attack(); if (clrrange!=0)Player_Clear(); if (clrrange>=300)clrrange=0; } void RefreshScore() { if (DisablePlayer)return; int multp=1; if (mode==2)multp=5; if (LOWFPS) score+=multp*16; else score+=multp; score+=100*shots; score-=scminus; score+=2000*dsmc; ++frms; averfps=(averfps*(frms-1)+hge->Timer_GetFPS())/(double)frms; } void CallLevels() { //Use this to call level procedures. //Don't use this to call the first level! if (level<6)clrtime=0; if ((mode==4||mode<=2)&&coll!=0){DeathGUI_Init();return;} if (!IfCallLevel) return; if (level==7&&part==0&&mode==4)//Easy { CompleteGUI_Init(); return; } if (level==8&&part==0&&mode==4)//Easy { CompleteGUI_Init(); return; } if (level==8&&part==12&&(mode==2||mode==3))//Extreme or FPM { CompleteGUI_Init(); return; } if (level==1&&part==1)Level1Part1(); if (level==1&&part==2)Level1Part2(); if (level==1&&part==3)Level1Part3(); if (level==1&&part==4)Level1Part4(); if (level==2&&part==0)Level2Part0(); if (level==2&&part==1)Level2Part1(); if (level==2&&part==2)Level2Part2(); if (level==2&&part==3)Level2Part3(); if (level==3&&part==0)Level3Part0(); if (level==3&&part==1)Level3Part1(); if (level==3&&part==2)Level3Part2(); if (level==3&&part==3)Level3Part3(); if (level==3&&part==4)Level3Part4(); if (level==3&&part==5)Level3Part5(); if (level==3&&part==6)Level3Part6(); if (level==3&&part==7)Level3Part7(); if (level==4&&part==0)Level4Part0(); if (level==4&&part==1)Level4Part1(); if (level==4&&part==2)Level4Part2(); if (level==4&&part==3)Level4Part3(); if (level==4&&part==4)Level4Part4(); if (level==4&&part==5)Level4Part5(); if (level==4&&part==6)Level4Part6(); if (level==5&&part==0)Level5Part0(); if (level==5&&part==1)Level5Part1(); if (level==5&&part==2)Level5Part2(); if (level==5&&part==3)Level5Part3(); if (level==5&&part==4)Level5Part4(); if (level==6&&part==0)Level6Part0(); if (level==6&&part==1)Level6Part1(); if (level==6&&part==2)Level6Part2(); if (level==6&&part==3)Level6Part3(); if (level==6&&part==4)Level6Part4(); if (level==6&&part==5)Level6Part5(); if (level==6&&part==6)Level6Part6(); if (level==6&&part==7)Level6Part7(); if (level==6&&part==8)Level6Part8(); if (level==6&&part==9)Level6Part9(); if (level==7&&part==0)Level7Part0(); if (level==7&&part==1)Level7Part1(); if (level==7&&part==2)Level7Part2(); if (level==7&&part==3)Level7Part3(); if (level==7&&part==4)Level7Part4(); if (level==7&&part==5)Level7Part5(); if (level==7&&part==6)Level7Part6(); if (level==7&&part==7)Level7Part7(); if (level==7&&part==8)Level7Part8(); if (level==7&&part==9)Level7Part9(); if (level==7&&part==10)Level7Part10(); if (level==7&&part==11)Level7Part11(); if (level==7&&part==12)Level7Part12(); if (level==8&&part==0)Level8Part0(); if (level==8&&part==1)Level8Part1(); if (level==8&&part==2)Level8Part2(); if (level==8&&part==3)Level8Part3(); if (level==8&&part==4)Level8Part4(); if (level==8&&part==5)Level8Part5(); if (level==8&&part==6)Level8Part6(); if (level==8&&part==7)Level8Part7(); if (level==8&&part==8)Level8Part8(); if (level==8&&part==9)Level8Part9(); if (level==8&&part==10)Level8Part10(); if (level==8&&part==11)Level8Part11(); } void AboutScene() { if (LOWFPS)scroll+=0.51;else scroll+=0.03; Credits->Render(200,600-scroll); CreditsRail->Render(200,0); if(hge->Input_GetKeyState(HGEK_Z)||scroll>1624) { Current_Position=0; gui->SetFocus(1); gui->Enter(); } } bool FrameFunc() { float dt=hge->Timer_GetDelta(); static float t=0.0f; float tx,ty; int id; static int lastid=0; // If ESCAPE was pressed, tell the GUI to finish if (hge->Input_GetKeyState(HGEK_ESCAPE)&&Current_Position==0) { lastid=5; gui->Leave(); } if (Current_Position==1&&hge->Input_GetKeyState(HGEK_ESCAPE))PauseGUI_Init(); // We update the GUI and take an action if // one of the menu items was selected if (Current_Position==0) { id=gui->Update(dt); if(id == -1) { switch(lastid) { case 1:Current_Position=3; StartGUI_Init();gui->Leave();break; case 2:gui->Leave();HighScoreGUI_Init();break; case 3:gui->Leave();OptionsGUI_Init();break; case 4: Credits=new hgeSprite(TexCredits,0,0,400,1024); CreditsRail=new hgeSprite(TexCredits,400,0,400,1024); scroll=0; Current_Position=4; AboutScene(); lastid=0; break; case 5: return true; } } else if(id) { lastid=id; gui->Leave(); } } if (Current_Position==3)StartGUI_FrameFnk(); if (Current_Position==5)DeathGUI_FrameFnk(); if (Current_Position==6)CompleteGUI_FrameFnk(); if (Current_Position==7)NewHighScoreGUI_FrameFnk(); if (Current_Position==8)HighScoreGUI_FrameFnk(); if (Current_Position==9)HSViewGUI_FrameFnk(); if (Current_Position==10)HSDetGUI_FrameFnk(); if (Current_Position==11)PauseGUI_FrameFnk(); if (Current_Position==12)BkTTitleGUI_FrameFnk(); if (Current_Position==13)OptionsGUI_FrameFnk(); if (Current_Position==14)PlayerProfGUI_FrameFnk(); // Here we update our background animation t+=dt; tx=50*cosf(t/60); ty=50*sinf(t/60); quad.v[0].tx=tx; quad.v[0].ty=ty; quad.v[1].tx=tx+800/64; quad.v[1].ty=ty; quad.v[2].tx=tx+800/64; quad.v[2].ty=ty+600/64; quad.v[3].tx=tx; quad.v[3].ty=ty+600/64; return false; } bool RenderFunc() { // Render graphics hge->Gfx_BeginScene(); hge->Gfx_RenderQuad(&quad); if (Current_Position==0||Current_Position==3||Current_Position==8|| Current_Position==9||Current_Position==10||Current_Position==13||Current_Position==14) { if (Current_Position==0) gui->Render(); titlespr->Render(160,0); } if (Current_Position==3) StartGUI->Render(); if (Current_Position==1||Current_Position==2||Current_Position==5||Current_Position==11||Current_Position==12) { //If we are at the main scene or tip scene(which towers and bullets should still appear..) //Render towers, bullets and player. shots=0; dsmc=0; scminus=0; ProcessTower1(); ProcessTower2(); ProcessTower3(); ProcessTower4(); ProcessTower5(); ProcessTower6(); ProcessTower7(); ProcessBullet1(); ProcessBullet2(); //No ProcessBullet3() needed ProcessBullet4(); ProcessBullet5(); ProcessBullet6(); ProcessBullet7(); ProcessBullet255(); ProcessPlayer(); SCEffect_Process(); RefreshScore(); if (!DisablePlayer) --frameleft;//If we are at the tip scene, disable the player movement. if (!LOWFPS) { if (playerspeedEffect_Play(snd); if (Current_Position==2) { ShowTip(lasttip); //if (Complete) // TipFont->printf(200,200,HGETEXT_LEFT,"Score"); } if (Current_Position==4)AboutScene(); if (Current_Position==5)DeathGUI->Render(); if (Current_Position==6)CompleteGUI->Render(); if (Current_Position==7)NewHighScoreGUI_Render(); if (Current_Position==8)HighScoreGUI->Render(); if (Current_Position==9)HSViewGUI->Render(); if (Current_Position==10)HSDetailGUI->Render(); if (Current_Position==11)PauseGUI->Render(); if (Current_Position==12)BkTTitleGUI->Render(); if (Current_Position==13)OptionsGUI->Render(); if (Current_Position==14)PlayerProfGUI->Render(); fnt->SetColor(0xFFFFFFFF); fnt->printf(680, 575, HGETEXT_LEFT, "FPS: %d", hge->Timer_GetFPS()); if (Current_Position==1||Current_Position==2) { fnt->printf(670,555, HGETEXT_LEFT, "AF: %.2f", averfps); fnt->printf(5, 0, HGETEXT_LEFT, "Frames to go: %d",frameleft); fnt->printf(5, 25, HGETEXT_LEFT, "Score: %lld",score); fnt->printf(5, 50, HGETEXT_LEFT, "Level %d Part %d",level,part); if (mode==3) fnt->printf(5, 75, HGETEXT_LEFT, "Collisions: %d",coll); else fnt->printf(5, 75, HGETEXT_LEFT, "Restarts: %d",restarts); fnt->printf(5, 100, HGETEXT_LEFT, "Semi-Collisions: %d",semicoll); fnt->printf(5, 125, HGETEXT_LEFT, "Clear Range Left: %d",clrtime+clrbns); } hge->Gfx_EndScene(); return false; } int main() { srand(time(NULL)); hge = hgeCreate(HGE_VERSION); hge->System_SetState(HGE_LOGFILE, "BLRLOG.txt"); hge->System_Log("Bullet Lab Remix Log File"); hge->System_Log("Folder Decompressed created successfully."); /* Resourece Files list bg.lz->bg.png blnsns.lz->blnsns.png charmap.lz->charmap.fnt ss1.lz->ss1.png ss2.lz->ss2.png title.lz->title.png credits.lz->credits.png tap.lz->tap.wav */ hge->System_SetState(HGE_FRAMEFUNC, FrameFunc); hge->System_SetState(HGE_RENDERFUNC, RenderFunc); hge->System_SetState(HGE_TITLE, "Bullet Lab Remix"); hge->System_SetState(HGE_WINDOWED, true); hge->System_SetState(HGE_SCREENWIDTH, 800); hge->System_SetState(HGE_SCREENHEIGHT, 600); hge->System_SetState(HGE_SCREENBPP, 32); hge->System_SetState(HGE_SHOWSPLASH, false); hge->System_SetState(HGE_FPS,0); if((access("blr.cfg",0))==-1) { hge->System_Log("Config file not found. Calling first startup."); firststartup(); } hge->System_Log("Loading config file"); freopen("blr.cfg","r",stdin); char tch=getchar(); if (tch!=';'){} tch=getchar(); if (tch!='C'){} tch=getchar(); if (tch!='B'){} tch=getchar(); if (tch!='L'){} fpslvl=0; tch=getchar();//LOWFPS if (tch==1) { LOWFPS=true; TenSeconds=600; TwentySeconds=1200; ThirtySeconds=1800; AMinute=3600; hge->System_SetState(HGE_FPS,61); fpslvl=1; } tch=getchar();//FULLSCRREEN tfs=false; if (tch==1) hge->System_SetState(HGE_WINDOWED, false),tfs=true; tch=getchar();//LockFPS if (tch==1&&!LOWFPS) { hge->System_SetState(HGE_FPS,1000); fpslvl=2; } tch=getchar();//Key binding if (tch==1)diffkey=true; plrspd=tch=getchar(); playerfulspd=(tch)*0.05f; playerspeed=playerfulspd; plrslospd=tch=getchar(); playerfulslospd=(tch)*0.0125f; playerslospeed=playerfulslospd; tch=getchar(); clrbns=tch; fclose(stdin); if (AP_Update(plrspd,plrslospd,clrbns)>10000)Error("Invalid configuration!\nDelete blr.cfg and run the game again!"); hge->System_Log("Loading Score file"); Score_Init(); #ifdef Debug playerspeed=playerfulspd=0.2; playerslospeed=playerfulslospd=0.05; #endif Current_Position=0;//We are at the main menu at first if(hge->System_Initiate()) { quad.tex=hge->Texture_Load("./Resources/bg.png"); SprSheet1=hge->Texture_Load("./Resources/ss1.png"); SprSheet2=hge->Texture_Load("./Resources/ss2.png"); TexTitle=hge->Texture_Load("./Resources/title.png"); TexCredits=hge->Texture_Load("./Resources/credits.png"); snd=hge->Effect_Load("./Resources/tap.ogg"); titlespr=new hgeSprite(TexTitle,0,0,640,320); playerspr=new hgeSprite(SprSheet1,47,46,24,24); playerspr->SetHotSpot(12,12);//Set player anchor playerspr->SetColor(0xC0FFFFFF); if(!quad.tex||!SprSheet1||!SprSheet2||!TexTitle||!TexCredits) { Error("Error Loading Resources!",true); } quad.blend=BLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_NOZWRITE; for(int i=0;i<4;i++) { quad.v[i].z=0.5f; quad.v[i].col=0xFFFFFFFF; } quad.v[0].x=0; quad.v[0].y=0; quad.v[1].x=800; quad.v[1].y=0; quad.v[2].x=800; quad.v[2].y=600; quad.v[3].x=0; quad.v[3].y=600; fnt=new hgeFont("./Resources/charmap.fnt"); TipFont=new hgeFont("./Resources/charmap.fnt"); spr=new hgeSprite(SprSheet1,24,46,24,24); gui=new hgeGUI(); gui->AddCtrl(new hgeGUIMenuItem(1,fnt,snd,400,200,0.0f,"Start")); gui->AddCtrl(new hgeGUIMenuItem(2,fnt,snd,400,240,0.1f,"Highscores && Records")); gui->AddCtrl(new hgeGUIMenuItem(3,fnt,snd,400,280,0.2f,"Options")); gui->AddCtrl(new hgeGUIMenuItem(4,fnt,snd,400,320,0.3f,"About")); gui->AddCtrl(new hgeGUIMenuItem(5,fnt,snd,400,360,0.4f,"Exit")); gui->SetNavMode(HGEGUI_UPDOWN | HGEGUI_CYCLED); gui->SetCursor(spr); gui->SetFocus(1); gui->Enter(); if (LOWFPS) hge->System_Log("Low FPS Mode Enabled.\n"); hge->System_Start(); } // Clean up and shutdown hge->System_Shutdown(); hge->Release(); return 0; }