#ifndef __gl_h_ #define __gl_h_ #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ // switches to providing function pointers //#define GL_GLEXT_FUNCTION_POINTERS 1 typedef unsigned long GLenum; typedef unsigned char GLboolean; typedef unsigned long GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef long GLint; typedef long GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; typedef long GLintptr; typedef long GLsizeiptr; #ifndef GL_TYPEDEFS_2_0 #define GL_TYPEDEFS_2_0 typedef char GLchar; #endif #ifndef GL_GLEXT_LEGACY #include #endif /* For compatibility with OpenGL v1.0 */ #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT /*************************************************************/ /* Version */ #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 #define GL_VERSION_1_3 1 #define GL_VERSION_1_4 1 #define GL_VERSION_1_5 1 #define GL_VERSION_2_0 1 /* AccumOp */ #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* AttribMask */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* BlendEquationMode */ /* GL_LOGIC_OP */ /* GL_FUNC_ADD */ /* GL_MIN */ /* GL_MAX */ /* GL_FUNC_SUBTRACT */ /* GL_FUNC_REVERSE_SUBTRACT */ /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* GL_CONSTANT_COLOR */ /* GL_ONE_MINUS_CONSTANT_COLOR */ /* GL_CONSTANT_ALPHA */ /* GL_ONE_MINUS_CONSTANT_ALPHA */ /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* GL_CONSTANT_COLOR */ /* GL_ONE_MINUS_CONSTANT_COLOR */ /* GL_CONSTANT_ALPHA */ /* GL_ONE_MINUS_CONSTANT_ALPHA */ /* Boolean */ #define GL_TRUE 1 #define GL_FALSE 0 /* ClearBufferMask */ /* GL_COLOR_BUFFER_BIT */ /* GL_ACCUM_BUFFER_BIT */ /* GL_STENCIL_BUFFER_BIT */ /* GL_DEPTH_BUFFER_BIT */ /* ClientArrayType */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* ClipPlaneName */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* ColorMaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* GL_EMISSION */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ColorTableParameterPName */ /* GL_COLOR_TABLE_SCALE */ /* GL_COLOR_TABLE_BIAS */ /* ColorTableTarget */ /* GL_COLOR_TABLE */ /* GL_POST_CONVOLUTION_COLOR_TABLE */ /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ /* GL_PROXY_COLOR_TABLE */ /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ /* ConvolutionBorderMode */ /* GL_REDUCE */ /* GL_IGNORE_BORDER */ /* GL_CONSTANT_BORDER */ /* ConvolutionParameter */ /* GL_CONVOLUTION_BORDER_MODE */ /* GL_CONVOLUTION_FILTER_SCALE */ /* GL_CONVOLUTION_FILTER_BIAS */ /* ConvolutionTarget */ /* GL_CONVOLUTION_1D */ /* GL_CONVOLUTION_2D */ /* CullFaceMode */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* DrawBufferMode */ #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C /* Enable */ /* GL_FOG */ /* GL_LIGHTING */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_LINE_STIPPLE */ /* GL_POLYGON_STIPPLE */ /* GL_CULL_FACE */ /* GL_ALPHA_TEST */ /* GL_BLEND */ /* GL_INDEX_LOGIC_OP */ /* GL_COLOR_LOGIC_OP */ /* GL_DITHER */ /* GL_STENCIL_TEST */ /* GL_DEPTH_TEST */ /* GL_CLIP_PLANE0 */ /* GL_CLIP_PLANE1 */ /* GL_CLIP_PLANE2 */ /* GL_CLIP_PLANE3 */ /* GL_CLIP_PLANE4 */ /* GL_CLIP_PLANE5 */ /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ /* GL_TEXTURE_GEN_S */ /* GL_TEXTURE_GEN_T */ /* GL_TEXTURE_GEN_R */ /* GL_TEXTURE_GEN_Q */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_POINT_SMOOTH */ /* GL_LINE_SMOOTH */ /* GL_POLYGON_SMOOTH */ /* GL_SCISSOR_TEST */ /* GL_COLOR_MATERIAL */ /* GL_NORMALIZE */ /* GL_AUTO_NORMAL */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_POLYGON_OFFSET_POINT */ /* GL_POLYGON_OFFSET_LINE */ /* GL_POLYGON_OFFSET_FILL */ /* GL_COLOR_TABLE */ /* GL_POST_CONVOLUTION_COLOR_TABLE */ /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ /* GL_CONVOLUTION_1D */ /* GL_CONVOLUTION_2D */ /* GL_SEPARABLE_2D */ /* GL_HISTOGRAM */ /* GL_MINMAX */ /* GL_RESCALE_NORMAL */ /* GL_TEXTURE_3D */ /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* GL_TABLE_TOO_LARGE */ /* FeedBackMode */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 /* FeedBackToken */ #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 /* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* FogParameter */ /* GL_FOG_COLOR */ /* GL_FOG_DENSITY */ /* GL_FOG_END */ /* GL_FOG_INDEX */ /* GL_FOG_MODE */ /* GL_FOG_START */ /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetColorTableParameterPName */ /* GL_COLOR_TABLE_SCALE */ /* GL_COLOR_TABLE_BIAS */ /* GL_COLOR_TABLE_FORMAT */ /* GL_COLOR_TABLE_WIDTH */ /* GL_COLOR_TABLE_RED_SIZE */ /* GL_COLOR_TABLE_GREEN_SIZE */ /* GL_COLOR_TABLE_BLUE_SIZE */ /* GL_COLOR_TABLE_ALPHA_SIZE */ /* GL_COLOR_TABLE_LUMINANCE_SIZE */ /* GL_COLOR_TABLE_INTENSITY_SIZE */ /* GetConvolutionParameterPName */ /* GL_CONVOLUTION_BORDER_COLOR */ /* GL_CONVOLUTION_BORDER_MODE */ /* GL_CONVOLUTION_FILTER_SCALE */ /* GL_CONVOLUTION_FILTER_BIAS */ /* GL_CONVOLUTION_FORMAT */ /* GL_CONVOLUTION_WIDTH */ /* GL_CONVOLUTION_HEIGHT */ /* GL_MAX_CONVOLUTION_WIDTH */ /* GL_MAX_CONVOLUTION_HEIGHT */ /* GetHistogramParameterPName */ /* GL_HISTOGRAM_WIDTH */ /* GL_HISTOGRAM_FORMAT */ /* GL_HISTOGRAM_RED_SIZE */ /* GL_HISTOGRAM_GREEN_SIZE */ /* GL_HISTOGRAM_BLUE_SIZE */ /* GL_HISTOGRAM_ALPHA_SIZE */ /* GL_HISTOGRAM_LUMINANCE_SIZE */ /* GL_HISTOGRAM_SINK */ /* GetMapTarget */ #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* GetMinmaxParameterPName */ /* GL_MINMAX_FORMAT */ /* GL_MINMAX_SINK */ /* GetPixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* GetPointerTarget */ /* GL_VERTEX_ARRAY_POINTER */ /* GL_NORMAL_ARRAY_POINTER */ /* GL_COLOR_ARRAY_POINTER */ /* GL_INDEX_ARRAY_POINTER */ /* GL_TEXTURE_COORD_ARRAY_POINTER */ /* GL_EDGE_FLAG_ARRAY_POINTER */ /* GetTarget */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 /* GL_SMOOTH_POINT_SIZE_RANGE */ /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ /* GL_SMOOTH_LINE_WIDTH_RANGE */ /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ /* GL_ALIASED_POINT_SIZE_RANGE */ /* GL_ALIASED_LINE_WIDTH_RANGE */ #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* GL_TEXTURE_BINDING_1D */ /* GL_TEXTURE_BINDING_2D */ /* GL_TEXTURE_BINDING_3D */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_VERTEX_ARRAY_SIZE */ /* GL_VERTEX_ARRAY_TYPE */ /* GL_VERTEX_ARRAY_STRIDE */ /* GL_NORMAL_ARRAY_TYPE */ /* GL_NORMAL_ARRAY_STRIDE */ /* GL_COLOR_ARRAY_SIZE */ /* GL_COLOR_ARRAY_TYPE */ /* GL_COLOR_ARRAY_STRIDE */ /* GL_INDEX_ARRAY_TYPE */ /* GL_INDEX_ARRAY_STRIDE */ /* GL_TEXTURE_COORD_ARRAY_SIZE */ /* GL_TEXTURE_COORD_ARRAY_TYPE */ /* GL_TEXTURE_COORD_ARRAY_STRIDE */ /* GL_EDGE_FLAG_ARRAY_STRIDE */ /* GL_POLYGON_OFFSET_FACTOR */ /* GL_POLYGON_OFFSET_UNITS */ /* GL_COLOR_TABLE */ /* GL_POST_CONVOLUTION_COLOR_TABLE */ /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ /* GL_CONVOLUTION_1D */ /* GL_CONVOLUTION_2D */ /* GL_SEPARABLE_2D */ /* GL_POST_CONVOLUTION_RED_SCALE */ /* GL_POST_CONVOLUTION_GREEN_SCALE */ /* GL_POST_CONVOLUTION_BLUE_SCALE */ /* GL_POST_CONVOLUTION_ALPHA_SCALE */ /* GL_POST_CONVOLUTION_RED_BIAS */ /* GL_POST_CONVOLUTION_GREEN_BIAS */ /* GL_POST_CONVOLUTION_BLUE_BIAS */ /* GL_POST_CONVOLUTION_ALPHA_BIAS */ /* GL_COLOR_MATRIX */ /* GL_COLOR_MATRIX_STACK_DEPTH */ /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ /* GL_POST_COLOR_MATRIX_RED_SCALE */ /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ /* GL_POST_COLOR_MATRIX_RED_BIAS */ /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ /* GL_HISTOGRAM */ /* GL_MINMAX */ /* GL_MAX_ELEMENTS_VERTICES */ /* GL_MAX_ELEMENTS_INDICES */ /* GL_RESCALE_NORMAL */ /* GL_LIGHT_MODEL_COLOR_CONTROL */ /* GL_PACK_SKIP_IMAGES */ /* GL_PACK_IMAGE_HEIGHT */ /* GL_UNPACK_SKIP_IMAGES */ /* GL_UNPACK_IMAGE_HEIGHT */ /* GL_TEXTURE_3D */ /* GL_MAX_3D_TEXTURE_SIZE */ /* GL_BLEND_COLOR */ /* GL_BLEND_EQUATION */ /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 /* GL_TEXTURE_RED_SIZE */ /* GL_TEXTURE_GREEN_SIZE */ /* GL_TEXTURE_BLUE_SIZE */ /* GL_TEXTURE_ALPHA_SIZE */ /* GL_TEXTURE_LUMINANCE_SIZE */ /* GL_TEXTURE_INTENSITY_SIZE */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_RESIDENT */ /* GL_TEXTURE_DEPTH */ /* GL_TEXTURE_WRAP_R */ /* GL_TEXTURE_MIN_LOD */ /* GL_TEXTURE_MAX_LOD */ /* GL_TEXTURE_BASE_LEVEL */ /* GL_TEXTURE_MAX_LEVEL */ /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ /* GL_PERSPECTIVE_CORRECTION_HINT */ /* GL_POINT_SMOOTH_HINT */ /* GL_LINE_SMOOTH_HINT */ /* GL_POLYGON_SMOOTH_HINT */ /* GL_FOG_HINT */ /* HistogramTarget */ /* GL_HISTOGRAM */ /* GL_PROXY_HISTOGRAM */ /* IndexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* LightModelColorControl */ /* GL_SINGLE_COLOR */ /* GL_SEPARATE_SPECULAR_COLOR */ /* LightModelParameter */ /* GL_LIGHT_MODEL_AMBIENT */ /* GL_LIGHT_MODEL_LOCAL_VIEWER */ /* GL_LIGHT_MODEL_TWO_SIDE */ /* GL_LIGHT_MODEL_COLOR_CONTROL */ /* LightName */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* InterleavedArrays */ /* GL_V2F */ /* GL_V3F */ /* GL_C4UB_V2F */ /* GL_C4UB_V3F */ /* GL_C3F_V3F */ /* GL_N3F_V3F */ /* GL_C4F_N3F_V3F */ /* GL_T2F_V3F */ /* GL_T4F_V4F */ /* GL_T2F_C4UB_V3F */ /* GL_T2F_C3F_V3F */ /* GL_T2F_N3F_V3F */ /* GL_T2F_C4F_N3F_V3F */ /* GL_T4F_C4F_N3F_V4F */ /* ListMode */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 /* ListNameType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_2_BYTES */ /* GL_3_BYTES */ /* GL_4_BYTES */ /* LogicOp */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* MapTarget */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* MaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* MeshMode1 */ /* GL_POINT */ /* GL_LINE */ /* MeshMode2 */ /* GL_POINT */ /* GL_LINE */ /* GL_FILL */ /* MinmaxTarget */ /* GL_MINMAX */ /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* PixelCopyType */ #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 /* PixelFormat */ #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* GL_ABGR */ /* PixelInternalFormat */ /* GL_ALPHA4 */ /* GL_ALPHA8 */ /* GL_ALPHA12 */ /* GL_ALPHA16 */ /* GL_LUMINANCE4 */ /* GL_LUMINANCE8 */ /* GL_LUMINANCE12 */ /* GL_LUMINANCE16 */ /* GL_LUMINANCE4_ALPHA4 */ /* GL_LUMINANCE6_ALPHA2 */ /* GL_LUMINANCE8_ALPHA8 */ /* GL_LUMINANCE12_ALPHA4 */ /* GL_LUMINANCE12_ALPHA12 */ /* GL_LUMINANCE16_ALPHA16 */ /* GL_INTENSITY */ /* GL_INTENSITY4 */ /* GL_INTENSITY8 */ /* GL_INTENSITY12 */ /* GL_INTENSITY16 */ /* GL_R3_G3_B2 */ /* GL_RGB4 */ /* GL_RGB5 */ /* GL_RGB8 */ /* GL_RGB10 */ /* GL_RGB12 */ /* GL_RGB16 */ /* GL_RGBA2 */ /* GL_RGBA4 */ /* GL_RGB5_A1 */ /* GL_RGBA8 */ /* GL_RGB10_A2 */ /* GL_RGBA12 */ /* GL_RGBA16 */ /* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* PixelStore */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */ /* GL_PACK_SKIP_IMAGES */ /* GL_PACK_IMAGE_HEIGHT */ /* GL_UNPACK_SKIP_IMAGES */ /* GL_UNPACK_IMAGE_HEIGHT */ /* PixelTransfer */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */ /* GL_POST_CONVOLUTION_RED_SCALE */ /* GL_POST_CONVOLUTION_GREEN_SCALE */ /* GL_POST_CONVOLUTION_BLUE_SCALE */ /* GL_POST_CONVOLUTION_ALPHA_SCALE */ /* GL_POST_CONVOLUTION_RED_BIAS */ /* GL_POST_CONVOLUTION_GREEN_BIAS */ /* GL_POST_CONVOLUTION_BLUE_BIAS */ /* GL_POST_CONVOLUTION_ALPHA_BIAS */ /* GL_POST_COLOR_MATRIX_RED_SCALE */ /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ /* GL_POST_COLOR_MATRIX_RED_BIAS */ /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ /* PixelType */ #define GL_BITMAP 0x1A00 /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_BGR */ /* GL_BGRA */ /* GL_UNSIGNED_BYTE_3_3_2 */ /* GL_UNSIGNED_SHORT_4_4_4_4 */ /* GL_UNSIGNED_SHORT_5_5_5_1 */ /* GL_UNSIGNED_INT_8_8_8_8 */ /* GL_UNSIGNED_INT_10_10_10_2 */ /* GL_UNSIGNED_SHORT_5_6_5 */ /* GL_UNSIGNED_BYTE_2_3_3_REV */ /* GL_UNSIGNED_SHORT_5_6_5_REV */ /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ /* GL_UNSIGNED_INT_8_8_8_8_REV */ /* GL_UNSIGNED_INT_2_10_10_10_REV */ /* PolygonMode */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 /* ReadBufferMode */ /* GL_FRONT_LEFT */ /* GL_FRONT_RIGHT */ /* GL_BACK_LEFT */ /* GL_BACK_RIGHT */ /* GL_FRONT */ /* GL_BACK */ /* GL_LEFT */ /* GL_RIGHT */ /* GL_AUX0 */ /* GL_AUX1 */ /* GL_AUX2 */ /* GL_AUX3 */ /* RenderingMode */ #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 /* SeparableTarget */ /* GL_SEPARABLE_2D */ /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* GL_INVERT */ /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TextureCoordName */ #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureGenMode */ #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 /* TextureGenParameter */ #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_WRAP_R */ /* GL_TEXTURE_MIN_LOD */ /* GL_TEXTURE_MAX_LOD */ /* GL_TEXTURE_BASE_LEVEL */ /* GL_TEXTURE_MAX_LEVEL */ /* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_PROXY_TEXTURE_1D */ /* GL_PROXY_TEXTURE_2D */ /* GL_TEXTURE_3D */ /* GL_PROXY_TEXTURE_3D */ /* TextureWrapMode */ #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 /* GL_CLAMP_TO_EDGE */ /* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ClientAttribMask */ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff /* polygon_offset */ #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* texture */ #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 /* texture_object */ #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_3D 0x806A /* vertex_array */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* bgra */ #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 /* blend_color */ #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 /* blend_minmax */ #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 /* blend_equation_separate */ #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D /* blend_subtract */ #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B /* color_matrix */ #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB /* color_table */ #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF /* convolution */ #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 /* draw_range_elements */ #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 /* histogram */ #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 /* packed_pixels */ #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 /* rescale_normal */ #define GL_RESCALE_NORMAL 0x803A /* separate_specular_color */ #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA /* texture3D */ #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 /* texture_edge_clamp */ #define GL_CLAMP_TO_EDGE 0x812F #define GL_CLAMP_TO_BORDER 0x812D /* texture_lod */ #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D /* GetTarget1_2 */ #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SUBTRACT 0x84E7 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC3_RGB 0x8583 #define GL_SRC4_RGB 0x8584 #define GL_SRC5_RGB 0x8585 #define GL_SRC6_RGB 0x8586 #define GL_SRC7_RGB 0x8587 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC2_ALPHA 0x858A #define GL_SRC3_ALPHA 0x858B #define GL_SRC4_ALPHA 0x858C #define GL_SRC5_ALPHA 0x858D #define GL_SRC6_ALPHA 0x858E #define GL_SRC7_ALPHA 0x858F /* Obsolete */ #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE3_RGB 0x8583 #define GL_SOURCE4_RGB 0x8584 #define GL_SOURCE5_RGB 0x8585 #define GL_SOURCE6_RGB 0x8586 #define GL_SOURCE7_RGB 0x8587 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE3_ALPHA 0x858B #define GL_SOURCE4_ALPHA 0x858C #define GL_SOURCE5_ALPHA 0x858D #define GL_SOURCE6_ALPHA 0x858E #define GL_SOURCE7_ALPHA 0x858F #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND3_RGB 0x8593 #define GL_OPERAND4_RGB 0x8594 #define GL_OPERAND5_RGB 0x8595 #define GL_OPERAND6_RGB 0x8596 #define GL_OPERAND7_RGB 0x8597 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND3_ALPHA 0x859B #define GL_OPERAND4_ALPHA 0x859C #define GL_OPERAND5_ALPHA 0x859D #define GL_OPERAND6_ALPHA 0x859E #define GL_OPERAND7_ALPHA 0x859F #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E /* occlusion_query */ #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_SAMPLES_PASSED 0x8914 #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 /* Obsolete */ #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 /* vertex_buffer_object */ #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD /* Obsolete */ #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D /* OpenGL20 */ #define GL_CURRENT_PROGRAM 0x8B8D #define GL_SHADER_TYPE 0x8B4F #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 /*************************************************************/ #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glAccumProcPtr) (GLenum op, GLfloat value); typedef void (* glAlphaFuncProcPtr) (GLenum func, GLclampf ref); typedef GLboolean (* glAreTexturesResidentProcPtr) (GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (* glArrayElementProcPtr) (GLint i); typedef void (* glBeginProcPtr) (GLenum mode); typedef void (* glBindTextureProcPtr) (GLenum target, GLuint texture); typedef void (* glBitmapProcPtr) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); typedef void (* glBlendColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (* glBlendEquationProcPtr) (GLenum mode); typedef void (* glBlendEquationSeparateProcPtr) (GLenum modeRGB, GLenum modeAlpha); typedef void (* glBlendFuncProcPtr) (GLenum sfactor, GLenum dfactor); typedef void (* glCallListProcPtr) (GLuint list); typedef void (* glCallListsProcPtr) (GLsizei n, GLenum type, const GLvoid *lists); typedef void (* glClearProcPtr) (GLbitfield mask); typedef void (* glClearAccumProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (* glClearColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (* glClearDepthProcPtr) (GLclampd depth); typedef void (* glClearIndexProcPtr) (GLfloat c); typedef void (* glClearStencilProcPtr) (GLint s); typedef void (* glClipPlaneProcPtr) (GLenum plane, const GLdouble *equation); typedef void (* glColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue); typedef void (* glColor3bvProcPtr) (const GLbyte *v); typedef void (* glColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue); typedef void (* glColor3dvProcPtr) (const GLdouble *v); typedef void (* glColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue); typedef void (* glColor3fvProcPtr) (const GLfloat *v); typedef void (* glColor3iProcPtr) (GLint red, GLint green, GLint blue); typedef void (* glColor3ivProcPtr) (const GLint *v); typedef void (* glColor3sProcPtr) (GLshort red, GLshort green, GLshort blue); typedef void (* glColor3svProcPtr) (const GLshort *v); typedef void (* glColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue); typedef void (* glColor3ubvProcPtr) (const GLubyte *v); typedef void (* glColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue); typedef void (* glColor3uivProcPtr) (const GLuint *v); typedef void (* glColor3usProcPtr) (GLushort red, GLushort green, GLushort blue); typedef void (* glColor3usvProcPtr) (const GLushort *v); typedef void (* glColor4bProcPtr) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); typedef void (* glColor4bvProcPtr) (const GLbyte *v); typedef void (* glColor4dProcPtr) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); typedef void (* glColor4dvProcPtr) (const GLdouble *v); typedef void (* glColor4fProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (* glColor4fvProcPtr) (const GLfloat *v); typedef void (* glColor4iProcPtr) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (* glColor4ivProcPtr) (const GLint *v); typedef void (* glColor4sProcPtr) (GLshort red, GLshort green, GLshort blue, GLshort alpha); typedef void (* glColor4svProcPtr) (const GLshort *v); typedef void (* glColor4ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); typedef void (* glColor4ubvProcPtr) (const GLubyte *v); typedef void (* glColor4uiProcPtr) (GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (* glColor4uivProcPtr) (const GLuint *v); typedef void (* glColor4usProcPtr) (GLushort red, GLushort green, GLushort blue, GLushort alpha); typedef void (* glColor4usvProcPtr) (const GLushort *v); typedef void (* glColorMaskProcPtr) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (* glColorMaterialProcPtr) (GLenum face, GLenum mode); typedef void (* glColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glColorSubTableProcPtr) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (* glColorTableProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (* glColorTableParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); typedef void (* glColorTableParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); typedef void (* glConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (* glConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (* glConvolutionParameterfProcPtr) (GLenum target, GLenum pname, GLfloat params); typedef void (* glConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); typedef void (* glConvolutionParameteriProcPtr) (GLenum target, GLenum pname, GLint params); typedef void (* glConvolutionParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); typedef void (* glCopyColorSubTableProcPtr) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (* glCopyColorTableProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (* glCopyConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (* glCopyConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (* glCopyPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (* glCopyTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (* glCopyTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (* glCopyTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (* glCopyTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (* glCopyTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (* glCullFaceProcPtr) (GLenum mode); typedef void (* glDeleteListsProcPtr) (GLuint list, GLsizei range); typedef void (* glDeleteTexturesProcPtr) (GLsizei n, const GLuint *textures); typedef void (* glDepthFuncProcPtr) (GLenum func); typedef void (* glDepthMaskProcPtr) (GLboolean flag); typedef void (* glDepthRangeProcPtr) (GLclampd zNear, GLclampd zFar); typedef void (* glDisableProcPtr) (GLenum cap); typedef void (* glDisableClientStateProcPtr) (GLenum array); typedef void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count); typedef void (* glDrawBufferProcPtr) (GLenum mode); typedef void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); typedef void (* glDrawPixelsProcPtr) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (* glDrawRangeElementsProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (* glEdgeFlagProcPtr) (GLboolean flag); typedef void (* glEdgeFlagPointerProcPtr) (GLsizei stride, const GLvoid *pointer); typedef void (* glEdgeFlagvProcPtr) (const GLboolean *flag); typedef void (* glEnableProcPtr) (GLenum cap); typedef void (* glEnableClientStateProcPtr) (GLenum array); typedef void (* glEndProcPtr) (void); typedef void (* glEndListProcPtr) (void); typedef void (* glEvalCoord1dProcPtr) (GLdouble u); typedef void (* glEvalCoord1dvProcPtr) (const GLdouble *u); typedef void (* glEvalCoord1fProcPtr) (GLfloat u); typedef void (* glEvalCoord1fvProcPtr) (const GLfloat *u); typedef void (* glEvalCoord2dProcPtr) (GLdouble u, GLdouble v); typedef void (* glEvalCoord2dvProcPtr) (const GLdouble *u); typedef void (* glEvalCoord2fProcPtr) (GLfloat u, GLfloat v); typedef void (* glEvalCoord2fvProcPtr) (const GLfloat *u); typedef void (* glEvalMesh1ProcPtr) (GLenum mode, GLint i1, GLint i2); typedef void (* glEvalMesh2ProcPtr) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); typedef void (* glEvalPoint1ProcPtr) (GLint i); typedef void (* glEvalPoint2ProcPtr) (GLint i, GLint j); typedef void (* glFeedbackBufferProcPtr) (GLsizei size, GLenum type, GLfloat *buffer); typedef void (* glFinishProcPtr) (void); typedef void (* glFlushProcPtr) (void); typedef void (* glFogfProcPtr) (GLenum pname, GLfloat param); typedef void (* glFogfvProcPtr) (GLenum pname, const GLfloat *params); typedef void (* glFogiProcPtr) (GLenum pname, GLint param); typedef void (* glFogivProcPtr) (GLenum pname, const GLint *params); typedef void (* glFrontFaceProcPtr) (GLenum mode); typedef void (* glFrustumProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef GLuint (* glGenListsProcPtr) (GLsizei range); typedef void (* glGenTexturesProcPtr) (GLsizei n, GLuint *textures); typedef void (* glGetBooleanvProcPtr) (GLenum pname, GLboolean *params); typedef void (* glGetClipPlaneProcPtr) (GLenum plane, GLdouble *equation); typedef void (* glGetColorTableProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (* glGetColorTableParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); typedef void (* glGetColorTableParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetConvolutionFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (* glGetConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); typedef void (* glGetConvolutionParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetDoublevProcPtr) (GLenum pname, GLdouble *params); typedef GLenum (* glGetErrorProcPtr) (void); typedef void (* glGetFloatvProcPtr) (GLenum pname, GLfloat *params); typedef void (* glGetHistogramProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (* glGetHistogramParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); typedef void (* glGetHistogramParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetIntegervProcPtr) (GLenum pname, GLint *params); typedef void (* glGetLightfvProcPtr) (GLenum light, GLenum pname, GLfloat *params); typedef void (* glGetLightivProcPtr) (GLenum light, GLenum pname, GLint *params); typedef void (* glGetMapdvProcPtr) (GLenum target, GLenum query, GLdouble *v); typedef void (* glGetMapfvProcPtr) (GLenum target, GLenum query, GLfloat *v); typedef void (* glGetMapivProcPtr) (GLenum target, GLenum query, GLint *v); typedef void (* glGetMaterialfvProcPtr) (GLenum face, GLenum pname, GLfloat *params); typedef void (* glGetMaterialivProcPtr) (GLenum face, GLenum pname, GLint *params); typedef void (* glGetMinmaxProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (* glGetMinmaxParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); typedef void (* glGetMinmaxParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetPixelMapfvProcPtr) (GLenum map, GLfloat *values); typedef void (* glGetPixelMapuivProcPtr) (GLenum map, GLuint *values); typedef void (* glGetPixelMapusvProcPtr) (GLenum map, GLushort *values); typedef void (* glGetPointervProcPtr) (GLenum pname, GLvoid* *params); typedef void (* glGetPolygonStippleProcPtr) (GLubyte *mask); typedef void (* glGetSeparableFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef const GLubyte * (* glGetStringProcPtr) (GLenum name); typedef void (* glGetTexEnvfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); typedef void (* glGetTexEnvivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetTexGendvProcPtr) (GLenum coord, GLenum pname, GLdouble *params); typedef void (* glGetTexGenfvProcPtr) (GLenum coord, GLenum pname, GLfloat *params); typedef void (* glGetTexGenivProcPtr) (GLenum coord, GLenum pname, GLint *params); typedef void (* glGetTexImageProcPtr) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); typedef void (* glGetTexLevelParameterfvProcPtr) (GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (* glGetTexLevelParameterivProcPtr) (GLenum target, GLint level, GLenum pname, GLint *params); typedef void (* glGetTexParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); typedef void (* glGetTexParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glHintProcPtr) (GLenum target, GLenum mode); typedef void (* glHistogramProcPtr) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (* glIndexMaskProcPtr) (GLuint mask); typedef void (* glIndexPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glIndexdProcPtr) (GLdouble c); typedef void (* glIndexdvProcPtr) (const GLdouble *c); typedef void (* glIndexfProcPtr) (GLfloat c); typedef void (* glIndexfvProcPtr) (const GLfloat *c); typedef void (* glIndexiProcPtr) (GLint c); typedef void (* glIndexivProcPtr) (const GLint *c); typedef void (* glIndexsProcPtr) (GLshort c); typedef void (* glIndexsvProcPtr) (const GLshort *c); typedef void (* glIndexubProcPtr) (GLubyte c); typedef void (* glIndexubvProcPtr) (const GLubyte *c); typedef void (* glInitNamesProcPtr) (void); typedef void (* glInterleavedArraysProcPtr) (GLenum format, GLsizei stride, const GLvoid *pointer); typedef GLboolean (* glIsEnabledProcPtr) (GLenum cap); typedef GLboolean (* glIsListProcPtr) (GLuint list); typedef GLboolean (* glIsTextureProcPtr) (GLuint texture); typedef void (* glLightModelfProcPtr) (GLenum pname, GLfloat param); typedef void (* glLightModelfvProcPtr) (GLenum pname, const GLfloat *params); typedef void (* glLightModeliProcPtr) (GLenum pname, GLint param); typedef void (* glLightModelivProcPtr) (GLenum pname, const GLint *params); typedef void (* glLightfProcPtr) (GLenum light, GLenum pname, GLfloat param); typedef void (* glLightfvProcPtr) (GLenum light, GLenum pname, const GLfloat *params); typedef void (* glLightiProcPtr) (GLenum light, GLenum pname, GLint param); typedef void (* glLightivProcPtr) (GLenum light, GLenum pname, const GLint *params); typedef void (* glLineStippleProcPtr) (GLint factor, GLushort pattern); typedef void (* glLineWidthProcPtr) (GLfloat width); typedef void (* glListBaseProcPtr) (GLuint base); typedef void (* glLoadIdentityProcPtr) (void); typedef void (* glLoadMatrixdProcPtr) (const GLdouble *m); typedef void (* glLoadMatrixfProcPtr) (const GLfloat *m); typedef void (* glLoadNameProcPtr) (GLuint name); typedef void (* glLogicOpProcPtr) (GLenum opcode); typedef void (* glMap1dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void (* glMap1fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void (* glMap2dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void (* glMap2fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); typedef void (* glMapGrid1dProcPtr) (GLint un, GLdouble u1, GLdouble u2); typedef void (* glMapGrid1fProcPtr) (GLint un, GLfloat u1, GLfloat u2); typedef void (* glMapGrid2dProcPtr) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); typedef void (* glMapGrid2fProcPtr) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); typedef void (* glMaterialfProcPtr) (GLenum face, GLenum pname, GLfloat param); typedef void (* glMaterialfvProcPtr) (GLenum face, GLenum pname, const GLfloat *params); typedef void (* glMaterialiProcPtr) (GLenum face, GLenum pname, GLint param); typedef void (* glMaterialivProcPtr) (GLenum face, GLenum pname, const GLint *params); typedef void (* glMatrixModeProcPtr) (GLenum mode); typedef void (* glMinmaxProcPtr) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (* glMultMatrixdProcPtr) (const GLdouble *m); typedef void (* glMultMatrixfProcPtr) (const GLfloat *m); typedef void (* glNewListProcPtr) (GLuint list, GLenum mode); typedef void (* glNormal3bProcPtr) (GLbyte nx, GLbyte ny, GLbyte nz); typedef void (* glNormal3bvProcPtr) (const GLbyte *v); typedef void (* glNormal3dProcPtr) (GLdouble nx, GLdouble ny, GLdouble nz); typedef void (* glNormal3dvProcPtr) (const GLdouble *v); typedef void (* glNormal3fProcPtr) (GLfloat nx, GLfloat ny, GLfloat nz); typedef void (* glNormal3fvProcPtr) (const GLfloat *v); typedef void (* glNormal3iProcPtr) (GLint nx, GLint ny, GLint nz); typedef void (* glNormal3ivProcPtr) (const GLint *v); typedef void (* glNormal3sProcPtr) (GLshort nx, GLshort ny, GLshort nz); typedef void (* glNormal3svProcPtr) (const GLshort *v); typedef void (* glNormalPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glOrthoProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (* glPassThroughProcPtr) (GLfloat token); typedef void (* glPixelMapfvProcPtr) (GLenum map, GLint mapsize, const GLfloat *values); typedef void (* glPixelMapuivProcPtr) (GLenum map, GLint mapsize, const GLuint *values); typedef void (* glPixelMapusvProcPtr) (GLenum map, GLint mapsize, const GLushort *values); typedef void (* glPixelStorefProcPtr) (GLenum pname, GLfloat param); typedef void (* glPixelStoreiProcPtr) (GLenum pname, GLint param); typedef void (* glPixelTransferfProcPtr) (GLenum pname, GLfloat param); typedef void (* glPixelTransferiProcPtr) (GLenum pname, GLint param); typedef void (* glPixelZoomProcPtr) (GLfloat xfactor, GLfloat yfactor); typedef void (* glPointSizeProcPtr) (GLfloat size); typedef void (* glPolygonModeProcPtr) (GLenum face, GLenum mode); typedef void (* glPolygonOffsetProcPtr) (GLfloat factor, GLfloat units); typedef void (* glPolygonStippleProcPtr) (const GLubyte *mask); typedef void (* glPopAttribProcPtr) (void); typedef void (* glPopClientAttribProcPtr) (void); typedef void (* glPopMatrixProcPtr) (void); typedef void (* glPopNameProcPtr) (void); typedef void (* glPrioritizeTexturesProcPtr) (GLsizei n, const GLuint *textures, const GLclampf *priorities); typedef void (* glPushAttribProcPtr) (GLbitfield mask); typedef void (* glPushClientAttribProcPtr) (GLbitfield mask); typedef void (* glPushMatrixProcPtr) (void); typedef void (* glPushNameProcPtr) (GLuint name); typedef void (* glRasterPos2dProcPtr) (GLdouble x, GLdouble y); typedef void (* glRasterPos2dvProcPtr) (const GLdouble *v); typedef void (* glRasterPos2fProcPtr) (GLfloat x, GLfloat y); typedef void (* glRasterPos2fvProcPtr) (const GLfloat *v); typedef void (* glRasterPos2iProcPtr) (GLint x, GLint y); typedef void (* glRasterPos2ivProcPtr) (const GLint *v); typedef void (* glRasterPos2sProcPtr) (GLshort x, GLshort y); typedef void (* glRasterPos2svProcPtr) (const GLshort *v); typedef void (* glRasterPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); typedef void (* glRasterPos3dvProcPtr) (const GLdouble *v); typedef void (* glRasterPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); typedef void (* glRasterPos3fvProcPtr) (const GLfloat *v); typedef void (* glRasterPos3iProcPtr) (GLint x, GLint y, GLint z); typedef void (* glRasterPos3ivProcPtr) (const GLint *v); typedef void (* glRasterPos3sProcPtr) (GLshort x, GLshort y, GLshort z); typedef void (* glRasterPos3svProcPtr) (const GLshort *v); typedef void (* glRasterPos4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glRasterPos4dvProcPtr) (const GLdouble *v); typedef void (* glRasterPos4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glRasterPos4fvProcPtr) (const GLfloat *v); typedef void (* glRasterPos4iProcPtr) (GLint x, GLint y, GLint z, GLint w); typedef void (* glRasterPos4ivProcPtr) (const GLint *v); typedef void (* glRasterPos4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (* glRasterPos4svProcPtr) (const GLshort *v); typedef void (* glReadBufferProcPtr) (GLenum mode); typedef void (* glReadPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); typedef void (* glRectdProcPtr) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); typedef void (* glRectdvProcPtr) (const GLdouble *v1, const GLdouble *v2); typedef void (* glRectfProcPtr) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); typedef void (* glRectfvProcPtr) (const GLfloat *v1, const GLfloat *v2); typedef void (* glRectiProcPtr) (GLint x1, GLint y1, GLint x2, GLint y2); typedef void (* glRectivProcPtr) (const GLint *v1, const GLint *v2); typedef void (* glRectsProcPtr) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); typedef void (* glRectsvProcPtr) (const GLshort *v1, const GLshort *v2); typedef GLint (* glRenderModeProcPtr) (GLenum mode); typedef void (* glResetHistogramProcPtr) (GLenum target); typedef void (* glResetMinmaxProcPtr) (GLenum target); typedef void (* glRotatedProcPtr) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (* glRotatefProcPtr) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (* glScaledProcPtr) (GLdouble x, GLdouble y, GLdouble z); typedef void (* glScalefProcPtr) (GLfloat x, GLfloat y, GLfloat z); typedef void (* glScissorProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (* glSelectBufferProcPtr) (GLsizei size, GLuint *buffer); typedef void (* glSeparableFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); typedef void (* glShadeModelProcPtr) (GLenum mode); typedef void (* glStencilFuncProcPtr) (GLenum func, GLint ref, GLuint mask); typedef void (* glStencilMaskProcPtr) (GLuint mask); typedef void (* glStencilOpProcPtr) (GLenum fail, GLenum zfail, GLenum zpass); typedef void (* glTexCoord1dProcPtr) (GLdouble s); typedef void (* glTexCoord1dvProcPtr) (const GLdouble *v); typedef void (* glTexCoord1fProcPtr) (GLfloat s); typedef void (* glTexCoord1fvProcPtr) (const GLfloat *v); typedef void (* glTexCoord1iProcPtr) (GLint s); typedef void (* glTexCoord1ivProcPtr) (const GLint *v); typedef void (* glTexCoord1sProcPtr) (GLshort s); typedef void (* glTexCoord1svProcPtr) (const GLshort *v); typedef void (* glTexCoord2dProcPtr) (GLdouble s, GLdouble t); typedef void (* glTexCoord2dvProcPtr) (const GLdouble *v); typedef void (* glTexCoord2fProcPtr) (GLfloat s, GLfloat t); typedef void (* glTexCoord2fvProcPtr) (const GLfloat *v); typedef void (* glTexCoord2iProcPtr) (GLint s, GLint t); typedef void (* glTexCoord2ivProcPtr) (const GLint *v); typedef void (* glTexCoord2sProcPtr) (GLshort s, GLshort t); typedef void (* glTexCoord2svProcPtr) (const GLshort *v); typedef void (* glTexCoord3dProcPtr) (GLdouble s, GLdouble t, GLdouble r); typedef void (* glTexCoord3dvProcPtr) (const GLdouble *v); typedef void (* glTexCoord3fProcPtr) (GLfloat s, GLfloat t, GLfloat r); typedef void (* glTexCoord3fvProcPtr) (const GLfloat *v); typedef void (* glTexCoord3iProcPtr) (GLint s, GLint t, GLint r); typedef void (* glTexCoord3ivProcPtr) (const GLint *v); typedef void (* glTexCoord3sProcPtr) (GLshort s, GLshort t, GLshort r); typedef void (* glTexCoord3svProcPtr) (const GLshort *v); typedef void (* glTexCoord4dProcPtr) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (* glTexCoord4dvProcPtr) (const GLdouble *v); typedef void (* glTexCoord4fProcPtr) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (* glTexCoord4fvProcPtr) (const GLfloat *v); typedef void (* glTexCoord4iProcPtr) (GLint s, GLint t, GLint r, GLint q); typedef void (* glTexCoord4ivProcPtr) (const GLint *v); typedef void (* glTexCoord4sProcPtr) (GLshort s, GLshort t, GLshort r, GLshort q); typedef void (* glTexCoord4svProcPtr) (const GLshort *v); typedef void (* glTexCoordPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glTexEnvfProcPtr) (GLenum target, GLenum pname, GLfloat param); typedef void (* glTexEnvfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); typedef void (* glTexEnviProcPtr) (GLenum target, GLenum pname, GLint param); typedef void (* glTexEnvivProcPtr) (GLenum target, GLenum pname, const GLint *params); typedef void (* glTexGendProcPtr) (GLenum coord, GLenum pname, GLdouble param); typedef void (* glTexGendvProcPtr) (GLenum coord, GLenum pname, const GLdouble *params); typedef void (* glTexGenfProcPtr) (GLenum coord, GLenum pname, GLfloat param); typedef void (* glTexGenfvProcPtr) (GLenum coord, GLenum pname, const GLfloat *params); typedef void (* glTexGeniProcPtr) (GLenum coord, GLenum pname, GLint param); typedef void (* glTexGenivProcPtr) (GLenum coord, GLenum pname, const GLint *params); typedef void (* glTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (* glTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (* glTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (* glTexParameterfProcPtr) (GLenum target, GLenum pname, GLfloat param); typedef void (* glTexParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); typedef void (* glTexParameteriProcPtr) (GLenum target, GLenum pname, GLint param); typedef void (* glTexParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); typedef void (* glTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void (* glTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (* glTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (* glTranslatedProcPtr) (GLdouble x, GLdouble y, GLdouble z); typedef void (* glTranslatefProcPtr) (GLfloat x, GLfloat y, GLfloat z); typedef void (* glVertex2dProcPtr) (GLdouble x, GLdouble y); typedef void (* glVertex2dvProcPtr) (const GLdouble *v); typedef void (* glVertex2fProcPtr) (GLfloat x, GLfloat y); typedef void (* glVertex2fvProcPtr) (const GLfloat *v); typedef void (* glVertex2iProcPtr) (GLint x, GLint y); typedef void (* glVertex2ivProcPtr) (const GLint *v); typedef void (* glVertex2sProcPtr) (GLshort x, GLshort y); typedef void (* glVertex2svProcPtr) (const GLshort *v); typedef void (* glVertex3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); typedef void (* glVertex3dvProcPtr) (const GLdouble *v); typedef void (* glVertex3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); typedef void (* glVertex3fvProcPtr) (const GLfloat *v); typedef void (* glVertex3iProcPtr) (GLint x, GLint y, GLint z); typedef void (* glVertex3ivProcPtr) (const GLint *v); typedef void (* glVertex3sProcPtr) (GLshort x, GLshort y, GLshort z); typedef void (* glVertex3svProcPtr) (const GLshort *v); typedef void (* glVertex4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glVertex4dvProcPtr) (const GLdouble *v); typedef void (* glVertex4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glVertex4fvProcPtr) (const GLfloat *v); typedef void (* glVertex4iProcPtr) (GLint x, GLint y, GLint z, GLint w); typedef void (* glVertex4ivProcPtr) (const GLint *v); typedef void (* glVertex4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (* glVertex4svProcPtr) (const GLshort *v); typedef void (* glVertexPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glViewportProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (* glSampleCoverageProcPtr) (GLclampf value, GLboolean invert); typedef void (* glSamplePassProcPtr) (GLenum pass); typedef void (* glLoadTransposeMatrixfProcPtr) (const GLfloat *m); typedef void (* glLoadTransposeMatrixdProcPtr) (const GLdouble *m); typedef void (* glMultTransposeMatrixfProcPtr) (const GLfloat *m); typedef void (* glMultTransposeMatrixdProcPtr) (const GLdouble *m); typedef void (* glCompressedTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (* glGetCompressedTexImageProcPtr) (GLenum target, GLint lod, GLvoid *img); typedef void (* glActiveTextureProcPtr) (GLenum texture); typedef void (* glClientActiveTextureProcPtr) (GLenum texture); typedef void (* glMultiTexCoord1dProcPtr) (GLenum target, GLdouble s); typedef void (* glMultiTexCoord1dvProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord1fProcPtr) (GLenum target, GLfloat s); typedef void (* glMultiTexCoord1fvProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord1iProcPtr) (GLenum target, GLint s); typedef void (* glMultiTexCoord1ivProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord1sProcPtr) (GLenum target, GLshort s); typedef void (* glMultiTexCoord1svProcPtr) (GLenum target, const GLshort *v); typedef void (* glMultiTexCoord2dProcPtr) (GLenum target, GLdouble s, GLdouble t); typedef void (* glMultiTexCoord2dvProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord2fProcPtr) (GLenum target, GLfloat s, GLfloat t); typedef void (* glMultiTexCoord2fvProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord2iProcPtr) (GLenum target, GLint s, GLint t); typedef void (* glMultiTexCoord2ivProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord2sProcPtr) (GLenum target, GLshort s, GLshort t); typedef void (* glMultiTexCoord2svProcPtr) (GLenum target, const GLshort *v); typedef void (* glMultiTexCoord3dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (* glMultiTexCoord3dvProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord3fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (* glMultiTexCoord3fvProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord3iProcPtr) (GLenum target, GLint s, GLint t, GLint r); typedef void (* glMultiTexCoord3ivProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord3sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (* glMultiTexCoord3svProcPtr) (GLenum target, const GLshort *v); typedef void (* glMultiTexCoord4dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (* glMultiTexCoord4dvProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord4fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (* glMultiTexCoord4fvProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord4iProcPtr) (GLenum target, GLint, GLint s, GLint t, GLint r); typedef void (* glMultiTexCoord4ivProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord4sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (* glMultiTexCoord4svProcPtr) (GLenum target, const GLshort *v); typedef void (* glFogCoordfProcPtr) (GLfloat coord); typedef void (* glFogCoordfvProcPtr) (const GLfloat *coord); typedef void (* glFogCoorddProcPtr) (GLdouble coord); typedef void (* glFogCoorddvProcPtr) (const GLdouble *coord); typedef void (* glFogCoordPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glSecondaryColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue); typedef void (* glSecondaryColor3bvProcPtr) (const GLbyte *v); typedef void (* glSecondaryColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue); typedef void (* glSecondaryColor3dvProcPtr) (const GLdouble *v); typedef void (* glSecondaryColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue); typedef void (* glSecondaryColor3fvProcPtr) (const GLfloat *v); typedef void (* glSecondaryColor3iProcPtr) (GLint red, GLint green, GLint blue); typedef void (* glSecondaryColor3ivProcPtr) (const GLint *v); typedef void (* glSecondaryColor3sProcPtr) (GLshort red, GLshort green, GLshort blue); typedef void (* glSecondaryColor3svProcPtr) (const GLshort *v); typedef void (* glSecondaryColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue); typedef void (* glSecondaryColor3ubvProcPtr) (const GLubyte *v); typedef void (* glSecondaryColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue); typedef void (* glSecondaryColor3uivProcPtr) (const GLuint *v); typedef void (* glSecondaryColor3usProcPtr) (GLushort red, GLushort green, GLushort blue); typedef void (* glSecondaryColor3usvProcPtr) (const GLushort *v); typedef void (* glSecondaryColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glPointParameterfProcPtr) (GLenum pname, GLfloat param); typedef void (* glPointParameterfvProcPtr) (GLenum pname, const GLfloat *params); typedef void (* glPointParameteriProcPtr) (GLenum pname, GLint param); typedef void (* glPointParameterivProcPtr) (GLenum pname, const GLint *params); typedef void (* glBlendFuncSeparateProcPtr) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (* glMultiDrawArraysProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (* glMultiDrawElementsProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); typedef void (* glWindowPos2dProcPtr) (GLdouble x, GLdouble y); typedef void (* glWindowPos2dvProcPtr) (const GLdouble *v); typedef void (* glWindowPos2fProcPtr) (GLfloat x, GLfloat y); typedef void (* glWindowPos2fvProcPtr) (const GLfloat *v); typedef void (* glWindowPos2iProcPtr) (GLint x, GLint y); typedef void (* glWindowPos2ivProcPtr) (const GLint *v); typedef void (* glWindowPos2sProcPtr) (GLshort x, GLshort y); typedef void (* glWindowPos2svProcPtr) (const GLshort *v); typedef void (* glWindowPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); typedef void (* glWindowPos3dvProcPtr) (const GLdouble *v); typedef void (* glWindowPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); typedef void (* glWindowPos3fvProcPtr) (const GLfloat *v); typedef void (* glWindowPos3iProcPtr) (GLint x, GLint y, GLint z); typedef void (* glWindowPos3ivProcPtr) (const GLint *v); typedef void (* glWindowPos3sProcPtr) (GLshort x, GLshort y, GLshort z); typedef void (* glWindowPos3svProcPtr) (const GLshort *v); typedef void (* glGenQueriesProcPtr) (GLsizei n, GLuint *ids); typedef void (* glDeleteQueriesProcPtr) (GLsizei n, const GLuint *ids); typedef GLboolean (* glIsQueryProcPtr) (GLuint id); typedef void (* glBeginQueryProcPtr) (GLenum target, GLuint id); typedef void (* glEndQueryProcPtr) (GLenum target); typedef void (* glGetQueryivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetQueryObjectivProcPtr) (GLuint id, GLenum pname, GLint *params); typedef void (* glGetQueryObjectuivProcPtr) (GLuint id, GLenum pname, GLuint *params); typedef void (* glBindBufferProcPtr) (GLenum target, GLuint buffer); typedef void (* glDeleteBuffersProcPtr) (GLsizei n, const GLuint *buffers); typedef void (* glGenBuffersProcPtr) (GLsizei n, GLuint *buffers); typedef GLboolean (* glIsBufferProcPtr) (GLuint buffer); typedef void (* glBufferDataProcPtr) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); typedef void (* glBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); typedef void (* glGetBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); typedef GLvoid *(* glMapBufferProcPtr) (GLenum target, GLenum access); typedef GLboolean (* glUnmapBufferProcPtr) (GLenum target); typedef void (* glGetBufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetBufferPointervProcPtr) (GLenum target, GLenum pname, GLvoid **params); typedef void (* glDrawBuffersProcPtr) (GLsizei n, const GLenum *bufs); typedef void (* glVertexAttrib1dProcPtr) (GLuint index, GLdouble x); typedef void (* glVertexAttrib1dvProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib1fProcPtr) (GLuint index, GLfloat x); typedef void (* glVertexAttrib1fvProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib1sProcPtr) (GLuint index, GLshort x); typedef void (* glVertexAttrib1svProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib2dProcPtr) (GLuint index, GLdouble x, GLdouble y); typedef void (* glVertexAttrib2dvProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib2fProcPtr) (GLuint index, GLfloat x, GLfloat y); typedef void (* glVertexAttrib2fvProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib2sProcPtr) (GLuint index, GLshort x, GLshort y); typedef void (* glVertexAttrib2svProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib3dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (* glVertexAttrib3dvProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib3fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (* glVertexAttrib3fvProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib3sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (* glVertexAttrib3svProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib4NbvProcPtr) (GLuint index, const GLbyte *v); typedef void (* glVertexAttrib4NivProcPtr) (GLuint index, const GLint *v); typedef void (* glVertexAttrib4NsvProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib4NubProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (* glVertexAttrib4NubvProcPtr) (GLuint index, const GLubyte *v); typedef void (* glVertexAttrib4NuivProcPtr) (GLuint index, const GLuint *v); typedef void (* glVertexAttrib4NusvProcPtr) (GLuint index, const GLushort *v); typedef void (* glVertexAttrib4bvProcPtr) (GLuint index, const GLbyte *v); typedef void (* glVertexAttrib4dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glVertexAttrib4dvProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib4fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glVertexAttrib4fvProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib4ivProcPtr) (GLuint index, const GLint *v); typedef void (* glVertexAttrib4sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (* glVertexAttrib4svProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib4ubvProcPtr) (GLuint index, const GLubyte *v); typedef void (* glVertexAttrib4uivProcPtr) (GLuint index, const GLuint *v); typedef void (* glVertexAttrib4usvProcPtr) (GLuint index, const GLushort *v); typedef void (* glVertexAttribPointerProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (* glEnableVertexAttribArrayProcPtr) (GLuint index); typedef void (* glDisableVertexAttribArrayProcPtr) (GLuint index); typedef void (* glGetVertexAttribdvProcPtr) (GLuint index, GLenum pname, GLdouble *params); typedef void (* glGetVertexAttribfvProcPtr) (GLuint index, GLenum pname, GLfloat *params); typedef void (* glGetVertexAttribivProcPtr) (GLuint index, GLenum pname, GLint *params); typedef void (* glGetVertexAttribPointervProcPtr) (GLuint index, GLenum pname, GLvoid* *pointer); typedef void (* glDeleteShaderProcPtr) (GLuint shader); typedef void (* glDetachShaderProcPtr) (GLuint program, GLuint shader); typedef GLuint (* glCreateShaderProcPtr) (GLenum type); typedef void (* glShaderSourceProcPtr) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); typedef void (* glCompileShaderProcPtr) (GLuint shader); typedef GLuint (* glCreateProgramProcPtr) (void); typedef void (* glAttachShaderProcPtr) (GLuint program, GLuint shader); typedef void (* glLinkProgramProcPtr) (GLuint program); typedef void (* glUseProgramProcPtr) (GLuint program); typedef void (* glDeleteProgramProcPtr) (GLuint program); typedef void (* glValidateProgramProcPtr) (GLuint program); typedef void (* glUniform1fProcPtr) (GLint location, GLfloat v0); typedef void (* glUniform2fProcPtr) (GLint location, GLfloat v0, GLfloat v1); typedef void (* glUniform3fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (* glUniform4fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (* glUniform1iProcPtr) (GLint location, GLint v0); typedef void (* glUniform2iProcPtr) (GLint location, GLint v0, GLint v1); typedef void (* glUniform3iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (* glUniform4iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (* glUniform1fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform2fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform3fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform4fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform1ivProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniform2ivProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniform3ivProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniform4ivProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniformMatrix2fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (* glUniformMatrix3fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (* glUniformMatrix4fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef GLboolean (* glIsShaderProcPtr) (GLuint shader); typedef GLboolean (* glIsProgramProcPtr) (GLuint program); typedef void (* glGetShaderivProcPtr) (GLuint shader, GLenum pname, GLint *params); typedef void (* glGetProgramivProcPtr) (GLuint program, GLenum pname, GLint *params); typedef void (* glGetAttachedShadersProcPtr) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef void (* glGetShaderInfoLogProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (* glGetProgramInfoLogProcPtr) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef GLint (* glGetUniformLocationProcPtr) (GLuint program, const GLchar *name); typedef void (* glGetActiveUniformProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (* glGetUniformfvProcPtr) (GLuint program, GLint location, GLfloat *params); typedef void (* glGetUniformivProcPtr) (GLuint program, GLint location, GLint *params); typedef void (* glGetShaderSourceProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef void (* glBindAttribLocationProcPtr) (GLuint program, GLuint index, const GLchar *name); typedef void (* glGetActiveAttribProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef GLint (* glGetAttribLocationProcPtr) (GLuint program, const GLchar *name); typedef void (* glStencilFuncSeparateProcPtr) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (* glStencilOpSeparateProcPtr) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); typedef void (* glStencilMaskSeparateProcPtr) (GLenum face, GLuint mask); #else /* GL_GLEXT_FUNCTION_POINTERS */ extern void glAccum (GLenum op, GLfloat value); extern void glAlphaFunc (GLenum func, GLclampf ref); extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); extern void glArrayElement (GLint i); extern void glBegin (GLenum mode); extern void glBindTexture (GLenum target, GLuint texture); extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void glBlendEquation (GLenum mode); extern void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); extern void glBlendFunc (GLenum sfactor, GLenum dfactor); extern void glCallList (GLuint list); extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); extern void glClear (GLbitfield mask); extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void glClearDepth (GLclampd depth); extern void glClearIndex (GLfloat c); extern void glClearStencil (GLint s); extern void glClipPlane (GLenum plane, const GLdouble *equation); extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue); extern void glColor3bv (const GLbyte *v); extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue); extern void glColor3dv (const GLdouble *v); extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue); extern void glColor3fv (const GLfloat *v); extern void glColor3i (GLint red, GLint green, GLint blue); extern void glColor3iv (const GLint *v); extern void glColor3s (GLshort red, GLshort green, GLshort blue); extern void glColor3sv (const GLshort *v); extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); extern void glColor3ubv (const GLubyte *v); extern void glColor3ui (GLuint red, GLuint green, GLuint blue); extern void glColor3uiv (const GLuint *v); extern void glColor3us (GLushort red, GLushort green, GLushort blue); extern void glColor3usv (const GLushort *v); extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void glColor4bv (const GLbyte *v); extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void glColor4dv (const GLdouble *v); extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void glColor4fv (const GLfloat *v); extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); extern void glColor4iv (const GLint *v); extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void glColor4sv (const GLshort *v); extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void glColor4ubv (const GLubyte *v); extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void glColor4uiv (const GLuint *v); extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void glColor4usv (const GLushort *v); extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void glColorMaterial (GLenum face, GLenum mode); extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params); extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void glCullFace (GLenum mode); extern void glDeleteLists (GLuint list, GLsizei range); extern void glDeleteTextures (GLsizei n, const GLuint *textures); extern void glDepthFunc (GLenum func); extern void glDepthMask (GLboolean flag); extern void glDepthRange (GLclampd zNear, GLclampd zFar); extern void glDisable (GLenum cap); extern void glDisableClientState (GLenum array); extern void glDrawArrays (GLenum mode, GLint first, GLsizei count); extern void glDrawBuffer (GLenum mode); extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void glEdgeFlag (GLboolean flag); extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); extern void glEdgeFlagv (const GLboolean *flag); extern void glEnable (GLenum cap); extern void glEnableClientState (GLenum array); extern void glEnd (void); extern void glEndList (void); extern void glEvalCoord1d (GLdouble u); extern void glEvalCoord1dv (const GLdouble *u); extern void glEvalCoord1f (GLfloat u); extern void glEvalCoord1fv (const GLfloat *u); extern void glEvalCoord2d (GLdouble u, GLdouble v); extern void glEvalCoord2dv (const GLdouble *u); extern void glEvalCoord2f (GLfloat u, GLfloat v); extern void glEvalCoord2fv (const GLfloat *u); extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void glEvalPoint1 (GLint i); extern void glEvalPoint2 (GLint i, GLint j); extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); extern void glFinish (void); extern void glFlush (void); extern void glFogf (GLenum pname, GLfloat param); extern void glFogfv (GLenum pname, const GLfloat *params); extern void glFogi (GLenum pname, GLint param); extern void glFogiv (GLenum pname, const GLint *params); extern void glFrontFace (GLenum mode); extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint glGenLists (GLsizei range); extern void glGenTextures (GLsizei n, GLuint *textures); extern void glGetBooleanv (GLenum pname, GLboolean *params); extern void glGetClipPlane (GLenum plane, GLdouble *equation); extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); extern void glGetDoublev (GLenum pname, GLdouble *params); extern GLenum glGetError (void); extern void glGetFloatv (GLenum pname, GLfloat *params); extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); extern void glGetIntegerv (GLenum pname, GLint *params); extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); extern void glGetLightiv (GLenum light, GLenum pname, GLint *params); extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v); extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v); extern void glGetMapiv (GLenum target, GLenum query, GLint *v); extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); extern void glGetPixelMapfv (GLenum map, GLfloat *values); extern void glGetPixelMapuiv (GLenum map, GLuint *values); extern void glGetPixelMapusv (GLenum map, GLushort *values); extern void glGetPointerv (GLenum pname, GLvoid* *params); extern void glGetPolygonStipple (GLubyte *mask); extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); extern const GLubyte * glGetString (GLenum name); extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); extern void glHint (GLenum target, GLenum mode); extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); extern void glIndexMask (GLuint mask); extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); extern void glIndexd (GLdouble c); extern void glIndexdv (const GLdouble *c); extern void glIndexf (GLfloat c); extern void glIndexfv (const GLfloat *c); extern void glIndexi (GLint c); extern void glIndexiv (const GLint *c); extern void glIndexs (GLshort c); extern void glIndexsv (const GLshort *c); extern void glIndexub (GLubyte c); extern void glIndexubv (const GLubyte *c); extern void glInitNames (void); extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean glIsEnabled (GLenum cap); extern GLboolean glIsList (GLuint list); extern GLboolean glIsTexture (GLuint texture); extern void glLightModelf (GLenum pname, GLfloat param); extern void glLightModelfv (GLenum pname, const GLfloat *params); extern void glLightModeli (GLenum pname, GLint param); extern void glLightModeliv (GLenum pname, const GLint *params); extern void glLightf (GLenum light, GLenum pname, GLfloat param); extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params); extern void glLighti (GLenum light, GLenum pname, GLint param); extern void glLightiv (GLenum light, GLenum pname, const GLint *params); extern void glLineStipple (GLint factor, GLushort pattern); extern void glLineWidth (GLfloat width); extern void glListBase (GLuint base); extern void glLoadIdentity (void); extern void glLoadMatrixd (const GLdouble *m); extern void glLoadMatrixf (const GLfloat *m); extern void glLoadName (GLuint name); extern void glLogicOp (GLenum opcode); extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void glMaterialf (GLenum face, GLenum pname, GLfloat param); extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); extern void glMateriali (GLenum face, GLenum pname, GLint param); extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params); extern void glMatrixMode (GLenum mode); extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink); extern void glMultMatrixd (const GLdouble *m); extern void glMultMatrixf (const GLfloat *m); extern void glNewList (GLuint list, GLenum mode); extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); extern void glNormal3bv (const GLbyte *v); extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); extern void glNormal3dv (const GLdouble *v); extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); extern void glNormal3fv (const GLfloat *v); extern void glNormal3i (GLint nx, GLint ny, GLint nz); extern void glNormal3iv (const GLint *v); extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz); extern void glNormal3sv (const GLshort *v); extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void glPassThrough (GLfloat token); extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); extern void glPixelStoref (GLenum pname, GLfloat param); extern void glPixelStorei (GLenum pname, GLint param); extern void glPixelTransferf (GLenum pname, GLfloat param); extern void glPixelTransferi (GLenum pname, GLint param); extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor); extern void glPointSize (GLfloat size); extern void glPolygonMode (GLenum face, GLenum mode); extern void glPolygonOffset (GLfloat factor, GLfloat units); extern void glPolygonStipple (const GLubyte *mask); extern void glPopAttrib (void); extern void glPopClientAttrib (void); extern void glPopMatrix (void); extern void glPopName (void); extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void glPushAttrib (GLbitfield mask); extern void glPushClientAttrib (GLbitfield mask); extern void glPushMatrix (void); extern void glPushName (GLuint name); extern void glRasterPos2d (GLdouble x, GLdouble y); extern void glRasterPos2dv (const GLdouble *v); extern void glRasterPos2f (GLfloat x, GLfloat y); extern void glRasterPos2fv (const GLfloat *v); extern void glRasterPos2i (GLint x, GLint y); extern void glRasterPos2iv (const GLint *v); extern void glRasterPos2s (GLshort x, GLshort y); extern void glRasterPos2sv (const GLshort *v); extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); extern void glRasterPos3dv (const GLdouble *v); extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); extern void glRasterPos3fv (const GLfloat *v); extern void glRasterPos3i (GLint x, GLint y, GLint z); extern void glRasterPos3iv (const GLint *v); extern void glRasterPos3s (GLshort x, GLshort y, GLshort z); extern void glRasterPos3sv (const GLshort *v); extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glRasterPos4dv (const GLdouble *v); extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glRasterPos4fv (const GLfloat *v); extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); extern void glRasterPos4iv (const GLint *v); extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); extern void glRasterPos4sv (const GLshort *v); extern void glReadBuffer (GLenum mode); extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void glRectdv (const GLdouble *v1, const GLdouble *v2); extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void glRectfv (const GLfloat *v1, const GLfloat *v2); extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); extern void glRectiv (const GLint *v1, const GLint *v2); extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void glRectsv (const GLshort *v1, const GLshort *v2); extern GLint glRenderMode (GLenum mode); extern void glResetHistogram (GLenum target); extern void glResetMinmax (GLenum target); extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void glScaled (GLdouble x, GLdouble y, GLdouble z); extern void glScalef (GLfloat x, GLfloat y, GLfloat z); extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); extern void glSelectBuffer (GLsizei size, GLuint *buffer); extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); extern void glShadeModel (GLenum mode); extern void glStencilFunc (GLenum func, GLint ref, GLuint mask); extern void glStencilMask (GLuint mask); extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); extern void glTexCoord1d (GLdouble s); extern void glTexCoord1dv (const GLdouble *v); extern void glTexCoord1f (GLfloat s); extern void glTexCoord1fv (const GLfloat *v); extern void glTexCoord1i (GLint s); extern void glTexCoord1iv (const GLint *v); extern void glTexCoord1s (GLshort s); extern void glTexCoord1sv (const GLshort *v); extern void glTexCoord2d (GLdouble s, GLdouble t); extern void glTexCoord2dv (const GLdouble *v); extern void glTexCoord2f (GLfloat s, GLfloat t); extern void glTexCoord2fv (const GLfloat *v); extern void glTexCoord2i (GLint s, GLint t); extern void glTexCoord2iv (const GLint *v); extern void glTexCoord2s (GLshort s, GLshort t); extern void glTexCoord2sv (const GLshort *v); extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); extern void glTexCoord3dv (const GLdouble *v); extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); extern void glTexCoord3fv (const GLfloat *v); extern void glTexCoord3i (GLint s, GLint t, GLint r); extern void glTexCoord3iv (const GLint *v); extern void glTexCoord3s (GLshort s, GLshort t, GLshort r); extern void glTexCoord3sv (const GLshort *v); extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void glTexCoord4dv (const GLdouble *v); extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void glTexCoord4fv (const GLfloat *v); extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); extern void glTexCoord4iv (const GLint *v); extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); extern void glTexCoord4sv (const GLshort *v); extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param); extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); extern void glTexEnvi (GLenum target, GLenum pname, GLint param); extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params); extern void glTexGend (GLenum coord, GLenum pname, GLdouble param); extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param); extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); extern void glTexGeni (GLenum coord, GLenum pname, GLint param); extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param); extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); extern void glTexParameteri (GLenum target, GLenum pname, GLint param); extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void glTranslated (GLdouble x, GLdouble y, GLdouble z); extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z); extern void glVertex2d (GLdouble x, GLdouble y); extern void glVertex2dv (const GLdouble *v); extern void glVertex2f (GLfloat x, GLfloat y); extern void glVertex2fv (const GLfloat *v); extern void glVertex2i (GLint x, GLint y); extern void glVertex2iv (const GLint *v); extern void glVertex2s (GLshort x, GLshort y); extern void glVertex2sv (const GLshort *v); extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z); extern void glVertex3dv (const GLdouble *v); extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z); extern void glVertex3fv (const GLfloat *v); extern void glVertex3i (GLint x, GLint y, GLint z); extern void glVertex3iv (const GLint *v); extern void glVertex3s (GLshort x, GLshort y, GLshort z); extern void glVertex3sv (const GLshort *v); extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertex4dv (const GLdouble *v); extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertex4fv (const GLfloat *v); extern void glVertex4i (GLint x, GLint y, GLint z, GLint w); extern void glVertex4iv (const GLint *v); extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertex4sv (const GLshort *v); extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); extern void glSampleCoverage (GLclampf value, GLboolean invert); extern void glSamplePass (GLenum pass); extern void glLoadTransposeMatrixf (const GLfloat *m); extern void glLoadTransposeMatrixd (const GLdouble *m); extern void glMultTransposeMatrixf (const GLfloat *m); extern void glMultTransposeMatrixd (const GLdouble *m); extern void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img); extern void glActiveTexture (GLenum texture); extern void glClientActiveTexture (GLenum texture); extern void glMultiTexCoord1d (GLenum target, GLdouble s); extern void glMultiTexCoord1dv (GLenum target, const GLdouble *v); extern void glMultiTexCoord1f (GLenum target, GLfloat s); extern void glMultiTexCoord1fv (GLenum target, const GLfloat *v); extern void glMultiTexCoord1i (GLenum target, GLint s); extern void glMultiTexCoord1iv (GLenum target, const GLint *v); extern void glMultiTexCoord1s (GLenum target, GLshort s); extern void glMultiTexCoord1sv (GLenum target, const GLshort *v); extern void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); extern void glMultiTexCoord2dv (GLenum target, const GLdouble *v); extern void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); extern void glMultiTexCoord2fv (GLenum target, const GLfloat *v); extern void glMultiTexCoord2i (GLenum target, GLint s, GLint t); extern void glMultiTexCoord2iv (GLenum target, const GLint *v); extern void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); extern void glMultiTexCoord2sv (GLenum target, const GLshort *v); extern void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); extern void glMultiTexCoord3dv (GLenum target, const GLdouble *v); extern void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); extern void glMultiTexCoord3fv (GLenum target, const GLfloat *v); extern void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); extern void glMultiTexCoord3iv (GLenum target, const GLint *v); extern void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); extern void glMultiTexCoord3sv (GLenum target, const GLshort *v); extern void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void glMultiTexCoord4dv (GLenum target, const GLdouble *v); extern void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void glMultiTexCoord4fv (GLenum target, const GLfloat *v); extern void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r); extern void glMultiTexCoord4iv (GLenum target, const GLint *v); extern void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); extern void glMultiTexCoord4sv (GLenum target, const GLshort *v); extern void glFogCoordf (GLfloat coord); extern void glFogCoordfv (const GLfloat *coord); extern void glFogCoordd (GLdouble coord); extern void glFogCoorddv (const GLdouble * coord); extern void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); extern void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); extern void glSecondaryColor3bv (const GLbyte *v); extern void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); extern void glSecondaryColor3dv (const GLdouble *v); extern void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); extern void glSecondaryColor3fv (const GLfloat *v); extern void glSecondaryColor3i (GLint red, GLint green, GLint blue); extern void glSecondaryColor3iv (const GLint *v); extern void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); extern void glSecondaryColor3sv (const GLshort *v); extern void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); extern void glSecondaryColor3ubv (const GLubyte *v); extern void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); extern void glSecondaryColor3uiv (const GLuint *v); extern void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); extern void glSecondaryColor3usv (const GLushort *v); extern void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glPointParameterf (GLenum pname, GLfloat param); extern void glPointParameterfv (GLenum pname, const GLfloat *params); extern void glPointParameteri (GLenum pname, GLint param); extern void glPointParameteriv (GLenum pname, const GLint *params); extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); extern void glWindowPos2d (GLdouble x, GLdouble y); extern void glWindowPos2dv (const GLdouble *v); extern void glWindowPos2f (GLfloat x, GLfloat y); extern void glWindowPos2fv (const GLfloat *v); extern void glWindowPos2i (GLint x, GLint y); extern void glWindowPos2iv (const GLint *v); extern void glWindowPos2s (GLshort x, GLshort y); extern void glWindowPos2sv (const GLshort *v); extern void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); extern void glWindowPos3dv (const GLdouble *v); extern void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); extern void glWindowPos3fv (const GLfloat *v); extern void glWindowPos3i (GLint x, GLint y, GLint z); extern void glWindowPos3iv (const GLint *v); extern void glWindowPos3s (GLshort x, GLshort y, GLshort z); extern void glWindowPos3sv (const GLshort *v); extern void glGenQueries(GLsizei n, GLuint *ids); extern void glDeleteQueries(GLsizei n, const GLuint *ids); extern GLboolean glIsQuery(GLuint id); extern void glBeginQuery(GLenum target, GLuint id); extern void glEndQuery(GLenum target); extern void glGetQueryiv(GLenum target, GLenum pname, GLint *params); extern void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); extern void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); extern void glBindBuffer (GLenum target, GLuint buffer); extern void glDeleteBuffers (GLsizei n, const GLuint *buffers); extern void glGenBuffers (GLsizei n, GLuint *buffers); extern GLboolean glIsBuffer (GLuint buffer); extern void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); extern void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); extern void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); extern GLvoid * glMapBuffer (GLenum target, GLenum access); extern GLboolean glUnmapBuffer (GLenum target); extern void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); extern void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params); extern void glDrawBuffers (GLsizei n, const GLenum *bufs); extern void glVertexAttrib1d (GLuint index, GLdouble x); extern void glVertexAttrib1dv (GLuint index, const GLdouble *v); extern void glVertexAttrib1f (GLuint index, GLfloat x); extern void glVertexAttrib1fv (GLuint index, const GLfloat *v); extern void glVertexAttrib1s (GLuint index, GLshort x); extern void glVertexAttrib1sv (GLuint index, const GLshort *v); extern void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); extern void glVertexAttrib2dv (GLuint index, const GLdouble *v); extern void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); extern void glVertexAttrib2fv (GLuint index, const GLfloat *v); extern void glVertexAttrib2s (GLuint index, GLshort x, GLshort y); extern void glVertexAttrib2sv (GLuint index, const GLshort *v); extern void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void glVertexAttrib3dv (GLuint index, const GLdouble *v); extern void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void glVertexAttrib3fv (GLuint index, const GLfloat *v); extern void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); extern void glVertexAttrib3sv (GLuint index, const GLshort *v); extern void glVertexAttrib4Nbv (GLuint index, const GLbyte *v); extern void glVertexAttrib4Niv (GLuint index, const GLint *v); extern void glVertexAttrib4Nsv (GLuint index, const GLshort *v); extern void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void glVertexAttrib4Nubv (GLuint index, const GLubyte *v); extern void glVertexAttrib4Nuiv (GLuint index, const GLuint *v); extern void glVertexAttrib4Nusv (GLuint index, const GLushort *v); extern void glVertexAttrib4bv (GLuint index, const GLbyte *v); extern void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertexAttrib4dv (GLuint index, const GLdouble *v); extern void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertexAttrib4fv (GLuint index, const GLfloat *v); extern void glVertexAttrib4iv (GLuint index, const GLint *v); extern void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertexAttrib4sv (GLuint index, const GLshort *v); extern void glVertexAttrib4ubv (GLuint index, const GLubyte *v); extern void glVertexAttrib4uiv (GLuint index, const GLuint *v); extern void glVertexAttrib4usv (GLuint index, const GLushort *v); extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); extern void glEnableVertexAttribArray (GLuint index); extern void glDisableVertexAttribArray (GLuint index); extern void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); extern void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); extern void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); extern void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); extern void glDeleteShader (GLuint shader); extern void glDetachShader (GLuint program, GLuint shader); extern GLuint glCreateShader (GLenum type); extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); extern void glCompileShader (GLuint shader); extern GLuint glCreateProgram (void); extern void glAttachShader (GLuint program, GLuint shader); extern void glLinkProgram (GLuint program); extern void glUseProgram (GLuint program); extern void glDeleteProgram (GLuint program); extern void glValidateProgram (GLuint program); extern void glUniform1f (GLint location, GLfloat v0); extern void glUniform2f (GLint location, GLfloat v0, GLfloat v1); extern void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); extern void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void glUniform1i (GLint location, GLint v0); extern void glUniform2i (GLint location, GLint v0, GLint v1); extern void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); extern void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); extern void glUniform1fv (GLint location, GLsizei count, const GLfloat *value); extern void glUniform2fv (GLint location, GLsizei count, const GLfloat *value); extern void glUniform3fv (GLint location, GLsizei count, const GLfloat *value); extern void glUniform4fv (GLint location, GLsizei count, const GLfloat *value); extern void glUniform1iv (GLint location, GLsizei count, const GLint *value); extern void glUniform2iv (GLint location, GLsizei count, const GLint *value); extern void glUniform3iv (GLint location, GLsizei count, const GLint *value); extern void glUniform4iv (GLint location, GLsizei count, const GLint *value); extern void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern GLboolean glIsShader (GLuint shader); extern GLboolean glIsProgram (GLuint program); extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params); extern void glGetProgramiv (GLuint program, GLenum pname, GLint *params); extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern GLint glGetUniformLocation (GLuint program, const GLchar *name); extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); extern void glGetUniformfv (GLuint program, GLint location, GLfloat *params); extern void glGetUniformiv (GLuint program, GLint location, GLint *params); extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); extern void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); extern void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); extern GLint glGetAttribLocation (GLuint program, const GLchar *name); extern void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); extern void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); extern void glStencilMaskSeparate (GLenum face, GLuint mask); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #ifdef __cplusplus } #endif #endif /* __gl_h_ */