/* ** Haaf's Game Engine 1.7 ** Copyright (C) 2003-2007, Relish Games ** hge.relishgames.com ** ** hgeVector helper class implementation */ #include "hgevector.h" float InvSqrt(float x) { union { int intPart; float floatPart; } convertor; convertor.floatPart = x; convertor.intPart = 0x5f3759df - (convertor.intPart >> 1); return convertor.floatPart*(1.5f - 0.4999f*x*convertor.floatPart*convertor.floatPart); } /* hgeVector *hgeVector::Normalize() { float lenRcp; lenRcp=sqrtf(Dot(this)); if(lenRcp) { lenRcp=1.0f/lenRcp; x*=lenRcp; y*=lenRcp; } return this; } */ float hgeVector::Angle(const hgeVector *v) const { if(v) { hgeVector s=*this, t=*v; s.Normalize(); t.Normalize(); return acosf(s.Dot(&t)); } else return atan2f(y, x); } hgeVector *hgeVector::Rotate(float a) { hgeVector v; v.x=x*cosf(a) - y*sinf(a); v.y=x*sinf(a) + y*cosf(a); x=v.x; y=v.y; return this; }