/* ** Haaf's Game Engine 1.8 ** Copyright (C) 2003-2007, Relish Games ** hge.relishgames.com ** ** Core functions implementation: power status */ #include "hge_impl.h" void HGE_Impl::_InitPowerStatus() { hKrnl32 = LoadLibrary("kernel32.dll"); if(hKrnl32 != NULL) lpfnGetSystemPowerStatus = (GetSystemPowerStatusFunc)GetProcAddress(hKrnl32, "GetSystemPowerStatus"); _UpdatePowerStatus(); } void HGE_Impl::_UpdatePowerStatus() { SYSTEM_POWER_STATUS ps; if(lpfnGetSystemPowerStatus != NULL && lpfnGetSystemPowerStatus(&ps)) { if(ps.ACLineStatus == 1) { nPowerStatus = HGEPWR_AC; } else if(ps.BatteryFlag < 128) { nPowerStatus = ps.BatteryLifePercent; } else { nPowerStatus = HGEPWR_UNSUPPORTED; } } else { nPowerStatus = HGEPWR_UNSUPPORTED; } } void HGE_Impl::_DonePowerStatus() { if(hKrnl32 != NULL) FreeLibrary(hKrnl32); }