/* ** Haaf's Game Engine 1.8 ** Copyright (C) 2003-2007, Relish Games ** hge.relishgames.com ** ** Core functions implementation: random number generation */ #include "hge_impl.h" unsigned int g_seed=0; void CALL HGE_Impl::Random_Seed(int seed) { if(!seed) g_seed=timeGetTime(); else g_seed=seed; } int CALL HGE_Impl::Random_Int(int min, int max) { g_seed=214013*g_seed+2531011; return min+(g_seed ^ g_seed>>15)%(max-min+1); } float CALL HGE_Impl::Random_Float(float min, float max) { g_seed=214013*g_seed+2531011; //return min+g_seed*(1.0f/4294967295.0f)*(max-min); return min+(g_seed>>16)*(1.0f/65535.0f)*(max-min); }