/* ** Haaf's Game Engine 1.7 ** Copyright (C) 2003-2007, Relish Games ** hge.relishgames.com ** ** hgeRect helper class */ #ifndef HGERECT_H #define HGERECT_H class hgeRect { public: float x1, y1, x2, y2; hgeRect(float _x1, float _y1, float _x2, float _y2) {x1=_x1; y1=_y1; x2=_x2; y2=_y2; bClean=false; } hgeRect() {bClean=true;} void Clear() {bClean=true;} bool IsClean() const {return bClean;} void Set(float _x1, float _y1, float _x2, float _y2) { x1=_x1; x2=_x2; y1=_y1; y2=_y2; bClean=false; } void SetRadius(float x, float y, float r) { x1=x-r; x2=x+r; y1=y-r; y2=y+r; bClean=false; } void Encapsulate(float x, float y); bool TestPoint(float x, float y) const; bool Intersect(const hgeRect *rect) const; private: bool bClean; }; #endif