#ifndef COREPUBLIC_H #define COREPUBLIC_H #include "smelt.hpp" #include "smttfont.hpp" #include "bullet.hpp" #include "player.hpp" #include "../master/master.hpp" class gameScene:public scenePrototype { private: bool tpmode; static SMELT *sm; SMTRG rtarget; smQuad tgquad; smTTFont ttfont; float udly; int utime; public: gameScene(); ~gameScene(); bool sceneUpdate()override; bool sceneRender()override; bool threadUpdate()override; }; extern gameScene* gameScn; #endif