#ifndef PLAYER_H #define PLAYER_H #include "smmath.hpp" #include "smentity.hpp" class playerBase { private: smEntity2D* playerent; static SMELT* sm; public: smvec2d pos; double rot,vel,velp; int plyrctl[6]; playerBase(double _x=400,double _y=400); ~playerBase(); void update(); void render(); }; extern playerBase* player; #endif