/*
* Bullet Lab Remix 3, main.cpp, main function entry point and SMELT initialization
*
* This file is part of BLR3.
*
* BLR3 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* BLR3 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Foobar. If not, see .
*
*
*/
#include "smelt.hpp"
#include "master/master.hpp"
#include "master/resources.hpp"
#include
SMELT *sm;
sceneManager *sceneMgr;
bool update(){return sceneMgr->update();}
bool foc(){if(sceneMgr->isSceneActive(sceneMgr->getSceneID("GameScene")))sceneMgr->startUpdate();return false;}
bool unfoc(){if(sceneMgr->isSceneActive(sceneMgr->getSceneID("GameScene"))&&sceneMgr->isThreadActive())sceneMgr->stopUpdate();return false;}
int main(int argc,char **argv)
{
srand(time(NULL));
sm=smGetInterface(SMELT_APILEVEL);
sceneMgr=new sceneManager;
resourcesLoad();
sm->smVidMode(1280,720,true);
sm->smUpdateFunc(update);
sm->smFocFunc(foc);sm->smUnFocFunc(unfoc);
sm->smWinTitle("Bullet Lab Remix 3");
sm->smSetFPS(FPS_VSYNC);
sm->smInit();
introScene *insc=new introScene;
insc->introInit();
sm->smMainLoop();
sm->smFinale();
resourcesUnload();
delete sceneMgr;
sm->smRelease();
return 0;
}