/* * Bullet Lab Remix 3, main.cpp, main function entry point and SMELT initialization * * This file is part of BLR3. * * BLR3 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * BLR3 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Foobar. If not, see . * * */ #include "smelt.hpp" #include "master/master.hpp" #include "master/resources.hpp" #include SMELT *sm; sceneManager *sceneMgr; bool update(){return sceneMgr->update();} bool foc(){if(sceneMgr->isSceneActive(sceneMgr->getSceneID("GameScene")))sceneMgr->startUpdate();return false;} bool unfoc(){if(sceneMgr->isSceneActive(sceneMgr->getSceneID("GameScene"))&&sceneMgr->isThreadActive())sceneMgr->stopUpdate();return false;} int main(int argc,char **argv) { srand(time(NULL)); sm=smGetInterface(SMELT_APILEVEL); sceneMgr=new sceneManager; resourcesLoad(); sm->smVidMode(960,720,true); sm->smUpdateFunc(update); sm->smFocFunc(foc);sm->smUnFocFunc(unfoc); sm->smWinTitle("Bullet Lab Remix 3"); sm->smSetFPS(FPS_VSYNC); sm->smInit(); introScene *insc=new introScene; insc->introInit(); sm->smMainLoop(); sm->smFinale(); resourcesUnload(); delete sceneMgr; sm->smRelease(); return 0; }