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BulletLabRemixII
Level index/specifications/hints

I'm still working on this document.
Please don't trouble me if it misled you.

This document is probably NOT suitable for:
Anybody who isn't insterested in this topic
Liberal arts students(?...)

This document is suitable for:
Nobody(?)
Coders who want to modify this game, or import levels to your game...
Casual persons who won't care anything
Someone who is stuck at a part






======================WARNING, LOTS OF WORDS BELOW!======================
Level 1			2/180
River levels			120
-It's confusing... so much bullets for Level1?
 However it's fairly easy. Do not seek for death.

Double-directed labyrinth	60
-Still very easy.

Level 2			4/215
Polygon-red			60
-This is not hard...
 Fake bullets aren't always annoying.

Polygon-white			60
-Make good use of precise mode

Polygon-white locked		6
-Find a good position, e.g. near by a line

Polygon-both			30
-This part doesn't make sense.

Level 3			4/150
Reflective			30
-Just meet them, do not make big movements.
 They are pretty friendly aren't they?

*4				30
-It's a little difficult... Keep away from the edges!

Rotate ????			60
-Stay away from the rotating bullets and you'll pass this level.

Wall of blues?			30
-Rather easy. Do not try to earn too may semi-collisions unless
 you are really skilled.
 Looks awesome?

Level 4			5/243
Orange				30
-Don't make big movements and stay away from the edges. (why?)
 Those fast bullets are really annoying.

Orange trap			5+5+4+4+3+3+2+2+5
-Do NOT press shift!

Double spinner			60
-An easy part for level 4.

Squash-2			60
-Enjoy it yourself.

Circle-drawing			60
-Just draw the circle.
 If you have any problem, try BLR 1.

Level 5			8/338
CChase				30+30
-Don't set player move speed to 1!
 Remark: They are not really faster than you...

Vortex of leaves		60
-This is another annoying level, looks awesome and hard.
 Keep away from those 'laser''s!
 Remark: The lasers may have strange collision detection...
 Be careful!

Upstream flow			60
-Rather easy.
 Looks like something in level 3.

High speed threaten		30
-It's JUST threaten!
 Precision is important.
 Practice makes perfect.

Crossing threaten		30
-Appears very hard.
 Choose the correct time to cross those bullets.

Orange trap2			2+2+2+2
-Just another level from level 4.

Fish in the barrel		60
-Where have I seen this...
 Remark: Those bullets are comming directly towards you.

the Unbreakable jail		30
-This is fairly hard. Use CLR if you need it.
 Remark: When the 'target' got red, it's about to update its
 position.

Level 6			7/390
Snow WHITE			30
-Incredible fast. Do not treat your CLR as a
 £100,000,000 cheque.
 Remark: They are accelerated!

Photokeratitis			10+10+10+10+10
-This is sickly hard...
 Treat fast bullets and slow bullets separately.
 Remark: It looks like Wriggle Nightbug's spellcard...

Squash-4(?)			60
-Do not be trapped! You only need ONE CLR!...

Avalanche			60
-Do not stay at the screen bottom, it's very dangerous...

Dangerous target		60
-Keep moving!
 It's a nightmare if you've choose a slow player...
 Remark: The target follows you as a yellow bullet does.

Hexagon loops			10+20+7+7+7+19
-Step well back and watch the show.
 Remark: This level will misbehave if FPS dropped...

Hyperfluid			60
-Also known as Superfluid.
 Designed to be a spellcard(?) of someone who has the ability
 to manipulate ice...
 In fact, liquid helium is not cold enough. It's still several
 Kelvin's degrees. I can make it even colder.
 Remark: The white bullets are not accelerated, which are different
 from the blue ones. The blue bullets share the same direction: 45 deg.
 This part was designed as 「my」 「spellcard」 at first...

Level 7			12/930+			Mapped levels
Spring thunder storm - panic?		60	Thunder storm...
-Although it's based on something from level 6, they are completely
 different!
 And this one is really easy.
 Remark: Try to get to the top of the screen...

Rainbow tower - color theory		90	rainbow tower
-Basic level.
 Remark: It's taken from the testbed version of BLRII.
Rainbow bullets - nauty photon		60	Lazy level;)
-Similar to one part in level1, but a lot harder.
 Luck is really required.
 Remark: The generation of bullets is really strange... If the last position
 on the y axis is taken up... sorry that I started to talk about coding again.

Rainbow effect - appearance		60	draw a rainbow (of bullet)
-Random bullets. You will remember this part at once when you see the part.
 If you feel it hard, go to assessment mode.
 Remark: The bullets forming the rainbow are invincible.

Rainbow effect - interference		120	as the name tells
-This part is REALLY easy... but why?

Rainbow effect - diffraction		120	as the name tells
-Pretty hard. Those piles of shit may crash straight into you.
 The code is pretty ugly too.

Rainbow effect - photon school		60	"particalization"!
-Pretty hard. Use CLR if necessary.
 It may be easier if you stay near the edges. (I don't really know.)

Over the Rainbow - timeless challenge	-	great circles
-Your goal is to reach the red block...
 And, this one is also pretty hard...
 If you're not well-skilled and you are working on FPM, try --suicide--!
 Remark: This level will never end if you don't reach the red block...

Trypophobia				120	another two classes: Tail & Pile
-Very hard. You'll never know where they will go next.
 However, they won't step on the same place twice.
 Will this cause trypophobia?
 Remark: I seem to forget an important thing: Bullets with effects won't collide
 for a short time after they are created...

Photon fission				90	Use a slightly modified tower8...
-Directed bullets+random bullets.
 Find a formula for it.

Wave of Photon				60	class WOP+Lazy of particalization
-Not very hard at the beginning...

Return to void				90	return (void)(...);
-VERY HARD!!!
 I don't know where this came from.
 CLR is useless but it will give you a short period during which you are invincible.
 Remark: There are "no solution" cases...
Level -1(Extreme)	7/1020
unknown circles*2			60*2
-Pretty easy as they are only the beginning of nightmare...

Spiky					120
-Hard. Their behavior is not predictable.
 Remark: Again, never try to approach lasers! They are harmful to your eyes...

Achromatopsia				120(90+30)
-Or we should call this "deuteranopia vs protanopia"?
 Remark: Color change may suddenly happen!!

Quad thread				120
-Do you humans really support it?
 Remark: I don't...

Gravity vortex				120
-It has nothing to do with gravity at all.

Supernova(additive blending)		120
-After gathering enough power, they explode --
 Awesome supernova!
 I enjoy coding(such easy parts)...

yellow explosive			90
-There's nothing to code, so I came up with this...
 Not deadly at all.

Sink over the horizon			90
-Strange. You might be trapped without noticing it.

Incomplete Reflective			120
-Start in peace, end in mess.
 Remark: one in four bullets will explode when it hits the wall.

Level -2(Assess)	10/?

You will certainly die. So let me predict your cause of death...

Directed bullet
-This is actually a copy of...
 Towers don't collide you, however they should do so.
 You may end up in... whatever you want.

Random bullet
-Pure random.
 Are they getting faster?
 You may end up in a huge mess.

Constant patterns
-Pretty awesome.
 Doesn't look like anything.
 You may end up in a horror.

Crossing 1(L+R)
-They started spinning!!!
 You may end up like a juicy orange in a squeezer.

Crossing 2(C)
-Used by Moriya Suwako...
 Round bullets made me dizzy.
 You may end up like...
 That scene is really terrible!

Trappy
-The name is strange...
 Remark: The lasers created just over you are not created there on purpose...
 However, one third of the bullets could be directed.
 You may end up without your awareness.

Sine wave
-Oscilloscope?
 Find a good place to vibrate with the graph...
 Remark: Some positions will cause death instantly!
 You may end up...
 Oops! I can't find you on that broken oscilloscope!

Density test
-Really high density.
 WTF? There's no way?!
 You MUST end up in a horrible traffic accident, squeezing every drop of blood
 out on the left board. That's a bad image.

"Pinballs"
-Well... They have collisions since r93!
 These balls spawn with random velocity!
 You may end up...
 just imagine a enlarged bowling ball flying direct towards you.

Road Blocks
-You'll understand this one day.
 --Flappy square?...
 You death cause could be the same as the one in "Density test".
 Don't ask why. I feel sick now...

Extreme High speed
-Copy of one part in level 5.
 You may end up in just *two* seconds.

Laser crosses
-Only a show off of the Laser class.
 You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these
 days)

Bonus test: Lunatic Lunar!
-May be the legacy of a vintage game...
 You may end up... sorry, this in not predictable..