#include <cmath>
#include "qmpefxwindow.hpp"
#include "ui_qmpefxwindow.h"
#include "qmpmainwindow.hpp"
qmpEfxWindow::qmpEfxWindow(QWidget *parent) :
QDialog(parent),
ui(new Ui::qmpEfxWindow)
{
ui->setupUi(this);initialized=false;
styl=new QDialSkulptureStyle();
QList<QDial*> dials=findChildren<QDial*>();
for(int i=0;i<dials.count();++i)
dials.at(i)->setStyle(styl);
connect(this,SIGNAL(dialogClosing()),parent,SLOT(dialogClosed()));
//stub. read these from settings after the setting module is implemented
QSettings *settings=qmpSettingsWindow::getSettingsIntf();
ui->cbEnabledC->setChecked(settings->value("Effects/ChorusEnabled",1).toInt());
ui->cbEnabledR->setChecked(settings->value("Effects/ReverbEnabled",1).toInt());
rr=settings->value("Effects/ReverbRoom",FLUID_REVERB_DEFAULT_ROOMSIZE).toDouble();
rd=settings->value("Effects/ReverbDamp",FLUID_REVERB_DEFAULT_DAMP).toDouble();
rw=settings->value("Effects/ReverbWidth",FLUID_REVERB_DEFAULT_WIDTH).toDouble();
rl=settings->value("Effects/ReverbLevel",FLUID_REVERB_DEFAULT_LEVEL).toDouble();
cfb=settings->value("Effects/ChorusFeedbk",FLUID_CHORUS_DEFAULT_N).toInt();
cl=settings->value("Effects/ChorusLevel",FLUID_CHORUS_DEFAULT_LEVEL).toDouble();
cr=settings->value("Effects/ChorusRate",FLUID_CHORUS_DEFAULT_SPEED).toDouble();
cd=settings->value("Effects/ChorusDepth",FLUID_CHORUS_DEFAULT_DEPTH).toDouble();
ct=settings->value("Effects/ChorusType",FLUID_CHORUS_DEFAULT_TYPE).toInt();
}
qmpEfxWindow::~qmpEfxWindow()
{
delete styl;
delete ui;
}
void qmpEfxWindow::closeEvent(QCloseEvent *event)
{
setVisible(false);
if(!qmpMainWindow::getInstance()->isFinalizing()&&qmpSettingsWindow::getSettingsIntf()->value("Behavior/DialogStatus","").toInt())
{
qmpSettingsWindow::getSettingsIntf()->setValue("DialogStatus/EfxWShown",0);
}
emit dialogClosing();
event->accept();
}
void qmpEfxWindow::showEvent(QShowEvent *event)
{
//CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer();
//These parameters will never be modified outside this window...
/*if(initialized)
{
player->getReverbPara(&rr,&rd,&rw,&rl);
player->getChorusPara(&cfb,&cl,&cr,&cd,&ct);
}*/
ui->sbRoom->setValue((int)round(rr*100));ui->dRoom->setValue((int)round(rr*100));
ui->sbDamp->setValue((int)round(rd*100));ui->dDamp->setValue((int)round(rd*100));
ui->sbWidth->setValue((int)round(rw*100));ui->dWidth->setValue((int)round(rw*100));
ui->sbLevelR->setValue((int)round(rl*100));ui->dLevelR->setValue((int)round(rl*100));
ui->sbFeedBack->setValue(cfb);ui->dFeedBack->setValue(cfb);
ui->sbRate->setValue(cr);ui->dRate->setValue((int)round(cr*100));
ui->sbDepth->setValue(cd);ui->dDepth->setValue((int)round(cd*10));
ui->sbLevelC->setValue((int)round(cl*100));ui->dLevelC->setValue((int)round(cl*100));
if(ct==FLUID_CHORUS_MOD_SINE)ui->rbSine->setChecked(true),ui->rbTriangle->setChecked(false);
if(ct==FLUID_CHORUS_MOD_TRIANGLE)ui->rbSine->setChecked(false),ui->rbTriangle->setChecked(true);
initialized=true;
if(qmpSettingsWindow::getSettingsIntf()->value("Behavior/DialogStatus","").toInt())
{
qmpSettingsWindow::getSettingsIntf()->setValue("DialogStatus/EfxWShown",1);
}
event->accept();
}
void qmpEfxWindow::moveEvent(QMoveEvent *event)
{
if(qmpSettingsWindow::getSettingsIntf()->value("Behavior/DialogStatus","").toInt())
{
qmpSettingsWindow::getSettingsIntf()->setValue("DialogStatus/EfxW",event->pos());
}
}
void qmpEfxWindow::sendEfxChange()
{
if(!qmpMainWindow::getInstance()||!initialized)return;
rr=ui->sbRoom->value()/100.;rd=ui->sbDamp->value()/100.;
rw=ui->sbWidth->value()/100.;rl=ui->sbLevelR->value()/100.;
ct=ui->rbSine->isChecked()?FLUID_CHORUS_MOD_SINE:FLUID_CHORUS_MOD_TRIANGLE;
cfb=ui->sbFeedBack->value();cl=ui->sbLevelC->value()/100.;
cr=ui->sbRate->value();cd=ui->sbDepth->value();
CMidiPlayer* player=qmpMainWindow::getInstance()->getPlayer();
player->setReverbPara(ui->cbEnabledR->isChecked()?1:0,rr,rd,rw,rl);
player->setChorusPara(ui->cbEnabledC->isChecked()?1:0,cfb,cl,cr,cd,ct);
QSettings *settings=qmpSettingsWindow::getSettingsIntf();
settings->setValue("Effects/ChorusEnabled",ui->cbEnabledC->isChecked()?1:0);
settings->setValue("Effects/ReverbEnabled",ui->cbEnabledR->isChecked()?1:0);
settings->setValue("Effects/ReverbRoom",rr);
settings->setValue("Effects/ReverbDamp",rd);
settings->setValue("Effects/ReverbWidth",rw);
settings->setValue("Effects/ReverbLevel",rl);
settings->setValue("Effects/ChorusFeedbk",cfb);
settings->setValue("Effects/ChorusLevel",cl);
settings->setValue("Effects/ChorusRate",cr);
settings->setValue("Effects/ChorusDepth",cd);
settings->setValue("Effects/ChorusType",ct);
}
void qmpEfxWindow::dailValueChange()
{
if(!initialized)return;
ui->sbRoom->setValue(ui->dRoom->value());
ui->sbDamp->setValue(ui->dDamp->value());
ui->sbWidth->setValue(ui->dWidth->value());
ui->sbLevelR->setValue(ui->dLevelR->value());
ui->sbFeedBack->setValue(ui->dFeedBack->value());
ui->sbRate->setValue(ui->dRate->value()/100.);
ui->sbDepth->setValue(ui->dDepth->value()/10.);
ui->sbLevelC->setValue(ui->dLevelC->value());
sendEfxChange();
}
void qmpEfxWindow::spinValueChange()
{
if(!initialized)return;
ui->dRoom->setValue(ui->sbRoom->value());
ui->dDamp->setValue(ui->sbDamp->value());
ui->dWidth->setValue(ui->sbWidth->value());
ui->dLevelR->setValue(ui->sbLevelR->value());
ui->dFeedBack->setValue(ui->sbFeedBack->value());
ui->dRate->setValue((int)(ui->sbRate->value()*100));
ui->dDepth->setValue((int)(ui->sbDepth->value()*10));
ui->dLevelC->setValue(ui->sbLevelC->value());
sendEfxChange();
}
void qmpEfxWindow::on_dRoom_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_dDamp_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_dWidth_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_dLevelR_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_dFeedBack_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_dRate_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_dDepth_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_dLevelC_valueChanged()
{dailValueChange();}
void qmpEfxWindow::on_sbRoom_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_sbDamp_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_sbWidth_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_sbLevelR_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_sbFeedBack_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_sbRate_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_sbDepth_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_sbLevelC_valueChanged(QString s)
{s=QString();spinValueChange();}
void qmpEfxWindow::on_cbEnabledC_stateChanged()
{sendEfxChange();}
void qmpEfxWindow::on_cbEnabledR_stateChanged()
{sendEfxChange();}
void qmpEfxWindow::on_rbSine_toggled()
{sendEfxChange();}
void qmpEfxWindow::on_rbTriangle_toggled()
{sendEfxChange();}