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-rw-r--r--visualization/extrasmeltutils.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/visualization/extrasmeltutils.cpp b/visualization/extrasmeltutils.cpp
index d77cc4b..160f7d6 100644
--- a/visualization/extrasmeltutils.cpp
+++ b/visualization/extrasmeltutils.cpp
@@ -1,6 +1,7 @@
#include <cstdarg>
#include "extrasmeltutils.hpp"
SMELT* smEntity3DBuffer::sm=NULL;
+SMELT* smParticle::sm=NULL;
smVertex makeVertex(float x,float y,float z,DWORD color,float tx,float ty)
{smVertex v;v.x=x;v.y=y;v.z=z;v.col=color;v.tx=tx;v.ty=ty;return v;}
void smEntity3D::addVerices(int n,...)
@@ -59,3 +60,35 @@ void smEntity3DBuffer::drawBatch()
sm->smDrawCustomIndexedVertices(&vertices[0],&indices[0],vertices.size(),indices.size(),BLEND_ALPHABLEND,0);
vertices.clear();indices.clear();
}
+smParticle::smParticle(){sm=smGetInterface(SMELT_APILEVEL);}
+smParticle::~smParticle(){sm->smRelease();}
+void smParticle::render()
+{sm->smRenderQuad(&q);}
+void smParticle::update()
+{
+ clifespan+=sm->smGetDelta();
+ vel=vel+accel;pos=pos+vel;rotv=rotv+rota;rot=rot+rotv;
+ size=clifespan/lifespan*(finalsize-initsize)+initsize;
+ color=ARGB(
+ (DWORD)(clifespan/lifespan*(GETA(finalcolor)-GETA(initcolor)+GETA(initcolor))),
+ (DWORD)(clifespan/lifespan*(GETR(finalcolor)-GETR(initcolor)+GETR(initcolor))),
+ (DWORD)(clifespan/lifespan*(GETG(finalcolor)-GETG(initcolor)+GETG(initcolor))),
+ (DWORD)(clifespan/lifespan*(GETB(finalcolor)-GETB(initcolor)+GETB(initcolor))));
+ //set up the quad
+}
+smParticleSystem::smParticleSystem(){particles.clear();posGenerator=NULL;}
+smParticleSystem::~smParticleSystem()
+{for(int i=0;i<particles.size();++i)delete particles[i];particles.clear();}
+void smParticleSystem::setParticleSystemInfo(smParticleSystemInfo _psinfo)
+{psinfo=_psinfo;}
+void smParticleSystem::setPos(smvec3d _pos){pos=_pos;}
+void smParticleSystem::setPSEmissionPosGen(smPSEmissionPositionGenerator *_gen)
+{posGenerator=_gen;}
+void smParticleSystem::startPS()
+{}
+void smParticleSystem::stopPS()
+{}
+void smParticleSystem::updatePS()
+{}
+void smParticleSystem::renderPS()
+{}