Age | Commit message (Collapse) | Author |
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insert bad pun here
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Guys, don't code at 1am.
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Also fixed random pauses after seeking.
This should address everything left over by 64fd118e.
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This should help fixing issues such as "welp my player freezes when I
switch tracks" etc.
Don't worry. Event-based playback is here to stay. TODOs:
- Maybe switch to an implementation based on condition variables?
Current implementation is just a mess and unnecessarily wastes
CPU time. Also that will allow several new interfaces to be added
(such as player.interrupt)
- Fix seeking. Seeking is still weird if there's a long gap between
events.
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Hopefully this will make the source code less horrendous and actually
readable.
The command used was:
```
astyle --suffix=none --style=allman --attach-extern-c --attach-closing-while --indent-switches --indent-after-parens --pad-oper --pad-header --unpad-paren --align-pointer=name --recursive './*.cpp,*.hpp'
```
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Add API for getting raw pitch bend values.
Fix non-compliant RPN handling.
The visualization renderer is still at the "proof-of-concept" stage.
It's not very usable (yet).
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Visualization renderer should no longer depend on the fluidsynth library.
Reworked the "wait voice" option: now it only takes effect if an
automatic track switch happens.
Actually process events while waiting for async operation to finish.
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"main.seek" callbacks are now invoked after the player has done seeking,
fixing incorrect channel info in simple visualization after seeking.
Use QT_STRINGIFY.
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Do not crash if preset selection dialog is closed with no preset selected.
More translatable strings in qmpChannelEditor.
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You can now specify control initial values for each individual channels.
Added build instructions for the folks out there rocking a more superior
operating system.
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Simple visualization no longer have notes stuck after seeking.
System exclusive messages longer than 256 bytes are now sent correctly.
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qmpPluginAPI::registerEventHandler now accepts an optional argument
that determines whether the handler is called prior to or after an
event is sent.
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(Almost) Completely rewritten qmpChannelsWindow, one of the oldest
component, now with a dedicated data model.
Removed dumb design (CMidiPlayer::getChstates).
Now QMidiPlayer requires C++14 to build.
More refactoring like this coming up soon.
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Replace hardcoded initial CC values with values from device property API.
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Added new interfaces to qmpMidiOutDevice.
Implemented the new interfaces for qmpMidiOutFluid.
Initial infra for device initialization file parsing.
Move to the new interfaces for getting list of presets.
Use DevIL instead of CxImage.
External output devices are broken now but that is for
another commit.
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Removed all references to ICallback in official plugins.
New flag field in SEvent.
Further type usage corrections.
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Less complain from compilers:
- use nullptr instead of NULL
- use types for event fields
- explicit type casting added
Stop saving parameters of meta events in p1/p2 fields of SEvent.
callback_t now uses std::function, deprecating ICallback.
Not recommended for daily usage, or even testing: the code refactor
is still a work in progress.
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Partially reintroduce High DPI handling.
Pressing enter when a preset is focused now opens the preset selection
dialog.
Close all functionality windows before shutting down.
Temporary fix for switching all channels of an external synth to mono
mode unintentionally.
And the most important one of them all: simple visualization!
I'm ditching the 0.8.6 cycle because there was no clear goal for that
release now (as the OPL3 emulation is now delayed indefinitely).
In contrast, the 0.8.7 release has a pretty good-looking feature set
mainly focused on improving support for external synthesizers:
- Per-device initialization profile.
- Instrument mapping files.
- And a simple visualization ~~for showing off your external synthesizers~~.
As always no ETA is set, nor will I promise the implementaion of all
the features listed above.
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Removed High DPI handling code. Good luck to Windows users out there.
Skulpture style: dials are no longer blurred if scaled.
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Moved to mxe for Windows build.
Fixed default value for CC#8.
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Also the visualization should now sync better.
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Details in the changelog.
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SMF reader finally takes chunk length into account.
Do not prepend sysex header to F0h sysex. Let the
readers do it.
File readers code cleanups and refined error messages.
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Fixed the default output device option.
Seeking now restores CC values correctly.
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Enforces single fluidsynth instance.
Documentation update.
Minor changes to make lite version work.
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Allow registering a string option as file path.
Provide an easier way to set path values in options.
Revert to old geometry storage mechanism and improved
it. Hope this one will work on Windows.
Make the time slider less ugly.
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Documentation.
Minor bug fix.
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Behavior changes:
1. DnD into the main window now causes the dropped
file to play.
2. Switch back to w32usleep to increase bpm accuracy.
3. Scan for plugins in application folder (in Windows),
not in the working directory.
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Fix note counting.
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API additions and changes.
Fixed wrong button shown when started from file.
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Added new options to specify custom fonts.
Added a new handler API.
Minor rework on handler calling.
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Fix building for Windows. RC-bugs still exist.
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Add std::wstring version APIs to avoid wrong encoding.
Update documentation.
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Handle mute and solo in the default visualization.
Show file name in window title.
A little plugin sdk documentaion...
Remove stupid things.
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Remove visualization stub.
Complain explicitly if an invalid file is loaded.
Remove fluidsynth warnings from stderr.
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