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#ifndef QMPEFXWINDOW_HPP
#define QMPEFXWINDOW_HPP
#include <QDialog>
#include <QCloseEvent>
#include <QShowEvent>
#include <QMoveEvent>
#include "qdialskulpturestyle.hpp"
namespace Ui {
class qmpEfxWindow;
}
class qmpEfxWindow : public QDialog
{
Q_OBJECT
public:
explicit qmpEfxWindow(QWidget *parent=0);
~qmpEfxWindow();
void closeEvent(QCloseEvent *event);
void showEvent(QShowEvent *event);
void moveEvent(QMoveEvent *event);
void sendEfxChange();
signals:
void dialogClosing();
private slots:
void on_dRoom_valueChanged();
void on_dDamp_valueChanged();
void on_dWidth_valueChanged();
void on_dLevelR_valueChanged();
void on_dFeedBack_valueChanged();
void on_dRate_valueChanged();
void on_dDepth_valueChanged();
void on_dLevelC_valueChanged();
void on_sbRoom_valueChanged(QString s);
void on_sbDamp_valueChanged(QString s);
void on_sbWidth_valueChanged(QString s);
void on_sbLevelR_valueChanged(QString s);
void on_sbFeedBack_valueChanged(QString s);
void on_sbRate_valueChanged(QString s);
void on_sbDepth_valueChanged(QString s);
void on_sbLevelC_valueChanged(QString s);
void on_cbEnabledC_stateChanged();
void on_cbEnabledR_stateChanged();
void on_rbSine_toggled();
void on_rbTriangle_toggled();
private:
void dailValueChange();
void spinValueChange();
Ui::qmpEfxWindow *ui;
double rr,rd,rw,rl;
int cfb,ct,initialized;
double cl,cr,cd;
QCommonStyle* styl;
};
#endif // QMPEFXWINDOW_HPP
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