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//sorry for the stupid C-like code...
#ifndef QMPMIDIPLAY_H
#define QMPMIDIPLAY_H
#include <cstring>
#include <cstdint>
#include <cstdlib>
#include <fluidsynth.h>
struct SEvent
{
uint32_t iid,time,p1,p2;
uint8_t type;
char *str;
SEvent(){time=p1=p2=0;type=0;str=NULL;}
SEvent(uint32_t _iid,uint32_t _t,char _tp,uint32_t _p1,uint32_t _p2,const char* s=NULL)
{
iid=_iid;time=_t;type=_tp;
p1=_p1;p2=_p2;
if(s){str=new char[strlen(s)+2];strcpy(str,s);}else str=NULL;
}
};
class CMidiFile
{
private:
SEvent *eventList[10000000];
uint32_t eventc;
uint32_t fmt,trk,divs;
FILE *f;
int byteread;
uint32_t notes,curt,curid;
void error(int fatal,const char* format,...);
uint32_t readSW();
uint32_t readDW();
uint32_t readVL();
int eventReader();
void trackChunkReader();
void headerChunkReader();
void chunkReader(int hdrXp);
public:
CMidiFile(const char* fn);
~CMidiFile();
const SEvent* getEvent(uint32_t id);
uint32_t getEventCount();
uint32_t getDivision();
};
class CMidiPlayer
{
private:
CMidiFile *midiFile;
uint32_t stamps[101];
uint32_t ccstamps[101][16][132],ccc[16][132];//0..127:cc 128:pc 129:cp 130:pb 131:tempo
uint16_t mute,solo;
double ftime;
fluid_settings_t* settings;
fluid_synth_t* synth;
fluid_audio_driver_t* adriver;
uint32_t ctempo,ctsn,ctsd,dpt,divs;//delay_per_tick
//thread control
uint32_t tceptr,tcpaused,tcstop;
uint32_t finished,resumed;
void setBit(uint16_t &n,uint16_t bn,uint16_t b);
void fluidInitialize(const char* sf);
void fluidDeinitialize();
void processEvent(const SEvent *e);
void processEventStub(const SEvent *e);
void playEvents();
void fileTimer1Pass();
void fileTimer2Pass();
public:
CMidiPlayer();
void playerLoadFile(const char* fn);
void playerInit();
void playerDeinit();
void playerThread();
void playerPanic();
//playing control methods
uint32_t getStamp(int id);
uint32_t getTCeptr();
void setTCeptr(uint32_t ep,uint32_t st);
uint32_t getTCpaused();
void setTCpaused(uint32_t ps);
double getFtime();
uint32_t isFinished();
void setResumed();
void setGain(double gain);
int getPolyphone();
int getMaxPolyphone();
void setMaxPolyphone(int p);
void setChannelPreset(int ch,int b,int p);
void getChannelPreset(int ch,int *b,int *p,char *name);
void setMute(int ch,bool m);
void setSolo(int ch,bool s);
int getCC(int ch,int id);
void setCC(int ch,int id,int val);
//void pushSoundFont(const char* url);
int getSFCount();
fluid_sfont_t* getSFPtr(int sfid);
};
#endif
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