1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
#ifndef EXTRASMELTUTILS_H
#define EXTRASMELTUTILS_H
#include <vector>
#include <smelt.hpp>
#include <smmath.hpp>
#include <smrandom.hpp>
class smEntity3D
{
friend class smEntity3DBuffer;
private:
std::vector<smVertex> vertices;
std::vector<WORD> indices;
public:
smEntity3D(){vertices.clear();indices.clear();}
~smEntity3D(){vertices.clear();indices.clear();}
void addVerices(int n,...);
void addIndices(int n,...);
static smEntity3D cube(smvec3d tl,smvec3d br,DWORD color);
};
class smEntity3DBuffer
{
private:
std::vector<smVertex> vertices;
std::vector<WORD> indices;
static SMELT* sm;
public:
smEntity3DBuffer();
~smEntity3DBuffer(){sm->smRelease();}
void addTransformedEntity(smEntity3D *entity,smMatrix t,smvec3d p);
void drawBatch();
};
class smPSEmissionPositionGenerator
{
public:
virtual smvec3d genPos();
};
class smParticleSystemInfo
{
public:
smvec3d vel,velvar,acc,accvar;
smvec3d rotv,rotvvar,rota,rotavar;
double lifespan,lifespanvar;
int maxcount,emissioncount,ecvar;
double emissiondelay,edvar;
double initsize,initsizevar;
double finalsize,finalsizevar;
DWORD initcolor,initcolorvar;
DWORD finalcolor,finalcolorvar;
SMTEX texture;int blend;
};
class smParticle
{
friend class smParticleSystem;
private:
static SMELT* sm;
smvec3d pos,rot;
smvec3d vel,accel,rotv,rota;
double lifespan,clifespan;
double initsize,finalsize,size;
DWORD color,initcolor,finalcolor;
smQuad q;
bool dead;
public:
smParticle();
~smParticle();
void render();
void update();
};
class smParticleSystem
{
private:
static SMELT* sm;
std::vector<smParticle*> particles;
smParticleSystemInfo psinfo;
smvec3d pos;
smRandomEngine re;
smPSEmissionPositionGenerator* posGenerator;
bool active;
double cemdelay,nemdelay;
public:
smParticleSystem();
~smParticleSystem();
void setParticleSystemInfo(smParticleSystemInfo _psinfo);
void setPos(smvec3d _pos);
void setPSEmissionPosGen(smPSEmissionPositionGenerator* _gen);
void startPS();
void stopPS();
void updatePS();
void renderPS();
};
extern smVertex makeVertex(float x,float y,float z,DWORD color,float tx,float ty);
#endif // EXTRASMELTUTILS_H
|