// PLEASE NOTE that this is not the 1.81 version of hgeparticle.cpp ...
// the game I'm working on used an older HGE that breaks with the 1.81
// particle system. If you want 1.81, add the "byteswap" stuff to it. --ryan.
/*
** Haaf's Game Engine 1.61
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeParticleSystem helper class implementation
*/
#include "../../include/hgeparticle.h"
HGE *hgeParticleSystem::hge=0;
hgeParticleSystem::hgeParticleSystem(const char *filename, hgeSprite *sprite, float fps)
{
void *psi;
hge=hgeCreate(HGE_VERSION);
psi=hge->Resource_Load(filename);
if(!psi) return;
char *ptr = (char *) psi;
memset(&info, '\0', sizeof (info));
info.sprite = sprite;
ptr += 4; // skip these bytes.
#define SETMEMBER(typ, x) \
{ info.x = *((const typ *) ptr); ptr += sizeof (typ); BYTESWAP(info.x); }
SETMEMBER(int, nEmission);
SETMEMBER(float, fLifetime);
SETMEMBER(float, fParticleLifeMin);
SETMEMBER(float, fParticleLifeMax);
SETMEMBER(float, fDirection);
SETMEMBER(float, fSpread);
SETMEMBER(BYTE, bRelative);
ptr += 3; // padding.
SETMEMBER(float, fSpeedMin);
SETMEMBER(float, fSpeedMax);
SETMEMBER(float, fGravityMin);
SETMEMBER(float, fGravityMax);
SETMEMBER(float, fRadialAccelMin);
SETMEMBER(float, fRadialAccelMax);
SETMEMBER(float, fTangentialAccelMin);
SETMEMBER(float, fTangentialAccelMax);
SETMEMBER(float, fSizeStart);
SETMEMBER(float, fSizeEnd);
SETMEMBER(float, fSizeVar);
SETMEMBER(float, fSpinStart);
SETMEMBER(float, fSpinEnd);
SETMEMBER(float, fSpinVar);
SETMEMBER(float, colColorStart.r);
SETMEMBER(float, colColorStart.g);
SETMEMBER(float, colColorStart.b);
SETMEMBER(float, colColorStart.a);
SETMEMBER(float, colColorEnd.r);
SETMEMBER(float, colColorEnd.g);
SETMEMBER(float, colColorEnd.b);
SETMEMBER(float, colColorEnd.a);
SETMEMBER(float, fColorVar);
SETMEMBER(float, fAlphaVar);
#undef SETMEMBER
hge->Resource_Free(psi);
vecLocation.x=vecPrevLocation.x=0.0f;
vecLocation.y=vecPrevLocation.y=0.0f;
fTx=fTy=0;
fEmissionResidue=0.0f;
nParticlesAlive=0;
fAge=-2.0;
if(fps!=0.0f) fUpdSpeed=1.0f/fps;
else fUpdSpeed=0.0f;
fResidue=0.0f;
rectBoundingBox.Clear();
bUpdateBoundingBox=false;
}
hgeParticleSystem::hgeParticleSystem(hgeParticleSystemInfo *psi, float fps)
{
hge=hgeCreate(HGE_VERSION);
memcpy(&info, psi, sizeof(hgeParticleSystemInfo));
vecLocation.x=vecPrevLocation.x=0.0f;
vecLocation.y=vecPrevLocation.y=0.0f;
fTx=fTy=0;
fEmissionResidue=0.0f;
nParticlesAlive=0;
fAge=-2.0;
if(fps!=0.0f) fUpdSpeed=1.0f/fps;
else fUpdSpeed=0.0f;
fResidue=0.0f;
rectBoundingBox.Clear();
bUpdateBoundingBox=false;
}
hgeParticleSystem::hgeParticleSystem(const hgeParticleSystem &ps)
{
memcpy(this, &ps, sizeof(hgeParticleSystem));
hge=hgeCreate(HGE_VERSION);
}
void hgeParticleSystem::Update(float fDeltaTime)
{
if(fUpdSpeed==0.0f) _update(fDeltaTime);
else
{
fResidue+=fDeltaTime;
if(fResidue>=fUpdSpeed)
{
_update(fUpdSpeed);
while(fResidue>=fUpdSpeed) fResidue-=fUpdSpeed;
}
}
}
void hgeParticleSystem::_update(float fDeltaTime)
{
int i;
float ang;
hgeParticle *par;
hgeVector vecAccel, vecAccel2;
if(fAge >= 0)
{
fAge += fDeltaTime;
if(fAge >= info.fLifetime) fAge = -2.0f;
}
// update all alive particles
if(bUpdateBoundingBox) rectBoundingBox.Clear();
par=particles;
for(i=0; i<nParticlesAlive; i++)
{
par->fAge += fDeltaTime;
if(par->fAge >= par->fTerminalAge)
{
nParticlesAlive--;
memcpy(par, &particles[nParticlesAlive], sizeof(hgeParticle));
i--;
continue;
}
vecAccel = par->vecLocation-vecLocation;
vecAccel.Normalize();
vecAccel2 = vecAccel;
vecAccel *= par->fRadialAccel;
// vecAccel2.Rotate(M_PI_2);
// the following is faster
ang = vecAccel2.x;
vecAccel2.x = -vecAccel2.y;
vecAccel2.y = ang;
vecAccel2 *= par->fTangentialAccel;
par->vecVelocity += (vecAccel+vecAccel2)*fDeltaTime;
par->vecVelocity.y += par->fGravity*fDeltaTime;
par->vecLocation += par->vecVelocity;
par->fSpin += par->fSpinDelta*fDeltaTime;
par->fSize += par->fSizeDelta*fDeltaTime;
par->colColor += par->colColorDelta*fDeltaTime;
if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y);
par++;
}
// generate new particles
if(fAge != -2.0f)
{
float fParticlesNeeded = info.nEmission*fDeltaTime + fEmissionResidue;
int nParticlesCreated = (unsigned int)fParticlesNeeded;
fEmissionResidue=fParticlesNeeded-nParticlesCreated;
par=&particles[nParticlesAlive];
for(i=0; i<nParticlesCreated; i++)
{
if(nParticlesAlive>=MAX_PARTICLES) break;
par->fAge = 0.0f;
par->fTerminalAge = hge->Random_Float(info.fParticleLifeMin, info.fParticleLifeMax);
par->vecLocation = vecPrevLocation+(vecLocation-vecPrevLocation)*hge->Random_Float(0.0f, 1.0f);
par->vecLocation.x += hge->Random_Float(-2.0f, 2.0f);
par->vecLocation.y += hge->Random_Float(-2.0f, 2.0f);
ang=info.fDirection-M_PI_2+hge->Random_Float(0,info.fSpread)-info.fSpread/2.0f;
if(info.bRelative) ang += (vecPrevLocation-vecLocation).Angle()+M_PI_2;
par->vecVelocity.x = cosf(ang);
par->vecVelocity.y = sinf(ang);
par->vecVelocity *= hge->Random_Float(info.fSpeedMin, info.fSpeedMax);
par->fGravity = hge->Random_Float(info.fGravityMin, info.fGravityMax);
par->fRadialAccel = hge->Random_Float(info.fRadialAccelMin, info.fRadialAccelMax);
par->fTangentialAccel = hge->Random_Float(info.fTangentialAccelMin, info.fTangentialAccelMax);
par->fSize = hge->Random_Float(info.fSizeStart, info.fSizeStart+(info.fSizeEnd-info.fSizeStart)*info.fSizeVar);
par->fSizeDelta = (info.fSizeEnd-par->fSize) / par->fTerminalAge;
par->fSpin = hge->Random_Float(info.fSpinStart, info.fSpinStart+(info.fSpinEnd-info.fSpinStart)*info.fSpinVar);
par->fSpinDelta = (info.fSpinEnd-par->fSpin) / par->fTerminalAge;
par->colColor.r = hge->Random_Float(info.colColorStart.r, info.colColorStart.r+(info.colColorEnd.r-info.colColorStart.r)*info.fColorVar);
par->colColor.g = hge->Random_Float(info.colColorStart.g, info.colColorStart.g+(info.colColorEnd.g-info.colColorStart.g)*info.fColorVar);
par->colColor.b = hge->Random_Float(info.colColorStart.b, info.colColorStart.b+(info.colColorEnd.b-info.colColorStart.b)*info.fColorVar);
par->colColor.a = hge->Random_Float(info.colColorStart.a, info.colColorStart.a+(info.colColorEnd.a-info.colColorStart.a)*info.fAlphaVar);
par->colColorDelta.r = (info.colColorEnd.r-par->colColor.r) / par->fTerminalAge;
par->colColorDelta.g = (info.colColorEnd.g-par->colColor.g) / par->fTerminalAge;
par->colColorDelta.b = (info.colColorEnd.b-par->colColor.b) / par->fTerminalAge;
par->colColorDelta.a = (info.colColorEnd.a-par->colColor.a) / par->fTerminalAge;
if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y);
nParticlesAlive++;
par++;
}
}
vecPrevLocation=vecLocation;
}
void hgeParticleSystem::MoveTo(float x, float y, bool bMoveParticles)
{
int i;
float dx,dy;
if(bMoveParticles)
{
dx=x-vecLocation.x;
dy=y-vecLocation.y;
for(i=0;i<nParticlesAlive;i++)
{
particles[i].vecLocation.x += dx;
particles[i].vecLocation.y += dy;
}
vecPrevLocation.x=vecPrevLocation.x + dx;
vecPrevLocation.y=vecPrevLocation.y + dy;
}
else
{
if(fAge==-2.0) { vecPrevLocation.x=x; vecPrevLocation.y=y; }
else { vecPrevLocation.x=vecLocation.x; vecPrevLocation.y=vecLocation.y; }
}
vecLocation.x=x;
vecLocation.y=y;
}
void hgeParticleSystem::FireAt(float x, float y)
{
Stop();
MoveTo(x,y);
Fire();
}
void hgeParticleSystem::Fire()
{
if(info.fLifetime==-1.0f) fAge=-1.0f;
else fAge=0.0f;
fResidue=0.0;
}
void hgeParticleSystem::Stop(bool bKillParticles)
{
fAge=-2.0f;
if(bKillParticles)
{
nParticlesAlive=0;
rectBoundingBox.Clear();
}
}
void hgeParticleSystem::Render()
{
int i;
DWORD col;
hgeParticle *par=particles;
col=info.sprite->GetColor();
for(i=0; i<nParticlesAlive; i++)
{
info.sprite->SetColor(par->colColor.GetHWColor());
info.sprite->RenderEx(par->vecLocation.x+fTx, par->vecLocation.y+fTy, par->fSpin*par->fAge, par->fSize);
par++;
}
info.sprite->SetColor(col);
}